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I'm an Earthquake in a Can: Bowser the Good Guy

by Andrew Brown - November 8, 2012, 9:56 am EST
Total comments: 7

Mario's RPG foray made an old villain a fresh character.

Super Mario RPG was a refreshing take on the existing Mario formula. If nothing else, it was an example of stellar game design, and proof that a Mario adventure could not only survive transition into multiple genres, but also excel in doing so.

I remember when the game first released. It was not sold in Australia due to a falling out between Square and Nintendo, and the news that there was going to be a Mario game that I couldn't play was devastating. Luckily for me, a school friend happened to be traveling to USA for a vacation right around the time of the release, and was nice enough to pick up the game for me while he was there. I eagerly plugged it into my old Honeybee cartridge converter (I'd previously come across an imported copy of Pocky & Rocky) and powered up my SNES. Getting my hands on this game was so worth the extra effort.

From the very start, the gameplay was addictive and the story was entertaining, with a kooky cast of weirdos who slotted nicely into Mario's world. The plot was progressing nicely and the game was shaping up to be a pretty damn good entry into Mario's legacy—and then, roughly halfway through the adventure, possibly the greatest moment in the entire Mario series happened:

A large and powerful villain named Smithy had kicked Bowser out of his own castle, and Mario found him moping about without any minions to boss around or purpose to fulfill. Faced with a common enemy, the Koopa King decided to tag along with Mario on the quest to get his castle back.

This was something I'd wanted to see since I first played a Mario game, and thankfully it was written into the story in a believable way. Hilariously, Bowser thinks he let Mario's little party join the Koopa Troop, and seems unaware that Mario is calling the shots throughout the remainder of the adventure.

This was Bowser's first direct speaking role in the series, and he acted just as I'd expected. He was brutish, arrogant, and slightly dense, often ranting about wanting to beat up anyone in his way, or gloating about his superior strength in the team. The story development hinted at a kind of childish innocence, a soft side the Koopa King keeps hidden deep within his tough exterior—a trait that has carried across to future games, particularly Bowser's Inside Story.

And most importantly, Bowser was funny. He was easily the most entertaining member of the party, having some of the best moments in the game. After saving Toadstool from a strange little man named Booster, Mario has the option of refusing to return the Princess home to her castle. If you argued the point long enough, Bowser's pride is hurt and he exclaims that he's the only one who's allowed to kidnap her. And how about the time he accidentally kissed Mario on the cheek, or when, after being rudely and repeatedly ignored by some baddies, he suddenly displayed a surprising amount of artistic insight and wrote a haiku poem? I don't think anyone was expecting that!

His attacks were awesome as well—in the game he fought using live Chain Chomps and mechanical claw attachments, but my favourite weapon of all is the Hurly Gloves. With these war mitts equipped, Bowser foregoes any weaponry of his own and simply grabs Mario and throws him headfirst at the enemy. Best attack ever!

Images

Talkback

Ian SaneNovember 08, 2012

There is a major difference in creativity between the Mario RPG stories and the Mario platformer ones.  Is there ANY Mario platformer made by EAD that does not just have Bowser as the bad guy?  Keep in mind the Mario Land games were not made by EAD and SMB2 is not originally a Mario game.  Other than that it seems to always be Bowser.  *Yawn*  It comes across as extreme laziness.

But the Mario RPGs often have other villains and more elaborate storylines that are still lighthearted.  I love how Super Mario RPG intentionally screwed with the convention by starting off with the lame cliche storyline (seriously it was cliche enough to be parodied 16 years ago and EAD still cranks that storyline out with no trace of irony) only to almost immediately dump it and later have both Bowser and Peach end up on your team.  Clearly the Mario RPGs are beloved and the fans have no problem with Mario being in a storyline that branches out of the cliche "Bowser kidnaps the Princess" and yet EAD will not budge from that.  Get off your lazy asses and come up with something just a little bit different.  I swear any forum member here would come up with a better basic plot over their lunch break.

Luigi DudeNovember 08, 2012

Quote from: Ian

There is a major difference in creativity between the Mario RPG stories and the Mario platformer ones.  Is there ANY Mario platformer made by EAD that does not just have Bowser as the bad guy?  Keep in mind the Mario Land games were not made by EAD and SMB2 is not originally a Mario game.  Other than that it seems to always be Bowser.  *Yawn*  It comes across as extreme laziness.

But the Mario RPGs often have other villains and more elaborate storylines that are still lighthearted.  I love how Super Mario RPG intentionally screwed with the convention by starting off with the lame cliche storyline (seriously it was cliche enough to be parodied 16 years ago and EAD still cranks that storyline out with no trace of irony) only to almost immediately dump it and later have both Bowser and Peach end up on your team.  Clearly the Mario RPGs are beloved and the fans have no problem with Mario being in a storyline that branches out of the cliche "Bowser kidnaps the Princess" and yet EAD will not budge from that.  Get off your lazy asses and come up with something just a little bit different.  I swear any forum member here would come up with a better basic plot over their lunch break.

That's because Miyamoto has made it clear all storylines in EAD Mario games need to be Bowser kidnapped the Princess and that's it.  Since the Mario RPG's have been made by Square, Intelligent Systems or Alpha Dreams, all studio's Miyamoto doesn't look over, they've gotten away with more.

As long as Miyamoto has full control over the EAD studio's like he does, the storylines in the EAD Mario platformers will stay the same since that's what Miyamoto has dictated needs to happen.

Ian SaneNovember 08, 2012

Quote from: Luigi

Quote from: Ian

There is a major difference in creativity between the Mario RPG stories and the Mario platformer ones.  Is there ANY Mario platformer made by EAD that does not just have Bowser as the bad guy?  Keep in mind the Mario Land games were not made by EAD and SMB2 is not originally a Mario game.  Other than that it seems to always be Bowser.  *Yawn*  It comes across as extreme laziness.

But the Mario RPGs often have other villains and more elaborate storylines that are still lighthearted.  I love how Super Mario RPG intentionally screwed with the convention by starting off with the lame cliche storyline (seriously it was cliche enough to be parodied 16 years ago and EAD still cranks that storyline out with no trace of irony) only to almost immediately dump it and later have both Bowser and Peach end up on your team.  Clearly the Mario RPGs are beloved and the fans have no problem with Mario being in a storyline that branches out of the cliche "Bowser kidnaps the Princess" and yet EAD will not budge from that.  Get off your lazy asses and come up with something just a little bit different.  I swear any forum member here would come up with a better basic plot over their lunch break.

That's because Miyamoto has made it clear all storylines in EAD Mario games need to be Bowser kidnapped the Princess and that's it.  Since the Mario RPG's have been made by Square, Intelligent Systems or Alpha Dreams, all studio's Miyamoto doesn't look over, they've gotten away with more.

As long as Miyamoto has full control over the EAD studio's like he does, the storylines in the EAD Mario platformers will stay the same since that's what Miyamoto has dictated needs to happen.

That might be the reason for it but that's not a justification for it.  Yeah I don't expect EAD employees to go against their boss but their boss is being a fucking tool.  Miyamoto, you've made some of the greatest games ever, but on this you're an idiot.  There is no valid justification for something so lame.

TJ SpykeNovember 08, 2012

Because its lame for a bad guy to be a bad guy in games. It's like bitching that Darth Vader is always the bad guy, or Robotnik.

S-U-P-E-RTy Shughart, Staff AlumnusNovember 08, 2012

I don't exactly recall Peach being elected. Did you ever consider that Peach might be an oppressive ruler, and Bowser is a noble freedom fighter?

http://i.imgur.com/KHtOf.jpg

ThomasONovember 09, 2012


Stories get the way in the platform games like Super Mario Galaxy. The first 15-20 minutes is "Blah blah please help us blah blah special one blah blah Toad Brigade bullshit". Several people I've shown the game to stopped playing after getting 2 or 3 stars because they were bored to death. I prefer SMG2's minimalistic story.

Quote from: TJ

Because its lame for a bad guy to be a bad guy in games. It's like bitching that Darth Vader is always the bad guy, or Robotnik.

Hah, interesting point. Bowser is a better villain than a hero of course, but these "reluctant heroism" stories (while fairly cliché) are a lot of fun, and I'd wanted to see how Nintendo might handle such a situation.
It's just interesting that it took an RPG to develop the character and his personality, and having him in this role introduced things about him that we may not have seen otherwise, like the soft spot I mentioned in the blog.

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