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Konami Announces Silent Hill: Shattered Memories

by Lukasz Balicki - April 6, 2009, 2:10 pm EDT
Total comments: 35 Source: Press Release

The Silent Hill series will make its debut on a Nintendo console this fall with Wii specific controls and new features.

Konami announced that Silent Hill: Shattered Memories, a remake of the original game, will arrive on Wii this fall. It is being developed by Climax, who developed Silent Hill: Origins for the PSP.

Featuring a new soundtrack by series composer Akira Yamaoka, Shattered Memories stays true to original plot, which begins with protagonist Harry Mason searching for his daughter, Cheryl. During his investigation, he ends up in the creature-infested town of Silent Hill.

The Wii version of Silent Hill: Shattered Memories promises to use the Wii Remote in numerous ways, such as a flashlight, which is vital to traverse in the numerous dark abandoned buildings in Silent Hill. There is also a phone that acts a secondary interface, which functions seamlessly as a story-telling device, map, camera, and more. The Wii Remote is also utilized to solve puzzles by manipulating pieces.

A new unique feature to the remake is the psych profile feature where the game changes based on the player's actions as they progress through the game. This new feature promises to present an intense and gripping experience.

Silent Hill: Shattered Memories is currently scheduled for a fall 2009 release alongside a PlayStation 2 and a PSP version.

Konami Announces Silent Hill: Shattered Memories for Wii™, PlayStation®2 System and PSP® System

Popular Survival Horror Series Resurrects True Terror With

Debut on Wii

EL SEGUNDO, Calif. - April 6, 2009 - Konami Digital Entertainment Inc. today unveiled the latest iteration in the popular Silent Hill franchise scheduled to launch this fall on Wii™, PlayStation®2 computer entertainment system and PSP® (PlayStation®Portable) system. Featuring an interactive user interface, improved puzzle system, and a psych profile that changes the experience based on the players' gameplay choices, Silent Hill: Shattered Memories conveys the most fluid and realistic gameplay of the series to date.

"Silent Hill: Shattered Memories returns to its roots in this re-imagining of the original Silent Hill with the most interactive and frightening installment of the decade-old series," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "With a deep storyline, eerie music and a psych profile that watches its players and evolves to expose their innermost fears throughout the game, Silent Hill: Shattered Memories is sure to evoke fear in both franchise newcomers and longtime survival horror fans."

In this terrifying survival horror experience with an all-new soundtrack by acclaimed series composer Akira Yamaoka, players follow Harry Mason, the maladroit protagonist who is searching for his missing daughter, Cheryl. While Harry wanders the snowy streets of Silent Hill searching for clues of her disappearance, he must face twisted creatures from the depths of his frozen nightmares.

In the Wii™ version, players will be drawn into the mysterious town using the Wii Remote™ as a flashlight and cell phone as they search for clues. The cell phone can also be used by players as a user interface which acts as a story telling device, map, camera and much more, providing seamless flow with no interruption in gameplay. Additionally, through a very unique feature in the game, an advanced psych profile watches and adapts to players' actions to acclimatize Harry and the people he meets, the places he visits, and the enemies he encounters to create an intense and gripping experience like never before.

Silent Hill: Shattered Memories is scheduled to launch this fall for the Wii™ video game system from Nintendo, PlayStation®2 computer entertainment system, and PSP® (PlayStation®Portable) system.

Talkback

ShyGuyApril 06, 2009

Will the graphics be gimped for the PSP version? Tune in this fall!

How will the phone and flashlight translate over to the traditional Playstation controls?

NinGurl69 *hugglesApril 06, 2009

ahahahaaha

Everyone can skip this title and just play Obscure: The Aftermath.  The Wii version was an upgrade of the PS2 version, solid 60fps.  Even has a flashlight.  Horrible single player game, laffo co-op 2player game.

ShyGuyApril 06, 2009

I played Obscure up till the 2nd to last boss. The annoying part was every time you died your restart point was right before the most difficult lock picking challenge in the game. The camera sucked in that boss fight too.

MorariApril 06, 2009

Woo, PSP level graphics and gameplay!

NWR_pap64Pedro Hernandez, Contributing WriterApril 06, 2009

As expected, now that a PSP version was announced no one wants it.

BeautifulShyApril 06, 2009

Quote from: Morari

Woo, PSP level graphics and gameplay!

Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?

NWR_pap64Pedro Hernandez, Contributing WriterApril 06, 2009

Quote from: Maxi

Quote from: Morari

Woo, PSP level graphics and gameplay!

Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?

He doesn't need too.

Everyone knows that...

A Wii game that has a PSP version released alongside it means the overall game sucks, no matter how well the controls are and how polished the gameplay is.

Its just a normal, common thought for angsty Wii fans :D .

The game is being developed by Climax, who did Origins. Say what you will about the archaic gameplay, they know how to capture the series' tone. I'm sort of kinda excited about this. At least it's not a rail shooter.*

*This is not a knock against rail shooters, which I think are very fun games. However, SH would not work as a rail shooter.

NinGurl69 *hugglesApril 06, 2009

Rail clubber/chopper.

NWR_pap64Pedro Hernandez, Contributing WriterApril 06, 2009

Quote from: Halbred

The game is being developed by Climax, who did Origins. Say what you will about the archaic gameplay, they know how to capture the series' tone. I'm sort of kinda excited about this. At least it's not a rail shooter.*

*This is not a knock against rail shooters, which I think are very fun games. However, SH would not work as a rail shooter.

I heard the PSP game was really solid, although some of the more hardcore SH fans seem to dismiss it (apparently "The Room" ranks higher...)

Nick DiMolaNick DiMola, Staff AlumnusApril 06, 2009

I definitely did not like the PSP game at all. Mood and setting was fantastic. Gameplay/Puzzles, not so much.

EnnerApril 06, 2009

Quote from: Halbred

*This is not a knock against rail shooters, which I think are very fun games. However, SH would not work as a rail shooter.

Heh. Konami thought otherwise since I think they made a Silent Hill arcade game. A Castlevania arcade game is in the works as well.

Flames_of_chaosLukasz Balicki, Staff AlumnusApril 06, 2009

Quote from: ShyGuy

Will the graphics be gimped for the PSP version? Tune in this fall!

How will the phone and flashlight translate over to the traditional Playstation controls?

I believe that the PS2 and PSP version will be a down port of the Wii version and well more "traditional controls".

MorariApril 06, 2009

Quote from: Maxi

Quote from: Morari

Woo, PSP level graphics and gameplay!

Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?

No, I haven't. It was a generally sarcastic remake however, based on the fact that such announcements usually mean that the Wii version will be a port of the PS2/PSP game, as opposed to the rightful reverse of such a situation. Of course if that is not the situation, then great. I have fond memories of Silent Hill back on the PSX and wouldn't mind revisiting them one bit, especially with a well done control scheme. Certainly however, well done graphics go a long way in helping to establish an atmosphere... and that's what Silent Hill really relies upon.

broodwarsApril 06, 2009

...and once again, apparently 3rd parties think the Wii is only suitable for handling products they want to put on the PS2/PSP, and think the Wii's an easy cash grab.  Sheesh...my interest in this title just shot through the floor.

NinGurl69 *hugglesApril 06, 2009

Silent Bill: Splattered Mammaries

broodwarsApril 06, 2009

Quote from: Flames_of_chaos

Quote from: ShyGuy

Will the graphics be gimped for the PSP version? Tune in this fall!

How will the phone and flashlight translate over to the traditional Playstation controls?

I believe that the PS2 and PSP version will be a down port of the Wii version and well more "traditional controls".

When has that EVER happened with 3rd parties and Wii?  Seriously, I'd love to know because it would be a first.

ShyGuyApril 06, 2009

Quote from: Maxi

Quote from: Morari

Woo, PSP level graphics and gameplay!

Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?

Let me tell you something, I have been hurt soooo many times in the past by third parties. When will I find Mr. Right?

broodwarsApril 06, 2009

Quote from: ShyGuy

Quote from: Maxi

Quote from: Morari

Woo, PSP level graphics and gameplay!

Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?

Let me tell you something, I have been hurt soooo many times in the past by third parties. When will I find Mr. Right?

Tell me about it.  I'm still fuming about getting burned by the Wii version of Alone in the Dark (the LAST time I trusted a 3rd party to not screw me over on a multiplatform release with Wii controls & PS2 visuals), which is such an utter piece of crap it makes Superman 64 look promising.

ShyGuyApril 07, 2009

Quote from: broodwars

Quote from: ShyGuy

Quote from: Maxi

Quote from: Morari

Woo, PSP level graphics and gameplay!

Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?

Let me tell you something, I have been hurt soooo many times in the past by third parties. When will I find Mr. Right?

Tell me about it.  I'm still fuming about getting burned by the Wii version of Alone in the Dark (the LAST time I trusted a 3rd party to not screw me over on a multiplatform release with Wii controls & PS2 visuals), which is such an utter piece of crap it makes Superman 64 look promising.

Preach it sister, Alone in the Dark was HORRIBLE.

BeautifulShyApril 07, 2009

Quote from: ShyGuy

Quote from: Maxi

Quote from: Morari

Woo, PSP level graphics and gameplay!

Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?

Let me tell you something, I have been hurt soooo many times in the past by third parties. When will I find Mr. Right?

Sega.

Count me among the crowd who were fairly interested in this game until finding out there's a PS2 and PSP version as well.

StratosApril 07, 2009

Quote from: Jonnyboy117

Count me among the crowd who were fairly interested in this game until finding out there's a PS2 and PSP version as well.

I'm still excited by it. Wii is the lead SKU and it turned out well for Tenchu 4 that was a Wii/PSP game.

GoldenPhoenixApril 07, 2009

Quote:

When has that EVER happened with 3rd parties and Wii?  Seriously, I'd love to know because it would be a first.

Tenchu was made for Wii and downported to PSP

ShyGuyApril 07, 2009

I really need to try Tenchu.

Medal of Honor Heroes 2 was a PSP up-port and it had very good controls, good online play and a smooth framerate. On the negative side, it was also very simple visually and had unimaginative levels. Not to mention the online maps were lacking.

KDR_11kApril 07, 2009

Downporting is harder than upporting so going for the LCD and just throwing that with minor additional effects on the other systems is the cheapest approach.

Quote from: NinGurl69

Silent Bill: Splattered Mammaries

I thought Bill preferred his women without mammaries?

broodwarsApril 07, 2009

Quote from: GoldenPhoenix

Quote:

When has that EVER happened with 3rd parties and Wii?  Seriously, I'd love to know because it would be a first.

Tenchu was made for Wii and downported to PSP

Alright, fair enough.  It's happened ONCE before.  The problem is that it's nowhere near the norm, and it's likely to be the same here.

Flames_of_chaosLukasz Balicki, Staff AlumnusApril 07, 2009

Quote from: KDR_11k

Downporting is harder than upporting so going for the LCD and just throwing that with minor additional effects on the other systems is the cheapest approach.

Quote from: NinGurl69

Silent Bill: Splattered Mammaries

I thought Bill preferred his women without mammaries?

Not if you have two separate teams working on the Wii and the PS2/PSP versions. Also I don't understand why people's interests are suddenly gone because Nintendo Power revealed the Wii version first, and then the Konami PR revealed that the game is for Wii,PSP, and PS2. The Wii version has a lot of unique features that can't be replicated on a PSP or PS2. It seems like some people are way too clingy if a game is exclusive or not. Almost every Silent Hill game has been multi-platform so I don't understand how this is a shocker to anybody.  Like any case it would be logical to reserve judgment until we actually see the game in motion.

Quote from: broodwars

Quote from: GoldenPhoenix

Quote:

When has that EVER happened with 3rd parties and Wii?  Seriously, I'd love to know because it would be a first.

Tenchu was made for Wii and downported to PSP

Alright, fair enough.  It's happened ONCE before.  The problem is that it's nowhere near the norm, and it's likely to be the same here.

I think that happened after the Wii version bombed in Japan, the PSP version didn't fare any better. Compared to both versions, the PSP version is a downport of the Wii version.

Edit: The series is also on life support in a way, so I think Konami wants this game on as many systems as possible probably to get as much sales as possible:
(NPD  figures)
Silent Hill Homecoming - 73k (360), 84k (PS3)
Silent Hill Origins: 80k (PS2), 154k (PSP)
Silent Hill 2 - 512k
Silent Hill 3 - 279k
Silent Hill 4 - 209k

KDR_11kApril 07, 2009

Quote from: Flames_of_chaos

Not if you have two separate teams working on the Wii and the PS2/PSP versions.

You mean if you make two different versions, paying for twice the development?

NinGurl69 *hugglesApril 07, 2009

When Ubisoft goes multiplatform, they spend 3% more to have their Shanghai Ubi Port Team make a Wii/GameCube version, so they obviously don't pay twice the development.  =]

Flames_of_chaosLukasz Balicki, Staff AlumnusApril 10, 2009

Apparently IGN is sold on the game

Bear in mind, I spent about 15 minutes with the game and my experience was eyes-on, not hands-on. Still I've been doing this for long enough to spot a quality project when I see one and Shattered Memories has incredible written all over it. The specifics will follow, but here are the footnotes: absolutely outstanding technology, superbly implemented controls, extremely moody atmosphere and smart design. Rarely do I walk away from a demo without any negatives, but the only thing I could come up with as I relayed my experience to Bozon on the phone was so trivial that that it was barely worth mentioning.

GoldenPhoenixApril 10, 2009

I wonder what the PSP version will be like? It sounds like many of the features are built around the Wii mote.

TJ SpykeApril 10, 2009

Quote from: KDR_11k

Quote from: Flames_of_chaos

Not if you have two separate teams working on the Wii and the PS2/PSP versions.

You mean if you make two different versions, paying for twice the development?

I think I remember some publishers saying it costs about 10% of the original development cost to port a game (meaning if a game cost them $5 million to make, a port would cost about $500,000).

ShyGuyApril 11, 2009

I hope the PSP version has gimped draw distance, sever loading times and entire levels cut out of the game.

THE PORT MANURE ROLLS DOWNHILL

KDR_11kApril 13, 2009

Quote from: TJ

I think I remember some publishers saying it costs about 10% of the original development cost to port a game (meaning if a game cost them $5 million to make, a port would cost about $500,000).

Depends on the effort. If you're porting something that's within the target system's specs from the get-go it's going to be significantly cheaper than porting something the target system cannot handle as-is, forcing you to rework the stuff in the game until it fits (can mean redoing everything if the gap is big enough).

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