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Wii

n-Space Working on Revolution Titles

by Karl Castaneda - February 21, 2006, 6:04 pm PST
Total comments: 59 Source: Orlando Sentinel

Geist 2? Whatever they are, they're Rev-bound.

In a recent article in The Orlando Sentinel, the publication notes that n-Space is expanding its territory by 7,000 square feet, no doubt to accomodate their search for new employees, also mentioned in the article. The real news here, though, is that this is all due to n-Space working on new titles; Revolution titles.

Details are scarce on what kind of games they'll be - let's just hope the next one doesn't take three years to release.

Talkback

LouieturkeyFebruary 21, 2006

Let's also hope those three years aren't wasted and the cool concept they come up with fizzels into a lackluster game. That would be upsetting. So much potential, yet nothing good to show for it.

MarioFebruary 21, 2006

Titles? Wow.

I still need to play Geist!

zakkielFebruary 21, 2006

At least one of those is guaranteed to be an Ashley and Mary-Kate game, so don't get too excited.

mantidorFebruary 21, 2006

Sorry but their previous experience was mary kate ashley olsen games... give them time, for heavens sake, Geist wasnt horrible, and they can only improve if Nintendo supervises, right?

Smash_BrotherFebruary 21, 2006

WTF do people have against Geist?! Geist was an excellent game, aside from the beginning being a tad slow, I've never had a gaming experience like it.

It's one of those rare games which you could play in a room full of people and everyone could enjoy just watching it to see what crazy things happened next. "Look! I'm possessing a dog, barking and scaring some rats so I can possess a rat, run through a crack in the wall, possess a stack of plates and fling them at the chef like frisbees so I can feed rat poison stew to a room full of guards in the evil lair of my enemy."

And now I'm a shower head in the women's locker room...

Bill AurionFebruary 21, 2006

The only thing wrong with Geist is the AI, end of story...Their designers are amazing and have much potential...

Infernal MonkeyFebruary 21, 2006

Quote

WTF do people have against Geist?!


It's $100 AUD, that's what! moonwalker_dance.gif

Smash_BrotherFebruary 21, 2006

Quote

Originally posted by: Infernal Monkey
It's $100 AUD, that's what!


Ouch. Point made.

Yeah, I agree the AI could have been better, but combat with guards was a very small part of the overall focus of the game.

I was too busy causing problems via possession to be shooting, most of the time.

Invincible Donkey KongFebruary 21, 2006

Any game involving the Olsen twins and motion sensing controls is fine by me

Ian SaneFebruary 21, 2006

This isn't suprising or even significant really. I pretty much assumed n-Space would be on board. And I don't really have much faith in them. Rare and SK at least had some pretty decent games prior to their involvement with Nintendo. n-Space had nothing and I can't imagine why Nintendo decided to join with them in the first place. It kind of seems like they only joined up because Nintendo was desperate for any support they could get to fill in for the good second parties they stupidly let get away. Past second parties had something unique to them that clearly benefited Nintendo. n-Space just seems like a regular dev with nothing really special to contribute. They might bust something cool out but Nintendo can't really rely on them like they could with their second parties in the past.

Nintendo doesn't need potentially good devs on their side, they need PROVEN devs on their side. When you're facing a slim release schedule the Nintendo published titles have to deliver. An average or okay title can be the equivalent of having months of no good games. I saw this last year on the Cube. I wouldn't be interested in one title and then the next title wouldn't be that great and then suddenly six months would have gone by of nothing.

Karl Castaneda #2February 21, 2006

I think n-Space has definite potential. With the right guidance, I don't see why they couldn't be just as good as Silicon Knights. They've certainly got the delay attitude down. face-icon-small-tongue.gif

Nintendo likely grabbed n-Space because they were cheap, much cheaper than a "proven developer".

dack25February 21, 2006

I haven't played completely through Geist yet but its an okay game (I got it for like eight bucks). The problem is that the game is way too linear for the concept. And yeah the controls do suck, but I bet if they were with Nintendo for the whole development of the Rev and could take advantage of the system better they could make a better game (or sequel).

Bill AurionFebruary 21, 2006

I think n-Space has definite potential. With the right guidance, I don't see why they couldn't be just as good as Silicon Knights.

I enjoyed Geist more than Eternal Darkness...Oh, oh! I totally opened a can of worms there!

It kind of seems like they only joined up because Nintendo was desperate for any support they could get to fill in for the good second parties they stupidly let get away.

More like because n-Space has a lot more potential in terms of gameplay than Silicon Knights ever did or ever will...

animecyberratFebruary 21, 2006

whast wrong with the marykate and ashleygames? thier movies rock, they are getting to old though its time for Nintendo to grab Lindsay Lohan and get her to star in a game.

JonLeungFebruary 21, 2006

I also liked Geist.

A few framerate issues, maybe AI wasn't all that great, after all those years everyone expected more, but I certainly had fun possessing things...and other people, especially in the Vs. mode and making them walk into deadly devices. Hee hee.

IceColdFebruary 21, 2006

There's no way that Geist was better than ED.. face-icon-small-smile.gif

ShyGuyFebruary 21, 2006

Geist will be my nourishment during the coming cube drought.

Bill AurionFebruary 21, 2006

Quote

Originally posted by: IceCold
There's no way that Geist was better than ED.. face-icon-small-smile.gif

Does Eternal Darkness even count as a game? It was all story and no gameplay! face-icon-small-smile.gif

The OmenFebruary 21, 2006

It's pretty much common knowledge down here in *insert big third party everyone hates name here* territory that Geist 2 has been top priority over at N Space. It is supposedly going to be the first big FPS/Adventure to make use of the new Rev control. That's the talk around the campfire, and has been since E3 last year. Of course, it's all off the record stuff, and someone could get fired for mentioning the wrong tidbits.

Another rumor that has me smiling is that there is a first person dungeon crawler, ala those old Ultima/Wizardry games being developed by N Space, to take advantage of the Rev controls, as well. That could be BS, though it has me intrigued.

MarioFebruary 21, 2006

I hope these guys make a game where I can pick up chairs and stuff in my living room and throw them at baddies.

EDIT: Geist 2 would be sweet, I imagine it would be a lot better that the first, combining both the new controller and the fact they're more experienced.

Bill AurionFebruary 21, 2006

I would think that Hope would be a primary focus of n-Space's...At least, that's what I believe was said in an interview way back when...But there's no details on said game, so it could very well be Omen's rumoured FP-dungeon crawler...

Geist 2 would be fantastic, and n-Space's producers have appeared to be VERY open to fan input, so I'm sure they know very well what mistakes to fix...

MarioFebruary 21, 2006

Fan input could destroy the game!

For their sake I hope the Geist sequel isn't called Geist 2, because nobody has even heard of Geist 1 so it'll be associated with floppage by the name alone.

Bill AurionFebruary 21, 2006

Well, I mean "technical" input, mainly... face-icon-small-smile.gif

Smash_BrotherFebruary 21, 2006

The controls were a bit clunky, but I never had a problem with it, honestly.

The game was just so insanely creative in the ways you did things and got into people's heads that I couldn't help but love it (if not for the comedic twists alone!).

"Alright, Sam, I'm going to possess this motorcycle, then you're going to straddle it and we'll ride out of here together, and we'll try not to think about how insanely g ay this is."

trip1eXFebruary 21, 2006

Quote

Originally posted by: Bill Aurion


I enjoyed Geist more than Eternal Darkness...Oh, oh! I totally opened a can of worms there!



Same here. I finished Geist, but never could finish ED. And for the reasons you mentioned earlier. Too much story.

Anyway all Geist needed was a bigger budget and some more technical know how. The game part was there. They just needed to polish it up. The graphics were uneven throughout. The effects weren't AAA. There were slowdowns. The firefights weren't that great. But there's a ton of directions that concept can go. Maybe Nintendo will send some Retro guys over to polish up the next Geist game. Somehow I think the technical know-how is easier to find than the how to make a fun game know-how.

animecyberratFebruary 21, 2006

I will get flamed for this I am sure but I never played eitehr Geist or Eternal Darkness. I looked at the boxes of both and red the reviews but nietehr game interested me one bit. SO what is the thing with ED Anyways? I don't even knwo what type of game it even is. As for Geist I have been wanting to try it out but havent yet, is it any good? I heard itw asnt a real FPS but havent heard much details on it G4 gave it a bad review but I didnt see the entire thing.

Smash_BrotherFebruary 21, 2006

ED was a game where the story was excellent but the gameplay was just too easy. Not that hacking apart zombies wasn't immensely satisfying, mind you, as well as finishing them off while they were on the ground, but the gameplay was just too easy. It was like Resident Evil if you could move in any direction instead of just the one you're facing and the zombies were slower.

The story was excellent, and the sanity effects made the game very memorable, but the gameplay wasn't as good as Geist's which also had so many of its own memorable moments.

Quote

Originally posted by: Silks
Nintendo likely grabbed n-Space because they were cheap, much cheaper than a "proven developer".


Nintendo hasn't grabbed n-Space at all. Furthermore, this news does not necessarily mean that Nintendo is involved with the development or publishing of n-Space's games. Some people are just assuming that because Nintendo published Geist, but n-Space is an independent developer.

wanderingFebruary 21, 2006

I haven't played much of geist. But I found ED's story so insanely cool I think I'd be hard pressed to say I liked geist better, if and when I do play through it.

Just one thing you geist lovers should keep in mind, though: if it wasn't for miyamoto, geist wouldn't have featured any object possesion. At all. And the game would've sucked.

Hostile CreationFebruary 21, 2006

I thought ED's story was cool, but nothing to write home about. However, the setting of the game, the mood, the style, and the details (particularly insanity effects) had me enthralled. My favorite part of the game was how you visited these same settings, but in completely different time periods, and seeing how they were different. The cathedral, during the WWI time period, that just did it for me.

bustin98February 21, 2006

I played through ED 4 times, just to get all colors plus another just to see if something was hidden.

It was fun, and easy. On the other hand, I haven't finshed Geist yet, don't know if I will. I got Smugglers Run about the same time as ED and I still have one or two missions to finish on that. BTW, I recommend Smugglers Run to everyone. Its crazy fun to free roam in the vehicles, especially when you use the cheat to gain unlimited powerups.

Quote

Originally posted by: bustin98
BTW, I recommend Smugglers Run to everyone. Its crazy fun to free roam in the vehicles, especially when you use the cheat to gain unlimited powerups.


truth

Ian SaneFebruary 22, 2006

Making Geist 2 seems kind of silly. The game didn't sell that well and wasn't critically well received. So why make a sequel? If almost no one bought your game or liked it then what purpose is there to make a sequel? They could probably work with that concept in a new game but I don't think it would be wise to directly associate it with Giest. Not many people know the name and those that do typically have a negative association with it.

I guess they should make a spiritual successor to Giest. face-icon-small-wink.gif

mantidorFebruary 22, 2006

Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: IceCold
There's no way that Geist was better than ED.. face-icon-small-smile.gif

Does Eternal Darkness even count as a game? It was all story and no gameplay! face-icon-small-smile.gif


You are confusing the game with the Final Fantasy series...


lol, more cans of worms face-icon-small-tongue.gif

MinscFebruary 22, 2006

Assumption time.

What better way to show off the FHC than a game where you're free to travel in the three axes?

Bill AurionFebruary 22, 2006

Quote

Originally posted by: mantidor
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: IceCold
There's no way that Geist was better than ED.. face-icon-small-smile.gif

Does Eternal Darkness even count as a game? It was all story and no gameplay! face-icon-small-smile.gif


You are confusing the game with the Final Fantasy series...

No, no, no...Final Fantasy has no story OR gameplay... face-icon-small-smile.gif

Spak-SpangFebruary 22, 2006

I have to agree with Bill. Giest although not perfect was alot more enjoyable than ED. I played ED and the story was amazing, but I felt like I was doing the same thing over and over.

Giest, I feel was a completely fresh experience, and I thought the story was very well thought out. Bosses were cool and the logic to defeat them made sense. Even puzzles in the game made perfect logical sense. I remember playing the game and thinking to myself: "I haven't experienced a game this well realized in a long time."

The problem was the control, linear aspects,and weak multiplayer. However, all those things could easily be addressed in a sequel.

Invincible Donkey KongFebruary 22, 2006

Quote

Originally posted by: Jonnyboy117
Quote

Originally posted by: bustin98
BTW, I recommend Smugglers Run to everyone. Its crazy fun to free roam in the vehicles, especially when you use the cheat to gain unlimited powerups.


truth


second'd. Almost no one talks about it but it's one of the most fun cube games.

KDR_11kFebruary 22, 2006

Quote

Originally posted by: MinscTFA
Assumption time.

What better way to show off the FHC than a game where you're free to travel in the three axes?


Descent 4?

Smash_BrotherFebruary 22, 2006

Quote

Originally posted by: Spak-Spang
"I haven't experienced a game this well realized in a long time."



You just reminded me of the times in the game where you can possess a grenade, roll up to a bunch of guards and detonate it right on top of them.

Damn, I need to play through that game again: it was just too much fun not to...

Bill AurionFebruary 22, 2006

Quote

Originally posted by: Spak-Spang
The problem was the control, linear aspects,and weak multiplayer. However, all those things could easily be addressed in a sequel.

1) FPSers always suffer from being linear, and making a game with puzzles like Geist makes breaking that cycle even harder to accomplish...I'd love to see n-Space figure a way around it, but I'm not holding my breath...

2) Personally I really, really like the multiplayer...It's simple and amusing...And nothing satisfied me more when I found out you could possess rockets on the ground and fly them around like the Slayer rockets from Perfect Dark! =D

The OmenFebruary 22, 2006

Quote

Making Geist 2 seems kind of silly. The game didn't sell that well and wasn't critically well received. So why make a sequel? If almost no one bought your game or liked it then what purpose is there to make a sequel?


Like any other company-to improve on a good idea. Saying it didn't sell well, and equating that to quality is foolish. Plus, you're not seeing what they see-a launch FPS/A that utilizes the new contol scheme. It'll be among the best sellers for Rev just as Luigi's Mansion was for GC. That alone makes it a worthy sequel.

ArtimusFebruary 22, 2006

I think they should make a game inspired by Geist, but not a sequel.

Spak-SpangFebruary 22, 2006

The puzzles could have remained the same, but have several solutions. Most of the puzzles revolved around how to possess different characters and use them to reach your next goal. Unfortunately there was always just ONE character to use to accomplish that goal. What was worse was there was just one way to successfully scare them.

Geist 2 would infinitely be better if you could have several different means of scaring people and gathering them.

Drop the cinemas for the scares, and just let it happen real time. Then perhaps I might possess the wrong character and can't move forward, but I can unlock a side quest.

The game was very good at introducing new aspects and gameplay puzzles, but never over using them.

Combat was interesting, and had a feel of its own. Which is good.

The story even hinted at things to come and then made you sit and wait when you would interact with those elements again. BRILLIANT.

Smash_BrotherFebruary 22, 2006

To be honest, the methods of scaring them were so often either awesome or downright hilarious that I didn't care how there was only one option.

UrkelFebruary 22, 2006

I have a theory that 9 out of 10 people that say that Geist sucks haven't even played it. They just say "Hur hur hur n-Space made Olsen twin games Geist sucks."

Not that I'm saying Geist was flawless. My three biggest problems with the game were:

1. The aiming controls were horrible. Fortunately shooting isn't really a focus in this game, but it really made the game hard to get into at first.

2. The linearity. I want multiple solutions to the puzzles in the sequel.

3. The end of the game. Like a lot of really innovative games (Deus Ex), the last hour or so of Geist has little in the way of creativity and is more a straight-up action game. Definitely not a plus with the crappy controls.



And I liked it more than ED too...

NinGurl69 *hugglesFebruary 22, 2006

The various perspectives were awesome. More interesting than the standard gun-stealing and "put bomb here" mission objectives. Possessing CRATES was definitely a change of pace.

comicgeniusFebruary 22, 2006

It's $20 at Powerhouse in Geelong.

bargain!

MinscFebruary 23, 2006

Quote

Originally posted by: KDR_11k
Quote

Originally posted by: MinscTFA
Assumption time.

What better way to show off the FHC than a game where you're free to travel in the three axes?


Descent 4?


That game too. face-icon-small-smile.gif

Although I never played it much, my brother was really into the Descent games. Descent on Revolution would be a must buy for him.

mantidorFebruary 23, 2006

Decent/Freespace sequel for the rev would be simply awesome beyond words.



Its never going to happen face-icon-small-sad.gif

Nosferat2February 23, 2006

Quote

Originally posted by: Bill Aurion
The only thing wrong with Geist is the AI, end of story...Their designers are amazing and have much potential...


after all that time in development i expected a more polished product and a higher level of graphics than was delivered. Great game though and i LOVED the soundtrack. Hopefully they make Geist 2 and have the same soundtrack guys, make the beats.

BTW Did Professional 666 ever rip the Geist soundtrack???? Ahem...patiently waiting...... :-)

Nosferat2February 23, 2006

[
Another rumor that has me smiling is that there is a first person dungeon crawler, ala those old Ultima/Wizardry games being developed by N Space, to take advantage of the Rev controls, as well. That could be BS, though it has me intrigued.




Dude are you serious! Wizardry is my absolute RPG series. Anything remotely near Wizardrys quailty is Gonna be Great. Do tell more of the rumors if you have anymore to tell. Nintendo needs to Get the Wizardry franchise and make Wizardry 9.

NinGurl69 *hugglesFebruary 23, 2006

Umm nothing to rip. 99.9% of the music is MIDI.

RequiemFebruary 23, 2006

Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: IceCold
There's no way that Geist was better than ED.. face-icon-small-smile.gif

Does Eternal Darkness even count as a game? It was all story and no gameplay! face-icon-small-smile.gif


*Head explodes*

NinGurl69 *hugglesFebruary 23, 2006

Your head didn't really explode. It has to be a sanity effect. My Mountain Dew Meter is still 1/3 full.

Nosferat2February 24, 2006

Quote

Originally posted by: Professional 666
Umm nothing to rip. 99.9% of the music is MIDI.


Could you dumb that done a bit. Im a comp retard. Basically whats MIDI mean.

NinGurl69 *hugglesFebruary 24, 2006

Certainly. The music is generated by the GameCube hardware, like the old NES and SNES and N64 -- in its most primitive form, "beeps and bops". It's not pre-recorded, unlike the soundtracks in Grand Theft Auto, Tony Hawk, and even Metroid Prime and Killer7 -- those I can dig into the disc and pull out audio information like a CD or DVD holds.

Nosferat2February 25, 2006

Thanks for the info. But it blows cause i liked the geist soundtrack. sigh

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