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DS

Your Life’s Rhythm DS

by James Charlton - October 22, 2008, 12:53 am EDT
Total comments: 4 Source: Official Site

Another fitness game with an accessory from Nintendo, but for the Nintendo DS.

Via an announcement through Nintendo's Japanese website and as reported by Famitsu, Nintendo is going to release another fitness game - but this time for the Nintendo DS.

Called Aruite Wakaru : Seikatsu Rhythm DS, this can be translated as “a way to understand your life’s rhythm.” Using a compatible Nintendo DS pedometer, players can measure how far they walk in a day by simply putting the device in their pocket or a bag they carry with them.

Intriguingly, this is the first game to allow transfers of Mii’s from the Wii console directly to the DS software. For people without a Wii, it is also possible to create a Mii character using the built in editor, which closely resembles the Wii’s Mii Channel interface.

The software allows up to four people to register their data, all requiring separate pedometers. As each pedometer will be linked to an individual, it will not be possible to share one device.

However, the software comes bundled with two pedometers, one black and one white, with additional units available separately. There is also a function for dog owners to measure how far they have walked their dog, requiring the dog to have its own pedometer attached to its collar.

At the end of the day, users will sync their pedometer with the software by attaching it to the DS game slot.

It will then process how many steps you have done that day and at what time, this is to show you how active you have been throughout the day.

Data can be viewed by hour, day or week, Nintendo hopes that understanding of when you are most or least active will lead you to a healthier life.

The software and two pedometers will cost 5,800 Yen (approx. $57 US) while extra pedometers will be 1,800 Yen each ($17). It will release in Japan on November 1, and there is no word of plans for a North American release at this time.

Talkback

Ian SaneOctober 22, 2008

Okay, is useless sh!t like a big industry in Japan?  Life's rhythm?  Huh?  It's like they ran out of useful ideas like fitness, brain power, learning a new language, and are now making stuff up.

I'm pretty sure blue ocean strategy is just Nintendo's plan to sell accessories.  They tried selling junk like the e-Reader to gamers and it didn't fly so they seeked out a new audience that would buy any trinket Nintendo can come up with.

vuduOctober 22, 2008

You just don't get it, do you?

King of TwitchOctober 22, 2008

I touched on that very point in a funhouse article
http://www.nintendoworldreport.com/forums/index.php?topic=26179.0

LuigiHannOctober 23, 2008

I love rhythm games!

...oh :(

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