ran across this on my travels through the interweb
Juexvideo.com"First, remember Nintendo told us every pieces of the puzzle were in our hands
We (vent_d_est an I) have set some elements together it it seems like we understood what the revolution will finally be.
We found a spanish game developer speaking about the revolution and the surrealistic ideas of the gamers due to the lack of official informations.
First, he insists on the fact that the controller will be much more simple than what we all expect. Miyamoto already said that he found the actual pad designs too complex. The revolution pads should be simples and entirely set-able.
According to him, Nintendo will use the revolutionnary technology : Cube-mapping
This technology allows to generate incredibles and overdetailled graphics, more precise than any actualy known graphics. It's no more about a 2d Picture but as In Real Life, looking like real 3d (beware, we don't talk about stereoscopic 3d)"
So it won't be anymore about polygones but "points linked together by collision mails" named NURBS :
'the NURBS allow to show simple geometrical objects as lines, circles, spheres ... and more complex free-form geometrical objects as a car or a bodypart. The number of necessary informations to represent a NURB object is far less than the needed number for an approximative polygonal representation of the same object
Remember Nintendo said the graphics will be somehow different.
Maybe have you seen some movies of the ATI conferences were developpers presented the cube-mapping saying it would revolutionize the audiovisual industry. Nintendo also talked during this conference, saying they were going to explore a new path, a new way to develop.
To explore these possibilities, the architecture of the console has to be completely different of what ps3 and Xbox360 ones are.
-What follows is only speculation -
According to this developer, the GPU Hollywood should be specially made to emulate traditional 3d and make it a 'cube-maped' one. Nintendo said emulated games should be a little improved.
the CPU Broadway would be a single core with 1 Gb Ram
The developpement should then be easier for two reasons :
- a single core is much more simple than a multicore to program(ps3 & 360 use multicores), what John Carmak comfirmed last week
- Programing in cube maping is easier than traditional 3d, as its easy to simply improve gr'aphics with it"
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an answer to this post from a guy working in graphic industry :
"Well, if thats so, let me tell you that i'll take the revolution, i know these things well (nurbs, splines, cube mapping etc) I studied Informatic graphics and i can guaranty you that its a really great technology.
but i'd be really surprised to already see it in a videogame as it is brand new... even 3d animated movies still don't use it much.
But all that was said her is true, it uses less power than polygones, its less complex, more precise, and much more beautyfull.
ex : to draw a circle, a beautifull one ... hox many polygonal elements do you need? 50? 50 000?
and using spline ? ... just 1"
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Examples of NURBS being used
here is a Nurbs made human faceonly twelve nurbs elements to render this penguin-translated thanx to Pingumask, spelling corrected(?) by me