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Kid Icarus: Uprising Super Guide

Stages

by Aaron Kaluszka and Neal Ronaghan - March 24, 2012, 4:20 am EDT

That First Town
The first town to be attacked by the resurrected Underworld Army. Despite the speed of Medusa's invasion, Pit and Palutena are able to protect the people from any major damage and defeat Twinbellows in their coliseum.
ID: 376Type: StageAlignment:
HP: Attack: Speed:
(NA)Nintendo Dream 6/2012 (JP) (EU)
Dark Lord Gaol's Castle
This hastily constructed castle acts as the base of operations for the Underworld Army's invasion of the surface world. Here Gaol is entrusted with the job of strategizing and dispatching forces across the land.
ID: 377Type: StageAlignment:
HP: Attack: Speed:
(NA)Nintendo Dream 6/2012 (JP) (EU)
That Burning Town
This town is damaged during the Underworld Army's two-pronged assault on the surface world and Skyworld. It is in this city Pit fights the two remaining Hewdraw heads hiding since their last defeat.
ID: 378Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Reaper Fortress
In the center of Reaper Valley sits this terrifying home of the Reapers and their leader, Great Reaper. Intended to be a central hub for spirits traveling to the Underworld, it has become a buffet of literal soul food for the hungry villain.
ID: 379Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Labyrinth of Deceit
Ruled by Pandora, this confusing construct is where many Underworld soldiers are coming from. The Labyrinth of Deceit is hidden in a space pocket until the fall of the Great Reaper breaks its magic seal.
ID: 380Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Temple Ruins
This forgotten place of worship sets the stage for the showdown between Pit and Dark Pit. It's said that this once-beautiful temple fell to ruin when the civilization that buildt it was decimated by a terrible drought.
ID: 381Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Seafloor Palace
Thanatos's high-security fortress at the bottom of the sea. It's connected to the Underworld, allowing forces to be sent to the surface via bubble transport. Poseidon helps Pit infiltrate the Seasloor Palace by parting the ocean.
ID: 382Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Space Pirate Ship
The Space Pirates use this spiffy ship to rob constelattions as they travel the Galactic Sea. The blade on the bow cuts the constellation's cords, and the anchor snatches up the stars. Stored belowdecks, stars are sold or used for fuel.
ID: 383Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Underworld Castle
This looming castle appears at the time of Medusa's arrival, eclipsing all in its shadow. The goddess of the Underworld calls this foul fortress her home, lurking behind impregnable walls guarded by the Underworld Gatekeeper.
ID: 384Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Phoenix Mountain
This mountain in the volcanic region is home to the legendary Phoenix. Human life can't survive in this area's blistering heat. In fact, only thanks to Palutena's power of cooling can Pit survive the harsh climate here.
ID: 385Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Reset Bomb Forest
Reset Bombs were created by Viridi to wipe out mankind. The first to be dropped detonates directly above a war-ravaged battlefield. The skeletons of human structures could still be seen, overgrown by a web of branches.
ID: 386Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Reset Bomb Depot
The Reset Bomb Depot hovers in the air, creating Reset Bombs like a plant producing seeds. While there were once three Reset Bomb Depots, all are eventually destroyed by enemies of the goddess Viridi.
ID: 387Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Lunar Sanctum
A moon-inspired temple ruled by Arlon the Serene. Normally it acts like a new moon, hidden in the night sky. But when Palutena discovers it, it shines like a full moon, opening up to fire a devastating laser at Pit.
ID: 388Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Thunder Cloud Temple
An electrically charged temple located in a storm. Although it's a perfect match for Phosphora, she's only a recent resident. The actual found and original inhabitant of the Thunder Cloud Temple was a thunder god.
ID: 389Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Aurum Island
The Aurum travel with vast floating islands like this one. Similar to how bees gather pollen, the Aurum harvest material from worlds to create even more islands. This gives each island a strange, patchwork look.
ID: 390Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Aurum Hive
This space base serves as a hive for Aurum battleships. The Aurum harvest resources from conquered worlds and deposit them in the Aurum Hive to be used in the production of the ships that guard the Aurum as they travel.
ID: 391Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Aurum Brain Fortress
This spacefaring fortress houses the Aurum Brain, which is responsible for controlling every aspect of the Aurum, from combat troops to floating islands. The fortress is extremely massive, housing formidable defenses.
ID: 392Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Decimated Town
In the three years that Pit is imprisoned in the Ring of Chaos, this once-thriving town becomes a shadow of its former self. Until Pit's return, the stalemate between Viridi, the Underworld, and Palutena prevents all-out war.
ID: 393Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Destroyed Skyworld
A ravaged Skyworld, laid defenseless after repeated assaults by the Underworld Army. While it could be restored to its original splendor, Palutena has delayed all repairs in favor of putting her minions on the front lines of battle.
ID: 394Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Palutena's Temple
This Skyworld temple is the starting point for Pit's missions. Palutena's Temple is surrounded by a powerful force field that protects it from enemy attacks. The size of this force field can be adjusted, although it gets weaker the further it's stretched/
ID: 395Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Angel Cannon
A transport device used by the gods and capable of delivering all manner of objects over long distances with a single booming shot. The Angel Cannon launches Pit across the sky into the Lightning Chariot Base.
ID: 396Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Lightning Chariot Base
Home to the Lightning Chariot, this realm exists in the silence at the sky's end. In addition to its colossal tower, the Lightning Chariot Base also features broad courses used by the Chariot Master to make practice runs.
ID: 397Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
The Chaos Vortex
The Chaos Vortex is the home of the vicious Chaos Kin. A bizarre dimension not governed by the physical laws of our world, one inch here is somehow a mile there. This mysterious tear in space is truly a glimpse into another world.
ID: 398Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Rewind Spring
Any creature that soaks in the Rewind Spring can roll back the effects of time. And at first glance it does seem like the spring reverses aging, thereby bestowing immortality. Yet those who stay for too long may find their entire lives erased.
ID: 399Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Hades's Belly
Though called Hades's Belly, this strange place is an entirely different dimension than Hades. So while it shares a link of sorts with the evil god, it seems that destruction inside the belly barely affects Hades himself.
ID: 400Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Dyntos's Workshop
The stronghold and workshop of Dyntos, the god of the forge. A variety of items are produced here, from weapons to vehicles. It's divided into red, green, and blue areas that can be reconfigured to meet a variety of needs.
ID: 401Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)
Final Battleground
The site of the final battle between Pit and Hades. Beginning in the depths of the Underworld and ending in the Overworld, this climactic clash drives our hero to the breaking point. But when the curtain falls, Pit is victorious.
ID: 402Type: StageAlignment:
HP: Attack: Speed:
(NA) (JP) (EU)

Talkback

TheFleeceMarch 24, 2012

To wake up to this much content before I have to spend the whole day at work is surely a curse. Thanks for all the image uploads, they also work off my cellphone so I'll have something to do during my lunch break.

Chocobo_RiderMarch 24, 2012

Wow.

Amazing! Thanks for doing this, NWR! I'm slowly making my way through. (free hearts galore!)

UncleBobRichard Cook, Guest ContributorMarch 24, 2012

Wow... Thanks for spamming my Facebook wall... (i tease... :D)

Whoops. I need to fix that.

If anybody has any we're missing or can scan in ones where we had to use a lower quality image, please send them our way and we'll replace them in the next update.

SectorStarMarch 24, 2012

Maybe I'm doing something wrong, but I cannot get ANY of these to scan. It seems like you already have to fight to get it to scan physical cards sometimes. Odd considering I was able to scan the things through a computer screen with no hassle at all for the pokedex app.

These rely on more shades/finer details than the Pokemon cards, but I haven't had a problem, even with the low-quality ones. You might play with your screen's brightness/contrast settings to see if it needs to be tuned. Otherwise, you might want to talk to Nintendo about a repair, especially if you're having trouble with the physical cards, or just move to a place with better lighting. Also, in case it wasn't obvious, you can click a card to zoom in and move between them with the left and right keys.

SectorStarMarch 24, 2012

I'll mess with the lighting later, as I leave for work soon and don't have a lot of time to mess with it. I know I'm not the only one having issues scanning these though because a lot of people on gamefaqs were posting questions asking about scanning the physical cards

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

SectorStarMarch 24, 2012

Well I've already had to send mine in THREE times for various other things, so I'm not too keen on doing that again. The only time I can get the physical ones to scan right on the die is if I take two cards, turn them vertically so the arrows on the bottom are touching and then it seems to work almost instantly. If I switch one for another in the same position then it usually works ok. Its one I'm trying to scan one all by itself is when it doesn't always seem to wanna work.

Lots more added thanks to the European set... almost all of the items, one extra weapon of each class, and more!

ejamerMarch 26, 2012

Very cool to be able to see these, but only reinforces my feeling that digital copies are not reasonable substitute for actual cards.  I'm sure some people will be thrilled though.

Bman87301March 27, 2012

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

KarmacodeMarch 28, 2012

Thank you guys so very much for all your hard work in making these AR cards available to us. I found this site by accident while looking for a weapons guide but it's clear that from now on I'll be checking this place out often :)

We'll have a weapons guide up soon, so check back again :)

SteveSoundMarch 29, 2012

I think I got a really rare one. This AKDP (european) 403 Pit (Rally Cry) has a sparkly angel wing printed on the top corner!!!



KlonoahedgehogMarch 29, 2012

I have a question i ordered some of these cards when Nintendo posted them on there Website awhile ago and they still haven't arrived, how long does it take for them to arrive?

I put in my order on the 13th, got my shipping confirmation on the 15th, and it arrived on the 17th.

TJ SpykeMarch 29, 2012

You should have gotten an email from Nintendo. If a lot of people ordered them, it could be awhile.

I ordered my on day 1, still have not gotten mine yet.

ZembaphobiaMarch 31, 2012

http://www.nintendoworldreport.com/media/23280/4/529.png
Has anybody gotten this to work? I've been struggling with a few of then, but this is the only one that I can't scan

Bman87301April 01, 2012

Quote from: Zembaphobia

http://www.nintendoworldreport.com/media/23280/4/529.png
Has anybody gotten this to work? I've been struggling with a few of then, but this is the only one that I can't scan

Quote from: Bman87301

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

You're not alone-- that one doesn't work. As you can see, I told them they should take that down... :-/

Nintendo grayed-out the AR patterns on the when showing off previews of the cards prior to the release. This is one of those images. The official version of this card hasn't been distributed yet. The same applies to the "Gemini Orbitars" card.

CyrianApril 03, 2012

Quote from: Klonoahedgehog

I have a question i ordered some of these cards when Nintendo posted them on there Website awhile ago and they still haven't arrived, how long does it take for them to arrive?

I got my shipping notification on March 22nd, and they still haven't come. =/
I'm going to give it a couple more days and then I'm going to contact them about it.

I got the shipping notification two weeks ago or so, and only got them in the mail yesterday.

Conclusion? They should be on their way. I think.

UncleBobRichard Cook, Guest ContributorApril 03, 2012

I *just* got my Club Nintendo cards on Saturday... and I ordered them ASAP... so, I wouldn't worry yet.

Also got my EBGames Canada cards.  Sadly, there's rumors that they're going to be giving these same cards away in the US at GameStop events on the 14th. :(

Even worse, only one of the six cards in the game was one I didn't already have. :(

/le sigh.

muskieratboiApril 14, 2012

From what I can gather, the AR cards use the small stained-glass like section at the bottom left of the card to identify the card, and the black frame to position the model.  the "stained glass" section contains 16 sections, and acts akin to a barcode, with each section being either red, green, or blue.
So that's 4096 possible cards.. hrmm.. Anyone wanna program up a generator, see if there are any mysterious cards that haven't arrived yet?

Unfortunately, they also seem to use part of the image section. Also, the number possible is 3^16 = 43046721, not 16^3, so it's not really feasible to do.

UncleBobRichard Cook, Guest ContributorApril 14, 2012

Aside from the fact that it does use some of the image section, you could create the program on your PC, line up your 3DS, plug it in and just let it set there for awhile.

And by awhile, I mean roughly seven years if you let each stained glass pattern stay on the screen for a mere 5 seconds.

This would be a neat experiment to try out.

muskieratboiApril 14, 2012

Yeah, I kinda worked the math out again later. :P:

I have a template, but It seems to bug out sometimes when the sections are properly filled:

http://imgur.com/5Hx7E

muskieratboiApril 14, 2012

looks like you're right about it using part of the image itself.

..this is the weirdest AR Tag system i've ever encountered, to be honest.. must do more research! *collects more cards*

UncleBobRichard Cook, Guest ContributorApril 14, 2012

The funny thing is, the three cards released last year as promos don't even have the stained glass thing on them.

Meaning that, in theory, there could be a number of cards without a stained glass counter-part that are hidden in the game.

None of the cards they demoed at E3 (there are photos if you look around) except for the three they gave away seem to work. I'm guessing they added the coding after the fact for reliability, but had to special code those three in since they already gave them away.

UncleBobRichard Cook, Guest ContributorApril 14, 2012

In theory, however, there could easily be something in the game for whatever secret bonus card that works like the three give-away cards, where it doesn't rely on the stained-glass code.

Okay, lots of new cards and all descriptions have been added!

KarmacodeApril 26, 2012

Quote from: MegaByte

Okay, lots of new cards and all descriptions have been added!

Thanks again for all the work, I know I really appreciate it.

Pitoo!May 12, 2012

The Treasure Box's AR card stain glass-thing is unscannable due to being completely grayed out. Also, here's an AR card that'll surprise you:  http://www.megapirateninjas.com/2012/04/kid-icarus-uprising-ar-card-packs.html


Never mind, the AR card was an April Fool's Joke. T_T

NirualJune 25, 2012

Quote:

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

I think it has more to do with lightning and really finding the right placement. I've had problems initially but once I worked out a good position I could even scan most of the small images on here. Though a few still give me trouble for no apparent reason.

evangelist2010August 27, 2012

remind me to send you guys a pic of the Dog card  ;)

evangelist2010September 06, 2012

here's the dog! let me know wat else u need and I'll see if I have it!  ;D

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