I WON'T look at the multiplayer mode, thank you very much. It WAS developed by another team, to my knowledge.
But I've always admired the reusage of stages and assets because they're re-examining the same location but with a different theme in mind. One of the things I liked most about Mario Sunshine (and Mario 64 before it) was how each stage's "threads," or paths to a star, were integrated and coiled together in a near perfect manner. Much like one star in SMS had the entire level virtually covered in paint, one challenge in Sonic and the Secret Rings takes a level, reorganizes enemies and items to provide appropriate challenges, and even opens up new paths through a level. In one level in Dino land, I had to take each of four objects to the proper location... and these were randomized each playthrough. I had to use the new paths this challenge implemented in the level to loop around and locate where in the level loop each object needed to be delivered.
So I guess, in that sense, I admire the revisiting of levels under different constraints. I can definitely understand how you'd claim they were being "lazy," but have you ever bothered to notice how these revisits enable them to create a more traditional hardcore, goal-oriented experience? In many ways, Sonic Rings seems a treat for "hardcore" players who love a twitchy impossible challenge.
AND, have you bothered to think that this obsession with content, "more-levels-more-story-more-bosses-more-playtime-more-more-more-more" is in some ways responsible for the rising cost of games and the deviation from abstract setups that concentrate on gameplay experiences? In a way, this stuff needs to be pointed out as NOT necessary. Especially for old-school, abstract franchises like Sonic, what we don't need is story (the romance with a HUMAN in Sonic Next-Gen for example...), what we don't need is vehicle combat (Riders?), what we don't need is attitude or cultural pandering (Shadow???)...
What we don't need are more and more features added just to justify a good game's existence... We just need the game. We just need Tetris. We just need Sonic running fast.
And the sooner Sega, and other developers recognize the myth that "content is king," the sooner they can start feeling free to experiment with solid gameplay... not at the EXPENSE of content (because content is STILL important, just not the be-all-and-end-all), but at least independent of content restrictions.
... and on a side note ... even though I'm not a sonic fan ... I HATED the modern day sterilized neo-tokyo overworld's in the last couple sonic games ...
~Carmine "Cai" M. Red
Kairon@aol.com