Dress up like Jon Lindemann.
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I just acquired an extra Mutton Plucks so my administration will be ready for multiplayer on DAY ONE
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.
They're playing "Wii Resort" (as they called it) on Good Morning America this morning.
February 07, 2003, 02:35:52 PMEASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.
Me believes staycation was coined during economic down times, which is a vacation that the ones stay at home.
A full casino is a must. You've got to get soccer moms on staycation hooked on Wii somehow
Quote from: Zap on May 21, 2009, 01:05:04 AMA full casino is a must. You've got to get soccer moms on staycation hooked on Wii somehowDasmos' post makes me sad. Any further impressions for us?
I'll summarize:QuoteDohta:I remember you asking us at the time: âLook, are you really sure you can make it?" (laughs)QuoteIwata:And you said: âWeâll pull out all the stops!â (laughs)QuoteAll:(laughter)QuoteShimamura:You could say that! (laughs) QuoteSato:Yes, well⌠I felt that my expectations may have been a little bit excessive⌠(laughs)QuoteAll:(laughter)QuoteShimamura:And thatâs when we all found ourselves saying: "You can make it stop! You can make it stop!" (laughs)QuoteYama****a:We were saying: "Look, you can make it stop at the last second!â (laughs)QuoteShimamura:Thatâs exactly what we thought: âWhat are we going to do with this?â (laughs) QuoteIwata:Licensing an island! (laughs)QuoteShimamura:Well, I was really taken aback. In fact, I was at a loss for words! (laughs)QuoteIwata:Well, that's not surprising considering youâd just heard someone suggest turning an island into a character and then licensing it out! (laughs)QuoteShimamura:Absolutely! (laughs)QuoteAll:(laughter)QuoteAll:(laughter)QuoteAll:(laughter)QuoteYama****a:You could of course also stop the sword just before making the strike! (laughs) QuoteAll:(laughter)QuoteIwata:They made each of the mini-games end within five seconds! (laughs)QuoteAll:(laughter)QuoteYama****a:At first, I really thought it would be impossible, but I knew that if anyone could do something about it, it would be Ota-san. And indeed it turned out that he managed to do something! (laughs)QuoteAll:(laughter)QuoteMiyamoto:Iâm afraid we canât reveal just how the magic works! (laughs)QuoteIwata:So without knowing how you'd actually go about it, you just went ahead and said "Letâs have 1000 opponents!" (laughs)QuoteYama****a:Right. We thought that the more opponents we had, the better! (laughs)QuoteAll:(laughter)QuoteYama****a:Yes, thatâs true. (laughs)QuoteAll:(laughter)QuoteIwata:You had already used them all! (laughs)QuoteYama****a:Right, we had used them all! (laughs)QuoteSato:We would say things like: âThis really has that âresort feelâ!â (laughs)QuoteIwata:That phrase âresort feelâ really reminds me of the way the team who developed Zelda referred to that âZelda-esqueâ quality. (laughs)QuoteAll:(laughter)QuoteAll:(laughter)QuoteIwata:Iâm not sure itâs such a good idea to confuse onsen and tropical resorts! (laughs)QuoteAll:(laughter)QuoteAll:(laughter)QuoteIwata:The fact that the developer of the game is able to describe the rallies using terms like that certainly convinces me that youâve nailed it! (laughs)QuoteAll:(laughter)QuoteAll:(laughter)QuoteIwata:Yes, I did it! (laughs)QuoteAll:(laughter)QuoteMiyamoto:Have I really? (laughs)QuoteShimamura:(laughs) I can remember that wakeboarding has been a goal of yours for the last ten years and doing an aerial flyover has been a goal for twenty years.QuoteYama****a:Itâs 3000 points! (laughs)QuoteAll:(laughter)QuoteShimamura:Right after getting back to Japan, he suddenly said: âYou know weâre including golf now.â Apparently heâd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form! (laughs)QuoteIwata:Itâs a trick he often uses! (laughs)QuoteAll:(laughter)QuoteShimamura:Thatâs because of the â18 Hole Incidentâ. (laughs)QuoteIwata:âThe 18 Hole Incidentâ? Tell us about that! (laughs)QuoteIwata:Thatâs another well-worn technique! (laughs)QuoteAll:(laughter)QuoteMiyamoto:We won ourselves some extra time while things were left to stew in the pressure cooker! (laughs)QuoteIwata:Read the previous Iwata Asks interview and all will become clear! (laughs)QuoteIwata:Fortunately? It certainly wasnât a fortunate development from a business perspective! (laughs)QuoteAll:(laughter)QuoteIwata:I bet you sounded really happy when you shouted it! (laughs)QuoteMiyamoto:I really did shout! (laughs)QuoteIwata:You think youâre approaching the finish line when someone shouts "You guys got a lucky break!" (laughs) QuoteIwata:Taking the feelings of the team working on the game who believe that the finish line is just up ahead into consideration, I donât know if that can be perceived as being entirely a positive thing! (laughs) QuoteYama****a:Well, itâs not something that a member of the team would have said. Of course it was... (laughs)QuoteAll:(laughs)QuoteIwata:Now I get it⌠(laughs)QuoteAll:(laughter)QuoteIwata:(laughs)QuoteIwata:Thatâs one way of saving time! (laughs)QuoteYama****a:Thatâs good to hear! (laughs)QuoteIwata:Really? There was more? (laughs)QuoteIwata:And that someone was Miyamoto-san once again! (laughs)QuoteMiyamoto:If you use this chance to get familiar with the island in advance, youâll enjoy the next game even more! (laughs)QuoteIwata:(laughs)QuoteAll:(laughter)QuoteShimamura:He'll read it and we'll be found out! (laughs)QuoteAll:(laughter)QuoteAll:(laughter)QuoteIwata:I see â âadviceâ. (laughs) QuoteIwata:He doesnât pull any punches, does he? (laughs)QuoteIwata:(laughs)QuoteIwata:The dreaded progress report! (laughs)QuoteShimamura:âDreadedâ is exactly the right word! (laughs)QuoteIwata:He makes you stand? (laughs)QuoteAll:(laughter)QuoteYama****a:Yes, he certainly does. (laughs)QuoteIwata:After you âwere put through thisâ⌠(laughs)QuoteShimamura:If you looked at the screen, you could see that he wasnât able to hold it steady at all. Iâd never seen anyone shaking so bad before when playing the game so I said: âYouâre shaking!â He replied: âItâs nerves!â (laughs)QuoteAll:(laughter)QuoteIwata:(laughs) So did he get through that nerve-wracking presentation without Miyamoto-san giving him the thumbs down?QuoteAll:(laughter)
Dohta:I remember you asking us at the time: âLook, are you really sure you can make it?" (laughs)
Iwata:And you said: âWeâll pull out all the stops!â (laughs)
All:(laughter)
Shimamura:You could say that! (laughs)
Sato:Yes, well⌠I felt that my expectations may have been a little bit excessive⌠(laughs)
Shimamura:And thatâs when we all found ourselves saying: "You can make it stop! You can make it stop!" (laughs)
Yama****a:We were saying: "Look, you can make it stop at the last second!â (laughs)
Shimamura:Thatâs exactly what we thought: âWhat are we going to do with this?â (laughs)
Iwata:Licensing an island! (laughs)
Shimamura:Well, I was really taken aback. In fact, I was at a loss for words! (laughs)
Iwata:Well, that's not surprising considering youâd just heard someone suggest turning an island into a character and then licensing it out! (laughs)
Shimamura:Absolutely! (laughs)
Yama****a:You could of course also stop the sword just before making the strike! (laughs)
Iwata:They made each of the mini-games end within five seconds! (laughs)
Yama****a:At first, I really thought it would be impossible, but I knew that if anyone could do something about it, it would be Ota-san. And indeed it turned out that he managed to do something! (laughs)
Miyamoto:Iâm afraid we canât reveal just how the magic works! (laughs)
Iwata:So without knowing how you'd actually go about it, you just went ahead and said "Letâs have 1000 opponents!" (laughs)
Yama****a:Right. We thought that the more opponents we had, the better! (laughs)
Yama****a:Yes, thatâs true. (laughs)
Iwata:You had already used them all! (laughs)
Yama****a:Right, we had used them all! (laughs)
Sato:We would say things like: âThis really has that âresort feelâ!â (laughs)
Iwata:That phrase âresort feelâ really reminds me of the way the team who developed Zelda referred to that âZelda-esqueâ quality. (laughs)
Iwata:Iâm not sure itâs such a good idea to confuse onsen and tropical resorts! (laughs)
Iwata:The fact that the developer of the game is able to describe the rallies using terms like that certainly convinces me that youâve nailed it! (laughs)
Iwata:Yes, I did it! (laughs)
Miyamoto:Have I really? (laughs)
Shimamura:(laughs) I can remember that wakeboarding has been a goal of yours for the last ten years and doing an aerial flyover has been a goal for twenty years.
Yama****a:Itâs 3000 points! (laughs)
Shimamura:Right after getting back to Japan, he suddenly said: âYou know weâre including golf now.â Apparently heâd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form! (laughs)
Iwata:Itâs a trick he often uses! (laughs)
Shimamura:Thatâs because of the â18 Hole Incidentâ. (laughs)
Iwata:âThe 18 Hole Incidentâ? Tell us about that! (laughs)
Iwata:Thatâs another well-worn technique! (laughs)
Miyamoto:We won ourselves some extra time while things were left to stew in the pressure cooker! (laughs)
Iwata:Read the previous Iwata Asks interview and all will become clear! (laughs)
Iwata:Fortunately? It certainly wasnât a fortunate development from a business perspective! (laughs)
Iwata:I bet you sounded really happy when you shouted it! (laughs)
Miyamoto:I really did shout! (laughs)
Iwata:You think youâre approaching the finish line when someone shouts "You guys got a lucky break!" (laughs)
Iwata:Taking the feelings of the team working on the game who believe that the finish line is just up ahead into consideration, I donât know if that can be perceived as being entirely a positive thing! (laughs)
Yama****a:Well, itâs not something that a member of the team would have said. Of course it was... (laughs)
All:(laughs)
Iwata:Now I get it⌠(laughs)
Iwata:(laughs)
Iwata:Thatâs one way of saving time! (laughs)
Yama****a:Thatâs good to hear! (laughs)
Iwata:Really? There was more? (laughs)
Iwata:And that someone was Miyamoto-san once again! (laughs)
Miyamoto:If you use this chance to get familiar with the island in advance, youâll enjoy the next game even more! (laughs)
Shimamura:He'll read it and we'll be found out! (laughs)
Iwata:I see â âadviceâ. (laughs)
Iwata:He doesnât pull any punches, does he? (laughs)
Iwata:The dreaded progress report! (laughs)
Shimamura:âDreadedâ is exactly the right word! (laughs)
Iwata:He makes you stand? (laughs)
Yama****a:Yes, he certainly does. (laughs)
Iwata:After you âwere put through thisâ⌠(laughs)
Shimamura:If you looked at the screen, you could see that he wasnât able to hold it steady at all. Iâd never seen anyone shaking so bad before when playing the game so I said: âYouâre shaking!â He replied: âItâs nerves!â (laughs)
Iwata:(laughs) So did he get through that nerve-wracking presentation without Miyamoto-san giving him the thumbs down?
7.0 PresentationGood enough doesn't feel good enough in this sequel. You've got a nice features list in all 12 challenges, but once again Nintendo doesn't go above and beyond.8.5 GraphicsBelieve it or not, the game is one of the better looking Wii titles. Simple art style? Sure. But the visuals are pulling next-gen effects like water physics and depth of focus, all at 60 FPS.8.0 SoundClean, happy, up-beat soundtrack, complete with the same announcer from the first game.8.0 GameplaySome games work better than others, but the real champs here are Swordplay, Table Tennis, Archery, and Frisbee.7.5 Lasting AppealIt's an evergreen title that will keep you coming back, but Nintendo could have done so much more (online?) to keep players' interests.7.7Good OVERALL(out of 10 / not an average)