3DS

Kid Icarus: Uprising Started Development on PC and Wii

by Neal Ronaghan - March 28, 2012, 8:40 pm PDT
Total comments: 31 Source: http://iwataasks.nintendo.com/interviews/#/3ds/kid...

While always planned for 3DS, it started development before development kits were even available.

Kid Icarus: Uprising has been in development so long that Masahiro Sakurai and Project Sora started working on it on PC and Wii before Project Sora was even officially formed, according to the latest Iwata Asks on the game.

"At first we didn't have the Nintendo 3DS development kit, so we started making it on a PC. Oh, and for a while we were using a Wii to make it!" Sakurai said and followed it up with an Iwata Asks-staple laugh.

That places the start of development at around 2008, meaning that it was worked on for about four years. Check below for some prototype video of the air and land battles, and read the full Iwata Asks for more details.

Talkback

EnnerMarch 29, 2012

Ah, this explains how some of the game might feel to be better suited to a different platform. The PC/Wii footage looks really nice. Also, 4 years? Sakurai must have had little or no break after finishing Brawl.

RachtMarch 29, 2012

Argh. This really makes me want to be able to play this game using the Wii remote. Cripes.

The game seems built for Wii controls. Dual analog isn't fast enough to work for this, but pointer aiming would be.

RachtMarch 29, 2012

It really makes me want to break out Sin & Punishment 2 for another go. I've yet to get my copy of KI:U in the mail! >_<

Hopefully tomorrow...

HypotheliciouslyMarch 29, 2012

4 years seems like a ridiculous amount of time, but I wonder if other devs had to start on the PC or Wii as well.

Quote from: NWR_insanolord

The game seems built for Wii controls. Dual analog isn't fast enough to work for this, but pointer aiming would be.

Certainly it could be adapted, but what would you propose for the turn mechanic?

Quote from: Stogi

4 years seems like a ridiculous amount of time, but I wonder if other devs had to start on the PC or Wii as well.

Given what the end result was (the sheer amount of everything imaginable), it's not a big surprise.

Quote from: MegaByte

Quote from: NWR_insanolord

The game seems built for Wii controls. Dual analog isn't fast enough to work for this, but pointer aiming would be.

Certainly it could be adapted, but what would you propose for the turn mechanic?

Bounding box, same as any Wii FPS. Make it small enough and it would provide the quickness and the accuracy necessary. The way this game is, I'm not sure any control scheme would work perfectly, but that would work at least as well as the final 3DS scheme does.

Kytim89March 29, 2012

Is it possible that we could get a sequel to Uprising on the Wii U? Then again Sakurai should be working on the next Smash Brothers game, so if a sequel were to be made then it would most likely be handled by someone else.

HypotheliciouslyMarch 29, 2012

A sequel all depends on the sales. I can't imagine it being for anything other than the 3DS though, given the development time and the assets created.

TJ SpykeMarch 29, 2012

The game has gotten of to a fantastic start in Japan at least, selling more than 100K copies in its first week. So that helps.

CericMarch 29, 2012

While I like KI, I don't think there could be a sequel.  Now I do see an HD+ version for WiiU. 

They could have used a bounding box on 3DS.  It would have been bad.  I've only thought of 1 better scheme and that's for Vita.

leahsdadMarch 29, 2012

Quote from: MegaByte

Quote from: NWR_insanolord

Quote from: Stogi

4 years seems like a ridiculous amount of time, but I wonder if other devs had to start on the PC or Wii as well.

Given what the end result was (the sheer amount of everything imaginable), it's not a big surprise.

Definitely, the amount of content and pure design that went into this game, not to mention art and presentation aspects, is mind boggling for a Nintendo game.  I think I've yet to see a limit on the different kinds of weapons alone.

pololmejorMarch 29, 2012

Quote from: Enner

Ah, this explains how some of the game might feel to be better suited to a different platform. The PC/Wii footage looks really nice. Also, 4 years? Sakurai must have had little or no break after finishing Brawl.

And after finishing KI:U too. He finished it so he could start SSB for 3DS and WiiU 2 or 3 weeks later. He's a hard worker.

Quote from: Rachtman

It really makes me want to break out Sin & Punishment 2 for another go. I've yet to get my copy of KI:U in the mail! >_<

Hopefully tomorrow...

I'm pretty sure I'll get my own in just a couple of hours :) !!

NinSageMarch 30, 2012

I think a Wii U sequel would be great.  I bet there would be wiimote and tablet control options.

In any case, I think the future for this franchise is VERY BRIGHT!!

Also, I wouldn't get carried away on this report.  Some people are talking as if this was a Wii game that got crammed on to 3DS at the last second.  But, it had no better likelihood of being on the PC, right? So, let's take this story with some perspective.

TJ SpykeMarch 30, 2012

Exactly, the interview makes it clear they were only using Wii and PC to develop it because they didn't have 3DS dev kits yet.

Some guy on your facebook page commented "Oh, think we'll get this for free on PC?". Haha, I assume he's refering to piracy when he says "free". Gotta love the internet.

NinSageMarch 30, 2012

Quote from: Pandareus

Some guy on your facebook page commented "Oh, think we'll get this for free on PC?". Haha, I assume he's refering to piracy when he says "free". Gotta love the internet.

There are so many things wrong with that thought. =P

EnnerMarch 31, 2012

I wouldn't mind having a PC, Wii, or Wii U digital version for free or a small fee after having the proper 3DS game. That's certainly a pipe dream though.

NinSageMarch 31, 2012

@Enner

Is there something a million, billion times less likely than a pipe dream?  Cuz that's the odds of a video game company giving out a second copy of a game for a separate platform. =)

I like your optimism though!! ^_^

CaterkillerMatthew Osborne, Contributing WriterMarch 31, 2012

Wrong thread.


Hope a sequel comes to Wii U!

EnnerMarch 31, 2012

Quote from: NinSage

@Enner

Is there something a million, billion times less likely than a pipe dream?  Cuz that's the odds of a video game company giving out a second copy of a game for a separate platform. =)

I like your optimism though!! ^_^

With Steam Play, Steam is giving you a Mac OS copy along with a Windows OS copy. It is still common to see separate Mac and Windows versions of PC games sold separately.

I'll grant you that not a whole lot of games support it (one count has the number at 200+, compared to the total amount of Steam games at 1500+). Still, there is precedent. It is most unlikely to happen with Nintendo given their philosophies of tailoring a game to take advantage of a platform or their business practice of selling the same game at full price multiple times.

There's also the very real possibility of Sony (or others) giving out free Vita copies when you buy PS3 games in order to try to sell the hardware. The common link between that and the Steam PC/Mac deal is that it doesn't take that much more effort, at least allegedly in the PS3-Vita case, to  port things, and the potential reward is high enough to justify it. I don't think Nintendo would ever be in that position, at least not in the foreseeable future.

TJ SpykeMarch 31, 2012

Sony is at least doing it with DLC. Go to the PlayStation Store lately and you will see tons of DLC that is listed as being for both the PS3 and PS Vita versions of the game.

NinSageMarch 31, 2012

Quote from: Enner

With Steam Play, Steam is giving you a Mac OS copy along with a Windows OS copy. It is still common to see separate Mac and Windows versions of PC games sold separately.

But are those retail priced purchases or more the sub $5 affairs?

Quote from: NWR_insanolord

There's also the very real possibility of Sony (or others) giving out free Vita copies when you buy PS3 games in order to try to sell the hardware.

Have you read somewhere that this is happening or do you just find it a "very real possibility" because it makes sense to you?

Quote from: TJ

Sony is at least doing it with DLC. Go to the PlayStation Store lately and you will see tons of DLC that is listed as being for both the PS3 and PS Vita versions of the game.

Two problems with that comparison...

1) DLC is not a full game.

2) We were talking about the idea of a company saying "you bought this? here's something else for free as a thank you!"  DLC is basically the opposite of that.  It usually says "you bought this? here's something else for you to buy because now we know you want it!!"

Mop it upMarch 31, 2012

This makes some sense, it does seem like the controls would work better on the Wii. It would have been interesting if they had released the game on both systems; this would likely give higher sales to the game, but Nintendo probably want people to buy a 3DS for it. Still, I had always wanted them to release games on both console and handheld, it'd be nice to give people options.

NinSageMarch 31, 2012

@Mop it up

I know the moment they announced KI was a 3DS game is when I knew I would have to get a 3DS =)
So, mission accomplished in that sense.

I think that if it were a PS3/Vita situation where you could essentially release the EXACT same game on two platforms, that'd be ok.  But other than that, I wouldn't want the flagship Nintendo titles to have split focus.

And since Nintendo never makes it's handhelds/consoles redundant enough to run the exact same game, I don't think I'd like to see them go that route.

Now, a Wii U sequel? Yes please x 1000!

Mop it upMarch 31, 2012

The Wii and 3DS are close enough in specs that you could release the same game on both platforms. But, this situation won't last long, since the Wii U is coming out this year.

However, the interesting thing about the Wii U is that it wouldn't even need to have separate versions of games released on the home and portable systems. With the touch screen controller, Nintendo could finally release the 3/DS Player that I've always wanted. Then, I'd no longer need to wish 3/DS games were on the Wii, I could buy them and finally appreciate them on the big screen.

NinSageMarch 31, 2012

Quote from: Mop

The Wii and 3DS are close enough in specs that you could release the same game on both platforms.

Ah yes, but I meant like how the wiimote allows for different stuff and etc etc...

Quote from: Mop

However, the interesting thing about the Wii U is that it wouldn't even need to have separate versions of games released on the home and portable systems. With the touch screen controller, Nintendo could finally release the 3/DS Player that I've always wanted. Then, I'd no longer need to wish 3/DS games were on the Wii, I could buy them and finally appreciate them on the big screen.

That might be really nice.  How would it work then?  Register a 3DS game card with a Wii U account? Use the 3DS as the console and stream video to the TV? Whachu thinkin'?

Mop it upMarch 31, 2012

With a device that plugs into an expansion port, or if they don't add such a port, it could connect via USB. Then you just insert the 3/DS game card into the device. I'm not sure if there could be a way to get 3DS games to display in 3D on a 3D TV, but I don't think the people who want to play these games on a TV care about the 3D. Though that would be the only sticking point with Nintendo, if they felt such a device devalued the 3D aspect.

There's precedence for such a device, as Nintendo released the Super Game Boy on the SNES and the Game Boy Player on the GameCube. I think the only reason they didn't make a DS Player on the Wii is because there was no ideal replacement for the touch screen. A game like Final Fantasy Chrystal Chronicles: Echoes of Time shows it would have been possible to use the Wii pointer to emulate the touch screen, but that method probably isn't up to Nintendo's standards for quality.

Quote from: NinSage

Quote from: Enner

With Steam Play, Steam is giving you a Mac OS copy along with a Windows OS copy. It is still common to see separate Mac and Windows versions of PC games sold separately.

But are those retail priced purchases or more the sub $5 affairs?

Civilization V, a full priced retail game, was SteamPlay eligible. If you bought the PC version, the Mac one was free, or, like me, if you bought the Mac version you got the PC one for free. The thing with most of the SteamPlay games is that if a game uses OpenGL and not DirectX, it's really easy to port it to Mac now that they're on Intel, and I would think releasing them this way instead of separate distribution channels would be simpler for the publisher.

Quote from: NinSage

Quote from: NWR_insanolord

There's also the very real possibility of Sony (or others) giving out free Vita copies when you buy PS3 games in order to try to sell the hardware.

Have you read somewhere that this is happening or do you just find it a "very real possibility" because it makes sense to you?

It's been rumored, though I don't know how great the sources are for it. It also does seem to make sense for Sony, if they're trying to push sales of the Vita hardware.

NinSageApril 01, 2012

@Mop it up

Well then let's make it happen, Nintendo!

@Insano

I see.  Well, Steam certainly is doing some innovative things with their digital space!

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