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Topics - Don'tHate742

Pages: [1] 2
1
Nintendo Gaming / Your First REV downloads
« on: November 30, 2005, 07:32:07 AM »
Assuming that Nintendo releases their entire back catalogue of games for download on Revolution's launch day, what games will you be downloading?

If rare's on board then my list is as follows:

Super Mario Allstars, StarFox 64, Pilotwings, Killer Instinct Gold, Diddy Kong Racing, and Majora's Mask. Realistically though, It might turn into an addiction to collect them all. Meaning, I might just...buy them all....when it launches (I'll definitely buy them all sooner or later).




P.S. I think Nintendo should call their system the RES (Revolution Entertianment System). People would say "I want to play some R.E.S (like NES)" Or maybe even "I want to play some rez (or rev)"  

2
Nintendo Gaming / Jim Merrick, once again, with some new bites of info
« on: November 09, 2005, 08:34:31 AM »
This is basically all he had to say, but if your interested in reading the whole article (which is not very long at all), then go HERE

o) 512MB of flash memory is expandable. Duh...

o) Revolution's disc drive is the first slot-based disc drive that can handle two different formats. Formats, I'm geussing, meaning whatever type of disk the GC has and then tis new propriety REV disk. If he's just talking about being able to slot load two different sized disks then I think he's mistaken.

o) Number of third parties have already committed to providing their back catalogue for download. He goes on to say that it's the "usual suspects."

o) It is possible that you could download trailers, in-game music or demos of games that would expire in 30 days, or a game that you could share with another person. This was just an example, but it is intriguing that they are at least thinking about this. In-game music would kick ass.

o) Merrick confirms that Hideo Kojima is working with Revoluton project. Finally, some damn good information though we could of geussed this with all the hints being dropped.

o)  "With [the] DS, we were 14 weeks, which was the tightest Nintendo has ever been with a console launch and that was an achievement. But with [the] Revolution, we expect to do better than that. That certainly is our goal."

o)  Europe might not be left behind for once. It´s possible that Revolution would be launched in Europe before Japan or USA. In my opinion, this is a crock of sh!t.

Anyway, take it as you will.

3
Nintendo Gaming / Mario Paint!
« on: October 21, 2005, 01:46:17 PM »
It seems Mario Paint might actually make it to the DS. Not only that, but it could possibly link-up with the REV / REV version and even go WiFi!

Revo-europe

Quote

"The new Mario Paint will be a community-building game and users will be able to share their creations with other DS users and Revolution users." Wi-Fi Connection support seems guaranteed, as does a Revolution version of the game, which will apparently offer 3D modeling capabilities.
 

4
Nintendo Gaming / Dual controller ideas?
« on: September 20, 2005, 03:22:13 PM »
If any of you thought about how to effectively use two NRC's in a game, the first thing that probably comes to mind is a boxing game like Super Punch Out!. Indeed that would be a hell of a game, but it is a pretty obvious answer.

What about a Gladiator type game? Where one controller is your sheild, while the others your sword (or maybe another weapon).

The controls could be something like this:

D-Pad on either NRC: controls movement (forward, backward, strafing).

The sword NRC: Moving the camera about like a mouse will control the camera (Or maybe even locked on to an enemy like Z-targeting). Hold the B button and perform a swing to swing your sword. While you are holding B, any action you do will be replicated. If you wanted to stab yourself you could. The A button would perform various simple kicks.

The shield NRC: Held vertically. Move your sheild as you would a real one. You can even swing your sheild as if a weapon.

Other D-Pad: Various functions.

Voila, you have a very intuitive, very realistic Gladiator brawler.


5
Nintendo Gaming / Developer/Editor Feedback regarding the NRC
« on: September 19, 2005, 07:37:08 AM »
hehe...I stole that NRC from calliban....sucker!

Anyway, Click Here.

6
Nintendo Gaming / DS Demos Can Be Downloaded Via Revolution
« on: September 18, 2005, 04:30:32 PM »
I didn't know which furom to put this in so bare with me.

Anyway according to Revo-Europe:

Quote

Is there nothing Nintendo's wonderous next-gen console can't do? Today we found out another piece of the Revolution puzzle...

Nintendo president Satoru Iwata has confirmed that the upcoming Revolution console will have the ability to download demos for the Nintendo DS... and then transfer them wirelessly onto your handheld!

More details are expected in October, when Iwata has promised the lid will be blown off the mysterious Nintendo Wi-Fi Connection, ahead of such launches as Mario Kart DS, Tony Hawks American Sk8land and Animal Crossing: Wild World - all of which support the online service.

We'll bring you more on this as it breaks.



7
Nintendo Gaming / Your Revolution game ideas HERE!
« on: September 16, 2005, 07:38:36 AM »
This is the thread where you can post some of your most innovative ideas for a game.

Your game isn't limited to just what the "wand" can do. Instead, you can use any attachment that has been seen or anything you'd like to become an attachment.

.......

8
Nintendo Gaming / NURBS?
« on: August 21, 2005, 03:51:16 PM »
Looking around the internet, I came across something called nurbs. It has the ability to use far less "elements" (elements such as polygons) while rendering a beautiful 3D image.

Less power, yet more beautiful. Seems like Nintendo could use this.

I was wondering if anybody here *cough*KDR*cough* knew anything about this new developemental tool.

EDIT: Here's a link of NURB made renderings.. Make sure you click the other categories on the left.

9
Nintendo Gaming / Nintendo and it's philosophies
« on: August 20, 2005, 09:10:32 PM »
If my memory serves me correctly, Nintendo has recently stated two ideas that completely contradict each other.

I think it was Miyamoto that stated he wanted a controller that was simple,  and more importantly, a controller that wouldn't "scare" non-gamers away with complexity. I understand that fact. Many people are intimidated by videogames mostly because of the way you control said videogames. The learning curve is too steep for non-gamers.

Videogames on the NES were as user-friendly as possible, with only a couple buttons and a d-pad. Many people could jump right in and have fun.

Simplicity is a good goal to have, and will infact level the playing field for both non-gamers and gamers alike but it is nowhere near as important as the next "truth."

Stated by Reggie and Miyamoto themselves, the REV controller will play all previous generation games. This is far more important than simplifying a controller to attract non-gamers; this is functionallity to its greatest degree.

People (us gamers) need a controller that plays everything....and plays them well. We shouldn't have to be transported back to the NES days just so new comers can feel at "home." No...games have gotten more complex since then, so why should we, the loyal followers, be punished for complexity that we had no control over yet learned to deal with?

Basically, it's either simplicity or functionality....you can't have both Nintendo. I hope they realize this and come up with a solution, because either option doesn't achieve the main goal: Expanding the numbers of videogame users.

I hope I don't have to be as thorough as this, but i'll explain the cons of each option. Simplicity would gather many non-gamers....that's great and all but completely turning your back on your loyal fan base eats away at any possible expansion. The second option would be history repeating itself, with Nintendo most likely clinging to life only because of its loyal fan base....with no expansion in sight.

However, there is a third option. What if Nintendo could figure out a new control mechanic that is so much more complex than an analog stick, yet at the same time simple to use. The controller could then look complex and functional, which would allow compatibilty with everything. Although, it wouldn't matter how complex the controller looks because this new feature is so intuitive that it would dominate the control aspect of most games and let non-gamers jump right in. It would level the playing field for non-gamers and gamers alike since us gamers have never used such a mechanic before. Furthermore, this new mechanic must also have a learning process that can't take more than a couple seconds. Anytime longer than that and you've lost potential gamers.

So instead of "dumbing" down the controller and achieving instantaneous fun (i.e. NES), you could go the other way and make gaming more complex while achieving the same results.

This new mechanic is exactly what Nintendo must be aiming for: something that makes gaming easy to get a hang of while making games more complex in nature.

I remember Nintendo mentioning how the DS is a clue to what they have in store. Many people took that literally and said the interface will have many small things that when put together make for a grand experience. I'm not saying that isn't true....hell nobody knows whats true and what isn't. All i'm saying is that Nintendo was probably hinting at something else.

If you look at the DS, you can see that it levels the playing field for experts and new comers. The touchscreen is a new technology in the gaming world so no past experience will be of use at all. It also takes literally seconds to figure out how to use it and have fun with it. That's what Nintendo has been trying to hint at: technology that is easy to learn and interact with, yet complex and sophisticated.

So back to the controller. Nintendo would still have to choose between simplicity and functionality. Functionality is the obvious choice because you need functionality, unlike simplicity where you would want it instead.

However, even though the controllers are functional, the games can be very simple to control. That way you get the best of both worlds. I'm not talking about simple games here, please don't misinterpret that. I'm talking about complex games that are simple to control. Again, the DS is a prime example of this (Kirby's Canvas?).

If you look at Virtual Reality, it is a very complex mechanism. Even so, it would be very intuitive and easy to control. The fact that the component/controller is very complex is over-shadowed by the ease of use. I'm not saying VR is the answer, I just wanted to point out that something very complex in nature can be relatively easy to use and learn (within a couple seconds).

If this truely is Nintendo's philosophy, then I think we have something great in store for us. Their contradicting philosophies, are of course, still contradictory but I know Nintendo will make the right choice because literally they HAVE to. It scares me to think that Nintendo just might ignore the obvious here and go with simplicity. That would encourage my fellow Nintendo loyalists and I to jump ship (starting with Ian of course) and basically Nintendo would be doomed. We don't want simplicity, because simplicity makes for simple games.

Now lets try and think what Nintendo could do to level the playing field once again, but this time further revolutionize gaming. The DS's touchscreen is a gimmick....I'm sorry, but it really is. Most games still are controlled by the D-pad. That one and only fact proves that its a gimmick and nothing that completely revolutionized gaming. Compared to the analog stick, the touchscreen doesn't bare the same similarities. The analog stick became the "norm." It offered far superior control when compared to the D-pad, and because of that almost all games are better because of it.

Nintendo needs the next analog stick to keep up with the hype. They need something that will be used in many games (not all) from the REV on out. But as you ponder what this new mechanic could be, remember that one and only pre-requisite....it most be simple and easy to use....in many games, not all.

That's why I think this trackball idea is ridiculous. It'd offer superior accuracy, but is it simple to use and learn....maybe to us, but to any non-gamer it wouldn't make a difference it were still an analog stick. The learning curve is still there for almost all games.

Honestly, I think Gyration is the best bet. Especially if the controller can split into two. Emulating arm movements on screen makes the gamer (non or core) feel inside the game. This type of control lends itself easily to intuitivity (for games that require arm/wrist movements). I'd like to see such a tech demo at the mall and see people of all ages and gaming status try an "Archery Gyration Game." I stole this idea from I don't know who, but basically you take both peices of the controller and put them side by side. You hold the "A" button down on the right part and slowly draw it back towards your body. This would emulate the actual movement of a bow and arrow. With Gyration you could even feel the resistance tighten as you draw the arrow father back. Now, your goal is to hit a target. You aim with your left hand (the hand holding the said bow), and when ready you release the arrow by releasing "A". I could see some very non-gamers beating halo champions at this, and even if they don't, they'd still put up a good fight. The fact that it is very easy to use, while providing instantaneuos fun (learning curve only a couple seconds) covers the pre-requisite and provides for a more complex and accurate way to control.

This would allow for very simple and intuitive controls to many games that involve arm/wrist movements (Racing, Boxing, Fishing, Sword-fighting...etc). Metriod being a prime example (pun un-intended).  The only flaw is, it wouldn't make all games very simple and intuitive. However, it would provide superior control and allow for far more creative aspects in games in which it can't make very simple to control (the FPS genre comes to mind). The point is, it caters to both. That should be the goal of any company....to cater to all.

Anyway, sorry for the rant...

I kinda fluttered between topics, so take it as you will.

Thanks for reading,
Don'tHate742

10
Nintendo Gaming / The Rev's front flap...
« on: May 31, 2005, 02:47:53 PM »
Could anyone tell me what's housed there?

I remembering reading some hands-on previews, and someone stated that the flap is a hint in itself and further said "that's the revolution right there."

I wish I could find a link, but maybe you guys know what i'm talking about.

11
Nintendo has always been vague when talking about the "Revolutionary" aspect. They have yet to give any sort of solid information about it. Still....everyone assumes it's the controller, because naturally we focus on gameplay interactivity.

However, Nintendo has never made the mistake of making the phrase "Revolutionary" aspect and Revolution controller synonymous. Instead, they focus on user-interface...why?

My question is this; why has Iwata especially stressed user-interface rather than controller? What are they planning?

12
Nintendo Gaming / More Nintendo Patents?
« on: May 15, 2005, 03:11:23 AM »
Head over here to find a nice little round up of new patents made, and of course, found.


It gives more information towards the wireless nature of the controller as well as insight to the actual game cases (which are very, VERY weird). It goes into detail revealing that tactile feedback will be present in each controller. The difference between feedback and rumble, is that feedback can give an amount of force with a distinct velocity (direction).

Hopefully it means that if I swing a sword into a wall, the feedback will let me feel the bounce-back.

Theres even more on the controllers. Some patents suggesting that it will have a built in mic, and camera (though maybe not video). Also a speaker will be included, except it seems its only use is for alarming the player when the wireless connection has been wrecked. Who knows, maybe they will have a charachter voice-acting come out of the controller (that would especially be cool for multiplayer RPG's where each person is a different charachter).

To add to the excitement, another patent blatantly states that the REV will allow for mulit-media capabilities. It mentions a port for removable storage that allows the REV to access pictures and such, so that they may be organized and presented on the console. This is kinda neat, but it would be better if I could store media. Also, streaming media from my computer via ethernet cable/WiFi would be delicious.

Nintendo might get into the emulating business by allowing planes, trains, and automobiles to play old NES, SNES, and even GBA games. Their reach might futher grasp the PDA and cellphone market. This should be neat, but nothing aww inspiring.

To wrap this up, there was a rather odd patent that described game-code with the ability to move something in reality. At least, that's what I got from it. If anyone could clear that up....please do, because I am obviously, royally confused.

13
Nintendo Gaming / Wouldn't you like to play with this?
« on: May 05, 2005, 03:07:05 AM »
I'm not talking about your penis here people, instead something far more interesting (and sizeably bigger) has come up. [/of stupid sentence]

The GameCube Portable (mock-up of course) has been made, and I must say, it is quite sexy. Nintendo should be taking notes....

Clicky

14
Nintendo Gaming / Punch Out trademark
« on: April 14, 2005, 12:27:28 PM »
Go to IGN.com if you want to read the article. It's being made or something.

I posted this in the Rev forum for two reasons:

1. It would be stupid for Nintendo to release many potential hits at the end of the GC's life. Their not going to gain any market share, only software revenue. Releasing these potential hits at launch is a better idea, allowing for a driving force early on.

2. Why would Punchout make a return on GC!? Sure it was fun, but how could you add something to the good ole' formula that makes it more appealing, while not directly competing with other boxing games? I know.....Gyration boxing.

Think about it. It would be so easy to play. You don't have to worry about moving, just punching, dogding, and blocking. Since this trademark was registered not to long ago, I'm thinking it'll be shown real soon.....like E3 soon. Maybe a demo or something....

It could be for the DS, and I think that could be cool to, but no way near what I'm hoping the REV can do.


15
Nintendo Gaming / Metriod Rev?
« on: April 05, 2005, 02:06:57 PM »
Link

I know it's fake....it was published on April 1st and no other sites have published this information. However, the picks are AMAZING! Could the Rev. really produce real-time graphics such as these?

Playing Prime, I always felt it was going for a darker atmosphere to the Metriod series. I thought it did it very well, but with these graphics, we can really feel how lonely Samus is, and how incredibly intimidating the enemies she faces really are.

With 1-handed controls, this game could be amazingly addictive.

16
I just heard some very good and troubling news.

First off, according to Famitsu Magazine, the Rev. will not have A/B buttons nor a D-pad....if anyone can confirm what exactly it says, please do. It also looks like it'll use BluRayDiscs.

First scan here

Secondly, Mario 128 is now a confirmed Rev. title, and will launch....at launch.

Second scan here

Thridly, a new Zelda is in the works and will be a direct sequel to the highly acclaimed SNES zelda game, "A Link to the Past." It is being called A Link to the Past 2, for now.....

Third scan here

Here is another scan that I can't read, but again, if anyone can....please translate! It looks like a launch title list....

Fourth scan here



I really don't know what to think. At first I'm excited that not only a new Mario will launch along side the Rev., but also a new Zelda, and a true sequel at that. Yet, I can't get the thought out of my mind....how the hell am I going to play those games? Removing the D-pad isn't the biggest of mistakes, but removing the buttons is ridiculous. Will there be any face buttons at all? Any trigger buttons?

Ugh...I think I'm going to puke.....

17
Nintendo Gaming / Mario Kart comfirmed! or comfirmed?
« on: April 01, 2005, 08:58:52 AM »
I have reasons to beleive that Mario Kart Online has sneakily been announced, although no official announcement has been made.

Here are two links, one with a scan, one without. If you have EGM, check it out....

Link 1 --- Scan (scroll down a bit)

Link 2 --- No scan    

18
Nintendo Gaming / Before E3 hits, let's conclude what could work...
« on: March 29, 2005, 11:24:08 AM »
I'm of course, talking about the Revolutionary aspect in Nintendo's next console. I thought that many good ideas have been presented, and we should give it one last shot before simply waiting to find out. Who knows? Come E3 one of us may be correct.

Let's not argue about each other's ideas. Simply post what you think can work, and then we'll see which one's the closest. That person get's a cookie!

Now let me lay down some critieria; though you don't have to abide by these if you don't want to.

--::: The revolutionary aspect most likely deals with the controller or input, so let's focus on that.

--::: GameCube Capatibility suggests that it won't be entirely differrent from what we have today.

--::: It'll provide a more accurate way of input for all genre's (at least this is what NobleFeather has been spewing). In a sense, in the same way that the D-pad went to Analog (though you could argue about fighters, but don't). Though the TouchScreen is more accurate than a analog stick for some games, it lacks for others; keep that in mind. Remember that accurate means precise as well as repititiously precise.

--::: Deals have been made with Gyration, for an undisclosed amount.

--::: Revolution will have WiFi out of the box.

--::: As stated by Iwata, it'll be easy for everyone to play.


I'll go first obviously. Most of you have already seen my idea, so there's no explanation needed. Dual-Handed Gyration Controller here.

19
Nintendo Gaming / GameSpy + DS = Online DS
« on: March 22, 2005, 12:15:04 PM »
According to Cube-Europe, who recieved their information from the Nintendo Power, it seems that GameSpy and Nintendo have linked up to bring forth the Online experience.

Linky\


All I can say is.......Wow. I never thought Nintendo would be this aggressive and market their product using one of the biggest, if the not the biggest, online gaming company. They had me worried with all the AOL crap, but this is just.....great.

20
Nintendo Gaming / Router REV?
« on: March 14, 2005, 07:57:49 AM »
I found an interesting article regarding the WiFi feature that's built-in with the REV.

clicky

If you don't want to read it, it basically says the REV will hook up directly to your broadband modem. It will than use it's built in WiFi to give access to the internet to other WiFi capable products, like the DS. Personally I doubt it's a router, if anything it's an access point. Having the DS access the internet through your REV is a wonderful idea though, and I hope it ends up being that way. This information also coincides with the REV hooking up to a monitor. Most peoples' routers or broadband modem are located right next to their computer, so instead of dragging a TV over or buying a WiFi router, you can just plug it into your monitor and hook it up to your modem. Most computers have two vga inputs, so no rewiring, just a simple push of a button to switch channels. I can see this hitting big with college students, and those that want to play the DS online. To be a router, it would have to have ethernet-out connections and not just WiFi, because that would limit the type of connection to much. That's why I think it's just an access point, if anything.

I don't believe it though, to me it seems like they heard this information second-hand instead of being at GDC themselves........but who knows.

21
Nintendo Gaming / Portable GC becoming more and more likely?
« on: March 11, 2005, 01:10:24 PM »
I didn't know where to put this so bear with me....

With the annoucement of the Revolution being backwards compatible, the statement strikes up many interesting questions. Before I get to those questions though, I'd like to add some other insight.....

If the DS is truely a third-pillar platform, then noone would deny that a new GameBoy is the works, or at least being contemplated. Also, during the official press conference regarding the GameCube media some years ago, Nintendo executives stated that using the GC-rom later for a handheld isn't out of the question. They never said "it's likely," but saying that future hardware might capitilize on the GC-rom's small disk size and high density brings me to the point that they are at least looking for ways to incorperate it. It is also more likely from a business stand point, since using a previous media by-passes thinking up a new propriety scheme as well as the securities invovled. Overall, it is just cheaper to do so (in the short run, definitely). Now it is fact that the Revolution is backwards compatible. What would compell Nintendo to do such a thing, since it hasn't been done in previous consoles? The obvious answer is the Digital Disk format. It's hard to incorperate backwards compatibility into a system if the system doesn't use the same media. Also another answer could be, because of pressure from outside companies, a.k.a. Sony. Nintendo doesn't want to look "under-featured" this time around, but that is a moot point. Nintendo sees the Revolution backwars compatibility extending the life of the Cube through software, even if they don't release any new games. Late adopters of Nintendo can go back and pick up highly-acclaimed videogames and enjoy them as we have. Of course Nintendo could end it there and be done with it, or, they could continue to support the Cube games, while making Revolution games. Supporting the Cube though, requires resources, resources that Nintendo cannot afford to waste on a "dead-console" come 2006. The only way I could see them putting enough backing behind the extension of Cube software is to some how get Third Parties to also develope for the system. No Third Party in their right mind would support a piece of software that belonged to a console that didn't have a huge userbase. They are more likely to develope for next-gen consoles, which would cost them more money, but in a business aspect, bring in more revenue.

So how can Nintendo persuade developers to keep developing for the Cube? And how can Nintendo afford to extend the GC's life with new software, while supporting other systems? Launch the Gameboy: Portable GC. It would have access to the many GC games already out, while leaving room for many future titles. A new GameBoy line would already attract many developers; couple that with the fact that it's cheaper to develope for and they already have the dev-kits, and you have a winning combination from the very beginning. Gamers who bought the Revolution, but not the GameCube will line up to buy it. The incentive would be there, for they already have a GC Player but not much of a reason to buy new/old software, until now. It would extend the sales of current GameCube games and with developer support lead to many more hits. Nintendo could then merge the two branches (GC and GB) of developing into one and with the experience, churn out games faster and games not visually seen before (i.e. REmake and RE:4). It would attract those gamers who did not buy a Revolution or GameCube soley becuase it has a large selection from the start, as well as being a new powerful system. Then after the purchase, they would give a Revolution purchase more consideration, becuase playing most titles would be better at home. It would use pre-existing hardware, cutting down costs for Nintendo. Adding WiFi, a mini-HD, and a SD-card adapter that allows for transporting saved game data as well as providing the possibility to play music or movies, all wrapped up into a sleek bundle that is the GBGC, and it'll sell. With the characteristics of a GC-controller, but unlike it, so it is comfortable yet easily carried. It would sell....period.

From soley a business prospect, it seems very likely. It cuts down on costs while effectively selling software already made. The only problem I see is the design and package. How could you make it play all GC games, and also make it easier to tote around?

Your thoughts?

22
http://www.joystiq.com/entry/1234000997035351/

Pretty interesting speculation. I especially like how he ties in every known rumor, but who knows if this could be true. To me it sounds to cumbersome to be a Nintendo product. It requires too many steps. Waiting patienly for E3

23
NWR Feedback / More moderator action = better?
« on: March 05, 2005, 08:54:12 AM »
Moderators here at PGC are great. They make enlighting comments and give us solid information. I've learned that while being a poster here. In a way, we all look up to them. They help us sort out disagreements and add their own thoughts on topics, to help us view them in a new, different light. This post is just to ask the moderators, could you guys be more interactive with your users? Your input is greatly wanted in any of the threads we are talking about at that time. Having a well-informed person post just makes that topic much more interesting.

As a disclaimer, I'm not saying that you don't interact. Hell, looking at the number of Editorials lately, it's easy to see that you guys are indeed giving your input. I'm just saying more regular posts would be much appreciate.

24
Nintendo Gaming / Oh...no it can't be...it can! the DS SP!
« on: February 28, 2005, 09:59:11 AM »
Over at Spong (i've never really trusted them but I trust TheModGods.com and that's where I viewed it) they have an interview with Saturo Iwata saying that the Hardware design group is working on a project for the DS that will change the DS similar to the way the GBA changed into the SP.

Wow....I'm sorry for those that bought a DS (though you may not feel sorry). For me this is great news. PSP Pressure?

The entire interview/editorial: http://spong.com/detail/editorial.asp?eid=10109282
Where I viewed the news: http://www.themodgods.com

25
Nintendo Gaming / Music in games....(again)
« on: July 28, 2003, 09:24:57 AM »
I was inspired to make this thread again instead of reviving the long gone one becuase I heard the most facinating thing. I don't not promote illegal downloading blah blah blah diclaimer, but you have to download Phish - Super Mario brothers.

After listening to it, I wonder how come Nintendo can't make remixes of the classics like this. I know they have the money, and I know they have the talent. Hopefully they'll do something like this in Mario 128. Oh man, if they did, I would import the soundtrack.... They should make all there mascots have great remixes like this, but I guess thats just wishful thinking.

*thinking about a good zelda remix....*


Tell me what you guys think of it.

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