An older generation just may not get it.
Yesterday, when I sat down with Nintendo Land, I was most interested in gathering my family to try out some of the competitive multiplayer events. I expected loud family fun, filled with shouting and laughter. I got quite the opposite.
First, we dove into Mario Chase, probably the least troublesome of the three competitive games. My family couldn’t understand how to catch somebody, and attempts to coordinate a capture strategy yielded no results. Luigi’s Ghost Mansion created the same problems. Battery mechanics, coupled with strategically hunting down a ghost, were confusing. When I put my family in control of the ghost, they became even more frustrated, as my sibling and I had little issue tracking them down.

The icing on the cake was Animal Crossing: Sweet Day. When my family was collecting candy they had problems managing how much to hold, and when to drop it to successfully evade the guards. They had significant difficulty when playing as the guards. They could not control each guard independent of the other, and instead always ran them in the same direction, making it near impossible for them to ever catch an animal.
These anecdotes lead me to my main point: is this game too complex for an older generation? Wii Sports used basic motion gaming people of any age could figure out. Some of the simpler Nintendo Land attractions should cause few problems, but the more complicated games may turn people away in the end.