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Penny Arcade Adventures Can't Come to WiiWare

by Mike Gamin - May 14, 2008, 4:43 pm EDT
Total comments: 35 Source: Penny Arcade Forums

WiiWare size constraints will keep the series off of Nintendo's recently launched service.

The teams at Penny Arcade and Hothead Games have been hard at work on a new episodic adventure series based on Gabe and Tycho from the Penny Arcade comics. Earlier this week, the release date of the first episode was announced as May 21, 2008, where it will simultaneously be available via Xbox Live Arcade and Penny Arcade's Greenhouse service on PC, Mac, and Linux.

Penny Arcade Adventures is developed using the Torque Game Engine. Seeing as Torque does run on Wii (Torque for Wii) many fans have been hoping for a WiiWare release. In fact, we asked Mike Krahulik (Gabe) last year during our Child's Play interview, and his response sounded positive.

NWR: Cool. So, one last question. Because we're a Nintendo website, I had to ask this. Do you guys have any plans, or have you thought about bringing your game Penny Arcade Adventures over to WiiWare, since it's been announced for Xbox Live Arcade?

MK: It's definitely something that we're investigating. I don't think I can say anything more than that... I'll say I would love to, I would love to do it, man. I hope we can.

It turns out there may have been a specific reason Mr. Krahulik was only hoping. In a recent post in the official forum for the game at Penny Arcade, Hothead Games member Vlad Ceraldi has revealed that the current size restriction put on WiiWare titles could prevent Penny Arcade Adventures from ever coming to WiiWare. "Until the size restriction is increased, the game will not be going to WiiWare. Sorry."

So, unless Nintendo changes that limitation, Wii owning Penny Arcade fans are going to have to look at one of the other platforms before they can play the title. Nintendo World Report has learned that Hothead Games is a licensed Wii developers and all parties involved (including Nintendo) wanted to see the title make it to the console. In fact, the studio would most likely revisit the situation if the size requirements ever change.

Considering the limited size of Wii's internal memory (512 MB minus system files, game saves, and installed channels) and comparing it with the current Xbox Live Arcade limitation of 150 MB, you can begin to see why there would be a problem. Mr. Ceraldi also pointed out that he had to engineer a special compression technique for the Live Arcade release, and even then, Hothead Games was required to get special permission from Microsoft to break the limit. Also, the PC/Mac/Linux versions of the game require 350 MB of available hard drive space. This is all for the first part of an ongoing episodic series.

It's clear that Penny Arcade Adventures will include a lot of content. If fans are still hoping to see the game on Wii, the only two options are a retail release, as with Sam & Max, or a new storage solution of some sort for the system followed by changes to the WiiWare file size restrictions.

Talkback

EnnerMay 14, 2008

A bit sad to see that the scale of the game Penny Arcade is making just wasn't what WiiWare had in mind.

CalibanMay 14, 2008

360 version it is then, ah well.

nickmitchMay 14, 2008

Can Wii have a hard drive now, please?

Shift KeyMay 14, 2008

Quote from: nickmitch

Can Wii have a hard drive now, please?

DAaaMan64May 14, 2008

This article is a DISGRACE TO PROFESSIONAL JOURNALISM, PALE YOU ARE A FAILURE AND SO IS NINTENDO WORLD REPORT

Quote from: Shift

Quote from: nickmitch

Can Wii have a hard drive now, please?

Let's hope the storage solution Iwata and the other guy were talking about is more than just talk, I want to see something at or before E3.

Smash_BrotherMay 14, 2008

Quote from: nickmitch

Can Wii have a hard drive now, please?

WuTangTurtleMay 15, 2008

Quote from: nickmitch

Can Wii have a hard drive now, please?

Seriously...After purchasing two WiiWare titles already my Flash Memory is nearly gone, Thank god i don't have a N64 Virtual console game yet or it would all be gone.  How do they expect me to purchase WiiWare titles if i don't have the room to even download them.

Nick DiMolaNick DiMola, Staff AlumnusMay 15, 2008

Quote from: DAaaMan64

This article is a DISGRACE TO PROFESSIONAL JOURNALISM, PALE YOU ARE A FAILURE AND SO IS NINTENDO WORLD REPORT

QFT

DjunknownMay 15, 2008

Its a shame. With WiiWare now out in the wild, space is indeed a precious commodity.  Hopefully the big N has a solution to this problem as one of their surprises at E3...

ShyGuyMay 15, 2008

Release it on disc for $30.

Shift KeyMay 15, 2008

Quote from: ShyGuy

Release it on disc for $30.

$10 more for a shiny disc? Try again

ATimsonMay 15, 2008

Quote from: nickmitch

Can Wii have a hard drive now, please?

But then why would developers ever bother to optimize their titles? We'd end up with the same bloatware that modern games, even the episodic ones, have become.

Quote from: ATimson

Quote from: nickmitch

Can Wii have a hard drive now, please?

But then why would developers ever bother to optimize their titles? We'd end up with the same bloatware that modern games, even the episodic ones, have become.

I'd rather be a little bloated than have to clean out the fridge.

DAaaMan64May 15, 2008

Quote from: insanolord

Quote from: ATimson

Quote from: nickmitch

Can Wii have a hard drive now, please?

But then why would developers ever bother to optimize their titles? We'd end up with the same bloatware that modern games, even the episodic ones, have become.

I'd rather be a little bloated than have to clean out the fridge.

Set a size requirement? With possible exceptions? 

Best of both worlds right there...

Smoke39May 15, 2008

Quote from: ATimson

Quote from: nickmitch

Can Wii have a hard drive now, please?

But then why would developers ever bother to optimize their titles? We'd end up with the same bloatware that modern games, even the episodic ones, have become.

Even with an optional hard drive, it'd still be in developers' best interest to minimize file sizes to reach the largest possible audience (i.e., to not exclude those who haven't purchased a hard drive).

King of TwitchMay 15, 2008

Hmm what's the Nintendumb thing to do here..

Nintendo will sell a proprietary hard drive and update the wii so only nintendo-brand h-drives are recognized. Of course the hard drive will last 1000 years so it'll be a trade-off.

Quote from: .

Hmm what's the Nintendumb thing to do here..

Nintendo will sell a proprietary hard drive and update the wii so only nintendo-brand h-drives are recognized. Of course the hard drive will last 1000 years so it'll be a trade-off.

Can I preorder one of those now or do I have to wait?

PlugabugzMay 15, 2008

Quote from: DAaaMan64

Quote from: insanolord

Quote from: ATimson

Quote from: nickmitch

Can Wii have a hard drive now, please?

But then why would developers ever bother to optimize their titles? We'd end up with the same bloatware that modern games, even the episodic ones, have become.

I'd rather be a little bloated than have to clean out the fridge.

Set a size requirement? With possible exceptions? 

Best of both worlds right there...

How so? My game is bigger than yours, give me more?

Quote from: Plugabugz

Quote from: DAaaMan64

Quote from: insanolord

Quote from: ATimson

Quote from: nickmitch

Can Wii have a hard drive now, please?

But then why would developers ever bother to optimize their titles? We'd end up with the same bloatware that modern games, even the episodic ones, have become.

I'd rather be a little bloated than have to clean out the fridge.

Set a size requirement? With possible exceptions? 

Best of both worlds right there...

How so? My game is bigger than yours, give me more?

I think the mention of exceptions is because of the original article this is a TalkBack thread of, where it mentioned that the Penny Arcade game needed an exception from the size limit of Xbox Live Arcade.

Shift KeyMay 15, 2008

Quote from: ATimson

Quote from: nickmitch

Can Wii have a hard drive now, please?

But then why would developers ever bother to optimize their titles? We'd end up with the same bloatware that modern games, even the episodic ones, have become.

The fact that they had to ask Microsoft's permission to break their hard limit for XBLA games, as well as build a customized compression technique to keep space to a minimum, is a credit to them. They could have just said "Buy it on PC" (its available on freaking Linux for crying out loud)!

Don't paint all developers as lazy.

And that "clean out the fridge" spiel they came up with is a pathetic response to the issue at hand. You can't continue to offer more games on WiiWare/VC and simply tell people to micromanage the paltry space they have.

Michael8983May 15, 2008

I can almost guarantee that Nintendo has a hard-drive add-on ready for a reveal at or around E3 and a release date set just soon after.

The fact that it will be an accessory to be purchased separately will actually benefit the Wii in the long-term.
If the Wii had a hard-drive from the start developers would have flooded it with bloated games and patches - the usual garbage. But the fact that the majority of non-hardcore Wii owners will never have one and stick to the supplied internal memory will prevent things from going down that route, while still supplying the hardcore VC/Wiiware downloaders a viable solution.

Shift KeyMay 15, 2008

Quote from: Michael8983

If the Wii had a hard-drive from the start developers would have flooded it with bloated games and patches - the usual garbage.

Haha, way to be an extremist. I'm still waiting for a chance to get my GHIII disc replaced. Its great being from a place that isn't the USA. If the Wii had the functionality to slipstream patches the issue would have been resolved a couple of weeks after it came out, without mailing the damn discs back.

Look at it this way:
Nintendo can already patch the firmware at anytime (sup Fwiiloader) by phoning home.
Nintendo controls what content appears in the VC and Wiiware channels, and licenses all the games.
Why does everyone think that enabling patches is going to cause hell to break loose? Nintendo already run their platform with an iron fist.

It'd need significant changes to the firmware (depends on the architecture and how the updates are actually used when you run the game - I haven't looked into it seriously).

And do you have a source for this hard-drive thingymajig rumour? If it does eventuate, it would go against everything coming out of NCL, NOA, hell, just about any Nintendo subsidiary.

CericMay 15, 2008

I do want to know this.  Since this is episodic content why not just split it up a little and lower the price?

Nick DiMolaNick DiMola, Staff AlumnusMay 15, 2008

Quote from: ShyGuy

Release it on disc for $30.

Maybe when all of the episodes are released they will put together a compilation disc for all of the systems.

LuigiHannMay 15, 2008

Quote from: Ceric

I do want to know this.  Since this is episodic content why not just split it up a little and lower the price?

Episodes still have beginnings and endings. You can't just chop it up. Although it feels like they did that with LostWinds...

EasyCureMay 15, 2008

Quote from: LuigiHann

Quote from: Ceric

I do want to know this.  Since this is episodic content why not just split it up a little and lower the price?

Episodes still have beginnings and endings. You can't just chop it up. Although it feels like they did that with LostWinds...

Hence the already announced sequel??

Ian SaneMay 15, 2008

Quote:

Let's hope the storage solution Iwata and the other guy were talking about is more than just talk

With Nintendo I always assume it's all talk until I see otherwise.  The storage issue has two problems that will prohibit possible solutions:

1. It's a Nintendo f*ck up and Nintendo is pretty damn stubborn about admiting mistakes.  Fixing the issue admits that their original design was stupid and short-sighted.  Uh oh.  Can't have that.

2. While a hard drive is a likely solution it can't be done because it's an idea someone else thought of first.  Microsoft came up with that idea and to use it would be admitting the competition has good ideas.  I can't think of any time Nintendo took a good idea from the competition without doing it in some wacky way to make it distinctly Nintendo.  That's why we have friend codes.  That's why Nintendo has never distributed a demo disc in a logical fashion.  If we get a hard drive it will have some sort of stupid Nintendo fashioned flaw that just pisses us off.  Hell part of this whole storage issue is that Nintendo couldn't even do SD cards in a normal fashion.  They had to do it differently.

Regardless of what Nintendo does any solution they come up with for this issue will not be the least bit satisfying.  That just isn't their style.

Iwata's acknowledged awareness of the storage issue problem, so it's definitely on Nintendo's radar. The only question is if and when they deliver a solution.

I personally envision a sort of SD channel that would virtually access your SD card, decompress the data into memory, then recompress it back onto the SD card when you're done, thereby using the Wii's flash memory as memory, and the SD as permanent secondary storage? ... I dunno, I'm just shooting in the breeze here!

Quote from: Ian

Hell part of this whole storage issue is that Nintendo couldn't even do SD cards in a normal fashion.  They had to do it differently.



The way Nintendo handled the SD slot on the Wii is annoying and I hate it and I wish you could access things directly from it, but it's done for a simple and somewhat logical reason: piracy. It's not Nintendo trying the be wacky; while Nintendo does sometimes go a little overboard about it, piracy is a real issue for them.

Quote from: Ian

1. It's a Nintendo f*ck up and Nintendo is pretty damn stubborn about admitting mistakes.  Fixing the issue admits that their original design was stupid and short-sighted.  Uh oh.  Can't have that.

As Kairon pointed out, Satoru Iwata, not just somebody who works there but the President of Nintendo, has already admitted that the storage situation is a problem, at least for some people, so I don't know how fixing it would make it any worse.

PaleMike Gamin, Contributing EditorMay 15, 2008

I don't buy the piracy argument at all for the SD suckiness.  If the Wii can handle people trying to copy VC games they didn't buy off the SD card, then the Wii can handle checking the legitimacy of a VC game right before someone tries to play it, or before it even puts it on the screen.

MorariMay 15, 2008

Anti-piracy measures always just end up as annoyances for paying customers.

The encryption process, the reason it takes so long to copy something to the SD card, is the reason you can't play something directly off the SD card and the reason you can't copy someone else's game onto your Wii. Nintendo would have to change the way things work in this regard (a firmware update, and a major one, also probably requiring everyone to download new, updated copies of all their VC games and in the process make me lose my Balloon Fight high score) to change that. I'd love to see it happen, but it would be a major undertaking and I think it's much more likely that we'll see a hard drive or a bigger external flash drive.

Quote from: Morari

Anti-piracy measures always just end up as annoyances for paying customers.

This is an annoyance, but unlike most anti-piracy measures this one seems to be effective, I haven't heard of anyone successfully pirating VC games.

And piracy always ends up as an annoyance to a company's bottom line.

Quote from: insanolord

The encryption process, the reason it takes so long to copy something to the SD card, is the reason you can't play something directly off the SD card and the reason you can't copy someone else's game onto your Wii. Nintendo would have to change the way things work in this regard (a firmware update, and a major one, also probably requiring everyone to download new, updated copies of all their VC games and in the process make me lose my Balloon Fight high score) to change that. I'd love to see it happen, but it would be a major undertaking and I think it's much more likely that we'll see a hard drive or a bigger external flash drive.

Couldn't the Wii just set aside 400 blocks permanently for an SD channel that would be used as a temporary space to load VC or WiiWare games into? Then when you exit, the SD channel would free up that space again...?

Quote:

This is an annoyance, but unlike most anti-piracy measures this one seems to be effective, I haven't heard of anyone successfully pirating VC games.

Really? I heard they'd already pretty much cracked it completely?

Quote from: Kairon

Couldn't the Wii just set aside 400 blocks permanently for an SD channel that would be used as a temporary space to load VC or WiiWare games into? Then when you exit, the SD channel would free up that space again...?

Like I said, they'd have to set it up so that the games on the SD card aren't encrypted or can be used while encrypted to be able to use them directly from the SD card, which means a more sophisticated encryption system, which would most likely involve the big update I talked about.

What I'd like to see is a stopgap measure for until we get a hard drive. I'd like to be able to copy all my game saves to an SD card (it would have to include Brawl and all the other ones that don't currently let you do that or it wouldn't be worth it) and use them directly from there. Piracy wouldn't be an issue for that. The space that would free up on my Wii would be enough for me to be able to download LostWinds.

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