I can't believe I am actually hearing complaining about the freaken voice acting, talk about nitpicking. The game isn't built around story, dialogue, or voice acting. Yes it sucks but this kind of game doesn't need it so lay off. The visuals are fine, when you consider all the physics going on and the decent look that most levels have, they work well when you consider what must be going on underneath the engine. You know since it appears Smash is using all his friends to bash the game, everyone that has touched the game from my friends to my family loves it. Wooptie doo.
Elebits has depth, it has charm, and it is a unique experience. See, wow, I can give an opinion too which is why I think people need to try the game out. I've never played played KD so any comparions to that game cannot be made, but if it was on PS2 and used a joystiq I can see me not liking it. What I was most impressed with the game is how it slowly makes you feel like things are progressing and not feeling like the same thing. Whether it be the more complexity added to the levels (I love the limits on breaking things, it adds something more to the game besides "break everything". The only part I have despised were the bad Elebits, which I found to be a pain and not very fun to deal with, besides that, no real problems.
I'll admit the music isn't great, but it is adequate, especially for someone like myself that doesn't give a crap about music in games like this (same with story or voice acting). Progression within the levels itself is a fun experience, I always get a warm feeling inside when a new area is unlocked or I can activate a device whether it be inserting an item or flipping the switch seeing what happens. Not only that but the ray gun power levels adds another layer to the game, and shares a similar feeling with me when I achieve power enough to start moving heavier objects.
Another layer of the game I enjoy is trying to be careful around the Elebits who can panic, alerting the others, possibly knocking over breakable items or making too much noise. It adds yet another strategic element to the game that avoids the repetition of throwing stuff around. The game has exceeded my expectations in the way of variety and these things are just a few of the areas that have impressed me.
Personally I cannot believe I'm hearing complaints about the game being too long, especially after hearing how it isn't worth the money. So would you be happy with less levels? Would that all of a sudden make it worth your money? The one area I would agree on is that the multiplayer mode is quite weak, and does feel thrown in. Besides that the game is fully featured from a lengthy story mode, to challenged, to an edit mode that utilizes Wiiconnect 24, to the average multiplayer mode. Not only that but it feels polished besides the slight framerate hiccups here and there, the physics are solid, Elebits are cleverly hiddon, aiming controls are spot on for pinpoint accuracy, and it has more variety than many "quirky" games. So in conclusion, don't listen to me and don't listen to the haters (most of which are friends), check out the game yourself, maybe even read a few more opinions from sources that are not as biased.