We store cookies, you can get more info from our privacy policy.

Kid Icarus: Uprising Super Guide

Underworld Army 4

by Aaron Kaluszka and Neal Ronaghan - March 24, 2012, 4:19 am EDT

Collin & Phil
Once soldiers in Palutena's army, Collins are now cursed to fly around firing the poisonous Phil bugs that live inside their bodies. They can be defeated by using melee attacks to knock Phils back at them.
ID: 248Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Trailtail
Trailtail flies in a zigzag pattern, leaving a trail of thread behind it. Like a spider with its silk, Trailtail uses this thread to capture prey. However, making too many trails can leave it famished, forcing it to pick a perfect spot to really let loose.
ID: 249Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Shootfly
Underworld enemies that function like homing mines. When shots pass them, they locate and then swarm their target. However, they can passed quietly and only react to ranged shots, so melee attacks are the way to go.
ID: 250Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Igniot
A fearsome, rotating cannon that fires off petrifying beams of light. Its dangling eyeball keeps a constant vigil, mercilessly blasting any opposing forces that cross its path. Luckily, Palutena's protection ensures Pit is only briefly turned to stone.
ID: 251Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Tempura Wizard
An enemy even more fearsome that the Eggplant Wizard. Once sprinkled with its flour, targets are transformed into shrimp tempura. And if you're cursed, look out: the Tempura Wizard can turn you into dinner with a one-bite kill.
ID: 252Type: CharacterAlignment: Underworld Army
HP: 423Attack: 100Speed: 120
Series 1 (NA)VJump 5/2012 (JP) (EU)
Erinus
An Erinus is an Underworld foe that prefers to attack in great numbers, though even when seeming to fight solo...it isn't. Its top and bottom halves can separate and fight independently, making it a diabolical duo!
ID: 253Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Guttler
This gluttonous monster gobbles up anything it can. Whether it eats friend or foe, Guttler grows stronger with each creature it consumes. Although this helps cut down on the number of enemies, it also gives Guttler's attacks a bigger bite!
ID: 254Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Fort Oink
Fort Oink was originally designed to transport Underworld troops to the battlefield. However, mistakes were made, and it now fires its passengers as ammunition. At least the Underworld now knows to measure twice and cut once.
ID: 255Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Monomiknose
If this face rings a bell, it's because it's actually made up of two Monoeyes, a Mik, and a Specknose. while you'd think the combination of four monsters would be quite powerful, Monomiknose is not as great as the sum of its parts.
ID: 256Type: CharacterAlignment: Underworld Army
HP: 507Attack: 90Speed: 107
Series 1 (NA)Nintendo Dream 6/2012 (JP) (EU)
Cellular Handora
This cellular version of the Underworld Handora guards Hades's Belly from intruders. Handoras are created by mass cloning the hands of other Underworld monsters. Naturally, being in a stomach, they have to wash often.
ID: 257Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Bluster
This cellular version of the Underworld Bluster guards Hades's Belly from intruders. While most cells spend all day processing nutrients and dividing, Cellular Bluster shields itself with an ever-growing layer of gelatin.
ID: 258Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Monoeye
This cellular version of the Underworld Monoeye guards Hades's Belly from intruders. When not on alert, they plant their tentacles into a wall or ceiling, dangling there and sleeping like the cutest thing you ever did see.
ID: 259Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Komayto
This cellular version of the Underworld Komayto guards Hades's Belly from intruders. They act like white blood cells, latching onto foes and transferring their life force to Hades's Belly. Take them out with melee attacks.
ID: 260Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Igniot
This cellular version of the Underworld Igniot guards Hades's Belly from intruders. They specialize in turning targets to stone with beams of light. A regular human hit with this attack could never hope to move again.
ID: 261Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Sinistew
This cellular version of the Underworld Sinistew guards Hades's Belly from intruders. Like their counterparts, Sinistews hide in vessels that can only be damaged with melee attacks.
ID: 262Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Snong
This cellular version of the Underworld Snong guards Hades's Belly from intruders. Just like the regular Snong, it has two massive arms and a head that controls them. Where are its legs, you ask? Out for a walk.
ID: 263Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Skuttler
This cellular version of the Underworld Skuttler guards Hades's Belly from intruders. Skuttlers are the most common grunts in the Underworld Army, so battling in the digestive tract of a god is just another day at the office.
ID: 264Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Gyrazer
This cellular version of the Underworld Gyrazer guards Hades's Belly from intruders. They dash in and attack invaders with a burst of high-speed fire from the cannons on their undersides. Not too smart, though.
ID: 265Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)
Cellular Shildeen
This cellular version of the Underworld Shildeen guards Hades's Belly from intruders. Although they possess no means of attack, they excel at protecting their allies. In fact, you could call them a cell wall. Get it?
ID: 266Type: CharacterAlignment: Underworld Army
HP: Attack: Speed:
(NA) (JP) (EU)

Talkback

TheFleeceMarch 24, 2012

To wake up to this much content before I have to spend the whole day at work is surely a curse. Thanks for all the image uploads, they also work off my cellphone so I'll have something to do during my lunch break.

Chocobo_RiderMarch 24, 2012

Wow.

Amazing! Thanks for doing this, NWR! I'm slowly making my way through. (free hearts galore!)

UncleBobRichard Cook, Guest ContributorMarch 24, 2012

Wow... Thanks for spamming my Facebook wall... (i tease... :D)

Whoops. I need to fix that.

If anybody has any we're missing or can scan in ones where we had to use a lower quality image, please send them our way and we'll replace them in the next update.

SectorStarMarch 24, 2012

Maybe I'm doing something wrong, but I cannot get ANY of these to scan. It seems like you already have to fight to get it to scan physical cards sometimes. Odd considering I was able to scan the things through a computer screen with no hassle at all for the pokedex app.

These rely on more shades/finer details than the Pokemon cards, but I haven't had a problem, even with the low-quality ones. You might play with your screen's brightness/contrast settings to see if it needs to be tuned. Otherwise, you might want to talk to Nintendo about a repair, especially if you're having trouble with the physical cards, or just move to a place with better lighting. Also, in case it wasn't obvious, you can click a card to zoom in and move between them with the left and right keys.

SectorStarMarch 24, 2012

I'll mess with the lighting later, as I leave for work soon and don't have a lot of time to mess with it. I know I'm not the only one having issues scanning these though because a lot of people on gamefaqs were posting questions asking about scanning the physical cards

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

SectorStarMarch 24, 2012

Well I've already had to send mine in THREE times for various other things, so I'm not too keen on doing that again. The only time I can get the physical ones to scan right on the die is if I take two cards, turn them vertically so the arrows on the bottom are touching and then it seems to work almost instantly. If I switch one for another in the same position then it usually works ok. Its one I'm trying to scan one all by itself is when it doesn't always seem to wanna work.

Lots more added thanks to the European set... almost all of the items, one extra weapon of each class, and more!

ejamerMarch 26, 2012

Very cool to be able to see these, but only reinforces my feeling that digital copies are not reasonable substitute for actual cards.  I'm sure some people will be thrilled though.

Bman87301March 27, 2012

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

KarmacodeMarch 28, 2012

Thank you guys so very much for all your hard work in making these AR cards available to us. I found this site by accident while looking for a weapons guide but it's clear that from now on I'll be checking this place out often :)

We'll have a weapons guide up soon, so check back again :)

SteveSoundMarch 29, 2012

I think I got a really rare one. This AKDP (european) 403 Pit (Rally Cry) has a sparkly angel wing printed on the top corner!!!



KlonoahedgehogMarch 29, 2012

I have a question i ordered some of these cards when Nintendo posted them on there Website awhile ago and they still haven't arrived, how long does it take for them to arrive?

I put in my order on the 13th, got my shipping confirmation on the 15th, and it arrived on the 17th.

TJ SpykeMarch 29, 2012

You should have gotten an email from Nintendo. If a lot of people ordered them, it could be awhile.

I ordered my on day 1, still have not gotten mine yet.

ZembaphobiaMarch 31, 2012

http://www.nintendoworldreport.com/media/23280/4/529.png
Has anybody gotten this to work? I've been struggling with a few of then, but this is the only one that I can't scan

Bman87301April 01, 2012

Quote from: Zembaphobia

http://www.nintendoworldreport.com/media/23280/4/529.png
Has anybody gotten this to work? I've been struggling with a few of then, but this is the only one that I can't scan

Quote from: Bman87301

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

You're not alone-- that one doesn't work. As you can see, I told them they should take that down... :-/

Nintendo grayed-out the AR patterns on the when showing off previews of the cards prior to the release. This is one of those images. The official version of this card hasn't been distributed yet. The same applies to the "Gemini Orbitars" card.

CyrianApril 03, 2012

Quote from: Klonoahedgehog

I have a question i ordered some of these cards when Nintendo posted them on there Website awhile ago and they still haven't arrived, how long does it take for them to arrive?

I got my shipping notification on March 22nd, and they still haven't come. =/
I'm going to give it a couple more days and then I'm going to contact them about it.

I got the shipping notification two weeks ago or so, and only got them in the mail yesterday.

Conclusion? They should be on their way. I think.

UncleBobRichard Cook, Guest ContributorApril 03, 2012

I *just* got my Club Nintendo cards on Saturday... and I ordered them ASAP... so, I wouldn't worry yet.

Also got my EBGames Canada cards.  Sadly, there's rumors that they're going to be giving these same cards away in the US at GameStop events on the 14th. :(

Even worse, only one of the six cards in the game was one I didn't already have. :(

/le sigh.

muskieratboiApril 14, 2012

From what I can gather, the AR cards use the small stained-glass like section at the bottom left of the card to identify the card, and the black frame to position the model.  the "stained glass" section contains 16 sections, and acts akin to a barcode, with each section being either red, green, or blue.
So that's 4096 possible cards.. hrmm.. Anyone wanna program up a generator, see if there are any mysterious cards that haven't arrived yet?

Unfortunately, they also seem to use part of the image section. Also, the number possible is 3^16 = 43046721, not 16^3, so it's not really feasible to do.

UncleBobRichard Cook, Guest ContributorApril 14, 2012

Aside from the fact that it does use some of the image section, you could create the program on your PC, line up your 3DS, plug it in and just let it set there for awhile.

And by awhile, I mean roughly seven years if you let each stained glass pattern stay on the screen for a mere 5 seconds.

This would be a neat experiment to try out.

muskieratboiApril 14, 2012

Yeah, I kinda worked the math out again later. :P:

I have a template, but It seems to bug out sometimes when the sections are properly filled:

http://imgur.com/5Hx7E

muskieratboiApril 14, 2012

looks like you're right about it using part of the image itself.

..this is the weirdest AR Tag system i've ever encountered, to be honest.. must do more research! *collects more cards*

UncleBobRichard Cook, Guest ContributorApril 14, 2012

The funny thing is, the three cards released last year as promos don't even have the stained glass thing on them.

Meaning that, in theory, there could be a number of cards without a stained glass counter-part that are hidden in the game.

None of the cards they demoed at E3 (there are photos if you look around) except for the three they gave away seem to work. I'm guessing they added the coding after the fact for reliability, but had to special code those three in since they already gave them away.

UncleBobRichard Cook, Guest ContributorApril 14, 2012

In theory, however, there could easily be something in the game for whatever secret bonus card that works like the three give-away cards, where it doesn't rely on the stained-glass code.

Okay, lots of new cards and all descriptions have been added!

KarmacodeApril 26, 2012

Quote from: MegaByte

Okay, lots of new cards and all descriptions have been added!

Thanks again for all the work, I know I really appreciate it.

Pitoo!May 12, 2012

The Treasure Box's AR card stain glass-thing is unscannable due to being completely grayed out. Also, here's an AR card that'll surprise you:  http://www.megapirateninjas.com/2012/04/kid-icarus-uprising-ar-card-packs.html


Never mind, the AR card was an April Fool's Joke. T_T

NirualJune 25, 2012

Quote:

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

I think it has more to do with lightning and really finding the right placement. I've had problems initially but once I worked out a good position I could even scan most of the small images on here. Though a few still give me trouble for no apparent reason.

evangelist2010August 27, 2012

remind me to send you guys a pic of the Dog card  ;)

evangelist2010September 06, 2012

here's the dog! let me know wat else u need and I'll see if I have it!  ;D

Got a news tip? Send it in!
Advertisement
Advertisement