Author Topic: I hope "Secret Rings" doesn't suck...  (Read 89558 times)

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Offline Smash_Brother

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RE: "Secret Rings" doesn't suck...
« Reply #400 on: March 03, 2007, 09:03:41 AM »
I love the controls. There have been times when I've been about to ride smack into an obstacle and I'll crank it to the left and narrowly miss it.

It gets better once you get more upgrades, but I will say that rail grinding feels a bit awkward. I'd rather just forgo rails entirely.

Frankly, I'd love it if this game was nothing more than 10 straight hours of running forward and dodging sh*t. Luckily, I'm finding it's only a few of the other missions which don't provide this sort of gameplay.
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Offline NinGurl69 *huggles

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RE: "Secret Rings" doesn't suck...
« Reply #401 on: March 03, 2007, 09:47:24 AM »
Crash Bandicoot is crying.
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Offline NWR_pap64

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RE:"Secret Rings" doesn't suck...
« Reply #402 on: March 03, 2007, 05:01:40 PM »
Quote

Originally posted by: Professional 666
Crash Bandicoot is crying.


Oh yeah, forgot that Crash Bandicoot had those fun chase scenes...
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Offline ShyGuy

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RE: "Secret Rings" doesn't suck...
« Reply #403 on: March 04, 2007, 06:56:15 PM »
So I got SSR on a rental today. My two buddies didn't care for it much, but I kind of liked it. The moving back and forth felt great. However, I didn't like the feel of the jumping and dashing. Holding the button and releasing it felt a bit off and doing the dash attack on targeted enemies doesn't seem to work unless you have risen high enough in your jump. That being said, the graphics and presentation are really good, probably the best looking graphics I have seen on the Wii. I liked the music okay too, I don't know what everyone is complaining about.

I've never been a huge Sonic fan, but this is probably the 3D Sonic I have played.

Offline Ages

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RE: "Secret Rings" doesn't suck...
« Reply #404 on: March 07, 2007, 08:07:41 PM »
Wow...just got done playing a bit of SSR...Honestly, that was one of the most tedious, frustrating games i've played in quite some time.  The controls have spots of brillance, but ultimately they are a let down.  I'm tired of dying due to the controls and not level design.  This alone makes head to head challenges damn near impossible since it's so hard to make it through the level without dying...and don't get me started on "backing up"
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Offline Svevan

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RE:"Secret Rings" doesn't suck...
« Reply #405 on: March 07, 2007, 10:54:07 PM »
Quote

Originally posted by: Svevan
I'm giving Sonic a 4.5 and that's that.

Hah, I was joking when I posted that too.  
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Offline Smash_Brother

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RE: "Secret Rings" doesn't suck...
« Reply #406 on: March 15, 2007, 02:19:00 PM »
Looks like Sonic is pretty close to dead after all...

SR was only out for one week in Feb. but still only sold 66,750 copies.

I think that's more than STH on the 360/PS3 sold, but it still speaks volumes about how untrusting people are of Sonic games after crap like STH, Shadow, etc.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:"Secret Rings" doesn't suck...
« Reply #407 on: March 15, 2007, 02:22:30 PM »
Quote

Originally posted by: Smash_Brother
Looks like Sonic is pretty close to dead after all...

SR was only out for one week in Feb. but still only sold 66,750 copies.

I think that's more than STH on the 360/PS3 sold, but it still speaks volumes about how untrusting people are of Sonic games after crap like STH, Shadow, etc.


Even with poor sales, that shouldn't stop Sega from trying to bleed Sonic dry (or continue improving his adventures on the Wii).

I wouldn't be surprised if after SR they are already working on another Sonic game.
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Offline Ceric

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RE:"Secret Rings" doesn't suck...
« Reply #408 on: March 15, 2007, 02:50:20 PM »
If they just set an attack button, reverse button, an alternate way to just slide, and pull the camera back when you are moving in reverse.  The game be twice as good and I like it for the most part.
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Offline GoldenPhoenix

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RE:"Secret Rings" doesn't suck...
« Reply #409 on: March 15, 2007, 04:47:00 PM »
Quote

Originally posted by: Ceric
If they just set an attack button, reverse button, an alternate way to just slide, and pull the camera back when you are moving in reverse.  The game be twice as good and I like it for the most part.


And dropping tilt controls for traditional analog joystick controls using the WIimote for some other innovative things would make for the perfect Sonic.
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Offline Smash_Brother

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RE: "Secret Rings" doesn't suck...
« Reply #410 on: March 15, 2007, 05:49:38 PM »
Sonic is based on moving really quickly, though. How would they use the Wiimote for anything but steering?
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Offline Ceric

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RE: "Secret Rings" doesn't suck...
« Reply #411 on: March 20, 2007, 05:56:56 AM »
I really like the tilt controls.

Welp, after doing a lot of leveling to beat a level that was getting me stuck I crossed the threshold of understanding in this game.

Last night I went from online having 2 World rings to have 6 World Rings in a single sitting and beating everything I have unlocked except 3 stages. (The Pirate Hands Off is insane at the end...)  For 2 of though I don't think it will take long I just had to go to bed.

Though I did peek at the skill faq and I'm sort of sad there isn't anything that will attract rings towards me or let me use soul instead of rings.

Edit:

Also I am finding that I've never had to use any of the soul abilities in regular play really.  Its just more trouble then its worth when I can just slide through the obstacle instead.
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