There is a reason gamers wanted this game badly in North America.
It isn't always easy to identify a game that will change its genre until long after it comes out. For Xenoblade Chronicles, the only reason it wont would be the stubbornness of other developers. A great game in its own right, Xenoblade Chronicles took it upon itself to address many of the problems people have long felt with the Japanese RPG genre. For that, for its seemingly limitless ambition, and for the sheer creativity hiding in every crevice, Xenoblade Chronicles should be an enduring classic.
The ways Xenoblade Chronicles innovates are innumerable. Death is not harshly punished, but rather allows the player to respawn nearby with no loss of experience or possessions. Combat is fast paced, highly interactive, and yet still strategic. Grinding is kept to a minimum by a fair progression of enemy levels and constant experience rewards for exploring the absolutely massive world. Moving about the world is just about instantaneous, thanks to a nearly ubiquitous series of warp points. Xenoblade even addresses the ever-bothersome inventory space issue in JRPGs by providing a massive number of inventory slots.
Xenoblade Chronicles’ world is a showcase of what ambitious developers can do when they don’t feel the urge to restrain themselves. Featuring literally hundreds of quests, hidden crevices, awe-inspiring vistas, and gigantic foes, there is never a point where you’ll ever feel like you’ve found “everything.” If, while making this game, anyone ever asked, “should we,” the answer was undoubtedly “yes.” Even the soundtrack, a product if a who’s who of video game composers, was as expansive as it was masterful.

It's funny what lack of availability can do for desirability, a phenomenon Nintendo of America saw first-hand this year. As fans became increasingly vocal in their demands for titles such as Xenoblade Chronicles and The Last Story to be localized, NOA buried its collective head in the sand. If not for the rescue at the hands of Nintendo of Europe, it is unlikely that the most approachable and refined Japanese RPG of the console generation would have ever made it to Western markets. When NOA finally releases this game, everyone should pick it up. It is just too good to miss out on.