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I think they should let the Klonoa team make a sonic game. Klonoa 2 for PS2 was one of the best platform games I ever played.
Wasn't Klonoa a 2D game despite the 3D graphics?
Anyway, I think the issue also has to do with the fact that Sonic is a speed based game. Think about it, to run really fast, you need wide open space to do so or you'll be running into objects all the time. In a 3D game, wide open space can also provide other new problems like scenary. You're basically running around with very little anything around you. You have to balance the scenary without causing problems with the gameplay. I mean, it's probably possible, but would take a lot of time.
Here's an example, let's take Hyrule Field from
OOT. That place is large and a bit empty, but is it enough for a Sonic stage? I do believe Sonic travels at 1,000x the speed of Epona so how long will it take him to run from one end to another (BTW, I'm just talking about the large wide open area)? Less than 60 seconds? Not a very thrilling race is it?
Also, while Secret Rings uses 3D polygonal graphics, I don't think on rails is the answer to the problem. For one thing, that's not exactly a "3D" Sonic game. Running with the camera behind you in a straight line could have been done on the Snes/Genesis. Don't you want a large wide open world to explore (this is directed to Sonic fan here cause I don't know what you guys really think)? Don't you want to explore, or are you satisfied just as long as the graphics are 3D and you can run very fast?