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Originally posted by: KnowsNothing
Hahaha, great first parapgraph nemo, you're bitching about something that's not going to happen. It doesn't even make sense
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I'm not going to offer up a touch screen idea again, because the whole bubble that surrounds that is based on technology that I have never seen demonstrated.
You're blind.
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In some quotes Iwata seems to contradict what he has said about the hardcore gamer in the past. They are about the game industry only. But not the gamer; not the real gamers. They are about making the controller work better, but do not seem concerned about what hardcore gamers want.
You and Ian should, like, get married or something. Nintendo is catering to the hardcore gamer too. I bring up Fire Emblem for the GC- do you think that game is aimed towards non-gamers? Yeah, there are tons more, expecially for the DS, just look at the list of announced games. But what's that? Nintendogs, Electroplankton, and Touhokudai Gaku Mirai Kagakugijutsu Kyoudoukenkyuu Center: Kahashima Ryuuta Kyouju no Nou o Kitaeru Otona DS Training are also on the list! Non-gamers, core gamers- a happy family of happy Nintendo customers happily playing games that they're happy with.
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Hardcore gamers look beyond the face and see Mario Tennis, Pinball, Party, Golf, Soccer, Baseball, Dancing, Basketball, and Football. Not my kind of games.
Football....? Anyway, some people DO like those games. I don't normally like sports games, but I love Mario Tennis and Golf, and I'm currently anticipating Mario Strikers just as much as the new Zelda (disclaimer: this is because I already KNOW that Zelda is going to be the best game ever, so I can wait. Or something) . I'm not too excited over Mario Baseball, but my little brother is. My brother also bought NBA Street V3 and Mario Party 5 when I probably wouldn't have. See? Even if they are Mario spin-offs, or simple feature Mario in a different setting, each game appeals to different people.
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Nintendo needs to develop the next big IP.
They ARE. For the Rev, though. It's too far in the GC's life to come up with something brand new, it's better to launch their new console with it. Right now they're trying to push as many Cube's as they can, which is why they're coming up with mostly sequels and spin-offs, which are always stellar anyway. Of course, there's still stuff like Chibi-Robo, Battalion Wars, and Geist too. So there.
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Don't you think there could have been an original game created around the wind thing in WW? Or the ocean thing? What about the new Zelda? Why didn't they just make two games out of that? A Zelda game. And an unrelated game about a werewolf? I have ambitions for a werewolf game based on lunar cycles, multiple moons, and multiple transformations.
1. They're going to keep on making Zelda, and they need to keep it at least a little fresh. Instead of trying to stratch a whole game around "big ocean," it's more effective to stick it into a Zelda game. It keeps series fresh, while still retaining that good idea. I would rather have a creative Zelda than a stale Zelda and a thin game about an ocean.
2. Link is not a werewolf >=o Still, it's the same as WW. Sure, a good game could be made with just the werewolf idea. But take the wolf out of TP- you've just lost a huge part of the game, and you're stuck with JUST a bigger, prettier OoT. The wolf idea makes it more original. Plus, nothing's stopping another dev from making a game soley about a werewolf. Some people may scream "ZELDA RIP OFF," but what adventure game isn't?
I agree with Ian on this subject; at least as far as what I think Nintendo might do as opposed to what I would like them to do. Ian said, "I imagine it's because Nintendo often uses their own buzzwords to describe stuff. Notice how they never say "online". They used to use the term "noline" and that often say something like "Wi-Fi connectivity" or "communication". I think it's to make it sound like Nintendo thinks up all of their own ideas. If they use a weird buzzword it sounds like they invented it. I imagine "user-interface" is Nintendo-wacky-speak for "controller". Regardless of what they show they're going to act like this controller is totally new even if it's just a Cube controller with a trackball on it. It's like Nintendo doesn't use "controllers" anymore. They now use a "revolutionary user-interface that provides dynamic innovation in noline communication." "
I think these buzzwords are a bad idea. Nintendo needs to be straight about things. Saying noline insinuates no online. Why not free line. Much more positive sounding.
Rather than talking normal speak Iwata got all tech head on a reporter and called the controller or a part of the controller the "user interface." Nice way to dodge the question with a fancy way of saying controller.
I would not be surprised to see Nintendo just throw on a trackball, and it could easily be copied by the competition; because it is not a technological application they can patent. When they say though, that mothers are going to want to try this it makes me think of a controller with nothing on the face of the controller, just some kind of motion sensing and/or force feedback; and some triggers. Simple; but does it alienate traditional gamers? Hopefully not; because it really is about the games and how they use the controller. If it the REV launches with a remake of Sunshine and a bunch of cursor puzzle games; this guy won't be getting it. That is too much like the DS.
The touch screen technologies I was talking about were things like a touch screen that could also have a dpad type mechanic beneath it. Or a touch screen that can give tactile feedback. I have heard rumors about tactile screens and screens you could hit in more than one place at the same time, but I don't think I have seen any of these technologies.
About my first paragraph. I was thinking about the teathered quote; and if you take it literally they want you to be able play this thing on tvs and pcs without hooking it up to them. As far as batteries in a console. Why are they trying to blur the line between console and handheld. I don't really believe I'll have to use batteries, they just make it sound like it. Why can't consoles be defined by the controller? You have to ask yourself what is the reason this console can't be both a portable and a console? You have to ask yourself what is the benefit you get out of a system that is stationary at your house? MS and Sony believe the answer to this is that the console should be multimedia; thus it has so many accessories the system is too large to carry anywhere. Sony and MS are making systems thinking about obscure dvd formats to conquer the movie industry, mp3s, Windows, tivo, power to compete with PC gaming. Nintendo according to what they are saying is trying to bridge the PC and console market via the controller rather than graphics. The PC market is an example of how lots of power doesn't mean lots of games. Nintendo is not trying to do everything a PC can do, just the controls.
Um, about Zelda rip offs. Zelda has trickled down through most games. There are some blatent attempts at ripping Zelda off out there like Dark Cloud, even the way it took a step towards cel shading after WW debuted. Ico and Collosus could be argued as rip offs, but they seem more original than Dark Cloud and are much better gameplay wise. Games like RE often seem like a drawn out dungeon from a Zelda game. You ever noticed that? Or the way in MGS you hide behind things just like you used to in the original Zelda, but it like RE took that aspect a bit further. Ico is the same way in that you have the entire game based around what is basically the first quest in LttP when you escort Zelda out of the castle.
As long as a game does it right it can dodge the rip off criticism. If I had done a werewolf game it would have been more focused on sword fighting than bows, boomerangs, communicating with animals, etc. I like those aspects of Zelda, but I would not include them if I were making a game out of the werewolf concept. It would be much more heavily focused on moving the character around like in a Mario game. It would involve speed like Sonic. But the most Zelda esque thing about it would be the adventure design of open fields, swamps, deep dark woods, villages, castles, and dungeons. Say there were three moons affecting you throughout the game and they only line up one time; at the end. And that is when you become something really cool like a giant silver wolf (silver is usally associated with killing werewolves). The main character by day would adventure around in silver armor shining in the sun; but some nights depending on the moons he would transform. You would start the game off unable to control the character at night, only able to watch it as it slaughters people. Then you get to where you can control yourself, but you still can't control the transformation; you can't decide to or not to. It just happens. Later you then gain the ability to control the transformation most any time, including during the day. When certain moons are full you can transform into a werebear. This fits in perfectly with the whole fantasy adventure thing because the oldest English story written down is Beowulf, which translates to bee wolf or bear. The character of Beowulf was an ass kicking werebear. And like the story of Beowulf I would end the game with the character sacrificing...what would you think if it was a girl...herself to kill a dragon.
One more visual dealing with the idea of the werewolf. I can see rolling green hills with sheep grazing and the player as a big bad wolf picking off sheep and shepards. Also little red riding hood and the three little pigs would make great side stories.