Wii

No Online Play for NBA Jam on Wii

by Neal Ronaghan - September 7, 2010, 5:11 pm PDT
Total comments: 51 Source:
http://twitter.com/sk88z/status/23122648117

The Xbox 360 and PlayStation 3 version that comes with new copies of NBA Elite 11 will have online play, though.

There will be no online support for NBA Jam on Wii, according to a Twitter post from EA Sports Community Manager Alain Quinto.

This follows the development team's comments about how they would only have online if they could get it working well. Various progress reports said they couldn't get it running at 60 frames per second, which is something Creative Director Trey Smith was adamant about maintaining in online play.

The Xbox 360 and PlayStation 3 version of the game, which comes with new copies of NBA Elite 11, will feature online play, along with exhibition and the classic campaign.

NBA Jam is set for an October 5 release date, and is currently listed for $49.99 at most retailers. In addition to the classic campaign, it will also feature a robust Remix mode that adds boss battles and more brand new modes.

Talkback

Retro DeckadesSeptember 08, 2010

Wow.

BlackNMild2k1September 08, 2010

If they could have locked a solid 30fps, that would be better than no online.

so as I said in the other thread earlier, this better be a $30 release.

Quote from: BlackNMild2k1

so as I said in the other thread earlier, this better be a $30 release.

Part of the reason why I point out that it's still listed as $50 in the news story.

I'm still excited for the game, and I have faith in the Remix mode and cadre of unlockables that are exclusive to the Wii version (I think/hope), but this might leave a bad taste in the internet fan base's mouths. I might still be there day one, and our man Andy will most certainly be there to review it, but this does kind of suck.

I have to wonder just what aspect of the system is making it so they can't hit their mark.  Is it Wii system resources or the network code?

BlackNMild2k1September 08, 2010

what burns even more than the no online on the Wii version is the fact that they are giving the online version away for free with NBA Elite on PS360 yet the Wii version is still listed @ $50 retail.

that price HAS to come down.

Flames_of_chaosLukasz Balicki, Staff AlumnusSeptember 08, 2010

I really think EA is just being lazy considering that a majority of EA Sports games on Wii have online functions.

Quote from: Flames_of_chaos

I really think EA is just being lazy considering that a majority of EA Sports games on Wii have online functions.

I highly doubt that, especially since most of those EA Sports games have really terrible online (not in terms of lag but in terms of content)

broodwarsSeptember 08, 2010

I really don't know why this should be a surprise to anyone.  Considering the Wii's weak online infrastructure and the lack of Wii owners taking their Wiis online (as Nintendo has openly admitted), I wouldn't have expected online support for NBA JAM.  It's disappointing considering it's a functionality that the HD consoles are getting for free, but considering the technical problems with Wii online play I'm not sure it could have been avoided or desired.

NBA JAM has a lot to live up to on Wii now.  Most of the features anyone cares about are going to be available for free (with the purchase of NBA Elite), so a lot rests on the game's pricing and the strength of the Wii-exclusive Remix mode.

Mop it upSeptember 08, 2010

Quote from: MegaByte

I have to wonder just what aspect of the system is making it so they can't hit their mark.  Is it Wii system resources or the network code?

I think it's just general incompetence. Mario Strikers Charged has a setup pretty similar to NBA Jam, in that it has a field/court which doesn't move much, and probably the same number of moving characters, and it runs pretty smoothly online. It is region-restricted, sure, which may help it run better, but I don't think anyone really cares that much about that.

Quote from: broodwars

Considering the Wii's weak online infrastructure

It's only as weak or as strong as the developer chooses it to be.

broodwarsSeptember 08, 2010

Quote from: Mop

Quote from: broodwars

Considering the Wii's weak online infrastructure

It's only as weak or as strong as the developer chooses it to be.

Quite true, but Nintendo didn't do anyone any favors when it designed the Wii's online features.

At the moment, I'm not sure which version of the game I'll play.  If the version that comes with Elite lets me take my dream team of John Stockton and Karl Malone (with Deron Williams playing backup) against Jordan and Pippen (with Rodman playing backup), I'll go with that since it's free.  If only the Wii version lets me do that, I'll get that one.  I'm still somewhat indifferent about NBA Elite, so that's not a huge deciding factor.

MaxiSeptember 08, 2010

Quote from: broodwars

I really don't know why this should be a surprise to anyone.  Considering the Wii's weak online infrastructure and the lack of Wii owners taking their Wiis online (as Nintendo has openly admitted), I wouldn't have expected online support for NBA JAM.  It's disappointing considering it's a functionality that the HD consoles are getting for free, but considering the technical problems with Wii online play I'm not sure it could have been avoided or desired.

NBA JAM has a lot to live up to on Wii now.  Most of the features anyone cares about are going to be available for free (with the purchase of NBA Elite), so a lot rests on the game's pricing and the strength of the Wii-exclusive Remix mode.

Got a link to that statement Broodwars?

This is a PR nightmare. The average dumbass holiday shopper may still buy the Wii version for $50, but gamers will not. It just breeds contempt for the company, of which EA could already use less.

broodwarsSeptember 08, 2010

Quote from: Maxi

Quote from: broodwars

I really don't know why this should be a surprise to anyone.  Considering the Wii's weak online infrastructure and the lack of Wii owners taking their Wiis online (as Nintendo has openly admitted), I wouldn't have expected online support for NBA JAM.  It's disappointing considering it's a functionality that the HD consoles are getting for free, but considering the technical problems with Wii online play I'm not sure it could have been avoided or desired.

NBA JAM has a lot to live up to on Wii now.  Most of the features anyone cares about are going to be available for free (with the purchase of NBA Elite), so a lot rests on the game's pricing and the strength of the Wii-exclusive Remix mode.

Got a link to that statement Broodwars?

Not a new one, no.  It's just something that's come up from Nintendo whenever they've discussed the Virtual Console and WiiWare (remember the program they initiated to try to get people to bring their friends online via promotions with the Wii Shop Channel in Europe?).  Unfortunately, that's as far as I can discuss the matter.

Mop it upSeptember 08, 2010

Just because as many people as Nintendo would like aren't using the Shop Channel doesn't show who is and isn't playing games online. Unfortunately there aren't very many facts out there on the matter, so a lot of it is conjecture. I would point out that the best-selling online-enabled game of all time is on Wii (Mario Kart Wii), but there's no way to know exactly how many people play it online or purchased it for that purpose.

Retro DeckadesSeptember 08, 2010

Quote from: broodwars

At the moment, I'm not sure which version of the game I'll play.  If the version that comes with Elite lets me take my dream team of John Stockton and Karl Malone (with Deron Williams playing backup) against Jordan and Pippen (with Rodman playing backup), I'll go with that since it's free.  If only the Wii version lets me do that, I'll get that one.  I'm still somewhat indifferent about NBA Elite, so that's not a huge deciding factor.

Someone correct me if I'm wrong, but there is no way that Jordan will be in this game. As far as I recall, Jordan has never been in a basketball video game that I have played (and no, Chaos in the Windy City does not count). Besides, the big deal about NBA 2K11 is that Jordan IS in that game, isn't it?

FZeroBoyoSeptember 08, 2010

Losing Wii-exclusive status, now losing online play. It seems that fans of the original would say that this title has lost significant value.  :(

BlackNMild2k1September 08, 2010

Quote from: OneTwenty

Quote from: broodwars

At the moment, I'm not sure which version of the game I'll play.  If the version that comes with Elite lets me take my dream team of John Stockton and Karl Malone (with Deron Williams playing backup) against Jordan and Pippen (with Rodman playing backup), I'll go with that since it's free.  If only the Wii version lets me do that, I'll get that one.  I'm still somewhat indifferent about NBA Elite, so that's not a huge deciding factor.

Someone correct me if I'm wrong, but there is no way that Jordan will be in this game. As far as I recall, Jordan has never been in a basketball video game that I have played (and no, Chaos in the Windy City does not count). Besides, the big deal about NBA 2K11 is that Jordan IS in that game, isn't it?

If I remember correctly, and I think it was mentioned in the NBA Jam thread, but Jordan was in an Arcade version of NBA Jam back in the day. But I doubt he'll be in this version since he just signed to be on the cover of some 2K Sports BBall game.


edit:

Quote from: Maxi

A little piece of trivia Jordan was in the arcade version of NBA Jam back in the day but it was like the early version of NBA Jam.

DasmosSeptember 08, 2010

Ugh. I'm probably just going to get the PS3 version now.

Dasmos, your avatar is scarier than BnM's, and that's saying something.

DasmosSeptember 08, 2010

You don't like Kirby?

BlackNMild2k1September 08, 2010

Quote from: Jonnyboy117

Dasmos, your avatar is scarier than BnM's, and that's saying something.

Do buff black men scare you?

Flames_of_chaosLukasz Balicki, Staff AlumnusSeptember 08, 2010

I still think this is hilarious since EA typically doesn't even use Nintendo Wi-Fi, they use EA Nation.  It's even funnier that Konami recently came out swinging with how they are improving PES 2011 on Wii and one of their improvements this year is improved Nintendo Wi-Fi support. I know it's different sports but Wii is more than capable of providing a good online experience if the developers put effort into it.  Just look at the stuff Capcom did with Monster Hunter Tri, that game has arguably one of the best online modes on Wii period.


Seriously though, EA needs to stop being lazy on Wii.

PaleMike Gamin, Contributing EditorSeptember 08, 2010

EA are masters of making online work for sports games. They've done it for years.


They have online working in the PS3/360 versions.


It doesn't work on Wii.


We constantly hear stories about online sucking on Wii.


Nintendo as a first party has even had failures (Smash Bros.).


How exactly are we making the logical leap that this is somehow because EA is lazy?

thatguySeptember 08, 2010

Quote from: Pale

EA are masters of making online work for sports games. They've done it for years.


They have online working in the PS3/360 versions.


It doesn't work on Wii.


We constantly hear stories about online sucking on Wii.


Nintendo as a first party has even had failures (Smash Bros.).


How exactly are we making the logical leap that this is somehow because EA is lazy?

Quote from: Mop

Quote from: MegaByte

I have to wonder just what aspect of the system is making it so they can't hit their mark.  Is it Wii system resources or the network code?

I think it's just general incompetence. Mario Strikers Charged has a setup pretty similar to NBA Jam, in that it has a field/court which doesn't move much, and probably the same number of moving characters, and it runs pretty smoothly online. It is region-restricted, sure, which may help it run better, but I don't think anyone really cares that much about that.

Quote from: broodwars

Considering the Wii's weak online infrastructure

It's only as weak or as strong as the developer chooses it to be.

UncleBobRichard Cook, Guest ContributorSeptember 08, 2010

Then, when the Wii version doesn't sell much and everyone's bought NBA Elite for the download, EA will announce a 360/PS3 version with online and all of the Wii exclusive modes and online play.

BlackNMild2k1September 08, 2010

Quote from: BlackNMild2k1

would a solid 30fps online have ruined the online experience?

how about a solid 45fps? why does it have to be 60fps or nothing at all?
sounds more like a reason to fail than a goal to succeed.

I remain skeptical until it's proven otherwise.

PaleMike Gamin, Contributing EditorSeptember 08, 2010

Was Nintendo lazy for not including online play in Wii Sports resort?

UncleBobRichard Cook, Guest ContributorSeptember 08, 2010

Quote from: Pale

Was Nintendo lazy for not including online play in Wii Sports resort?

Did Nintendo develop and give away free HD copies of Wii Sports Resort with online for PS3 and 360?

PaleMike Gamin, Contributing EditorSeptember 08, 2010

Point taken.

I've said it before, and I'll say it again.  I think it's very ignorant to call a developer "lazy" when none of us have any of the details.  It's not like the developers woke up one morning and went to work.  Upon arrival they checked out their to-do list.  On the top it was "copy the online support from the 360 version of NBA Jam into the Wii version."  Then they exclaimed, "**** it, I'm taking a nap."


If you want to 'blame' EA for this, the only reasonable statement would be. "I really wish EA would just spend whatever time and money it takes to put a functioning online mode in the Wii version, even if that means delaying the game."

Mop it upSeptember 08, 2010

After thinking about it, I think it may be due to the publisher rather than the developer. Things like having them create a version for PS3 and XBox 360 means less resources for actual game features, and it doesn't look like the game had a large budget to begin with. Plenty of smaller companies have gotten online modes to work in Wii games that run just fine, so it realy doesn't seem that difficult to do. EA is a large company, with developers that have experience creating online features, and this game would be a relatively simple game to bring online. It doesn't seem like the reasons for it are anything other than either the lack of effort, or the lack of resources/funding from EA.

There's no way to know the real reasons of course, I just call them as I see them.

I refuse to blame the team at EA Canada for this. Talking to Trey Smith (creative director on the game) is like talking to an excited little kid who freaking loves NBA Jam. If they could get online in, have it work at the required 60 fps (Thanks Mark Turmell!) and make the October ship date, it would be in.

BlackNMild2k1September 09, 2010

that's what I'm calling "shenanigans" on. That 60fps is required otherwise online isn't worth it. That's BS and we all know it.

most people wouldn't even tell the difference if it was a steady 30fps or sometimes dipped to 45fps.
I just don't see why it was 60fps online or bust.

AdrockSeptember 09, 2010

Quote from: NWR_Neal

I refuse to blame the team at EA Canada for this. Talking to Trey Smith (creative director on the game) is like talking to an excited little kid who freaking loves NBA Jam. If they could get online in, have it work at the required 60 fps (Thanks Mark Turmell!) and make the October ship date, it would be in.

Agreed. Kind of what I've been saying this whole time in the main thread.

Quote from: BlackNMild2k1

that's what I'm calling "shenanigans" on. That 60fps is required otherwise online isn't worth it. That's BS and we all know it.

most people wouldn't even tell the difference if it was a steady 30fps or sometimes dipped to 45fps.
I just don't see why it was 60fps online or bust.

Except that it's not BS. No one at EA Canada was like, "Let's have the game run at 60 fps so it won't run well online on the Wii." People are acting like this is a conspiracy against Nintendo. It's not. Mark Turmell basically told Smith's team at EA Canada, "This is how we made NBA Jam back in 1993." Ask yourself why Turmell and his team made the original run at 60 fps. I guarantee it wasn't for sh*ts and giggles. Doing so made the game better otherwise why bother? It'd be pretty disrespectful to ask the creator of the series for pointers and advice then tell him to f*ck off. It's 60 fps online or bust because the original itself was 60 fps or bust. That's how Turmell and co made their game and it's hard to argue against him when 17 years later, we're all still talking about how NBA Jam was the sh*t. That's why NBA Jam 2010 even exists.

I'm disappointed that online multiplayer got the ax. If EA Canada had it working flawlessly, that's an easy $50 purchase. However, I respect EA Canada's decision to cut something that wasn't up to their standards. More companies should do that. The problem is that everyone wants to blame EA entirely while conveniently ignoring that Nintendo put together hardware filled with limitations. That's not EA's fault. The 360/PS3 version has online multiplayer because the hardware could run the game 5 times over without breaking a sweat.

BlackNMild2k1September 09, 2010

Standards, goals, etc etc. I'm glad they have them, but when you give the features (and the game) away for free on the other consoles, I at the very least expect to have those same features in teh retail release that you are actually charging full price for.

Do they really think we give a damn if the online is a solid 60fps or sometimes dips down to 45fps? we probably won't even notice as long as it works like it's supposed to. I'm definitely not saying that they were lazy and nver tried, I just don't see why it would be 60fps or throw it out when 30fps is more than acceptable.

I'm not gonna set a goal to make $1million this year and then at the deadline donate all I've made to charity because I only make $920k. That just sounds like a waste. They obvioulsy got online working, and their only issue (from it sounds like) was that it wasn't locked in at 60fps. who cares. most games doesn't even run at a solid 60fps and I don't see anyone complaining about that, and I ure don't see those games getting cut from the release schedule because of it either.

Truth of it all is that I will likely pick it up regardless of if it was ever to have online or not, but I don't accept the reasoning for not having online that they are providing. If there were other reasons as to why online was scrapped.... well, I don't see them listed here, but not locked at 60fps is hardly a reason to chop a significant replay value added feature if it was working fine otherwise.

Mop it upSeptember 09, 2010

Quote from: Adrock

The problem is that everyone wants to blame EA entirely while conveniently ignoring that Nintendo put together hardware filled with limitations.

I don't think anyone's ignoring that. It's a given, so there's no point in continuing to complain about it. However, from what I have seen, I don't believe it's some arduous task to get a game online on the Wii. Furthermore, it's also that they are taking a once-Wii-exclusive and putting it on another system with a feature that they were trying to implement into this version - and might have been able to if they hadn't had to spend time converting the game to PS3/XBox 360.

AdrockSeptember 09, 2010

Quote from: BlackNMild2k1

Standards, goals, etc etc. I'm glad they have them, but when you give the features (and the game) away for free on the other consoles, I at the very least expect to have those same features in teh retail release that you are actually charging full price for.

First of all, it's not "free." In fact, some people may buy NBA Elite, just for Jam. That's a $60 coaster then. Second, I think you have your answer. Buy NBA Elite, trade it in, and actually save $15 to the get the feature you want.

Quote:

Do they really think we give a damn if the online is a solid 60fps or sometimes dips down to 45fps? we probably won't even notice as long as it works like it's supposed to. I'm definitely not saying that they were lazy and nver tried, I just don't see why it would be 60fps or throw it out when 30fps is more than acceptable.

Acceptable to whom? Not to EA Canada. Not to Turmell back in 1993. And clearly, there was a noticeable distinction between the game running at 60 fps and when it was running at 30 fps. Look, this is going to sound sh*ttier than I intend it to so I mean no offense, but I'm more inclined to believe the development team's assessment of the frame rate than yours. They saw the game running at both 60 fps and 30 fps while you're assuming it wouldn't make a difference.

Quote from: Mop

I don't think anyone's ignoring that. It's a given, so there's no point in continuing to complain about it. However, from what I have seen, I don't believe it's some arduous task to get a game online on the Wii.

I disagree. The general consensus is that this is EA's fault and Nintendo escapes, once again, unscathed from fanboy rage. The 360/PS3 version of NBA Jam has online multiplayer because it's a standard definition game ported to high definition hardware. The Wii doesn't have enough RAM to adequately handle voice chat so I don't think EA Canada not being able to get the game running online at 60 fps is too much of a stretch. EA Canada is taking a lot of flack for something that's beyond their control. They cut something they tried very hard to get working and didn't want to cut.

Mop it upSeptember 09, 2010

As I've already pointed out, Mario Strikers Charged, a similar game to NBA Jam, runs at 60FPS and has an online mode. It can be done.

Quote from: Adrock

I disagree. The general consensus is that this is EA's fault and Nintendo escapes, once again, unscathed from fanboy rage.

Are you encouraging people to complain about the same thing over and over again?

Does Mario Strikers Charged really run at 60FPS online?  When I tried it back when it launched, it was barely playable.

I'll certainly criticize Nintendo for their mistakes with the Wii's online. Hell, I spent a good part of today complaining about the online implementation on the Wii being worse than that of the Dreamcast (Happy 11th Birthday!), despite Sega's notable handicaps of being the first to do online gaming on a console and being restricted to 56k. But I think both parties share the blame in this case. I think people here would be a lot less prone to blaming EA for they weren't releasing what was originally touted as a Wii exclusive as a pack-in designed to sell another game on another console with the feature included. I'm not saying they were wrong to do that, but it certainly hasn't done well for EA in terms of their perception around here.

broodwarsSeptember 09, 2010

Quote from: Mop

Are you encouraging people to complain about the same thing over and over again?

Considering that's exactly what's going on with people on these forums whenever EA comes up in conversation, I just find that question amusing.  :P: : : : : : :

EA's really done a horrible job of handling public perception of this game.  Frankly, if the framerate was the major sticking point I don't know why they made a major fuss over it.  I've played games that run in 60 FPS like the PS3 Ratchet & Clank games, and I honestly couldn't tell you that I ever saw a difference in animation quality between those games and games that run at 24-30 FPS.  That said, I have my reasons but I highly doubt EA cut this feature out of laziness or spite towards the Wii or its fanbase.  They likely decided that there wouldn't be enough online players on the Wii to justify spending the time and money towards making the online work (on a system not known for its online prowess) with their launch window (and the upcoming NBA Season) closing fast.  The team at EAC likely cut what they had to to release the game, and the EA head honchos made their decision to carry on with online on the systems with much larger online user bases and easier-to-implement online services.

Mop it upSeptember 09, 2010

Quote from: MegaByte

Does Mario Strikers Charged really run at 60FPS online?  When I tried it back when it launched, it was barely playable.

Well, it has a refresh rate of 60FPS, but certain stadiums have slowdown. When I played it, I didn't notice it running any less smoothly than offline, but this was far after launch, so there were less people playing. Though you also might have run into people with poor connections.

BlackNMild2k1September 09, 2010

Quote from: Adrock

Can you really tell the difference of a game running at 30fps and 60fps?
let me rephrase that... sorta. Can you tell the difference between a game running 60fps and when it's not exactly 60fps?

And I never asked you to believe my "assesment" of the framerate, but it doesn't mean I'm gonna swallow piss just because they call it lemonade. They said they would only include the online if they could get it running at 60fps.... that's a commendable goal to reach for, but if (and I can't stress IF enough) if they had it running fine and the only reason they didn't include the online was because it wasn't locked at 60FPS (like the "hit list" demanded) then I say that's bullshit.

I still stand by the comments I quoted into this thread earlier.
"sounds more like a reason to fail than a goal for success. and i remain skeptical till till it's proven otherwise."

That doesn't mean they didn't try, and it doesn't absolve Nintendo of any fault(that's a whole different topic), it just means that I think there is more to this than the lame excuse of "perfection or nothing" and I'm not buying it without more clarification.

BTW, where was this commitment to "quality" when they released Deadspace on the Wii?

broodwarsSeptember 09, 2010

Quote from: BlackNMild2k1

BTW, where was this commitment to "quality" when they released Deadspace on the Wii?

What are you on about?  Aside from some questionable QA (crashes that are so obvious I highly doubt QA missed them.  They probably just couldn't get Dev to fix them.) and the overall decision to make the game a railshooter, Extraction was a fine game and got fairly decent reviews.  You might not have liked the route that EA decided to go with in Extraction, but that doesn't mean it wasn't a "quality" title.

Quote from: Mop

Quote from: MegaByte

Does Mario Strikers Charged really run at 60FPS online?  When I tried it back when it launched, it was barely playable.

Well, it has a refresh rate of 60FPS, but certain stadiums have slowdown. When I played it, I didn't notice it running any less smoothly than offline, but this was far after launch, so there were less people playing. Though you also might have run into people with poor connections.

Nintendo WFC is a peer-to-peer matching service, so the quality of online connections should not be related to how much time has passed (or how many people are playing at that time).

BlackNMild2k1September 09, 2010

Quote from: broodwars

Quote from: BlackNMild2k1

BTW, where was this commitment to "quality" when they released Deadspace on the Wii?

What are you on about?  Aside from some questionable QA (crashes that are so obvious I highly doubt QA missed them.  They probably just couldn't get Dev to fix them.) and the overall decision to make the game a railshooter, Extraction was a fine game and got fairly decent reviews.  You might not have liked the route that EA decided to go with in Extraction, but that doesn't mean it wasn't a "quality" title.

I'm talking about QA. There were framerate issues & bugs all over that game.
doesn't the Q in QA stand for quality?
where was this need to hit the predetermined goals or scrap the project when it came to that game?

Quote from: broodwars

They likely decided that there wouldn't be enough online players on the Wii to justify spending the time and money towards making the online work (on a system not known for its online prowess) with their launch window (and the upcoming NBA Season) closing fast.  The team at EAC likely cut what they had to to release the game, and the EA head honchos made their decision to carry on with online on the systems with much larger online user bases and easier-to-implement online services.

I think that sounds plausible and goes along with what I believe Miu said earlier

Quote from: Mop

Furthermore, it's also that they are taking a once-Wii-exclusive and putting it on another system with a feature that they were trying to implement into this version - and might have been able to if they hadn't had to spend time converting the game to PS3/XBox 360.

Ian SaneSeptember 09, 2010

I think in terms of PR EA is clearly goofing this up.  They goofed up huge with Dead Space as well.  The whole way the situation has been handled feels like it was designed specifically to turn off Wii owners.  That probably isn't the plan since throwing away money is not usually the sort of thing companies try to do.  But EA is botched the PR nonetheless.

I think there is a tendency in these situations to always divert SOME blame to Nintendo because, well, this really only seems to happen to them and it happens to them a LOT.  And the Wii has some very notable hardware restrictions.

Since I bought a PS3 I have been quite impressed with how unrestrictive and flexible it is.  I never encounter games that look last gen.  Almost every third party game of note is on it, except for ones MS specifically bought exclusivity of.  If games have bugs they get patched.  I can download demos of most of the games I'm interested in and I never worry about space at all.  No downloadable title has been blocked due to size restrictions either.  Online play is pretty damn easy and intuitive.  And I pretty much never have to fight with the controls (or fuck around with batteries either).

The difference is just night and day.  With the Wii I'm constantly hitting walls.  Can't do this, can't do that.  I'm being told how I should want things and what I should need or don't need.  It becomes very noticable once you buy another console.  Why am I fucking around with friend codes and having to play shuffleboard with my storage?  Why am I forced to use these awkward controls?  Why doesn't this thing support modern TVs?

If that is what it is like for us the paying customers then I imagine it ain't so hot for developers either.  If it was one particular third party constantly dropping the ball, fine, it happens.  But we get this with every third party game.  We get the "oh but..." all the damn time.  That suggests that the problem lies at the top with Nintendo.  It isn't EA making up excuses, it's EVERYONE making up excuses.  Well maybe those aren't excuses.  If one person doesn't work well with you it could very well be their fault.  But EVERYONE can't work well with you?  Yeah, that's likely your fault.

If the Wii wasn't a glorified Gamecube would this happen?  If Nintendo wasn't an entire generation behind on online gaming would this happen?  Right there you have two BIG "what if"s that throw a wrench in the whole thing.  We don't even know how Nintendo would do if they were on an even playing field because they NEVER are and it's always their own damn fault.

AdrockSeptember 09, 2010

Quote from: BlackNMild2k1

Can you tell the difference between a game running 60fps and when it's not exactly 60fps?

Yes. I even looked it up. Especially side by side, anyone could. More to the point is that the original ran at 60 fps. If it truly didn't make a difference, why would Mark Turmell and Mark Turmell be so adamant about it?

Quote:

And I never asked you to believe my "assesment" of the framerate, but it doesn't mean I'm gonna swallow piss just because they call it lemonade.

Not directly but you keep saying that it doesn't make a difference. Clearly, it does to the people making the game. It's a sad day when gamers are bitching when developers are trying to make their games run better.

Quote:

BTW, where was this commitment to "quality" when they released Deadspace on the Wii?

EA Canada didn't develop Dead Space Extraction.

TJ SpykeSeptember 09, 2010

Most people can not tell the difference between 30 FPS and 60 FPS, and for the majority of games it makes no difference. In a fast paced game like this it might matter, but for most games it doesn't make any difference and only the most hardcore of people would notice.

Mop it upSeptember 09, 2010

I'd like to see some data which shows most people can't tell the difference between 60FPS and 30FPS. We're talking about reducing the framerate by half, there's a pretty big difference between the two. I think it's more that most people don't care; in television shows it doesn't really matter, and most games are still perfectly playable at 30FPS so long as it's stable. 60FPS mostly just makes animation more smooth and is easier on the eyes, though it can be beneficial in some fast-paced games.

BlackNMild2k1September 09, 2010

Quote from: Adrock

Quote from: BlackNMild2k1

Can you tell the difference between a game running 60fps and when it's not exactly 60fps?

Yes. I even looked it up. Especially side by side, anyone could. More to the point is that the original ran at 60 fps. If it truly didn't make a difference, why would Mark Turmell and Mark Turmell be so adamant about it?

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And I never asked you to believe my "assesment" of the framerate, but it doesn't mean I'm gonna swallow piss just because they call it lemonade.

Not directly but you keep saying that it doesn't make a difference. Clearly, it does to the people making the game. It's a sad day when gamers are bitching when developers are trying to make their games run better.

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BTW, where was this commitment to "quality" when they released Deadspace on the Wii?

EA Canada didn't develop Dead Space Extraction.

first of all:

Goals, it's good to have them.

2nd, I'm not (nor is anyone else that I saw)bitching about them wanting to make the game run better, I'm simply not being spoon fed the BS excuse as to why they aren't putting in online.
Maybe it wan't even their decision or maybe they really couldn't get it running at an acceptable framerate, but we don't know either way. I just don't buy that it has to be a 60FPS or Bust situation. and/or that that is the only reason why online was clipped in the only retail version of the game.

and 3rd, when I said they, I meant EA as a whole.
I'm glad "they" all of a sudden attempt to achieve higher standards, especially when it comes to their Wii projects, but there is a difference between wanting to get something just right and cutting something completely because it's simply not good enough.

If online was up and running (don't know why I'm explaining this again) and the only reason it was cut was because they couldn't lock it at a solid 60FPS, then that is BS. plain and simple as that. Did they give another reason for cutting online that I didn't see? because that's my understanding of the situation.

Flames_of_chaosLukasz Balicki, Staff AlumnusSeptember 10, 2010

After reading the thread there are a couple things I want to address.


Almost all EA online enabled games use EA Nation and not Nintendo WiFi connection. So if you still have your head wrapped around Nintendo's online service limitations, you shouldn't because EA Nation is EA's own servers. If EA can pull off 32 online multiplay with Medal of Honor: Heroes 2 on Wii and online gameplay with their sports games even with NBA Live '09 (yes I know the NBA Live games are horrible but they did make older NBA games with online on Wii!) then they could of easily made an online mode for NBA Jam.  Also in a way Nintendo probably doesn't care a company comes up with their own online solution in lieu of NWFC, if that wasn't the case then EA Nation wouldn't of probably existed on Wii and Capcom wouldn't of had custom servers for Monster Hunter Tri.


Sure 60FPS is fine and dandy, but with online the framerate can be clobbered due to latency, and everything is affected by latency when you deal with networking. Nintendo WiFi, PSN, and Xbox Live are all P2P online services. Still I would place the blame on EA due to the fact that the Wii version which is supposed to be the full and complete version lacks something that the "stripped down" version contains. 


For those who will want to get the code from the PS3 and 360 version of NBA Jam, it's still not revealed if the online code will allow them to download the game and play it as if it was a separate title or if it's an unlock code for a mode to play the game off the NBA Elite disc.

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