Author Topic: my crazy idea for starfox  (Read 47952 times)

0 Members and 1 Guest are viewing this topic.

Offline walkingdead2

  • Score: -2
    • View Profile
my crazy idea for starfox
« on: February 23, 2008, 10:39:33 AM »
so i was thinking about this once great franchise, and what i would like to have seen done to it.  i welcome your comments.

first off i would want to have a complete restart. just remake the series, keep the characters but start off new.

second we insert a story line in to the game, a grad one.  one broad enough to encompass many games, yet nothing to grand to wrap up quick in case it just bombs ( you know like shenmue).

third we need to reinvent the game play.  not much needs to be changed here but i envision the game play to be a cross between the wing commander series and the original star fox.

just a few ideas i had to bring this series back.  there really arent any games like this out there these days.  and if you never played wing commander im sorry they were great games.  we just need to get rid of the porn star and mark hamel.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: my crazy idea for starfox
« Reply #1 on: February 23, 2008, 11:03:35 AM »
I agree that the series needs a reboot.

Wait, Wing Commander had a porn star in it?

Offline Armak88

  • Score: 7
    • View Profile
Re: my crazy idea for starfox
« Reply #2 on: February 23, 2008, 11:04:52 AM »
I would really like to see them return to the in ship on rails type game that was starfox64. I've thought about it quite a bit and I think that it can be done without having the game be quite as short as the 64 game. Pick 1 out of the four characters on the starfox team, in each level each player flies along a predetermined path, but like the 64 games this path can be changed through certain events. Each characters path is distinct within each level, but the paths intertwine often.

This way you can have 4 player online co-op, each player controlling a member of team fox and working together in the parts where there paths intersect. All paths will eventually meet at the boss, switch into all range mode if the situation calls for it, and the four players can work together to bring down the boss.

The controls would be most convenient if the analog stick on the nunchuck controlled flight and the pointer was used to aim. Headsets would be awesome, but I think that they could get away with assigning the annoying sayings of each character to each direction on the control pad of the remote. As long as you have "get this guy off me" "follow me" "thanks for the help" and something slightly insulting, what more do you really need to say. Plus I could annoy my friends a lot more with slippy's voice than my own.

The moral of story, 4 player co-op is a must.
"I'm not going to ban you yet just in case you really are a huge fan of bean bag chairs..." - Pale

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: my crazy idea for starfox
« Reply #3 on: February 23, 2008, 11:24:42 AM »
I honest to god loved Assault, the on rails flight missions weren't as good as Star Fox 64, but had they been, it would have trounced all other star fox games.  I loved being about to switch between vehicles so easily, I loved the on foot missions and all that stuff. Loved it.  Characters too.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline oohhboy

  • Forum Friend or Foe?
  • Score: 38
    • View Profile
Re: my crazy idea for starfox
« Reply #4 on: February 23, 2008, 12:42:44 PM »
I too enjoyed Assault. The only Issue I had was that the levels weren't large enough to accommodate the flight elements.

Star Fox honestly does need a reset. Each game has been getting easier and easier. It has lost it's intensity that was established with the original. Even with Star Fox 64 I never felt I was in danger of dying from getting blasted. Sure there were more enemies in 64, but most of them didn't shot you were even a threat.

But I don't want a remake. I don't want to see it go backwards like that. The set up for something big is already there. You got four (3) elite fighter pilots, a big battle ship, a war. Giant navies on both sides. I say they need to merge some of the free form elements from Net Trek with lots of tactical control. Throw in cash prizes to upgrade your equipment/allies and you got a epic space sim.

Star Fox needs to grow up.
I'm Lacus. I'm fine as Lacus!
Pffh. Toilet paper? What do you think cats are for?

Offline that Baby guy

  • He's a real Ei-Ei-Poo!
  • Score: 379
    • View Profile
Re: my crazy idea for starfox
« Reply #5 on: February 23, 2008, 03:57:05 PM »
I wouldn't say that Star Fox needs to reset.  I wouldn't say that they need to specifically merge different playstyles precisely how you suggest, either.

What was great about Starfox and StarFox 64 was the impending rush to save everyone, first and foremost.  The game begins with an attack on Corneria, the last planet of the Lylat system not at least partially controlled by Andross.  StarFox is hired quite literally after the entire galaxy has been taken over by Andross's blitz and overall manpower.  You start, with a briefing, and you go straight into action and directly see the true enemy and why he's such a problem.  As you go planet to planet, you always arrive arrive Andross has assualted something, and you're not looking for people, information, or anything like that, you're looking to weaken Andross's legion of henchmen, machines, or bioweapons, so you don't get too overwhelmed when you finally get to him.

StarFox heads to Venom destroying everything of Andross's in sight, and soon, when they reach, they destroy one of two of Venom's defense systems by themselves.  They are greeted by the anti-heroes, and have to earn their way to Andross.   There's little story, just that Fox and Co. save the day, then go on to save the galaxy after it's already too late.  Everything is against their side already.  When they go in, they move quickly, making a bee-line to the source of the problem.

Where Assualt messes up is the when you, as StarFox are hired to prevent the aparoids from taking over.  It's messed up when you have steal information.  You are mercenaries, yes, but remember, you're very expensive.  You're used at the last minute, at the very last chance, and paid salaries that only entire planets could afford.  You don't hire these guys to gather information unless that info is behind about 2000 enemies and you want everyone to know you have it.  You don't get them to go and protect something that may not even need defense.  It's terrible pacing.  StarFox is about style, desperation, and tension, and while Assualt has tension, aside from character design, it lacks style and precludes desperation until the very end of the story.

I haven't played Command outside of multiplayer.  It's on my list.  However, I don't like the "draw your approach" and very many multiple paths concept, it seems too out there for the linear, planned first two Starfox games.

I didn't ever play Starfox 2, few did, though I watched a speed-run of it once.  In it, there was strategy involved, allowing you to choose which stage you wanted to play on in an attempt to lower the defenses against a final destination.  Once again,  StarFox was called in late, the galaxy was nearly under the enemies controls, and to make up for the non-linearity of stage design, you had limited resources to choose stages with and you carried damage from stage to stage.

So StarFox needs desperation.  When you begin the game, you should see a briefing telling you how bad the Cornerians or whomever is in their mess, with a plea begging for help at the end.  Always.  That should be tradition, because it thrusts you straight into the action, just like how StarFox team would be called in.  Next, after you help, you need a reason as to why your contract's enemy is also your enemy.  After all, as mercenaries, you'd want to go with the top bidder of the conflict, and if you're strong enough to win against amazing and astounding militias, then there would likely be a bidding war.  Give me a reason why side B didn't hire Starfox, and we're fine here.  This works out for Assualt, actually, since aparoids are going to destroy everyone.

Now then, StarFox isn't about being complicated.  It's about being fast and fun.  If StarFox were to branch out beyond the main StarFox series, the games would need to have the same feel as StarFox 64, but they don't have to have the same gameplay.  Just keep things fast and desperate the entire time, and the game would have that feel. If you wanted to set up an RTS or Turn-based strategy game, and they don't meet that criteria, then don't call it StarFox.  I didn't say it couldn't be on Corneria or based in the Lylat system, but the game wouldn't likely be StarFox.

If you wanted a game that required mercenaries with no cause other than cash, have it star StarWolf and his team.  They aren't supposed to be innately bad, they are just the anti-heroes.  They can be the ones with the upgrades and all that jazz.  They can go seek out secret information by killing everyone on a space station.  Whatever, that's not StarFox's typical job.

If you want all these things in a single game, do the Sonic Adventure thing: Divide up the game.  Sure, people began to dislike the 3D Sonic games.  Why?  Partly because they tried to age the series by offering alternative gameplay, such as poor missions where you infiltrate buildings going slowly with mechs, and sending people to search for specific items, or creating a playable anti-hero.  Wait, I see a resemblance here.  That's what's being suggested in this very thread.  Maybe you assume Nintendo would do things better.  However, I KNOW that what Nintendo has already done is awesome.  I don't need it re-imagined, I just want more of it.  Sure you can change things a little each game, but don't force me to play in a completely different way, with a complete different game style, than I have before.  That's not why I wanted a direct sequel.  The "action" stages in Sonic Adventure and its sequel were great, but most of the other modes were lame, and Sega never learned this.  Nintendo isn't learning it about StarFox, either.  Don't encourage them not to.

As for those who enjoyed all of Assualt or are complaining about low difficulty, you're nuts, IMO.  Sure, the linear flight stages were decent individually, but as an entire game, it had a poor pace.  The Landmaster was bastardized.  The on-foot missions were a poor reference to a poorer game, Adventures, and even with the new elements and guns, they were too slow, progression was stumbly and awkward, and stealth and tactic were unlike those in previous popular StarFox titles.  As far as difficulty went, if you played the game on the most difficult setting, it was side-by-side harder than StarFox 64, so there should be no complaint about the difficulty of the game, IMO.

That's where I stand.  I could be wrong, and you may disagree.  Feel free to rebuttal as long as you didn't like the on-foot missions of Assault.

Oh, and I didn't look at multiplayer of the games intentionally.  Any game can have a great multiplayer if it creates an environment were results can occur quickly.  Games can be entirely grounded on multiplayer, take Smash Bros., for instance, however, in StarFox, multiplayer should be a secondary thought, unless it is story driven.  I'd like the single player to be solidified, then take that and alter it for several people, don't go the other way around.  Assault had a good multiplayer, but I bought it for the singleplayer.  If they wanted to make a multiplayer game, they should have put more work in marketing the game as a multiplayer game, like Halo is marketed or something.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: my crazy idea for starfox
« Reply #6 on: February 23, 2008, 06:16:43 PM »
Thatguy your post was waaay too long for me to read so early in the morning, so forgive me if i reiterate anything you might of said.

Now first i'd like to say i had some good ideas i came up with in an older thread, i think it was the "wii game ideas threads" or something like that. I remember me and Spakspang would go back in forth loving eachothers ideas for this game and for mario kart (Its a shame nothing close to our ideas came up in that game).

personally, i dont really think the series needs a Reboot. Theres no need since the game has a ton of characters with (some) backstory to them, the next game just needs to be good (I'll admit i havent played SF: Command yet - the drawing your path thing didnt appeal to me and i just never picked it up, but no cuz of that.. so i dont know if its any good). It should combine the greatest parts of Starfox, Starfox 64 and Starfox Assault (again.. havent played Command so maybe theres something there it can borrow from). So in other words, it needs to have the Difficulty of Starfox 1 (to this day i've only beat it twice on the hard mode lol), the gameplay of Starfox64 and the variety of Assault.

As for controls.. i dont like the idea of aiming with the IR Pointer. Maybe its just me but cocentraiting on two things at once in mario galaxy like that was sometimes confusing and disorienting. I'm trying jump from platform to platform but then i see ssome star bits somewhere else on screen, then my eyes zero on on the cursor as im moving it all about and falling off platforms. I can a scenario where it would work though, some sort of 2player co-op similar to Mario Galaxy's friend mode. say you control a new type of ship, something a bit bigger than your Arwing that has player1 steering/manuevering and shooting straight (aka standard gameplay) and player2 JUST shoots with the pointer, maybe gets a bomb or two. The Ship you pilot could be a little slower and more tank-like and sluggish to balance out the fact that you have a second shooter with (posisbly) more precise aim. Or they could just be lazy and clall in "Greatfox" mode and let player2 control a floating cursor thats supposed to be the Greatfox covering you from behind and doesnt need to be on screen, but thats not fun. The whole idea behind the "Arwing2" idea of mine is so the 2nd player can see where they fit into the game, that way they can feel a little more involved (you know, for those nongamers that wont understand they their just pointing at a screen and pressing a button).

Now on the topic of piloting other ships.. I feel the next starfox should have more levels where you can choose to pilot an Arwing, a Landmaster, a Blue Marine or even on foot. The game should have twice as many levels than starfox 64 and even more branching paths so that the game can be replayable. the story and difficulty can alter slightly depending on which path/vehicle you choose. I dont want to be forced to use a certain vehicle per stage either. If im revisiting Aquas i should be able to choose if i want to take out the bioweapon below the surface of the water or to destroy the military base/weapons storage or whatever the hell is above the water. This would be awesome for co-op since you can get more out of the game that way, and even have some parts where paths intertwine. Say as the Blue Marine pilot.. the bioweapon surfaces to try and regain energy but the Arwing pilot above can try to shoot it back under the surface during its own boss fight.

by the way, a huge co-op is a MUST for the next great starfox game. I repeat, a MUST. Yes, make it so the single player is enjoyable and beatable too but Starfox is a team, so we should play as one as wel. Voice chat would be awesome but as Armak88 said, they could get away with assigning taunts to buttons (which they probably will do.. *sigh*)

oh and this is just me nitpicking; they need to lose the Arwing design from Adventures. That roundness to it.. it.. it just takes away from the badassery of the original design. I like my Arwing to look sharp and sleak, thankyouverymuch

edit: changed that last line from Assault to Adventures since i went back and saw Namco went with the sharp design. Nice
« Last Edit: February 23, 2008, 06:21:40 PM by EasyCure »
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: my crazy idea for starfox
« Reply #7 on: February 23, 2008, 09:10:07 PM »
I agree with everything thatguy said except for the part about Assault, I would be very happy to see the desperation and the intensity/difficulty make a return.  But I really liked the on foot missions, they felt fun, I felt strong and powerful when I played them, and Fox controlled in a cool way.

It sorta made me feel like I did when I played Jet Force Gemini.  That would be amazing if they brought that back.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline Maverick

  • Internet newbie :-)
  • Score: 3
    • View Profile
Re: my crazy idea for starfox
« Reply #8 on: February 23, 2008, 09:37:02 PM »
Who said Wing Commander?

Wait, Wing Commander had a porn star in it?

Yes, Ginger Lynn Allen played Chief Tech Rachel Coriolis in both Wing Commander III and Wing Commander:  Prophecy.

Okay, go back to talking about your Space Dogs or whatever...
« Last Edit: February 23, 2008, 09:48:35 PM by Maverick »
Come play with my Twitter.

Offline Armak88

  • Score: 7
    • View Profile
Re: my crazy idea for starfox
« Reply #9 on: February 23, 2008, 09:50:15 PM »
As for controls.. i dont like the idea of aiming with the IR Pointer. Maybe its just me but cocentraiting on two things at once in mario galaxy like that was sometimes confusing and disorienting.

just out of curiosity, have you ever played sin and punishment? It is a little disorienting, but I think it would actually be easier with the IR function acting as your aimer. Also, unlike mario galaxy, the action is on rails, it is significantly easier to navigate your ship which is on a predetermined path than mario in a 3D environment.

What I am suggesting as far as single player vs multiplayer is a complete integration of both. In SF64 your team is with you on almost every mission, so allow those characters to be controlled by players who move on their own different paths through the level. If you want to play single player, nothing changes, the characters are just back to being computers.

The option to play as different characters also offers different paths through each level.

Just to be clear, I'm not suggesting a remake of the 64 game, I'm just saying that there are a lot of key elements that I would like to see brought back from the 64 game.
"I'm not going to ban you yet just in case you really are a huge fan of bean bag chairs..." - Pale

Offline walkingdead2

  • Score: -2
    • View Profile
Re: my crazy idea for starfox
« Reply #10 on: February 24, 2008, 01:47:34 AM »
see the thing is when you add all the on foot missions and all that other crazy stuff its not starfox any more.  the fact of the matter is the year is 2008 and games need a cohesive story, pretty graphics, and some design element to keep the average player involved.  in the wing commander games you had people flying in support of you.  what a great on line element to add.  an actual person not just a person controlled by AI.

i just want to see this series continue and stop sucking.  and i hate games on rails.  i want to feel like i have the controll.

branching pathways, different ships, a dynamic storyline.

thats what the series needs.

Offline Smoke39

  • Smoking is only bad for you if you're not made of smoke already
  • Score: 3
    • View Profile
Re: my crazy idea for starfox
« Reply #11 on: February 24, 2008, 01:53:57 AM »
The on-rails gameplay is what makes Star Fox fun to me.  Without it you're just flying in circles trying to get behind an enemy in boring, repetative dogfights.
GOREGASM!

Offline walkingdead2

  • Score: -2
    • View Profile
Re: my crazy idea for starfox
« Reply #12 on: February 24, 2008, 02:23:31 AM »
every mission is the same when your on rails.  a bunch of enemy's come at you, then you shoot at them.  but if you do an open environment you can do many things. each mission does not have to be about go from point a to point b then fight the boss, you know the cliche boss in every Nintendo game where you have to find its weakness.  yea there are going to be some throw away levels but find me a game that has none.

i just think this series needs a western approach to it rather than the eastern approach that its had for years.

Offline Smoke39

  • Smoking is only bad for you if you're not made of smoke already
  • Score: 3
    • View Profile
Re: my crazy idea for starfox
« Reply #13 on: February 24, 2008, 02:51:21 AM »
every mission is the same when your on rails.  a bunch of enemy's come at you, then you shoot at them.
That isn't true.  When the player is on rails, the level designer is able to craft a variety of different obstacles for the player to overcome.  It's a lot more interesting than flying around freely in an open environment with nothing but lasers coming from every direction and a few big stationary targets to take down.

i just think this series needs a western approach to it rather than the eastern approach that its had for years.
I think Star Fox should stick to what makes it unique.  If you want a game with a "western approach" you can play a "western" game.
GOREGASM!

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: my crazy idea for starfox
« Reply #14 on: February 24, 2008, 03:31:52 AM »
see the thing is when you add all the on foot missions and all that other crazy stuff its not starfox any more.  the fact of the matter is the year is 2008 and games need a cohesive story, pretty graphics, and some design element to keep the average player involved.  in the wing commander games you had people flying in support of you.  what a great on line element to add.  an actual person not just a person controlled by AI.

i just want to see this series continue and stop sucking.  and i hate games on rails.  i want to feel like i have the controll.

branching pathways, different ships, a dynamic storyline.

thats what the series needs.

I will defend those foot missions!  I contend that by the Star Fox formula thatguy proposed, that the on foot missions must feel frantic and desperate, that they can be done in Star Fox.  Running on foot is simply a different vehicle in a different perspective. Putting tons of enemies in front of you and giving that feeling of awesomeness as you cream them rocks!
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
Re: my crazy idea for starfox
« Reply #15 on: February 24, 2008, 03:47:47 AM »
I, personally, want Star Foix to remain ON RAILS!

... that is all.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Online NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: my crazy idea for starfox
« Reply #16 on: February 24, 2008, 04:32:58 AM »
I think Star Fox 64 got it right, with mostly on-rails but having some all-range mode stuff in there too.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline that Baby guy

  • He's a real Ei-Ei-Poo!
  • Score: 379
    • View Profile
Re: my crazy idea for starfox
« Reply #17 on: February 24, 2008, 06:46:44 AM »
see the thing is when you add all the on foot missions and all that other crazy stuff its not starfox any more.  the fact of the matter is the year is 2008 and games need a cohesive story, pretty graphics, and some design element to keep the average player involved.  in the wing commander games you had people flying in support of you.  what a great on line element to add.  an actual person not just a person controlled by AI.

i just want to see this series continue and stop sucking.  and i hate games on rails.  i want to feel like i have the controll.

branching pathways, different ships, a dynamic storyline.

thats what the series needs.

I will defend those foot missions!  I contend that by the Star Fox formula thatguy proposed, that the on foot missions must feel frantic and desperate, that they can be done in Star Fox.  Running on foot is simply a different vehicle in a different perspective. Putting tons of enemies in front of you and giving that feeling of awesomeness as you cream them rocks!

That's the thing, though.  With the on foot missions we've seen, that isn't present.  Not at all.  You play with an entirely different tactical approach.  Rather than shooting to avoid being shot, you have to find positions where you won't be shot.  Rather than approaching a room of enemies all at once, you have to take them out one or two at a time.  Sure, your character can run fast, but the weapons, when used against a mass of enemies, are un-effective, and your character has no real defense from attacks a majority of the time, other than standing behind a wall.  StarFox 64 never hid behind a wall.  StarFox never hid behind a wall.  That's not tension, that's tedious.

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: my crazy idea for starfox
« Reply #18 on: February 24, 2008, 07:23:45 AM »
see the thing is when you add all the on foot missions and all that other crazy stuff its not starfox any more.  the fact of the matter is the year is 2008 and games need a cohesive story, pretty graphics, and some design element to keep the average player involved.  in the wing commander games you had people flying in support of you.  what a great on line element to add.  an actual person not just a person controlled by AI.

i just want to see this series continue and stop sucking.  and i hate games on rails.  i want to feel like i have the controll.

branching pathways, different ships, a dynamic storyline.

thats what the series needs.

I will defend those foot missions!  I contend that by the Star Fox formula thatguy proposed, that the on foot missions must feel frantic and desperate, that they can be done in Star Fox.  Running on foot is simply a different vehicle in a different perspective. Putting tons of enemies in front of you and giving that feeling of awesomeness as you cream them rocks!

That's the thing, though.  With the on foot missions we've seen, that isn't present.  Not at all.  You play with an entirely different tactical approach.  Rather than shooting to avoid being shot, you have to find positions where you won't be shot.  Rather than approaching a room of enemies all at once, you have to take them out one or two at a time.  Sure, your character can run fast, but the weapons, when used against a mass of enemies, are un-effective, and your character has no real defense from attacks a majority of the time, other than standing behind a wall.  StarFox 64 never hid behind a wall.  StarFox never hid behind a wall.  That's not tension, that's tedious.

Well I hope we get those foot missions because I love them, they were fun, I heard all the usual suspects still talking to me when I played and it felt like StarFox to me.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline Mario

  • IWATA BOAT!?
  • Score: 8
    • View Profile
Re: my crazy idea for starfox
« Reply #19 on: February 24, 2008, 08:11:35 AM »
It'll be a 2D platformer

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: my crazy idea for starfox
« Reply #20 on: February 24, 2008, 09:51:57 AM »
I think Star Fox 64 got it right, with mostly on-rails but having some all-range mode stuff in there too.

I agree. Starfox was a good game and all but Starfox 64 is in my opinion the best game in the whole series.

The controls were butter smooth. If you kept flying into too many enemies or crashing into obstacles it was because YOU weren't paying attention, not because the controls sucked.

The voice acting also added a lot of charm to the presentation. True it was cheesy at times, but it gave you the sense that you were playing in a living, breathing world. Its something that we take for granted nowadays.

Finally, the levels were perfect in their execution. There wasn't a level I hated playing through. I loved them so much that I went as far as to get a medal on each and every level. The music was quite good, too!

As much as I enjoyed Starfox Command I do yearn for a game like Starfox 64...
Pedro Hernandez
NWR Staff Writer

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
Re: my crazy idea for starfox
« Reply #21 on: February 24, 2008, 11:16:29 AM »
The levels were better than that pap64. They were so awesome that even AFTER we got medals on every level on every difficulty, my younger brother and I would intentionally play different routes through the game just for fun and revisiting certain levels, as if they were multiple branches of a storyline we wanted to live over again and again.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline walkingdead2

  • Score: -2
    • View Profile
Re: my crazy idea for starfox
« Reply #22 on: February 24, 2008, 02:12:11 PM »
i just want to see the series continue and stay starfox.  defend the on foot missions all you want.  but thats not starfox.  i also want to see the series evolve so to speak cause it is really an untaped goldmine.  there aren't many games in this genera any more. 

this series does not need to be a 3rd tier IP for nintendo.

and as for playing western games like this... name some and i would be happy to.

Online NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: my crazy idea for starfox
« Reply #23 on: February 24, 2008, 02:35:37 PM »
You can't write off the on-foot missions because they aren't Star Fox and then not want it to be on-rails. Star Fox is on-rails.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: my crazy idea for starfox
« Reply #24 on: February 24, 2008, 07:03:35 PM »
... wait there were "on foot" in Star Fox 64's multiplayer. http://youtube.com/watch?v=3tMKXVzyl_4

Star Fox 64's multiplayer was quite good, it wasn't intense or desperate and therefor not to formula, but it was quite fun.

Keep the on foot missions!  Fox is still in character and a badass on foot!
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.