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Originally posted by: pap64 Sixth, I think SB doesn't mind urgency and timed challenges in a game (unless I am mistaken, SB). His problem with Elebits, from what I understand, is that the game forces you to rush through the level when at the same time it invites you to explore and mess around with it.
That, and after scrambling through a level for 15 minutes only to be 50 watts short, you'll find your enthusiasm for the game rapidly diminishing, and Rob felt the same way (as he said in the next Medacast).
Elebits doesn't seem to want for a longer story mode so I'm scratching my head as to why they made failure almost certain on most of the levels for your first play through when you don't know where to look for all of the appliances.
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Except that after the thirty minutes you get to explore and ride as much as you like (eternal mode). I will agree that I'm not a huge fan of timers myself, but since you can unlock a mode that nulls it, I don't see much of an issue to be had in that alone.
That's not entirely true: you need to find all three pink Elebits in a level and then complete it (I'm assuming you must complete the level after finding the pink elebits in order to unlock eternal mode), which makes for yet MORE play throughs of the SAME levels.
Now, the gameplay can be fun and enjoyable, yes, but after playing the same level three times through, I want nothing more to do with it. In fact, I generally stop playing Elebits.
Elebits is a fun and inventive game, but the timers for the levels takes fun and turns it into work by forcing you to do it at an undesired pace. Like I said, if the timer counted up instead of down, it would have been fine.