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DS

Ubisoft To Publish LostMagic

by Michael Cole - February 2, 2006, 6:56 pm EST
Total comments: 10

Ubisoft will bring Taito's DS RTS/RPG game to western markets this Spring, complete with Nintendo Wi-Fi support.

UBISOFT TO BRING LOSTMAGIC™ TO THE NINTENDO DS™ SYSTEM THIS SPRING

Innovative RPG/ACTION Game Takes Advantage of the Stylus and Wi-Fi

Capabilities of the Nintendo DS System

SAN FRANCISCO – FEBRUARY 2, 2006 – Today Ubisoft, one of the world’s leading

video game publishers announced that it will publish and distribute

LOSTMAGIC™, the Taito-developed role-playing action video game for the

Nintendo DS™ system in North America and Europe this Spring.

“LOSTMAGIC brings role-playing games on the DS to a new level, capitalizing

on the innovative and unique gameplay abilities such as casting spells with

the stylus and the global connectivity of the Wi-Fi mode,” said Tony Kee,

vice president of marketing at Ubisoft. “Ubisoft is proud to continue in its

tradition of bringing cutting-edge games to gamers worldwide.”

In LOSTMAGIC™, designed by renowned art director Yoshiharu Sato, peace in

the world is challenged by a new evil force. The only hope lies with the

wizard Isaac and the seven magic wands left behind by the creator. Monsters

wield unimaginable power in this realm, and as Issac, the player will use

the stylus to unleash magic spells and command numerous monster squads in

magical battles.

Key Features:

•Cast Spells With the Stylus! – Your stylus becomes your magic wand! Use

different motions to unleash your magic.

•Evolving Magic System – Players can combine up to three single spells to

create more than 350 magic combinations using a symbol system exclusive to

the DS.

•Collect and Command Monsters – Learn to use each monster’s special skill to

gain the advantage in battle.

•Use the Stylus to Open Up a New Frontier in RPGs – Experience strategy like

never before! LOSTMAGIC’s innovative RTS-type RPG makes full use of the

unique capabilities of the DS. Control your units directly on-screen using a

point-and-click interface that PC strategy gamers have enjoyed for years.

•Challenge Others via Nintendo Wi-Fi connectivity– Create new characters and

challenge friends over a Wi-Fi connection. In Dueling mode, players can test

their magic casting skills and strategies against each other

Talkback

DarkheartFebruary 02, 2006

Even tho the games graphics are kind of blah compared to some of the other rpgs comin out, I love the magic system! Plus, if I heard right studio ghibli is doin animated cutscenes for the game and I just cant miss an opportunity like that.

ShyGuyFebruary 02, 2006

At this rate, the DS will have more Japanese RPGs on it than the PS2. I say bring em!

KDR_11kFebruary 03, 2006

That magic system looks closer to Black & White than Ocular Ink, i.e. annoying method of input rather than gameplay element.

The graphics look bad, almost programmer-art bad....

Yes, the art is by Studio Ghibli, and this game supports Nintendo WiFi Connection.

ruby_onixFebruary 05, 2006

Interesting. But I thought Hayao Miyazaki hated videogames?

Back around the time when he was starting Studio Ghibli, Gainax became really popular, due in no small part to their idea to bring their amazing artistic talent into videogaming. But Miyazaki didn't want to do go that route, because he thought videogames rotted kids minds worse than TV or movies, because "they were nothing but mindless shooting and killing." And then every time someone would come along and suggest "Hey, I've got an idea for how you can get ahead. Make some videogames, like Gainax does," his resentment of videogames would only increase, because he knew he was passing up easy money.

Then one day, one of his top assistants did the artwork for the PSX game "Jade Cocoon" as a side job, and since his drawing style was pretty much the same as Miyazaki's work, a large number of excited reporters in Japan mistakenly wrote that it was being made by Miyazaki and Studio Ghibli. Miyazaki "pulled a Yamauchi" and went nuts. He broke off all relations with his former friend, went on some public rants against videogames, and (IIRC) said that neither he nor Studio Ghibli would ever be involved with a videogame.


Edit: Looking into it, the "assistant" guy is Katsuya Kondô, and Jade Cocoon came out shortly after 1997's "Princess Mononoke", at which point he seems to have entirely missed being involved in "Spirited Away", but then he returned for 2004's "Howl's Moving Castle". So I guess Miyazaki eventually forgave him.

KDR_11kFebruary 05, 2006

Perhaps they demonstrated to Miyazaki that Lost Magic isn't just mindless shooing and killing? Or maybe he got a DS, played a few games and realized how utterly wrong he was about videogames?

ruby_onixFebruary 05, 2006

Quote

Perhaps they demonstrated to Miyazaki that Lost Magic isn't just mindless shooing and killing?

True. But then again, the same was apparently true of Jade Cocoon. And it bombed (by most accounts for trying to be too creative, and for not being about shooting and killing), which he probably took as an affirmation of his ideas.

But then again, Gainax's biggest and most popular game, Princess Maker, isn't about mindless shooting and killing either. It's about playing with lolis. Which is what most of Miyazaki's films are really all about.

KDR_11kFebruary 05, 2006

By the way, I still don't forgive Gainax for allowing the Mahoromatic game to be a stupid collection of minigames (you know, cooking, washing, crap like that) when they could have made a great game out of the time before the series that could really have advanced the story... I mean, she's a combat android, she's got lots of cool stuff, huge enemies that require attacks into their weak points to destroy AND a super-powerful ultimate weapon that drains life energy. But nooooooo, that wouldn't have worked with the "we want more fanservice" demographic...

Did they ever make a decent game out of NGE?

ruby_onixFebruary 05, 2006

There's a dating sim called "Girlfriend of Steel" which seems quite popular. Supposed to have a lot of unusual situations.

And there was an actual "Evangelion meets Gunbuster" strip mahjong game that apparently wasn't afraid to include the male characters. face-icon-small-shocked.gif

KDR_11kFebruary 06, 2006

I think it goes without saying that EVERYTHING gets turned into a dating sim (and often a shmup and a fighting game as well) at some point.

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