Author Topic: Star Fox: Zero Interest On This Forum  (Read 38908 times)

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Offline Phil

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Re: Star Fox: Zero Interest On This Forum
« Reply #50 on: April 23, 2016, 01:58:52 PM »
I beat the game last night, and the final battle was intense, tough, and fun. Really made me feel like I accomplished something great when I beat Andross (spoiler: Andross is the final boss. Shock. Awe. :) )


I also got my first medal for a high score. 303 on Corneria 1. And I was going to go do the alternate mission that run. Glad I decided against it at the last second!
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Offline Soren

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Re: Star Fox: Zero Interest On This Forum
« Reply #51 on: April 23, 2016, 03:57:49 PM »
Looking over my recorded gameplay from yesterday, I wasn't that bad really. I think my current gaming setup makes playing this game a bit uncomfortable.
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Offline Evan_B

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Re: Star Fox: Zero Interest On This Forum
« Reply #52 on: April 23, 2016, 04:06:52 PM »
Hey are we talking about one of the most underrated 3DS titles in the opinion of Radio Free Nintendo?

Kid Icarus was awesome, but I couldn't play it without leaning the 3DS on something. After that, NO issues.
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Offline ThePerm

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Re: Star Fox: Zero Interest On This Forum
« Reply #53 on: April 23, 2016, 06:57:35 PM »
I rarely trust reviews. It could be getting 7s because its graphic style. The gameplay looks up my alley.  I'm sure reviews will fall into several camps

completely enjoy the game (the fanboy review)

Don't like the game at all (the i don't like Nintendo review)

Like the game, but the controls are awkward (The I don't want to move around review)

The I like the game because of the controls review (the gimmick whore)

Like the gameplay, but the graphics are a weird mixed bag. (the graphic whore review)

The I saw a video of it at e3, never played it, but I still did a positive review of the game (the unprofessional journalist)

The I saw a video of it at e3, never played it, but I still did a negative eview of the game (the unprofessional journalist 2)

The I'm too young to understand a game that isn't Call of Duty Review (the noob review)

This game is kinda fun, but how do I build a cottage? review (the minecrafter review)

I'm sure I could come up with a few other camps.
« Last Edit: April 23, 2016, 09:39:46 PM by ThePerm »
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Offline Phil

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Re: Star Fox: Zero Interest On This Forum
« Reply #54 on: April 23, 2016, 07:13:19 PM »
Those are some nice generalizations there which ALWAYS lead to good things.
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Offline King of Twitch

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Re: Star Fox: Zero Interest On This Forum
« Reply #55 on: April 23, 2016, 08:04:20 PM »
Actually it looks every review of the last 10 years. Can someone make a pie chart graphic out of it?
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Offline ThePerm

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Re: Star Fox: Zero Interest On This Forum
« Reply #56 on: April 23, 2016, 09:42:26 PM »
I used to work for a survey company.
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Offline King of Twitch

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Re: Star Fox: Zero Interest On This Forum
« Reply #57 on: April 23, 2016, 10:10:14 PM »
I asked if you could make a pie chart, not for your resume. Are you high right now?
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Offline Khushrenada

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Re: Star Fox: Zero Interest On This Forum
« Reply #58 on: April 23, 2016, 11:09:43 PM »
Whoever said, "Cheaters never win" must've never met Khushrenada.

Offline King of Twitch

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Re: Star Fox: Zero Interest On This Forum
« Reply #59 on: April 23, 2016, 11:13:25 PM »
oh that is great. :crylaughing:
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Offline ThePerm

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Re: Star Fox: Zero Interest On This Forum
« Reply #60 on: April 24, 2016, 07:57:09 AM »
I asked if you could make a pie chart, not for your resume. Are you high right now?

You said someone. I wasn't the someone who wanted to go that far... at least not on this computer.
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Offline Shaymin

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Re: Star Fox: Zero Interest On This Forum
« Reply #61 on: April 24, 2016, 10:30:07 AM »
Well played, Khush. Well played.

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Offline sudoshuff

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Re: Star Fox: Zero Interest On This Forum
« Reply #62 on: April 24, 2016, 10:54:11 AM »
Ok, what's the deal with the Star Fox Guard "Special Demo"?  If you click in the lower right corner of the main menu it offers to take you to the eshop to download the "Special Demo" for Guard.  When the eshop launches it says "demo currently unavailable".

Offline King of Twitch

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Re: Star Fox: Zero Interest On This Forum
« Reply #63 on: April 25, 2016, 02:10:18 AM »
I was the original Bob the Builder.
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Offline Nile Boogie Returns

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Re: Star Fox: Zero Interest On This Forum
« Reply #64 on: April 25, 2016, 07:23:24 AM »
So Ive only played the first 3 levels. I keep playing Cornaria over and over again until I get  the controls right. Once I feel like they click, I'll proceed through the rest of the game.

Offline Caterkiller

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Re: Star Fox: Zero Interest On This Forum
« Reply #65 on: April 25, 2016, 11:32:33 AM »
So Ive only played the first 3 levels. I keep playing Cornaria over and over again until I get  the controls right. Once I feel like they click, I'll proceed through the rest of the game.

Advice.

In all range mode if the camera is fixed play it like a 1st person shooter using the cinematic view as somewhat of a "rear view" mirror. Don't try to navigate from that thing. What I've noticed is because of that cinematic view the enemies are much more relentless. The AI is much more dynamic and unforgiving because now you can always see what the enemy is doing. Thats the real benefit of that fixed view. Once you understand that it's actually a really really good idea and makes the enemies much more challenging and the controls much more engaging.

Though since you are replaying Corneria over and over you won't have to worry about this fixed view until a few stages later.

If anyone still hates the cinematic fixed camera then I believe they just don't understand how to use it. This way of playing Star Fox is just superior to everything we had before it. I just played SF64 yesterday and realized that control wise Zero is affectively Star Fox's equivalent to Mario or Zelda going 3D. If only 9 different things weren't assigned to the R stick.
« Last Edit: April 25, 2016, 12:17:18 PM by Caterkiller »
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Offline sudoshuff

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Re: Star Fox: Zero Interest On This Forum
« Reply #66 on: April 25, 2016, 12:01:15 PM »
If only 9 different things weren't assigned to the R stick.


Yeah, this is actually my biggest problem with the controls.

Offline Phil

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Re: Star Fox: Zero Interest On This Forum
« Reply #67 on: April 25, 2016, 12:43:31 PM »
I like that you can do somersaults and U-turns with the X and B buttons respectively. Doing those with the sticks just feels unnatural after being used to one button press actions in past games.
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Offline Caterkiller

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Re: Star Fox: Zero Interest On This Forum
« Reply #68 on: April 25, 2016, 01:13:14 PM »
I like that you can do somersaults and U-turns with the X and B buttons respectively. Doing those with the sticks just feels unnatural after being used to one button press actions in past games.

Doing it with the sticks is supposed to mimic the N64 c-buttons I suppose. Doing it with the X or B is great but its when you are trying too boost forward while flying up or down is when you accidentally do an acrobatic move. The summersault and u-turn already have buttons, why do they have to be on the stick as well?
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Offline Soren

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Re: Star Fox: Zero Interest On This Forum
« Reply #69 on: April 25, 2016, 02:19:32 PM »
If anyone still hates the cinematic fixed camera then I believe they just don't understand how to use it.


No, just no. This isn't the argument to take when trying to defend your point. There are plenty of legitimately questionable issues with target view. So much so that the suggestions popping up that you switch cockpit view to the main screen during this mode to offset some of its jankiness may prove the mode isn't perfect and there's reason to dislike it.
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Offline Caterkiller

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Re: Star Fox: Zero Interest On This Forum
« Reply #70 on: April 25, 2016, 05:41:19 PM »
If anyone still hates the cinematic fixed camera then I believe they just don't understand how to use it.


No, just no. This isn't the argument to take when trying to defend your point. There are plenty of legitimately questionable issues with target view. So much so that the suggestions popping up that you switch cockpit view to the main screen during this mode to offset some of its jankiness may prove the mode isn't perfect and there's reason to dislike it.

No, you just no.

This reminds of my friends back in high school who couldn't even make it to Talon IV in Metroid Prime because the game had the worst FPS controls they ever experienced. They just didn't understand and didn't want to. 

I explained it clear enough. Many of the bosses are much more relentless and have attacks that come out of no where. Same with the random fodder as well. They will shoot these streaking missiles from way the heck away and if you're constantly facing one way you'll never know whats hitting you. Like the final boss, I don't know how one is supposed to dodge those lasers with a traditional 3rd person view.

You and everyone else complaining are probably still trying to use that fixed view to navigate. Play those sections as if it were a 1st person shooter, be it on the tv or the game pad. Glance at that fixed view ever so often to get an idea of what is going on in the environment.

It works really well if you approach it properly but if the player is focusing on that fixed 3rd person to maneuver and fight then no wonder they can't handle it. This view and the controls gives you a ton of spacial awareness that previous Star Fox titles could never allow. The enemies are free to be faster and much more complex in their AI because now we can always see them.

Get good and use it right. It took just a couple of hours to understand this and now on my medal runs I feel like an ace.


I can't expect everyone to understand it as quickly as I did but what ever fears I had about this game were completely unfounded. As a matter of fact the biggest flaw in the controls as I said earlier is assigning everything to the right stick. The extra screen and motion make this a full evolution for Star Fox's controls in away that honestly makes the old way completely dated. 









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Offline Ian Sane

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Re: Star Fox: Zero Interest On This Forum
« Reply #71 on: April 25, 2016, 07:20:05 PM »
It's a hard sell to ask people to learn a control scheme that doesn't seem intuitive at first when there are tons of great games released each year where they can just pick up the controller and immediately get what's going on.  There's a lot of competition and games are not cheap.  Plus Star Fox 64 had controls you just picked up and immediately got.  So not only is Nintendo asking gamers in general to adapt to non-traditional controls, they're asking fans of this very series to do so when the most popular entry in that series did not.  I can very easily conceptualize how Nintendo could make a Star Fox game that doesn't need these controls because they made them already 20 years ago and those games played great.

Star Fox in particular is a poor choice to experiment with control schemes because the series has been in need of a comeback game.  There isn't the wiggle room to ask people to approach with an open mind because they've already written the series off and need something with a bit more instant gratification to get back on board.  Experimentation would be better suited in a more established IP that isn't already skating on thin ice in terms of relevancy.  The Star Fox series now STILL needs a comeback game because this control scheme has resulted in a mixed reception, which may not have been the case if they just made it control like Star Fox 64 and put their creativity towards the level design instead of the controls.

Offline Triforce Hermit

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Re: Star Fox: Zero Interest On This Forum
« Reply #72 on: April 25, 2016, 07:52:20 PM »
Kid Icarus Uprising had far FAR worse controls and still has a more positive reception by critics.
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Offline Evan_B

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Re: Star Fox: Zero Interest On This Forum
« Reply #73 on: April 26, 2016, 12:39:06 PM »
Star Fox Zero is not as cool as Kid Icarus Uprising and has a more negative reception by critics.
That's what I thought you said.
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Offline Phil

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Re: Star Fox: Zero Interest On This Forum
« Reply #74 on: April 26, 2016, 01:06:51 PM »
I think many critics need to take a step back and realize that any new control system takes time to learn. I recall a magazine review in the early days of dual analog for FPS controls that just slaughtered them. At the time dual analog was still in its infancy and new, and many players didn't take the time to want to learn them, or it was difficult to adjust. I think it's the same thing with Star Fox Zero's controls. If we stuck with what we were accustomed to without wanting to learn new controls, we'd still be using a d-pad.
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