WiiWare size constraints will keep the series off of Nintendo's recently launched service.
The teams at Penny Arcade and Hothead Games have been hard at work on a new episodic adventure series based on Gabe and Tycho from the Penny Arcade comics. Earlier this week, the release date of the first episode was announced as May 21, 2008, where it will simultaneously be available via Xbox Live Arcade and Penny Arcade's Greenhouse service on PC, Mac, and Linux.
Penny Arcade Adventures is developed using the Torque Game Engine. Seeing as Torque does run on Wii (Torque for Wii) many fans have been hoping for a WiiWare release. In fact, we asked Mike Krahulik (Gabe) last year during our Child's Play interview, and his response sounded positive.
NWR: Cool. So, one last question. Because we're a Nintendo website, I had to ask this. Do you guys have any plans, or have you thought about bringing your game Penny Arcade Adventures over to WiiWare, since it's been announced for Xbox Live Arcade?
MK: It's definitely something that we're investigating. I don't think I can say anything more than that... I'll say I would love to, I would love to do it, man. I hope we can.
It turns out there may have been a specific reason Mr. Krahulik was only hoping. In a recent post in the official forum for the game at Penny Arcade, Hothead Games member Vlad Ceraldi has revealed that the current size restriction put on WiiWare titles could prevent Penny Arcade Adventures from ever coming to WiiWare. "Until the size restriction is increased, the game will not be going to WiiWare. Sorry."
So, unless Nintendo changes that limitation, Wii owning Penny Arcade fans are going to have to look at one of the other platforms before they can play the title. Nintendo World Report has learned that Hothead Games is a licensed Wii developers and all parties involved (including Nintendo) wanted to see the title make it to the console. In fact, the studio would most likely revisit the situation if the size requirements ever change.
Considering the limited size of Wii's internal memory (512 MB minus system files, game saves, and installed channels) and comparing it with the current Xbox Live Arcade limitation of 150 MB, you can begin to see why there would be a problem. Mr. Ceraldi also pointed out that he had to engineer a special compression technique for the Live Arcade release, and even then, Hothead Games was required to get special permission from Microsoft to break the limit. Also, the PC/Mac/Linux versions of the game require 350 MB of available hard drive space. This is all for the first part of an ongoing episodic series.
It's clear that Penny Arcade Adventures will include a lot of content. If fans are still hoping to see the game on Wii, the only two options are a retail release, as with Sam & Max, or a new storage solution of some sort for the system followed by changes to the WiiWare file size restrictions.