Author Topic: my crazy idea for starfox  (Read 47942 times)

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Offline that Baby guy

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Re: my crazy idea for starfox
« Reply #50 on: February 25, 2008, 09:46:42 PM »
That is my honest opinion of Star Fox Adventures and yes that game wasn't too bad.  For example our own review gave the game an 8, and IGN gave it a 9.  It averaged an 8.1 on game rankings and Assault averaged a 7.1(We gave it two 7s).  Far from "very very bad"

Clearly I disagree with those scores.  I find myself liking Dinosaur Planet less and less as time goes by.  I can't think of it without blaming it for being a textbook example of how not to apply a license to a game, for introducing ridiculous and terrible concepts to the Star Fox series, and for encouraging the idea of Fox running around outside his Arwing, which led directly to the game I consider the worst purchase I ever made, even though I spent less than $15 on it.

Now, before we go in a circle again, I know some people liked the on-foot crap.  You're welcome to your opinion.  The simple fact of the matter is that those are not even remotely a part of what I think a good Star Fox game should be, and there is no way to make them good enough because being Fox McCloud is not the appeal of the game.  The appeal of the game is flying an Arwing fighter against impossible odds and winning.  Fox is a cool character, sure, but only because he's the ace pilot of a highly destructive machine of war.  If you take that part of his character away, he's just another funny animal, no cooler than Crash or Bubsy.

(I'll grant an exception for the Landmaster because the MacBeth stage in Star Fox 64 is a beautiful symphony of destruction.)

I think on-foot would be fine if they were to capture the feel of the on-rails StarFox 64 missions.  They don't.  They're completely different.  Did anyone notice that playing on foot in the N64 version was a lot more like playing Sin and Punishment?  If they had included whatever on-foot mission they might have been planning, it likely would have been much better than what Assualt had.  I don't rule out any possibilities, because I expect the intensity of the on-rails missions.  If that isn't there, then I don't like it.

Offline Stogi

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Re: my crazy idea for starfox
« Reply #51 on: February 25, 2008, 10:34:58 PM »
I've read pretty much all that was posted, and I have to agree with some of you. Starfox doesn't need to be reinvented to be exciting and fun; it just has to be well made.

All Starfox needs is good fast and furious gameplay with an unmatched sense of speed (think faster than F-Zero and Burnout). As much as I liked fighting bosses and enemies, I always enjoyed the thrill of using evasive maneuvers to get through treacherous areas more.

I also think Starfox needs a SIGNIFICANT boost in graphix. Since the game is on rails for the majority of the levels, I think it could easily match the graphical prowess of say, MP3.

EDIT:::

Oh, I forgot to mention controls. I think having the nunchuck move Fox around the screen, while the remote controls the aim and rotation of the ship is the only way to go. I also think there needs to be an "Insane mode" where you can't see where your pointing (i.e., no dot on the screen represent where the remote is pointing).
« Last Edit: February 25, 2008, 10:38:38 PM by KashogiStogi »
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Offline Smoke39

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Re: my crazy idea for starfox
« Reply #52 on: February 25, 2008, 10:52:54 PM »
I don't think aiming should be seperated from movement when piloting an Arwing.  Besides the fact that it would just feel weird not having fixed guns pointing in the direction your ship's going, it would be too easy to just leave your crosshair resting on a boss' weak point while focusing on dodging.  Part of the challenge of shoot 'em ups is being forced to risk your life just to make your shots count.
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Offline EasyCure

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Re: my crazy idea for starfox
« Reply #53 on: February 25, 2008, 11:24:41 PM »
[q]I've read pretty much all that was posted, and I have to agree with some of you. Starfox doesn't need to be reinvented to be exciting and fun; it just has to be well made.

All Starfox needs is good fast and furious gameplay with an unmatched sense of speed (think faster than F-Zero and Burnout). As much as I liked fighting bosses and enemies, I always enjoyed the thrill of using evasive maneuvers to get through treacherous areas more.
[/q]

yes yes yes.

i dont think the formula needs to be changed drastically, just be improved upone whats already established and make it an excellent game! we already have great arwing stuff, how about some more carnage via the landmaster and blue marine. we already have on-foot missions so to never have them again would be odd, so why not take it but make it work into whats already in the star fox formula? i actually liked most of those missions in Assault but i wouldnt mind if they took that and made some on-rales missions that were on foot.

in starfox 64's multiplayer, when you were out of your vehicle you were forced to move forward because the engine was designed around the vehicles always moving forward, which is why it felt like S&P to those whove played it. they couldnt make up on the control stick act as move forward because that was already being used for aiming.. what if they just brought that back and had a level where you were forced to move forward; running, gunning and dogeing. That feels a little more like star fox right? i wouldnt mind seeing that, and i wouldnt mind seeing a free roaming on foot levels either because there were some good ones in Assault, and it still felt like a starfox game. Standing on Star Worlfs wing while you blasted away the infected General Pepper was amazing![/spoier]

I'm not defending strictly on rails, im not saying all levels should be all-range either or knocking different paths and branching storylines. I want a fair balance of it all actually. Star fox 1  had linear on rails levels, with some branching paths. Star fox 64 Introduced even more branching paths, a bit of a branching story, and all range, free roam levels (albeit somewhat limited), and 2 new vehicles. Assault introduced on foot missions. Why cant the next game have all of the above? Hell why not throw in the "transformers' type concept they used in Starfox2 and scrapped from Starfox64 while we're at it.
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Offline that Baby guy

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Re: my crazy idea for starfox
« Reply #54 on: February 25, 2008, 11:43:48 PM »
So your favorite part of the on-foot missions is the part where you're really on an Arwing?  How would you like to know that the engine works differently at those points?  You're basically glued to the Arwing and you can't stand on them that easily at all using the actual on-foot engine.

So basically, you were playing on-rails at one of the most notable parts in the game.  The Landmaster in SF64 was much better than the "all-range" Landmaster we had in Assualt, and Assualt completely neglected the Blue Marine, which is a favorite for several SF64 players.  Like I said, I don't mind alternative gameplay, but that gameplay has to capture the feel that's present in the majority of SF and SF64, and Assualts gameplay, except for a few parts, was unable to do that.

Offline EasyCure

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Re: my crazy idea for starfox
« Reply #55 on: February 26, 2008, 12:30:49 AM »
so what if that was my favorite part of the on foot missions? that doesnt lessen my opinion of those missions just because im glued to an arwing and can only strafe left and right. i would of enjoyed those missions just as much if they didnt include that part of the game, it was just a really cool moment in the game.
February 07, 2003, 02:35:52 PM
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Offline Stogi

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Re: my crazy idea for starfox
« Reply #56 on: February 26, 2008, 01:28:25 AM »
I don't think aiming should be seperated from movement when piloting an Arwing.  Besides the fact that it would just feel weird not having fixed guns pointing in the direction your ship's going, it would be too easy to just leave your crosshair resting on a boss' weak point while focusing on dodging.  Part of the challenge of shoot 'em ups is being forced to risk your life just to make your shots count.

I was thinking about that, but all you would really have to do is make the enemies harder. And, there is no reason why the bosses weak point can't be made so it's hard to hit.

Plus, I like the possibilities for the control scheme. Being able to move and shoot in different directions opens up a lot of gameplay possibilities that simply aren't intuitive enough without the wiimote. For example, imagine the type of new weaponry one could create. There could be a laser beam that can only used sparingly, but when activated it can be used to cut entire pieces off enemies/objects. You could even borrow some of the weapons used in MP3, like the multi-missile system. Use the wiimote to designate up to 4 targets, and launch 4 simultaneous missiles. Those are just a couple from the top of my head.

But enough about weapons talk; there are some really cool possibilities for the control scheme that doesn't focus on weapons. For instance, during part of the game you could literally receive commands from the wiimote speaker telling you of impending doom, yet still be able to dodge and shoot forward with the nunchuck (the game automatically switches to forward firing when you aren't pointing at the screen).
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Offline walkingdead2

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Re: my crazy idea for starfox
« Reply #57 on: February 26, 2008, 12:42:06 PM »
so what if that was my favorite part of the on foot missions? that doesnt lessen my opinion of those missions just because im glued to an arwing and can only strafe left and right.

well it does show how close minded you are because of your opinion... im just saying that if thats your only favorite part... well thats close minded.

Offline Nick DiMola

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Re: my crazy idea for starfox
« Reply #58 on: February 26, 2008, 02:57:47 PM »
Here is my crazy idea for Star Fox. Go back and look at Star Fox 64 and do more of it except with better graphics. Yup, that should do it.
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Offline DAaaMan64

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Re: my crazy idea for starfox
« Reply #59 on: February 26, 2008, 02:59:00 PM »
Here is my crazy idea for Star Fox. Go back and look at Star Fox 64 and do more of it except with better graphics. Yup, that should do it.

It's TP all over again.

^ trolling
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Offline Nick DiMola

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Re: my crazy idea for starfox
« Reply #60 on: February 26, 2008, 04:04:19 PM »
Here is my crazy idea for Star Fox. Go back and look at Star Fox 64 and do more of it except with better graphics. Yup, that should do it.

It's TP all over again.

^ trolling

So what you are saying is that it's guaranteed to work and make for the best Star Fox yet? Awesome, do it Nintendo.

^ More Trolling
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Offline EasyCure

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Re: my crazy idea for starfox
« Reply #61 on: February 26, 2008, 04:19:37 PM »
let it go dude, let it go..
February 07, 2003, 02:35:52 PM
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Offline DAaaMan64

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Re: my crazy idea for starfox
« Reply #62 on: February 26, 2008, 05:14:42 PM »
Here is my crazy idea for Star Fox. Go back and look at Star Fox 64 and do more of it except with better graphics. Yup, that should do it.

It's TP all over again.

^ trolling

So what you are saying is that it's guaranteed to work and make for the best Star Fox yet? Awesome, do it Nintendo.

^ More Trolling

:D ;)
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Offline NinGurl69 *huggles

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Re: my crazy idea for starfox
« Reply #63 on: February 26, 2008, 07:22:14 PM »
You guys are catching on.
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Offline NWR_pap64

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Re: my crazy idea for starfox
« Reply #64 on: February 26, 2008, 07:45:39 PM »
The ironic thing? If Nintendo were to just take Starfox 64 and make it prettier, grander and better fans would bitch that its more of the same...

However, Starfox 64 was the best game in the entire series so maybe they SHOULD go back and look at what made it ROCK!
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Offline walkingdead2

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Re: my crazy idea for starfox
« Reply #65 on: February 27, 2008, 11:01:14 AM »
so i just want to get all this straight.  the majority of you guys want a completely linear design in gameplay.  but you want each level to be on rails with branching paths.  most of you seem to be cool with the on foot levels, but i would venture a guess that the majority are indifferent to them.  with more that hate them thank like them.

is this about right... you don't want any thing new just pretty graphics.

Offline UltimatePartyBear

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Re: my crazy idea for starfox
« Reply #66 on: February 27, 2008, 11:53:01 AM »
is this about right... you don't want any thing new just pretty graphics.

First of all, nothing actually new has been brought up.  Second, you can innovate within the bounds of the Star Fox formula established by the original and N64 games.  I'd even say that innovation without limits leads to disaster.

Offline EasyCure

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Re: my crazy idea for starfox
« Reply #67 on: February 27, 2008, 12:29:16 PM »
yes, we're secretly PS360 fans.

i think the word linear has a negative connotation to it these days and thats a shame. We had this discussion about mario galaxy so im not gonna dive into that again.

Say they made another Star Fox game and released it tomorrow, and it was on rails, and it was great with online multi/co-op and voice chat and no friend codes... people would drop the word "linear" in their review and no matter how high the score was, forums all over the internet would be set aflame with "ZOMG STARFORX SUCKS" All because people have painted a linear design to be a bad thing, and i dont understand why. The game can still be amazing and have you only go from point A to point B to beat it.
Even if they went the opposite route and made every level a huge free-roaming environment, that would end up being a  linear game as well.

I didnt mind the All-range levels in Star Fox 64 but at times they felt as if they were slowing down the pacing of the game, and i see why some people didnt like them. Yeah, the dog fights were annoying in that you had to keep making loops until the AI decided to turn instead, and yeah sometimes it felt like you were making a left turn for eternity to find the Boss's weekspot which was always in the back, oh and sometimes it felt like a shooting gallery because non of the standard enemies would fire at you and instead you had to chase after slippy to shoot the two or three ships that were on his tail.. but it was still fun! They werent as frantic or challenging as the railed levels that had you dodging lasers and obstacls, but they were still fun.

I think what the majority of us agree on is take what made SF64 great, add more of it and as long as its balanced, itll be good. Pretty graphics would help too but we wont cry over them, we know its not gonna be HD or anything. And as long as the game makes us feel the way SF64 did, we'll be happy if only because it shows the series is on the right track. And they could do that w/o on-foot missions for all i care
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Offline walkingdead2

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Re: my crazy idea for starfox
« Reply #68 on: February 27, 2008, 03:23:40 PM »
OK so what i really want to know is how did you take that as a personal attack.  at no time did i ever say any thing about being secret ps360 fans or any thing like that. and hey i like a good liner game from time to time... and i hate grand theft auto and elder scrolls.  all I'm saying as far as liner is concerned is the on rails thing was a crutch when these systems didn't have the processing power to make a grander game.

i have always believed if it ain't broke dont fix it.  but lets face it after the last few games we have had starfox is broke.

Offline Maverick

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Re: my crazy idea for starfox
« Reply #69 on: February 27, 2008, 03:35:01 PM »
But why is it broken?  I don't believe it's due to maintaining the "on-rails" aspect, I believe it's due to incompetent companies being left in charge of the franchise (or in Adventure's case, a competent company having Star Fox shoved into their original IP).  I would have full faith in the StarFox franchise again if Nintendo would just make it themselves like they should have been doing over the last several years.
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Offline EasyCure

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Re: my crazy idea for starfox
« Reply #70 on: February 27, 2008, 04:23:59 PM »
"OK so what i really want to know is how did you take that as a personal attack"

that was a joke
« Last Edit: February 27, 2008, 04:28:24 PM by EasyCure »
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Offline walkingdead2

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Re: my crazy idea for starfox
« Reply #71 on: February 27, 2008, 04:31:16 PM »
its broken because nintendo wont do it.  it's now a 3rd or 4th tier game.  i would have full faith if say a studio like retro or factor 5 would do it.  but that aint happenin.  this game will be outsourced to some 2nd or 3rd tier studio from namco or capcom from here on in.

Offline NWR_insanolord

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Re: my crazy idea for starfox
« Reply #72 on: February 27, 2008, 09:54:34 PM »
OK so what i really want to know is how did you take that as a personal attack.  at no time did i ever say any thing about being secret ps360 fans or any thing like that. and hey i like a good liner game from time to time... and i hate grand theft auto and elder scrolls.  all I'm saying as far as liner is concerned is the on rails thing was a crutch when these systems didn't have the processing power to make a grander game.

i have always believed if it ain't broke dont fix it.  but lets face it after the last few games we have had starfox is broke.

The last few games have all gone with a lot of non-linear levels. The last game in the series that most people would agree is great, Star Fox 64, was also the last one to be predominantly linear, and I don't think that's a coincidence.
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Offline Armak88

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Re: my crazy idea for starfox
« Reply #73 on: February 28, 2008, 12:01:28 AM »
OK so what i really want to know is how did you take that as a personal attack.  at no time did i ever say any thing about being secret ps360 fans or any thing like that. and hey i like a good liner game from time to time... and i hate grand theft auto and elder scrolls.  all I'm saying as far as liner is concerned is the on rails thing was a crutch when these systems didn't have the processing power to make a grander game.

i have always believed if it ain't broke dont fix it.  but lets face it after the last few games we have had starfox is broke.

The last few games have all gone with a lot of non-linear levels. The last game in the series that most people would agree is great, Star Fox 64, was also the last one to be predominantly linear, and I don't think that's a coincidence.

I gave up after he said he had never played SF64  :(


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« Last Edit: February 28, 2008, 12:30:50 AM by Armak88 »
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Offline walkingdead2

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Re: my crazy idea for starfox
« Reply #74 on: February 28, 2008, 12:10:12 AM »
sorry i played ever one but sf64 so im not credible.