The MDK2 developer clarifies their stance on future Nintendo projects with a resounding "No".
Beamdog, developer of the WiiWare port of MDK2, will not be developing any future projects for Nintendo platforms. The news comes via Beamdog Business Developer Director Trent Oster who announced on Twitter: "We don't do Nintendo development. Our previous experience with Nintendo was enough to ensure there will not be another."
Oster, who was interviewed by NWR last May after the release of MDK2, continued to say that his issues with Nintendo stem from a 6000-sale prerequisite before the developer would receive any income from the finished game, as well as a 9-month certification process and a low file size limit for WiiWare development.
He finished up by referring to the perception that the Wii was a toy, stating "The reason I say the Wii is a toy is the exceptionally low attach rate. You buy a Wii, Wii sports and never buy another game. Bad for devs. Not an insult to Wii users, but a 140 char comment on the sales of Wii vs software compared to other consoles. Sales are food for a developer. Dev's are like grazing animals, no food and they move on to feed the team."
At the time of the May interview, Oster had noted that while they didn't have any plans to release another Nintendo product, stating "We're waiting to see how MDK2 does on WiiWare before we make any decisions on platforms for our future development. We built a fun game, our fingers are crossed it takes off." Via his Twitter account, Oster confirmed that MDK2 didn't sell nearly as well as the studio had projected. The studio is currently working on an updated version of the classic PC title Baldur's Gate for release on multiple platforms.
NWR reviewed MDK2 favorably upon release.