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MGS4: An Informal Review

by Zachary Miller - July 1, 2008, 11:42 am EDT
Total comments: 40

The story picks up five years after MGS2's Big Shell Incident, where the Patriots attempted to stop Solidus Snake's insurrection with their prototypical super-soldier, Raiden. Liquid Snake has shown up in the Middle East, with plans to take the reins of the world's military nanomachine technology. Otacon and Campbell once again ask Snake to stop his brother once and for all. Snake, however, may not be up to the task. His body is aging rapidly on account of genetic modification. The former tough guy is now labeled as "Old Snake." He accepts the mission, knowing that he can never settle down for good until Liquid is brought down.

Despite his age, Snake is still deadly on the battlefield. In fact, thanks to MGS4's rebuilt control scheme, he's even deadlier! Players can now sneak more effectively thanks to the Octocamo, a muscle suit which takes on the apperance and texture of whatever surrounds it. This is a streamlined approach to MGS3's camo system. In addition to blending in, Snake can find or earn specific outfits, usually local garbs, to help disguise himself in MGS4's constant din of warfare.

You see, in a sense, Big Boss' dream of Outer Heaven has come to pass. The world is engulfed in military conflict, with mercenary groups (PMCs) fighting proxy wars against local governments. The first three missions, in fact, deal with this unique scenario. Snake wanders through war-torn battlefields leveled by gunfire and mortar shells. He can choose to sneak past everybody, PMC and local alike, and not get involved in the scuffle. Or, Snake can run around, guns ablazing, and kill without favor. But the smart player will take out PMC troops to aid the local militias, who will then make Snake's life a whole lot easier.

But if you want to shoot some heads, MGS4 has you covered. The controllable camera works in tandem with the game's new Auto-Aim feature to deliver fast, satisfying gunplay. The level layout also offers plenty of sniping opportunities (especially in South America) for those of us who want to clear the road early. Snake has a few other tricks up his sleeve, too, like hiding in an old oil barrel or giving enemy mortars a test-drive. You can even scout ahead with Otacon's interesting little Metal Gear Mk. II droid, a little robot who can scavenge battlefields for items and weapons, and stun soldiers before you come across them. In short, MGS4 offers up untold amounts of freedom, so much so that the experience can be initially overwhelming. Weapons collected on the battlefield can be sold to Drebin (a monkey-loving arms dealer) for points necessary to buy new guns, unlock ID'd guns, and upgrade your current arsenal.

Unfortunately, the game's storyline drags down the overall presentation somewhat. The MGS series has always been known for cliffhangers and plot strings, and in this PS3 finale, Kojima attempts to tie everything in a nice little bow, to questionable effect. The game's main plotline, involving the Patriots and the world's military industrial complex is overdrawn. In its shadow, many potentially interesting storylines (Vamp in particular) get the shaft. And while Raiden makes several heroic appearances, we don't learn enough about him or what he's been put through in the five years following his career-defining mission.

The biggest lost opportunity, though, is with the boss characters. Fascinating through they might appear, each of the troubled members of Liquid's Beauty and the Beast Unit feels like a cardboard stand-up. I have seen really good boss character development since MGS2, and even the doomed souls of Dead Cell were less enthusiastic than Liquid's original FOX unit. I teared up when Sniper Wolf died in my arms in Twin Snakes, but I got no such feeling after Crying Wolf was shot down in the snowfield at Shadow Moses. Instead, she simply curled up in a ball, then Drebin called to tell me her backstory. Boooring!

Also, like in MGS2, the farther along in the game you get, the less you actually play. The scale tips in the favor of cinematics during the 3rd and 5th missions. After the final battle is won, be prepared to pop some popcorn because it's a loooong ending. Too long, in fact. Amazing though it may be (initially) to see a certain old friend, he quickly overstays his welcome, and you begin screaming "DIE ALREADY!" at the screen so that he'll shut the hell up.

Then the rest of the credit roll, Sunny cracks another egg over the pan, and you weep.

This is not to say that MGS4 does not have some unbelievable high points. The entirety of the 4th mission, from its trippy introduction to its jaw-dropping finale, is utterly bonerific. Seeing Meryl again is a hoot, and taking on Big Boss' role on EVA's motorcycle through the streets of London is a rush. The game includes several hilarious Codec conversations about the PS3's hardware upgrades, and a certain memorable boss pops up but seems to have lost his mojo. Finally, Snake's final confrontation with his brother will go down as one of the greatest boss fights in all of gaming. Aside from its sheer kick-assery, the fight seamlessly switches between gameplay and cinema so that, after a little while, the distinction is simply lost.

MGS4 may also be the system's best-looking (and sounding) game to date. From the crow's feet on Snake's eyes to Otacon's stubble and Sunny's dimples, not one tiny detail has been overlooked. The intricacies of Snake's muscle suit alone are mesmerizing. This careful eye extends to the environments, too. Dust whips across the sands, papers and cans go flying with the wind and explosions, smoke obscures your vision, muzzle blasts show you where enemies are...it's difficult to describe, in words, how good MGS4 looks. David Hayter needs to get some kind of voice acting award for his final turn as Solid Snake. By the end of the game, our hero is so grizzled, so worn, that you wonder if Hayter too is aging quickly. The voice cast from Twin Snakes (sorry, purists) returns here. Even Raiden's voice is technically the same, but like Snake, he has aged by the years and experiences since Big Shell. And Ocelot gives his finest performance, as he is channeling Liquid Snake. The character sounds like two people at once--the voice of The Boss' son, the attitude of Snake's blonder brother.

The game's musical score, by series veteran Henry Gregson-Williams, delivers an emotional soundtrack wrought with hopelessness, a theme which resonates throughout the game's plot. Snake and his comrades face utter destruction at every turn, moreso in this game than ever before. In fact, toward the end of the final act, you may wonder if Snake can prevail at all.

MGS4 is a beautiful, wonderful game that fans of the series need to play, and everyone else should at least try. And while a few cinema scenes overstay their welcome, that is by no means a major complaint about the game overall. MGS4 is an experience like no other.

Talkback

GoldenPhoenixJuly 02, 2008

You forgot to mention the generic and overly "man-made" looking "environment" platforms, or the oh so engaging and conveniently placed, lame looking grass! Or better yet the erratic framerate which provides a sense of slowing down enjoyment of the game ;)

KDR_11kJuly 02, 2008

Quote from: Halbred

MGS4 is a beautiful, wonderful game that fans of the series need to play, and everyone else should at least try.

Yeah, for the three and a half people who have a PS3.

ShyGuyJuly 04, 2008

I'm not going to troll MGS4, because I think it would be interesting to read more informal reviews from the staff. Except Jonny

MarioJuly 04, 2008

It's alright, we're all thinking it

Nick DiMolaNick DiMola, Staff AlumnusJuly 04, 2008

Yeah I like the concept of informal reviews as well as did most of the staff. There will be more without a doubt.

The MGS series is a love it or hate it kind of thing. There really is no in between.

vuduJuly 04, 2008

Quote from: Mr.

Yeah I like the concept of informal reviews as well as did most of the staff. There will be more without a doubt.

I like the idea of informal reviews for games that don't appear on a Nintendo system.  Otherwise, if you have something to say, it should be added to the discussion in the Talkback thread for the formal review of the game.  The exception to this should be games from older systems.

However, since I have absolutely no say on the matter, do what you will.  ;)

shammackJuly 04, 2008

Why stop at games that don't appear on a Nintendo system?  I'd rather read informal reviews than real reviews.  Score, shmore!  Copy editing, shmopy shmediting!  (etc.)

Note: That wasn't sarcasm.

ShyGuyJuly 04, 2008

Movie reviews from Evan too plz.

vuduJuly 04, 2008

More Evan in general, plz.

DeguelloJeff Shirley, Staff AlumnusJuly 05, 2008

This game is boring.  The cutscenes take over the gameplay, and said gameplay is archaic.  The requirement to be an MGS fan to enjoy it is laughable and if this were any other game, nobody would tap that series' fans to review it, which has apparently happened with almost every major site review.

Konami and Kojima do not get brownie points because they spent a lot of time meticulously crafting the graphics to a boring game, Just like Sonic Team did not get brownie points for all their effort on Sonic Adventure 2.

I disagree Mr. Jack.  MGS isn't "love it or hate it."  Most people on the street seem pretty meh about it, except they're like "Is that that guy in Smash Bros.?"  Its sales pattern is downwardly cant, which means the series is actually at its least relevancy since the original.  Just because it's the PS3's flagship doesn't mean its important.

KDR_11kJuly 05, 2008

Well, if you have to be a fan to enjoy it then logically the potential userbase is at most the userbase of the previous games. Since some will always defect (and if it's just because of the console it's on) you get negative growth.

GoldenPhoenixJuly 05, 2008

My favorite in the series is still MGS2, while it had cutscenes at least Kojima was forced to cut them down a bit. MGS4 seems to be an example of a game where Kojima had no restraints on cutscenes and threw everything he could into it, even if the pacing was horrendous in most places. There is a reason why movies have editors, because sometimes the director goes a bit overboard dragging down the pacing even if he/she is a talented director. I also disagree that MGS4 is a like it or hate it game, because I definitely do not hate it nor do I really love it. It has its moments but there are so many things in it (archaic interface and gameplay design being one) that it stuns me how reviewers are praising it so heavily (well at least the major outlets, overall the game is around 93%).

NinGurl69 *hugglesJuly 05, 2008

lol G4 is trying to play up the console war on the road to E3.

KDR_11kJuly 05, 2008

There is no console war, there's a pillowfight between Sony and MS while Nintendo is preparing the holocaust for both.

NinGurl69 *hugglesJuly 05, 2008

lol SpikeTV is trying to play up the console war on the road to E3.

ArbokJuly 06, 2008

Quote from: KDR_11k

There is no console war, there's a pillowfight between Sony and MS while Nintendo is preparing the holocaust for both.

I'm going to print out this quote, frame it, and then mount it on my wall.

vuduJuly 06, 2008

That's slightly disturbing, given KDR's country of origin.

KDR_11kJuly 06, 2008

(ruining my 13370 postcount...)

That's just the conclusion you reach if you read Malstrom's articles (awfully wordy though...). The newcore is sinking (GTA4 sells big yet the consoles don't get a sales boost, the Wii outsells them), their beloved cinemaic games are failing to make their money back and the developers who desperately cliing to them will drown. Meanwhile Nintendo is burying them with cheap games that save money by cutting what only the newcore wants and including what people REALLY want. People want games, putting a big movie in your game wastes money that you aren't ever getting back. Making your console about providing the greatest movie-games invites wasting money on movies when all you had to do was make a game. MGS4 is one of the glorious last hurrahs of the newcore ideals, the hollywood movie with a game attached. This is the style of game the Wii is killing. Wouldn't help if it was ont he Wii, the Wii grows by getting people who don't care about this style.

NinGurl69 *hugglesJuly 06, 2008

Malstrom likes the word "gored".

The incumbents have nowhere to turn, will attempt to "counter-attack", fail, at which point they've been GORED by the newcomer (hardcore products/customers fall out, leftover core becomes absorbed by the newcomer).  Nintendo will disembowel the competition, rip their hearts out and eat the hearts to absorb their "power".

D_AverageJuly 06, 2008

Quote from: MADONNA

  Nintendo will disembowel the competition, rip their hearts out and eat the hearts to absorb their "power".

Incorrect, they will rip their hearts out, but they will certainly deep fry them before they are eaten.

NinGurl69 *hugglesJuly 07, 2008

Thank the Daoists for learning to cook anything in Chinese cuisine.

But Nintendo is a JAPANESE COMPANY, so they must have their hearts fresh and raw.

KDR_11kJuly 07, 2008

Didn't Sony already try to counter-attack with the SixAxis?

UrkelJuly 07, 2008

Quote from: KDR_11k

Didn't Sony already try to counter-attack with the SixAxis?

No, according to Malstrom that was just a reactionary move that is referred to in the business world as "cramming". Cramming new technology into an old design doesn't work because it doesn't bring with it the new values the new market wants.

The real counter-attack begins when Microsoft unveils the X-mote.

KDR_11kJuly 07, 2008

I mean, doesn't that count as a terribly stupid attempt at a counter-attack?

D_AverageJuly 07, 2008

Quote from: MADONNA

Thank the Daoists for learning to cook anything in Chinese cuisine.

But Nintendo is a JAPANESE COMPANY, so they must have their hearts fresh and raw.

Touche'

NinGurl69 *hugglesJuly 07, 2008

Quote from: KDR_11k

I mean, doesn't that count as a terribly stupid attempt at a counter-attack?

No, because there was no definitive product line/strategy to push it or utilize it.  It's mostly just there; Warhawking for massive damage and Lair didn't lead anywhere.  With no significant game development surrounding the feature, it's announcement/inclusion can be seen mostly as an attempt to steal Nintendo's thunder in the mindshare arena.

PeachylalaJuly 10, 2008

I love how this thread turned into posts about Sony/Microsoft ripping off Nintendo's ideas.

Quote:

My favorite in the series is still MGS2, while it had cutscenes at least Kojima was forced to cut them down a bit.

Considering how insane the story got, I'm glad they forced him to do that.

MorariJuly 10, 2008

It's a good thing that MGS2's story did eventually become "insane", because plot wise it was boring and an utter rehash up until that point. Obviously, it being a rehash was explained away once the story did pick up. The first installment of Solid was my favorite. I haven't played Snake Eater (or MGS4) yet, as they've not seen a PC release and probably won't. Too bad, I've always liked the series.

GoldenPhoenixJuly 10, 2008

Quote from: Morari

It's a good thing that MGS2's story did eventually become "insane", because plot wise it was boring and an utter rehash up until that point. Obviously, it being a rehash was explained away once the story did pick up. The first installment of Solid was my favorite. I haven't played Snake Eater (or MGS4) yet, as they've not seen a PC release and probably won't. Too bad, I've always liked the series.

MGS1 did seem to have a good balance between gameplay and story, from there on out as storage increased the more we got to watch the game rather than play it.

I loved MGS4.  My only real beef was that after you beat the final boss, you sit there and watch the ending of the game for literally an hour.  I loved the cut scenes, but the ending went on WAY too long (especially since I was watching it at 3am and desperately wanted to go to bed).

Bill AurionJuly 10, 2008

I found myself just SITTING there for 90% of the game...

I didn't think it was that bad, aside from the ending.  I picked up the controller at 1:30am for the final boss (Screaming Mantis), beat her by maybe 2am, and the ending of the credits completed at 4am.  In that two hour interim is maybe 15 minutes of gameplay, tops.  The rest is all movie.

GoldenPhoenixJuly 10, 2008

Quote from: Silks

I didn't think it was that bad, aside from the ending.  I picked up the controller at 1:30am for the final boss (Screaming Mantis), beat her by maybe 2am, and the ending of the credits completed at 4am.  In that two hour interim is maybe 15 minutes of gameplay, tops.  The rest is all movie.

15 minutes of gameplay, don't complain about that it is STILL about 1/8th of the entire gameplay in the game. Can't please anyone!

PeachylalaJuly 11, 2008

Here's my personal summery of all four MGS games stories:

MGS: Dramatic and made sense.
MGS2: Insane and somehow made some sense.
MGS3: Gave some insight to Big Boss but left me having more questions then answers. Also shows Konami having something against woman with The Boss. Seriously, and I thought MGS4 was bad.
MGS4: NANOMACHINES NANOMACHINES LIQUID NANOMACHINES NANOMACHINES PATROITS NANOMACHINES NANOMACHINES NANOMACHINES NANOMACHINES NANOMACHINES NANOMACHINES SOP NANOMACHINES NANOMACHINES ANOTHER HALF-HOUR CUTSCENE NANOMACHINES NANOMACHINES NANOMACHINES NANOMACHINES BIG BOSS.

Quote from: Hugh

MGS4: NANOMACHINES NANOMACHINES LIQUID NANOMACHINES NANOMACHINES PATROITS NANOMACHINES NANOMACHINES NANOMACHINES NANOMACHINES NANOMACHINES NANOMACHINES SOP NANOMACHINES NANOMACHINES ANOTHER HALF-HOUR CUTSCENE NANOMACHINES NANOMACHINES NANOMACHINES NANOMACHINES BIG BOSS.

LOL so true.  By the end I was like, "SHUT UP about the nanomachines already!"

Also, Zach and I were discussing how Raiden is absolutely freaking indestructible.  "No arms?  No jaw?  No problem."

NinGurl69 *hugglesJuly 13, 2008

I'M THE BLACK KNIGHT

I'M INVINNNNNNNNNCIBLLLLLLLLLEEE

MorariJuly 14, 2008

It's only a flesh wound!

Also, as Zach and I were discussing, Raiden magically develops the ability to summon lightning bolts from the heavens in order to kill enemy guards.

To any Tolkien dorks out there, Raiden is basically like the Giant Eagles in LOTR.  Anytime the hero looks like he's screwed, in swoops Raiden/Giant Eagle.

Gwaihir the Wind Lord/Raiden FTW.

NinGurl69 *hugglesJuly 14, 2008

More like BEAT the Bird from Mega Man, but even dumber looking.

KDR_11kJuly 15, 2008

Quote from: Silks

To any Tolkien dorks out there, Raiden is basically like the Giant Eagles in LOTR.  Anytime the hero looks like he's screwed, in swoops Raiden/Giant Eagle.

For pure lulz I'd have referenced the 13.5 Lives of Captain Bluebear where the amnimal in question is called Deus X Machina.

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