We store cookies, you can get more info from our privacy policy.

Kid Icarus: Uprising Super Guide

Forces of Nature

by Neal Ronaghan - March 24, 2012, 4:19 am EDT

Nutski
A basic grunt in the Forces of Nature. It uses its leaves to fly, shooting whenever it turns itself upside down. Viridi created Nutski by removing a chestnut from its shell and blessing it with a miracle. Tastes great if you can get past its being sentient.
ID: 270Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Trynamite
Exploding mines of the Forces of Nature. They explode with a loud bang, sending three chunks of shrapnel flying toward foes. Viridi sometimes gets playful when naming her troop, hence the pun here on "dynamite."
ID: 271Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Zert
After being struck by lightning, this tree gained the power to produce small storm clouds. Zert paralyzes its victims and blasts them with lightning damage. It moves erratically because of the electricity that courses through it.
ID: 272Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Blader
These elite Forces of Nature soldiers can change their form to suit either land or air battles. This helps Bladers adapt their tactics to any condition, even fleeing if necessary. They also serve as field commanders, doling out simple orders.
ID: 273Type: CharacterAlignment: Forces of Nature
HP: 276Attack: 120Speed: 143
(NA)Nintendo Dream 6/2012 (JP) (EU)
Dibble Dop
While Dibble Dop looks like a pitcher plant, it doesn't capture and eat bugs. Rather it stores up moisture in its pouch and then launches it out in the form of a water bomb. This water is even magically condensed to make it extra damaging!
ID: 274Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Parashooter
This Forces of Nature monster uses its leaf as a parasail, gliding through the air toward its enemies. It then shoots them with blades of condensed air. Notably, Parashooter doesn't grow this leaf itself but takes it from other plants.
ID: 275Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Lurchthorn
This string of cannons lies in wait until an enemy draws near, at which point it activates and speeds through the air. The turrets located on its joints can be destroyed, but targeting its head is the most effective strategy.
ID: 276Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Pew Pew
This arboreal cannon is equipped with evolved roots that allow it to walk around. From time to time, its lid pops open, revealing an eye-shaped mark it uses to intimidate enemies. The origin of its cannonballs is still a mystery to botanists.
ID: 277Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Pip
Pips are single-celled organisms with the ability to divide whenever they're dealt a strong blow, instantly increasing their numbers. They don't exhibit much capabity for thought beyond a simple desire for easy livin'.
ID: 278Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Urgle
A mobile tree creature, Urgle likes to charge toward enemies at full speed and flip them over like a tea table. While this method of attack may look easy, that's only because Urgle toils day and night to perfect its flipping technique.
ID: 279Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Hugworm
These worms use their beaks to burrow through the ground and suddenly appear. They coil around their prey until it loses consciousness and then gobble it up with delight. Hugworms fear being cooked, so your best strategy is fire and lots of it.
ID: 280Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Toxiecap
While a deadly fungus like the Underworld Army's Shulm, Toxiecap is actually an engineered bioweapon, not, ironically, a natural organism. Its many eyes provide surveillance as the poison shots it fires deal out plenty of damage.
ID: 281Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Lethinium
The big guns in the Forces of Nature. Lethiniums often grow near bases or areas requiring defense and shoot a powerful laser beam. Not the best flower to use when saying "I'm sorry."
ID: 282Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Jitterthug
Depending on which way its mask is facing, Jitterthug looks like either an old man or a furious monster. Each of these "personas" has its own traits: the old man is unaffected by ranged shots, while the angry monster is immune to melee strikes.
ID: 283Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Boom Stomper
A gigantic mass of rock inscribed with runes and given the gift of life. With its tremendous weight, walking is a struggle. Yet Boom Stomper uses this bulk to its advantage by toppling onto its foes as a heavy attack.
ID: 284Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Mahva
Mahva defends itself with a sphere of water that only allows friendly fire to pass through. This makes it an ideal front-line soldier for the Forces of Nature. But don't give up: persistent attacks will eventually break through Mahva's shield.
ID: 285Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Badoot
In the air, Badoots are obstacles. On land, they link together with an electric tether to trip their enemies. Badoots are almost impervious to any attack while linked, so your best bet is to wait for them to part and then strike.
ID: 286Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Bumpety Bomb
Have you ever planted a bomb, only to have monsters run away from it? It's the worst! That's why Viridi created this running time bomb. Its armor makes it hard to destroy from afar and dangerous up close, so you might just want to run!
ID: 287Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Mudrone
Originally spindly creatures with twig-like bodies, Mudrones used the power of earth and water to bulk up. Mudrones will be defeated for good after the third time you've downed them, so it might be better just to run.
ID: 288Type: CharacterAlignment: Forces of Nature
HP: 806Attack: 70Speed: 86
(NA)Nintendo Dream 6/2012 (JP) (EU)
Cacaw
Cacaw raises a piercing cry whenever it spots an enemy. This shriek contains supersonic waves that give its victims disorienting brain damage. Sure, you can try to run away, but your best bet is just defeating this noisy menace.
ID: 289Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Skreetle
When walking on all fours, Skreetle is hard to hit. Ironically, it's when it stands up to intimidate foes that this creature is most vulnerable. Like most insects, Skreetle prefers tight spaces to being out in the open.
ID: 290Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Captain Flare
He's the man of mystery. He disappears without a trace. He's the amazing Captain Flare! He shoots comets from the space rift within his cape--the very same cape that contains the alternate universe Captain Flare likes to disappear into.
ID: 291Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Meeba
A meeba is a parasitic fungus that inhabits the body of a beetle. Although its host has expired, the shell provides excellent defense against frontal attacks. Circle around and attack from behind where its body is exposed.
ID: 292Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Megonta
Megontas are giant pill bugs in the Forces of Nature. They ball up for protection, using their armored shells to deflect all attacks. A solid melee attack can send it on its back, exposing its weak underside!
ID: 293Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Flage
This single-celled organism uses its ability to blend with its surroundings to be an effective assassin. Although invisible, the Flage makes noise and casts a shadow. But it will appear when it strikes, making this the best time to take it out.
ID: 294Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)
Clobber
The Clobber is usually a meek creature living a modest life of restraint. But once angered, it blows up and mutates into an aggressive monster. Those who incur the Clobber's wrath are advised to run for three days to give it time to calm down.
ID: 295Type: CharacterAlignment: Forces of Nature
HP: Attack: Speed:
(NA) (JP) (EU)

Talkback

TheFleeceMarch 24, 2012

To wake up to this much content before I have to spend the whole day at work is surely a curse. Thanks for all the image uploads, they also work off my cellphone so I'll have something to do during my lunch break.

Chocobo_RiderMarch 24, 2012

Wow.

Amazing! Thanks for doing this, NWR! I'm slowly making my way through. (free hearts galore!)

UncleBobRichard Cook, Guest ContributorMarch 24, 2012

Wow... Thanks for spamming my Facebook wall... (i tease... :D)

Whoops. I need to fix that.

If anybody has any we're missing or can scan in ones where we had to use a lower quality image, please send them our way and we'll replace them in the next update.

SectorStarMarch 24, 2012

Maybe I'm doing something wrong, but I cannot get ANY of these to scan. It seems like you already have to fight to get it to scan physical cards sometimes. Odd considering I was able to scan the things through a computer screen with no hassle at all for the pokedex app.

These rely on more shades/finer details than the Pokemon cards, but I haven't had a problem, even with the low-quality ones. You might play with your screen's brightness/contrast settings to see if it needs to be tuned. Otherwise, you might want to talk to Nintendo about a repair, especially if you're having trouble with the physical cards, or just move to a place with better lighting. Also, in case it wasn't obvious, you can click a card to zoom in and move between them with the left and right keys.

SectorStarMarch 24, 2012

I'll mess with the lighting later, as I leave for work soon and don't have a lot of time to mess with it. I know I'm not the only one having issues scanning these though because a lot of people on gamefaqs were posting questions asking about scanning the physical cards

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

SectorStarMarch 24, 2012

Well I've already had to send mine in THREE times for various other things, so I'm not too keen on doing that again. The only time I can get the physical ones to scan right on the die is if I take two cards, turn them vertically so the arrows on the bottom are touching and then it seems to work almost instantly. If I switch one for another in the same position then it usually works ok. Its one I'm trying to scan one all by itself is when it doesn't always seem to wanna work.

Lots more added thanks to the European set... almost all of the items, one extra weapon of each class, and more!

ejamerMarch 26, 2012

Very cool to be able to see these, but only reinforces my feeling that digital copies are not reasonable substitute for actual cards.  I'm sure some people will be thrilled though.

Bman87301March 27, 2012

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

KarmacodeMarch 28, 2012

Thank you guys so very much for all your hard work in making these AR cards available to us. I found this site by accident while looking for a weapons guide but it's clear that from now on I'll be checking this place out often :)

We'll have a weapons guide up soon, so check back again :)

SteveSoundMarch 29, 2012

I think I got a really rare one. This AKDP (european) 403 Pit (Rally Cry) has a sparkly angel wing printed on the top corner!!!



KlonoahedgehogMarch 29, 2012

I have a question i ordered some of these cards when Nintendo posted them on there Website awhile ago and they still haven't arrived, how long does it take for them to arrive?

I put in my order on the 13th, got my shipping confirmation on the 15th, and it arrived on the 17th.

TJ SpykeMarch 29, 2012

You should have gotten an email from Nintendo. If a lot of people ordered them, it could be awhile.

I ordered my on day 1, still have not gotten mine yet.

ZembaphobiaMarch 31, 2012

http://www.nintendoworldreport.com/media/23280/4/529.png
Has anybody gotten this to work? I've been struggling with a few of then, but this is the only one that I can't scan

Bman87301April 01, 2012

Quote from: Zembaphobia

http://www.nintendoworldreport.com/media/23280/4/529.png
Has anybody gotten this to work? I've been struggling with a few of then, but this is the only one that I can't scan

Quote from: Bman87301

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

You're not alone-- that one doesn't work. As you can see, I told them they should take that down... :-/

Nintendo grayed-out the AR patterns on the when showing off previews of the cards prior to the release. This is one of those images. The official version of this card hasn't been distributed yet. The same applies to the "Gemini Orbitars" card.

CyrianApril 03, 2012

Quote from: Klonoahedgehog

I have a question i ordered some of these cards when Nintendo posted them on there Website awhile ago and they still haven't arrived, how long does it take for them to arrive?

I got my shipping notification on March 22nd, and they still haven't come. =/
I'm going to give it a couple more days and then I'm going to contact them about it.

I got the shipping notification two weeks ago or so, and only got them in the mail yesterday.

Conclusion? They should be on their way. I think.

UncleBobRichard Cook, Guest ContributorApril 03, 2012

I *just* got my Club Nintendo cards on Saturday... and I ordered them ASAP... so, I wouldn't worry yet.

Also got my EBGames Canada cards.  Sadly, there's rumors that they're going to be giving these same cards away in the US at GameStop events on the 14th. :(

Even worse, only one of the six cards in the game was one I didn't already have. :(

/le sigh.

muskieratboiApril 14, 2012

From what I can gather, the AR cards use the small stained-glass like section at the bottom left of the card to identify the card, and the black frame to position the model.  the "stained glass" section contains 16 sections, and acts akin to a barcode, with each section being either red, green, or blue.
So that's 4096 possible cards.. hrmm.. Anyone wanna program up a generator, see if there are any mysterious cards that haven't arrived yet?

Unfortunately, they also seem to use part of the image section. Also, the number possible is 3^16 = 43046721, not 16^3, so it's not really feasible to do.

UncleBobRichard Cook, Guest ContributorApril 14, 2012

Aside from the fact that it does use some of the image section, you could create the program on your PC, line up your 3DS, plug it in and just let it set there for awhile.

And by awhile, I mean roughly seven years if you let each stained glass pattern stay on the screen for a mere 5 seconds.

This would be a neat experiment to try out.

muskieratboiApril 14, 2012

Yeah, I kinda worked the math out again later. :P:

I have a template, but It seems to bug out sometimes when the sections are properly filled:

http://imgur.com/5Hx7E

muskieratboiApril 14, 2012

looks like you're right about it using part of the image itself.

..this is the weirdest AR Tag system i've ever encountered, to be honest.. must do more research! *collects more cards*

UncleBobRichard Cook, Guest ContributorApril 14, 2012

The funny thing is, the three cards released last year as promos don't even have the stained glass thing on them.

Meaning that, in theory, there could be a number of cards without a stained glass counter-part that are hidden in the game.

None of the cards they demoed at E3 (there are photos if you look around) except for the three they gave away seem to work. I'm guessing they added the coding after the fact for reliability, but had to special code those three in since they already gave them away.

UncleBobRichard Cook, Guest ContributorApril 14, 2012

In theory, however, there could easily be something in the game for whatever secret bonus card that works like the three give-away cards, where it doesn't rely on the stained-glass code.

Okay, lots of new cards and all descriptions have been added!

KarmacodeApril 26, 2012

Quote from: MegaByte

Okay, lots of new cards and all descriptions have been added!

Thanks again for all the work, I know I really appreciate it.

Pitoo!May 12, 2012

The Treasure Box's AR card stain glass-thing is unscannable due to being completely grayed out. Also, here's an AR card that'll surprise you:  http://www.megapirateninjas.com/2012/04/kid-icarus-uprising-ar-card-packs.html


Never mind, the AR card was an April Fool's Joke. T_T

NirualJune 25, 2012

Quote:

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

I think it has more to do with lightning and really finding the right placement. I've had problems initially but once I worked out a good position I could even scan most of the small images on here. Though a few still give me trouble for no apparent reason.

evangelist2010August 27, 2012

remind me to send you guys a pic of the Dog card  ;)

evangelist2010September 06, 2012

here's the dog! let me know wat else u need and I'll see if I have it!  ;D

Got a news tip? Send it in!
Advertisement
Advertisement