Author Topic: I hope "Secret Rings" doesn't suck...  (Read 91430 times)

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Offline Smash_Brother

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RE:"Secret Rings" doesn't suck...
« Reply #325 on: February 22, 2007, 01:01:30 PM »
Quote

Originally posted by: Professional 666
I get more gaming satisfaction from the accomplishment of legitimate challenges through the development and application of SKILL.  Awareness, foresight, judgement, and quick reflexes are the ingredients for this soup.


It's fair to say that is definitely true, but if you dislike Sonic that much, I'd advise renting the game before buying it.
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Offline GoldenPhoenix

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RE:"Secret Rings" doesn't suck...
« Reply #326 on: February 22, 2007, 01:04:50 PM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Professional 666
I get more gaming satisfaction from the accomplishment of legitimate challenges through the development and application of SKILL.  Awareness, foresight, judgement, and quick reflexes are the ingredients for this soup.


It's fair to say that is definitely true, but if you dislike Sonic that much, I'd advise renting the game before buying it.


What if you love Sonic Adventure though?
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Offline Smash_Brother

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RE: "Secret Rings" doesn't suck...
« Reply #327 on: February 22, 2007, 01:07:34 PM »
I'd say it's pretty safe, then.

I just mean disliking the character of Sonic in general, not his games, which Pro made quite clear that he did.  
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Offline NinGurl69 *huggles

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RE: "Secret Rings" doesn't suck...
« Reply #328 on: February 22, 2007, 03:34:06 PM »
Too late, I just bought it along with Wii Play.

So far, it's still sealed, and not all that fun.
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Offline MaleficentOgre

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RE: "Secret Rings" doesn't suck...
« Reply #329 on: February 22, 2007, 03:51:38 PM »
I've had fun with sonic so far.

Offline Smash_Brother

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RE:"Secret Rings" doesn't suck...
« Reply #330 on: February 22, 2007, 05:14:47 PM »
Quote

Originally posted by: Professional 666
Too late, I just bought it along with Wii Play.


Great, now it's on my head if you don't like it...

Just remember that it starts slow, but once you hit level 10 and start acquiring more upgrades, the game picks up the pace a great deal.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:"Secret Rings" doesn't suck...
« Reply #331 on: February 23, 2007, 01:55:46 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Professional 666
Too late, I just bought it along with Wii Play.


Great, now it's on my head if you don't like it...

Just remember that it starts slow, but once you hit level 10 and start acquiring more upgrades, the game picks up the pace a great deal.


I can picture it now....

"SONIC IS MADE OF PHAIL.  And its all S_B's fault."
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Offline Adrock

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RE:"Secret Rings" doesn't suck...
« Reply #332 on: February 23, 2007, 04:52:46 AM »
I can't wait to play Sonic... I also never thought I would say that. I think I can rent it tonight, but I'm too lazy to drive to work to get it.

Offline Caterkiller

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RE:"Secret Rings" doesn't suck...
« Reply #333 on: February 23, 2007, 04:54:22 AM »
Made it through to the 3rd stage and im pretty happy so far. I just hope as time goes on, I unlock more speed and the like.

From the reviews I thought I would be replaying the exact stage over and over 10 or so times. But in alot ofthe missions, I am sent to completely new areas of that level which is really nice. It will take some getting use to, but I am enjoying myself for now. Though not until I beat it will I give my full review.

Off to play.  
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Offline Smash_Brother

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RE: "Secret Rings" doesn't suck...
« Reply #334 on: February 23, 2007, 05:34:08 AM »
Yes, you unlock much more speed as the game goes on.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline KDR_11k

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RE: "Secret Rings" doesn't suck...
« Reply #335 on: February 23, 2007, 05:41:22 AM »
That "repeating stages for other goals" thing sounds kinda like Mario 64 and Sunshine to me.

Offline Smash_Brother

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RE:"Secret Rings" doesn't suck...
« Reply #336 on: February 23, 2007, 07:33:26 AM »
Quote

Originally posted by: KDR_11k
That "repeating stages for other goals" thing sounds kinda like Mario 64 and Sunshine to me.


That's actually pretty spot-on, now that I think about it...

In M64, the first run through to acquire a star was generally the easiest while the later stars could be much more difficult to acquire.

What SR lacks is the "overworld" with its own set of secrets and interesting areas to explore.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline GoldenPhoenix

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RE:"Secret Rings" doesn't suck...
« Reply #337 on: February 23, 2007, 09:13:42 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: KDR_11k
That "repeating stages for other goals" thing sounds kinda like Mario 64 and Sunshine to me.


That's actually pretty spot-on, now that I think about it...

In M64, the first run through to acquire a star was generally the easiest while the later stars could be much more difficult to acquire.

What SR lacks is the "overworld" with its own set of secrets and interesting areas to explore.


That is what I liked about Sonic Adventure, the overworld was great. BTW I did pick up SR last night, haven't gotten around to playing it, but I'm holing Smash personally responsible for the quality of the game .
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Offline Koekoenutt

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RE: "Secret Rings" doesn't suck...
« Reply #338 on: February 23, 2007, 10:09:19 AM »
I agree that I was worried about the "repeating stages for other goals" comments from reviewers before I picked up the title, but it really isn't like that at all as Caterkiller mentioned. I'm also half way threw the third level, and from what I remember, around level 14 with Sonic. I'll admit that there are some stages that are really ridiculous to get the hang of, and that Sega put some annoying obstacles in the way, but the game is real enjoyable compared to other 3D Sonic games. The mini-games really do feel like they are made by some other development team, and a lot of really misses. The whole multiplayer seems very tacked on at the last minute, and really wish they put more thought into the games and options. Honestly, they put some annoying, half-creative games in there. The power-ups are nice addition and some get you kind of excited, but most really don't do much, then again I'm only on world 3.

I still feel like the controls could have been worked out a lot more. I own excite truck, and really had no problem with controls in the game, actually loved them. The controls do work, and after you do get the feel for them it isn't as bad.. but I really do feel they could have put more thought into. The controls in my opinion really don't flow to well with each other, and easily can make yourself slow down greatly.. Wouldn't be a problem if your speed caught up good, but it really doesn't. I'm slightly disappointed with some of the missions and the game itself, but for being a 3D sonic game, it's definatly pretty good. The average reviews definatly hit it on the spot, and I'm glad I have the game to hold me over till the next big Wii title.. Still wish that they worked on this title a little more though and becuase of this, kind of ruins parts of the game for me. Sometimes I just can't help myself but to ask why the developers would do such a thing here and there, but it is really easy to look passed.

My roommate is iffy about the game, but slightly enjoys it. My one friend who is more into XBox360 hated it and couldn't even stand the controls for a second. My other friend that stopped by last night played it for an hour or two, and said he really enjoyed it and was thinking of buying it when he got himself a Wii. In my opinion, I still think this is a Love-or-Hate game for most people. A lot of people have been looking forward to it, and it beats any new Sonic out of the water, so it's pretty easy to love, but doesn't make it 9-10/10 game.  
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Offline NinGurl69 *huggles

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RE: "Secret Rings" doesn't suck...
« Reply #339 on: February 23, 2007, 10:22:05 AM »
Did your 360 friend play Sonic on 360?
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Offline Koekoenutt

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RE: "Secret Rings" doesn't suck...
« Reply #340 on: February 23, 2007, 11:45:45 AM »
Yeah, He said it was terrible, and agrees it better than that one. I already knew he wouldn't like it though becuase he hated excite truck, and he is kind of closed minded on those type of things once he has an experience with it once. He tried one level and put it down, but he didn't mind watching me play. Just one of those kids who bought the PS3, hah. He had different opinions that me with the controls, He didn't mind the snap forward to attack, but it was moving the controller left and right to move. That's only becuase he didn't like Excrite Truck and threw it off instantly though.
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Offline NinGurl69 *huggles

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RE: "Secret Rings" doesn't suck...
« Reply #341 on: February 23, 2007, 02:18:29 PM »
OK so he expects games to not require practice.

HOW ON EARTH DID THE ANALOG STICK SURVIVE THIS LONG  
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Offline Smash_Brother

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RE:"Secret Rings" doesn't suck...
« Reply #342 on: February 23, 2007, 04:50:26 PM »
Quote

Originally posted by: Professional 666 HOW ON EARTH DID THE ANALOG STICK SURVIVE THIS LONG


By enough violent, teen-centric games using it.

I showed the little brother of a friend of mine the Godfather video of the thug player using the Wiimote and nunchuck to control the thug on screen and he had what I called a "teenagergasm". Seriously, as the guy was roughing up people with the Wiimote, the kid was saying "OMG!!! THAT'S AWESOME!!!!!"

As soon as the Wiimote sees widespread use in violent games, I guarantee we'll see the hardcore teen gamers changing their tunes dramatically.
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Offline GoldenPhoenix

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RE:"Secret Rings" doesn't suck...
« Reply #343 on: February 24, 2007, 09:39:09 AM »
Well I put in about 3 hrs last night into SR and I have to say I am a tad bit disappointed. The game has flashes of promise but it is soon ended by the HORRID controls (I especially hate back up, it feels clunky and not intuitive what so ever). In addition to that I feel like I'm constantly on rails, I feel almost claustrophobic. The controls while running feels clunky as well, moving from side to side is awkward, and definitely not as tight as a game like Excite Truck. Finally the level design has, once again, flashes of brilliance but poor design choices when it comes to placing obstacles. Many of the obstacles feel thrown in for the sake of having an obstacle,and some the only reason they are an obstacle is because you can't see them because of poor camera angles. Granted you can finally memorize them, but like many older games they feel randomly placed to make things "hard".

So as of now I would even go as far to say Matt at IGN was TOO generous with his sccore because the game feels clunky and unfinished.
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Offline NWR_pap64

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RE:"Secret Rings" doesn't suck...
« Reply #344 on: February 24, 2007, 10:36:39 AM »
Quote

Originally posted by: GoldenPhoenix
Well I put in about 3 hrs last night into SR and I have to say I am a tad bit disappointed. The game has flashes of promise but it is soon ended by the HORRID controls (I especially hate back up, it feels clunky and not intuitive what so ever). In addition to that I feel like I'm constantly on rails, I feel almost claustrophobic. The controls while running feels clunky as well, moving from side to side is awkward, and definitely not as tight as a game like Excite Truck. Finally the level design has, once again, flashes of brilliance but poor design choices when it comes to placing obstacles. Many of the obstacles feel thrown in for the sake of having an obstacle,and some the only reason they are an obstacle is because you can't see them because of poor camera angles. Granted you can finally memorize them, but like many older games they feel randomly placed to make things "hard".

So as of now I would even go as far to say Matt at IGN was TOO generous with his sccore because the game feels clunky and unfinished.


The problem isn't the game. The problem is that YOU SUCK...

Just kidding there .

This does bring out a point about reviewing Wii games...I'll post about it in a bit.
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Offline GoldenPhoenix

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RE:"Secret Rings" doesn't suck...
« Reply #345 on: February 24, 2007, 10:45:14 AM »
Sonic is one of those games I would much rather play with an analog stick.  
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Offline Bill Aurion

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RE: "Secret Rings" doesn't suck...
« Reply #346 on: February 24, 2007, 11:34:09 AM »
After putting in two hours so far today, I hold quite the opposite opinion of the game...I'm pleasantly surprised by how the game is turning out, and I'm finding the controls not perfect, but tuned enough that it really doesn't detract from my experience...The story isn't nearly as bad as in previous Sonics (not really saying much, but you know what I mean...) and the voice -acting isn't quite as horrible and distracting as I thought it'd be...The RPG aspect is both good and bad; good because it makes you play levels over to try and beat your high scores (which may or may not be something you like doing...I personally like doing it...), and bad because you sorta want Sonic to be super fast and have all his moves right at the on-set...I do find it amusing that some of the upgrades make Sonic control better, and I'm wondering if that's the "control problems" GoldenPhoenix is having...

Anyways, 8+ material from me...
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Offline Adrock

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RE:"Secret Rings" doesn't suck...
« Reply #347 on: February 24, 2007, 11:42:53 AM »
It's pretty good. I would've liked an option to play with the analog stick. Oh well.

And the voice acting is terrible... like all of them. Also, the main theme challenges the DK Rap in terms of utter crappiness. Here I thought that was impossible. "Seven rings in hand..." Kill yourself...

Offline GoldenPhoenix

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RE:"Secret Rings" doesn't suck...
« Reply #348 on: February 24, 2007, 01:33:12 PM »
Oh there is much more wrong with the game besides the lame backwards control (the tilting mechanism seems to get messed up with me when I tilt it forward and back, sometimes I have to overcompensate in one direction) and the somewhat floaty turning. The game feels unpolished with some the stupidest obstacles placed in a game, some feel like the Sonic Team said "Hey lets put a rock here, that would be cool". Not to mention the game doesn't even feel like a full blown game but 7 levels broken up in multiple, unimaginative challengs like "Kill 20 enemies", "Beat the clock". Most of that stuff feels thrown in to make the game longer because they couldn't come up with more levels.

Not to mention the story feels utterly unconnected to what is going on, like something happening in a cut scene and the next thing you know you are doing pointless challenges until you open up a boss or some level. Maybe people are right, Nintendo and Wii owners don't know what a good game is anymore and instead eat up Red Steel and this game because they don't know any better. The game is clunky and feels disconnected, like it is a collection of Sonic Mini Games with some bosses thrown in. At least it is better than Sonic for Xbox 360 but that isn't saying much. In the near future I will probably write a review to go a bit more in depth but I honestly don't see why people like the game so much, it is a competent but severly flawed title that feels low budget in many ways.
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Offline Kairon

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RE: "Secret Rings" doesn't suck...
« Reply #349 on: February 24, 2007, 01:47:29 PM »
The game IS definitely deserving of a low 8 or 7-something mark because of Sega's execution and some control issues, but the VERY concept of a Corridor Runner is just SO AWESOME! I want to see more of these!

I don't know, this was my first actual Sonic game (the one on my VC for display purposes doesn't count) and I didn't have ANY expectations going in. But I'm enjoying it a lot, and so far have 4 worlds unlocked (about halfway through) and sincerely hope the game doesn't get too difficult so I can beat it.

This game is Like Excite Truck with WAAAAY more interesting goals and design, and slightly worse controls.

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