On-foot Fox.. LOL
if anything, that statement alone shows how you're being closed minded. And honestly, in my original post i meant to say something like "you're either closed minded or..." but i guess i was in such a hurry i only left it at "you're closed minded" which sounds like an insult, which i didnt mean so sorry if i got you all worked up.
I just dont see how after 4 real installments of the game (i dont count Adventures because it was TOO much of a departure, and i wont defend it because it isnt a real Star Fox game, it was a game called Dinasaur Planet and reworked to use Starfox characters.. if you didnt know). 2 of which feature the landmaster tank (not sure about Command so maybe 3) people still complain about it or the on foot missions. Like Smoke39 stated, the landmaster alone is proof that the game works on the ground as well. Those levels were awesome, albeit a little slower paced.
And if you've never played Starfox 64 than you better get on it, NOW. It is everything a sequel should be and completely blows the original out of the water. Its been long enough now that it has the nostalgia factor working for it too but it just didnt have the difficulty of the original... i think thats the only factor that really keeps it from making fans forget about the original. The graphics in the original were great for its time because of the SuperFX chip but starfox64 is one of the few games (in my opinion anyway) on the N64 that dont look ugly ten years later. Plus Starfox64 introduced the rumble pak which really put you in the game. Today i barely ever feel the rumble in games, i think we take it for granted, but back then.. awesome!
Also to clarify, im not against the All-range levels, they were fun too but they clearly fall short of the great on-rail levels. I'm also not saying that on-rails is the way to go. What I'm saying is that if Starfox wants to return to glory it should do everything its already done (Railed/Non-railed levels, Varied vehicles to pilot, on foot missions, different paths to reaching the End Boss, different paths within levels, sense of team thru good story/script, replayability, a challenge, smooth controls) and take it to the next level.. you know, what they SHOULD be doing with the series. Assault was a good evolution of the series gameplay but it fell short to the magic of N64 game. The on-foot missions are fun but they also got repetitive because they were abundant. The Flying missions didnt feel right.. something about the enemy patterns and the pacing just put me off about it.. it just fell short. It felt like a Star Fox game, it just didnt feel like a GREAT starfox game. To be cliche, it was the "mario sunshine" of the star fox series. i want a star fox "galaxy" caliber game and honestly, i dont think a 3rd party could do that the next time around.