Author Topic: Developer/Editor Feedback regarding the NRC  (Read 39730 times)

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Offline Don'tHate742

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Developer/Editor Feedback regarding the NRC
« on: September 19, 2005, 07:37:08 AM »
hehe...I stole that NRC from calliban....sucker!

Anyway, Click Here.
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Offline BlackNMild2k1

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RE:Developer/Editor Feedback regarding the NRC
« Reply #1 on: September 19, 2005, 09:06:03 AM »
of the developers section(who cares about the media and analyst ) it seems overly positive, minus Dave Perry who is a littel butt hurt that Nintendo did something similar to what he wanted but didn't let him have any input as to how it was done.  He also seemed a little pissed that he had to "fight his grandparents off of it(remote contoller)" which sound like a good thing to me, unless he meant he wasn't etting the loving attention that every young man needs from his family...

Quote

After toying around with this Revolution remote control, and after fighting my grandparents off it, my prediction is that people will be looking to buy a "normal" controller to plug in.

So thanks Nintendo for trying.  I actually respect the effort a lot!

People that know me, know I love big thinking and I LOVE innovation, but I still dream of the day when hardware manufactures stop trying to surprise game developers and actually invite a group of them to brainstorm on the hardware.

It would be a great marketing scoop for them (being designed by the top ten game designers in the world), but it would also deliver a bloody cool console / controller.

Oh well, just five more years and we can try again.


Offline Artimus

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RE: Developer/Editor Feedback regarding the NRC
« Reply #2 on: September 19, 2005, 09:11:32 AM »
No more Enter the Matrix!? NOOOOOOOOOOOOOOOOOOOOOOOOOO!

Offline Bill Aurion

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RE: Developer/Editor Feedback regarding the NRC
« Reply #3 on: September 19, 2005, 09:27:12 AM »
Dave Perry is one of the, if not THE, biggest prick in the gaming industry, and has no games to show for it, so I couldn't care less about what he says... (THE PLANK WITH YE)

Michael Ancel's quote on the other hand is making me grin ear to ear...
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Offline couchmonkey

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RE: Developer/Editor Feedback regarding the NRC
« Reply #4 on: September 19, 2005, 09:30:23 AM »
It's funny how the Analyst says the exact opposite of everyone else: The controller will scare away everyone but hardcore pirates.  I think he might be right, but for the wrong reasons.  He seems to think the remote alone will scare landlubbers away, but I agree with the developers and media on this one: it's going to be a lot more lubber-friendly than current controllers.

However, he may be right about scaring away landlubbers after they see the array of attachments, including the traditional controller shell.  Suddenly it's just as complicated as any other controller and then some.  
That's my opinion, not yours.
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Offline ThePerm

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RE:Developer/Editor Feedback regarding the NRC
« Reply #5 on: September 19, 2005, 09:31:04 AM »
alot of these comments are very positive. Its very good to hear that alot of the industry is excited.

one good thing is that i think revolution will get alot of pc ports....possible improved ones.

This controller is liek perfect for half-life

next month is online-ton

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Offline BlackNMild2k1

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RE:Developer/Editor Feedback regarding the NRC
« Reply #6 on: September 19, 2005, 09:32:37 AM »
Quote

Originally posted by: Bill Aurion
Michael Ancel's quote on the other hand is making me grin ear to ear...

Quote

Michel Ancel
Game Designer, Ubisoft

Creator of Rayman, BG&E and King Kong


I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It’s simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. It’s opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers. To me, it can bring the consoles what the mouse brought to the PC at it time. It’s a 3D pointer with rotation information! Now, you're going to handle virtual objects, make recognition signs. It’s closer to the way we act in real world, that’s why it’s going to be mass market. I’m sure that people will go crazy given the ability to interact so easily with virtual worlds. I’m just mad about it!

All good news indeed
 

Offline PaLaDiN

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RE: Developer/Editor Feedback regarding the NRC
« Reply #7 on: September 19, 2005, 09:44:00 AM »
Yeah, except Ancel's last game was BG&E which sold on a level with its quality.

I want to hear what Shinji Mikami thinks.
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Offline Caliban

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RE: Developer/Editor Feedback regarding the NRC
« Reply #8 on: September 19, 2005, 09:50:47 AM »
A good read indeed however I'm not very impressed with their answers, I don't know what it is but it just seemed to bug me that it's as if they are somewhat without much faith in it.

Don'tHate742 : I'm actually surprised someone actually used the acronym. I made NRC because it was just plain unrealistic to use a word like wand.

Offline ThePerm

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RE: Developer/Editor Feedback regarding the NRC
« Reply #9 on: September 19, 2005, 09:57:30 AM »
i thought bg&e was good willis
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Offline Stimutacs Addict

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RE: Developer/Editor Feedback regarding the NRC
« Reply #10 on: September 19, 2005, 09:57:39 AM »
Lorne lanning is about as far from politically correct there as he could be
I'll shut up now...

Offline BlackNMild2k1

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RE:Developer/Editor Feedback regarding the NRC
« Reply #11 on: September 19, 2005, 10:01:23 AM »
Quote

Originally posted by: PaLaDiN
Yeah, except Ancel's last game was BG&E which sold on a level well below its quality.
Quote



had to fix your last statement, how many times do I have to tell you to take your medicine before posting on the boards, I can't always be here to correct you

Offline KnowsNothing

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RE: Developer/Editor Feedback regarding the NRC
« Reply #12 on: September 19, 2005, 10:02:47 AM »
Quote

Yeah, except Ancel's last game was BG&E which sold on a level with its quality.

Cuddle me woodshavings!  I'm throwing ye in the brig fer that!

Overall, these quotes are makin' me smile, but unless they pull through with it their words are worth about as much as me booty...
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Offline Ian Sane

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RE: Developer/Editor Feedback regarding the NRC
« Reply #13 on: September 19, 2005, 10:11:03 AM »
I still want to hear what devs I actually care about think.  The opinions of most of these guys don't mean squat.  Most of them work for companies like EA or Ubisoft that port everything to everything.  That support is worthless.  It's bad to not have it but having it doesn't prove anything.

Ask what Silicon Knights thinks of this.  THAT would be interesting.

Seriously though I want to know what Capcom, Namco and Konami think.  And I don't just mean Kojima saying it looks cool.  I want confirmation of serious support.  Konami is a great developer and they totally dicked the Cube around.  Their opinion is more important than pretty much anyone else's.  I want to know if they're back.

This is mostly "looks cool, but the board decides what games I make anyway so my opinion doesn't matter."

Lorne Lanning isn't even making games anymore.  Didn't Oddworld quit the business to go into movies or something?

Offline PaLaDiN

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RE: Developer/Editor Feedback regarding the NRC
« Reply #14 on: September 19, 2005, 10:14:40 AM »
Haha, Silicon Knights. And Factor 5.

Somebody needs to interview the people who actually matter quick before they can couch their impressions in vague noncommital lingo.
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Offline ThePerm

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RE: Developer/Editor Feedback regarding the NRC
« Reply #15 on: September 19, 2005, 10:15:37 AM »
aye, me thinks silicon knights be rolling in their grave, for now their in a worm bucket falling to the sea heading off for davie jone's locker.
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Offline Arbok

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RE:Developer/Editor Feedback regarding the NRC
« Reply #16 on: September 19, 2005, 10:22:21 AM »
Quote

Originally posted by: Ian Sane
Seriously though I want to know what Capcom, Namco and Konami think.


Arrr, Arr!. But alas, those be Japanese developers, and all t' praise we be hearin' be from t' US (and mostly lackluster) counterparts. Speakin' for meself, I care more about Namco then any o' t' others.
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Offline Hostile Creation

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RE: Developer/Editor Feedback regarding the NRC
« Reply #17 on: September 19, 2005, 10:24:19 AM »
"People that know me, know I love big thinking and I LOVE innovation, but I still dream of the day when hardware manufactures stop trying to surprise game developers and actually invite a group of them to brainstorm on the hardware.

It would be a great marketing scoop for them (being designed by the top ten game designers in the world), but it would also deliver a bloody cool console / controller."

Even if they did, I don't imagine he'd be invited.  Hell, they should just so they can deflate his ridiculous ego.
Good news all around, but I don't really play any of their games.  I'm also more interested in hearing from companies like Silicon Knights and Capcom.
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Offline KnowsNothing

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RE: Developer/Editor Feedback regarding the NRC
« Reply #18 on: September 19, 2005, 10:26:39 AM »
Quote

That support is worthless.

You did sort of make up for this with the contradicition in the next sentance of your post, but PLEASE don't say things like this anymore  I mean, you rant all night and all day about how the Rev NEEDS all of these devs to survive, and I don't like people who make hypocrative statements just to cater to one particular post

is hypocrative a word?
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Offline ThePerm

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RE: Developer/Editor Feedback regarding the NRC
« Reply #19 on: September 19, 2005, 10:33:18 AM »
aye, some japanese devlopers had spoke of some good things about th' new controller during tgs. Hideo Kojima spoke about it saying about how its just what th' industry needed. There were a few other devlopers i saw when i downloaded th' press conference...but iwata was th' one translating, and it was hard to understand him because o' his accent and because he was speaking so fast. It be good to hear from both U.S. and Japanese devlopers. It seems also, that th' revolution be even more highly praised then th' DS was at its time.
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Offline trip1eX

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RE: Developer/Editor Feedback regarding the NRC
« Reply #20 on: September 19, 2005, 10:52:10 AM »
It all depends on how well this controller works.  IF the pointer is close to as smooth and precise as a mouse and the tilt functionality is intuitive then they'll have a hit on their hands.  

ONe thing is my mind has been clear all along and that is 3d gaming worlds on the console need a more intuitive and natural  and smooth and precise interface.  




 

Offline Famicom

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RE: Developer/Editor Feedback regarding the NRC
« Reply #21 on: September 19, 2005, 11:50:31 AM »
If it got Tallarico to say something that wasn't negative about a Nintendo product, the Revolution must be the most awesome thing to happen in the history of gaming.
Oops pow suprise!

Offline dmanjdb

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RE:Developer/Editor Feedback regarding the NRC
« Reply #22 on: September 19, 2005, 12:25:32 PM »
Quote

Originally posted by: BlackNMild2k1
of the developers section(who cares about the media and analyst ) it seems overly positive, minus Dave Perry who is a littel butt hurt that Nintendo did something similar to what he wanted but didn't let him have any input as to how it was done.  He also seemed a little pissed that he had to "fight his grandparents off of it(remote contoller)" which sound like a good thing to me, unless he meant he wasn't etting the loving attention that every young man needs from his family...

Quote

After toying around with this Revolution remote control, and after fighting my grandparents off it, my prediction is that people will be looking to buy a "normal" controller to plug in.

So thanks Nintendo for trying.  I actually respect the effort a lot!

People that know me, know I love big thinking and I LOVE innovation, but I still dream of the day when hardware manufactures stop trying to surprise game developers and actually invite a group of them to brainstorm on the hardware.

It would be a great marketing scoop for them (being designed by the top ten game designers in the world), but it would also deliver a bloody cool console / controller.

Oh well, just five more years and we can try again.





For a guy who only good game is Earthworm Jim, that's a stupid thing to say.

BTW.

Quote

Fair point, but if they honestly have a problem with too many buttons, then this solves that too.  For example, on the faceplate that comes with a simple game, they could actually get rid of all unused buttons by not replicating them.  If however I want a more complicated game with 10 buttons and a throttle slider on the faceplate for a Mech game, no problem.

This solution covers many needs.

The faceplate can also contain artwork (for that game) and tips, like "FIRE" written under the fire button.  Trust me, that will help newbie gamers!


Faceplates???

That like taking back to the intellivision days.

Also his impression were wayyyyy too long.

Offline Zach

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RE:Developer/Editor Feedback regarding the NRC
« Reply #23 on: September 19, 2005, 12:46:22 PM »
yeah, lol the faceplate idea is really bad, it brings up a lot of questions too, like what happens if you lose one, what does that do to the portability of the games (with just disks, you can put them in cd cases), and then a developer would have to pack four faceplates with a four player game (making for a TON of faceplates to produce $$$, a lot to carry around, and a bigger box for the games to come in.)
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Offline BlackNMild2k1

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RE:Developer/Editor Feedback regarding the NRC
« Reply #24 on: September 19, 2005, 12:56:23 PM »
Quote

Originally posted by: Zach
yeah, lol the faceplate idea is really bad, it brings up a lot of questions too, like what happens if you lose one, what does that do to the portability of the games (with just disks, you can put them in cd cases), and then a developer would have to pack four faceplates with a four player game (making for a TON of faceplates to produce $$$, a lot to carry around, and a bigger box for the games to come in.)

I don't think he really thought that plan through, and thats why Nintendo didn't go to him for input.
Nintendo'd DPD covers basically anything you can think of, and if more buttons or more conventional control is needed, thats have it covered with a more traditional shell (which will hopefully have as many buttons as the PS3).