[q]I've read pretty much all that was posted, and I have to agree with some of you. Starfox doesn't need to be reinvented to be exciting and fun; it just has to be well made.
All Starfox needs is good fast and furious gameplay with an unmatched sense of speed (think faster than F-Zero and Burnout). As much as I liked fighting bosses and enemies, I always enjoyed the thrill of using evasive maneuvers to get through treacherous areas more.
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yes yes yes.
i dont think the formula needs to be changed drastically, just be improved upone whats already established and make it an excellent game! we already have great arwing stuff, how about some more carnage via the landmaster and blue marine. we already have on-foot missions so to never have them again would be odd, so why not take it but make it work into whats already in the star fox formula? i actually liked most of those missions in Assault but i wouldnt mind if they took that and made some on-rales missions that were on foot.
in starfox 64's multiplayer, when you were out of your vehicle you were forced to move forward because the engine was designed around the vehicles always moving forward, which is why it felt like S&P to those whove played it. they couldnt make up on the control stick act as move forward because that was already being used for aiming.. what if they just brought that back and had a level where you were forced to move forward; running, gunning and dogeing. That feels a little more like star fox right? i wouldnt mind seeing that, and i wouldnt mind seeing a free roaming on foot levels either because there were some good ones in Assault, and it still felt like a starfox game. Standing on Star Worlfs wing while you blasted away the infected General Pepper was amazing![/spoier]
I'm not defending strictly on rails, im not saying all levels should be all-range either or knocking different paths and branching storylines. I want a fair balance of it all actually. Star fox 1 had linear on rails levels, with some branching paths. Star fox 64 Introduced even more branching paths, a bit of a branching story, and all range, free roam levels (albeit somewhat limited), and 2 new vehicles. Assault introduced on foot missions. Why cant the next game have all of the above? Hell why not throw in the "transformers' type concept they used in Starfox2 and scrapped from Starfox64 while we're at it.