We store cookies, you can get more info from our privacy policy.

Kid Icarus: Uprising Super Guide

Weapons: Clubs

by Aaron Kaluszka and Neal Ronaghan - March 24, 2012, 4:17 am EDT

Clubs are the most powerful weapon type there is: These incredibly destructive weapons launch shots capable of even piercing through walls.

Ore Club
Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range charged shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods.
ID: 140Type: WeaponAlignment: Club
HP: 465Attack: 200Speed: 55
Starter (NA)VJump Guide (JP) (EU)
Babel Club
Designed to look like the tower that incurred the wrath of the heavens, this club has the longest charge time of any weapon. Its charged shots kick up a violent storm that delivers consecutive strikes, so try to make sure all of them hit.
ID: 141Type: WeaponAlignment: Club
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Skyscraper Club
A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.
ID: 142Type: WeaponAlignment: Club
HP: 566Attack: 170Speed: 53
EB Games Canada / GameStop (NA)Famitsu DS+Wii 5/2012 (JP) (EU)
Atlas Club
Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.
ID: 143Type: WeaponAlignment: Club
HP: 486Attack: 180Speed: 58
Series 1 (NA)Choco Snack (JP) (EU)
Earthmaul Club
The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls.
ID: 144Type: WeaponAlignment: Club
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Ogre Club
The club used by Dark Pit in his battle beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the powerful melee attack of any weapon.
ID: 145Type: WeaponAlignment: Club
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Halo Club
This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks.
ID: 146Type: WeaponAlignment: Club
HP: Attack: Speed:
Series 1 (NA) (JP) (EU)
Black Club
While the mysterious Black Club's attack power and homing ability are high, its charge time and shot speed are slow. And not only do its charged shots cancel out enemy fire, they look really cool doing it too!
ID: 147Type: WeaponAlignment: Club
HP: 481Attack: 220Speed: 48
(NA)Nintendo Dream 5/2012 (JP) (EU)
Capricorn Club
The Zodiac weapon bearing the sign of Capricorn. Its spiraling charged shots lack range, do less damage as they travel, and don't cancel out other shots. However, these shots do mvoe fast and have a superfast charge time.
ID: 148Type: WeaponAlignment: Club
HP: Attack: Speed:
(NA) (JP) (EU)
Aurum Club
This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire.
ID: 149Type: WeaponAlignment: Club
HP: Attack: Speed:
(NA) (JP) (EU)
Hewdraw Club
This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch.
ID: 150Type: WeaponAlignment: Club
HP: Attack: Speed:
(NA) (JP) (EU)
Magnus Club
Designed to look like Magnus's sword, this club is at the top of its class in melee power and even boosts the speed of its user! Its charged shots barely have any range, making it the rare weapon exclusively suited to close combat.
ID: 151Type: WeaponAlignment: Club
HP: Attack: Speed:
(NA) (JP) (EU)

Talkback

TheFleeceMarch 24, 2012

To wake up to this much content before I have to spend the whole day at work is surely a curse. Thanks for all the image uploads, they also work off my cellphone so I'll have something to do during my lunch break.

Chocobo_RiderMarch 24, 2012

Wow.

Amazing! Thanks for doing this, NWR! I'm slowly making my way through. (free hearts galore!)

UncleBobRichard Cook, Guest ContributorMarch 24, 2012

Wow... Thanks for spamming my Facebook wall... (i tease... :D)

Whoops. I need to fix that.

If anybody has any we're missing or can scan in ones where we had to use a lower quality image, please send them our way and we'll replace them in the next update.

SectorStarMarch 24, 2012

Maybe I'm doing something wrong, but I cannot get ANY of these to scan. It seems like you already have to fight to get it to scan physical cards sometimes. Odd considering I was able to scan the things through a computer screen with no hassle at all for the pokedex app.

These rely on more shades/finer details than the Pokemon cards, but I haven't had a problem, even with the low-quality ones. You might play with your screen's brightness/contrast settings to see if it needs to be tuned. Otherwise, you might want to talk to Nintendo about a repair, especially if you're having trouble with the physical cards, or just move to a place with better lighting. Also, in case it wasn't obvious, you can click a card to zoom in and move between them with the left and right keys.

SectorStarMarch 24, 2012

I'll mess with the lighting later, as I leave for work soon and don't have a lot of time to mess with it. I know I'm not the only one having issues scanning these though because a lot of people on gamefaqs were posting questions asking about scanning the physical cards

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

SectorStarMarch 24, 2012

Well I've already had to send mine in THREE times for various other things, so I'm not too keen on doing that again. The only time I can get the physical ones to scan right on the die is if I take two cards, turn them vertically so the arrows on the bottom are touching and then it seems to work almost instantly. If I switch one for another in the same position then it usually works ok. Its one I'm trying to scan one all by itself is when it doesn't always seem to wanna work.

Lots more added thanks to the European set... almost all of the items, one extra weapon of each class, and more!

ejamerMarch 26, 2012

Very cool to be able to see these, but only reinforces my feeling that digital copies are not reasonable substitute for actual cards.  I'm sure some people will be thrilled though.

Bman87301March 27, 2012

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

KarmacodeMarch 28, 2012

Thank you guys so very much for all your hard work in making these AR cards available to us. I found this site by accident while looking for a weapons guide but it's clear that from now on I'll be checking this place out often :)

We'll have a weapons guide up soon, so check back again :)

SteveSoundMarch 29, 2012

I think I got a really rare one. This AKDP (european) 403 Pit (Rally Cry) has a sparkly angel wing printed on the top corner!!!



KlonoahedgehogMarch 29, 2012

I have a question i ordered some of these cards when Nintendo posted them on there Website awhile ago and they still haven't arrived, how long does it take for them to arrive?

I put in my order on the 13th, got my shipping confirmation on the 15th, and it arrived on the 17th.

TJ SpykeMarch 29, 2012

You should have gotten an email from Nintendo. If a lot of people ordered them, it could be awhile.

I ordered my on day 1, still have not gotten mine yet.

ZembaphobiaMarch 31, 2012

http://www.nintendoworldreport.com/media/23280/4/529.png
Has anybody gotten this to work? I've been struggling with a few of then, but this is the only one that I can't scan

Bman87301April 01, 2012

Quote from: Zembaphobia

http://www.nintendoworldreport.com/media/23280/4/529.png
Has anybody gotten this to work? I've been struggling with a few of then, but this is the only one that I can't scan

Quote from: Bman87301

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

You're not alone-- that one doesn't work. As you can see, I told them they should take that down... :-/

Nintendo grayed-out the AR patterns on the when showing off previews of the cards prior to the release. This is one of those images. The official version of this card hasn't been distributed yet. The same applies to the "Gemini Orbitars" card.

CyrianApril 03, 2012

Quote from: Klonoahedgehog

I have a question i ordered some of these cards when Nintendo posted them on there Website awhile ago and they still haven't arrived, how long does it take for them to arrive?

I got my shipping notification on March 22nd, and they still haven't come. =/
I'm going to give it a couple more days and then I'm going to contact them about it.

I got the shipping notification two weeks ago or so, and only got them in the mail yesterday.

Conclusion? They should be on their way. I think.

UncleBobRichard Cook, Guest ContributorApril 03, 2012

I *just* got my Club Nintendo cards on Saturday... and I ordered them ASAP... so, I wouldn't worry yet.

Also got my EBGames Canada cards.  Sadly, there's rumors that they're going to be giving these same cards away in the US at GameStop events on the 14th. :(

Even worse, only one of the six cards in the game was one I didn't already have. :(

/le sigh.

muskieratboiApril 14, 2012

From what I can gather, the AR cards use the small stained-glass like section at the bottom left of the card to identify the card, and the black frame to position the model.  the "stained glass" section contains 16 sections, and acts akin to a barcode, with each section being either red, green, or blue.
So that's 4096 possible cards.. hrmm.. Anyone wanna program up a generator, see if there are any mysterious cards that haven't arrived yet?

Unfortunately, they also seem to use part of the image section. Also, the number possible is 3^16 = 43046721, not 16^3, so it's not really feasible to do.

UncleBobRichard Cook, Guest ContributorApril 14, 2012

Aside from the fact that it does use some of the image section, you could create the program on your PC, line up your 3DS, plug it in and just let it set there for awhile.

And by awhile, I mean roughly seven years if you let each stained glass pattern stay on the screen for a mere 5 seconds.

This would be a neat experiment to try out.

muskieratboiApril 14, 2012

Yeah, I kinda worked the math out again later. :P:

I have a template, but It seems to bug out sometimes when the sections are properly filled:

http://imgur.com/5Hx7E

muskieratboiApril 14, 2012

looks like you're right about it using part of the image itself.

..this is the weirdest AR Tag system i've ever encountered, to be honest.. must do more research! *collects more cards*

UncleBobRichard Cook, Guest ContributorApril 14, 2012

The funny thing is, the three cards released last year as promos don't even have the stained glass thing on them.

Meaning that, in theory, there could be a number of cards without a stained glass counter-part that are hidden in the game.

None of the cards they demoed at E3 (there are photos if you look around) except for the three they gave away seem to work. I'm guessing they added the coding after the fact for reliability, but had to special code those three in since they already gave them away.

UncleBobRichard Cook, Guest ContributorApril 14, 2012

In theory, however, there could easily be something in the game for whatever secret bonus card that works like the three give-away cards, where it doesn't rely on the stained-glass code.

Okay, lots of new cards and all descriptions have been added!

KarmacodeApril 26, 2012

Quote from: MegaByte

Okay, lots of new cards and all descriptions have been added!

Thanks again for all the work, I know I really appreciate it.

Pitoo!May 12, 2012

The Treasure Box's AR card stain glass-thing is unscannable due to being completely grayed out. Also, here's an AR card that'll surprise you:  http://www.megapirateninjas.com/2012/04/kid-icarus-uprising-ar-card-packs.html


Never mind, the AR card was an April Fool's Joke. T_T

NirualJune 25, 2012

Quote:

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

I think it has more to do with lightning and really finding the right placement. I've had problems initially but once I worked out a good position I could even scan most of the small images on here. Though a few still give me trouble for no apparent reason.

evangelist2010August 27, 2012

remind me to send you guys a pic of the Dog card  ;)

evangelist2010September 06, 2012

here's the dog! let me know wat else u need and I'll see if I have it!  ;D

Got a news tip? Send it in!
Advertisement
Advertisement