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Gamers Have Lives Too!

January 11, 2005, 8:47 pm EST
Total comments: 10

Studies show that we're not all just freaks that never come out of our parents' basements.

New Data Shatters Video Game Player Stereotypes; Gamers Regularly Involved in Community, Church, and Athletics

WASHINGTON--(BUSINESS WIRE)--Jan. 11, 2005--New research released today by the Entertainment Software Association (ESA) shatters myths about the profile of typical American video game players, revealing that they regularly volunteer, exercise, and attend religious services.

According to a survey conducted by Peter D. Hart Research Associates, computer and video game players spend more than three times the amount of time exercising or playing sports, volunteering in the community, reading, or engaging in religious, creative, and cultural activities than they do playing video games. In total, gamers spend 23.4 hours per week on these activities, compared to 6.8 hours per week playing games. Avid gamers -- those who play games 11 or more hours per week -- spend 34.5 hours per week on the activities mentioned above.

"Gamers are everywhere and they're everyone. They are your friends, neighbors, co-workers, relatives, and kids, they lead responsible and caring lives, balancing their enjoyment of interactive entertainment with many other activities important to a well-rounded lifestyle," said Douglas Lowenstein, president of the ESA, the trade association representing U.S. computer and video game publishers. "Indeed, those who continue to portray the game population as single-minded loafers are living in their own fantasy world."

Equally striking at a time when anti-video game groups are attempting to blame games for contributing to obesity, the Hart research found that 79 percent of all game players report exercising or playing sports at an average of 20 hours a month.

"Obesity is a serious national problem with no easy answers," said Lowenstein. "But it is good to know that so many gamers exercise and are involved in sports, and that their love for games has not made them sedentary."

Detailed survey findings are as follows:

-- Forty-five percent of gamers volunteer at an average 5.4 hours per month.

-- Sixty-one percent of game players engage in some type of religious activity for several hours each month.

-- Ninety-three percent of game players read books or daily newspapers, while sixty-two percent often attend cultural events, such as concerts, museums, or the theater.

-- Fifty percent spend time painting, writing, or playing an instrument.

-- Ninety-four percent follow news and current events, and 78 percent report that they vote in most of the elections for which they are eligible.

The poll was conducted in September, 2004, for the ESA by Peter D. Hart Research Associates, Inc., and surveyed a random national sample of 802 adults.

The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2003, and billions more in export sales of American-made entertainment software. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo trade show, business and consumer research, government relations and First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.

Talkback

Hostile CreationJanuary 11, 2005

I hope this doesn't mean they're going to be expecting any more from me.

MarioJanuary 12, 2005

Did they survey people from the army or something? Or just any random person who plays solitaire once a month?

Berto2KJanuary 12, 2005

Heheh, I kinda fit into here rather well being that I work over 40 hours a week in total at 2 jobs.

Bill AurionJanuary 12, 2005

-- Sixty-one percent of game players engage in some type of religious activity for several hours each month.

I actually find this quite pathetic...and the other percentages for that matter...

KDR_11kJanuary 12, 2005

Well, "religious activity" is quite broad. For all we know they coulod be worshipping Cthulu or consider gaming an encouner with the almighty one... The MDK disc was labelled "prepare for a religious experience", after all.

Ian SaneJanuary 12, 2005

Those percentages paint gamers as exactly the type of person that overly conservative politicians who want to ban games like. So maybe they'll start leaving us alone.

Infernal MonkeyJanuary 12, 2005

I worship video games every day. This new data is very exciting. face-icon-small-smile.gif

S-U-P-E-RTy Shughart, Staff AlumnusJanuary 13, 2005

WASHINGTON--(BUSINESS WIRE)--Jan. 11, 2005--New research released today by the Entertainment Software Association (ESA) shatters myths about the profile of typical American video game players, revealing that they are actual human beings that partake in other activities. Wow, flippin' amazing!

ESA has better things to do than this, like further lobbying the government that cartoon violence should not be banned, but rather made a high school requirement

KDR_11kJanuary 13, 2005

I preferred the Slashdot headline which read "This is just in: Gamers are Humans!".

BloodworthDaniel Bloodworth, Staff AlumnusJanuary 13, 2005

eh, well I can't win em all I guess.

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