Nintendo Touts Mario Sales

June 22, 2006, 1:25 pm PDT
Total comments: 15

New Super Mario Bros. crosses the half-million mark in North America, thanks to a surge in sales since the DS Lite's launch. Also, spurious math inside!

Nintendo News: New Super Mario Bros. Surges Past Half-Million Mark

After just 35 days on store shelves, New Super Mario Bros.(R) for Nintendo

DS(TM) has racked up sales in excess of one half million in the United States

alone. That's a sell-through rate of more than 20 every minutes since the

game went on sale May 15.

New Super Mario Bros. marks a new adventure for Mario(TM), the most

popular video game character in history. The classic feel of the game

attracts newcomers and old-school fans alike, and the gaming press has

universally praised New Super Mario Bros. as a near-perfect video game.

IGN.com raves: " ... it absolutely is something special. This game marks a

brilliant return to Mario's side-scrolling environments, with a look, feel and

play that feels unbelievably classic, with new elements that do a fantastic

job advancing the design."

For more information about New Super Mario Bros., please visit

mario.nintendo.com.

Talkback

vuduJune 22, 2006

Quote

Jonathan says: According to my trusty Windows XP calculator, twenty units per minute over 35 days would be a total of over one million units sold.

20 * 35 * 24 * 60 = 1,008,000
Perhaps Nintendo's only counting 12 hours per day. Most stores that sell video games aren't open 24 hours a day (WalMart doesn't count). Or perhaps twenty units per minute just sounds cooler than ten.

couchmonkeyJune 22, 2006

I actually find that number disappointing, this game should be well on its way to million-seller by now. Not bad or anything, just not amazing like in Japan, for instance.

18 DaysJune 22, 2006

Yeah Jon shops arn't open 24 hours.

CericJune 22, 2006

Use an 8 hour day and you can definitely claim that.

Do the straight math with a 500,000 start point and you get about 9 saling a minute. Which isn't shabby at all.

UltimatePartyBearJune 22, 2006

There's a typo in there. I suspect there's a missing number before the word "minutes."

MarioJune 22, 2006

It'll have long legs, the game is that good.

RizeDavid Trammell, Staff AlumnusJune 22, 2006

I just finished getting all the gold coins. The last one in level 7's castle was quite difficult.

Next objective, fight all the bosses without fire flowers.

After that, beat the whole game as mini-mario.

After that, cry face-icon-small-frown.gif

KDR_11kJune 23, 2006

Next objective: Wait until 30 June for the game to be released.

MarioJune 23, 2006

Quote

Originally posted by: Rize
I just finished getting all the gold coins. The last one in level 7's castle was quite difficult.

Next objective, fight all the bosses without fire flowers.

After that, beat the whole game as mini-mario.

After that, cry face-icon-small-frown.gif

Max out the score!

KDR_11kJune 23, 2006

Speedrun!

GuyJune 30, 2006

Try the multi-player...

The multiplayer is GREAT. It does get old after thirty minutes or so, but then you can pick it back up the next day and it feels fresh again.

UncleBobRichard Cook, Guest ContributorJune 30, 2006

The mini-game multi-player is okay.

The Star-Chaser multi-player is a blast. I love it. I always win though.

GriffinJune 30, 2006

I do agree, the star chasing is amazingly fun... and hilarious. I grabbed a Starman, and started chasing my buddy around (talking sh*t while doing this, mind you), and he stopped... I jumped at him, and he ducked just in time for me to go sailing over him before he took off. I had to pause the game, we were laughing so hard.

UncleBobRichard Cook, Guest ContributorJune 30, 2006

I want a Star Chaser mode with Wario and Waluigi so there can be four players. Larger levels would be needed though.

This just confirms that Mario-Themed multi-player/online "vs." games would be awesome.

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