Dress up like Jon Lindemann.
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Here is the explanation:QuoteThere are no friend codes to speak of. Rather, the title connects so quickly to EA's servers that the process is practically invisible to the end user. Rahimi demonstrated this truth to us by flipping through some of the stage selection screens, all of which now feature a clickable block to download new, user-created levels. He clicked on the block, connected and downloaded all user-created levels within two or three seconds. Because the created levels are just coordinate data, there's no assets to be downloaded and everything is therefore downloaded in the blink of an eye. EA has big plans in store the online mode. Users will be able to trade levels directly with friends, but also receive periodic blasts from the publisher, all without ever leaving the main menus.
There are no friend codes to speak of. Rather, the title connects so quickly to EA's servers that the process is practically invisible to the end user. Rahimi demonstrated this truth to us by flipping through some of the stage selection screens, all of which now feature a clickable block to download new, user-created levels. He clicked on the block, connected and downloaded all user-created levels within two or three seconds. Because the created levels are just coordinate data, there's no assets to be downloaded and everything is therefore downloaded in the blink of an eye. EA has big plans in store the online mode. Users will be able to trade levels directly with friends, but also receive periodic blasts from the publisher, all without ever leaving the main menus.
Quote from: GoldenPhoenix on March 19, 2009, 10:54:26 PMHere is the explanation:QuoteThere are no friend codes to speak of. Rather, the title connects so quickly to EA's servers that the process is practically invisible to the end user. Rahimi demonstrated this truth to us by flipping through some of the stage selection screens, all of which now feature a clickable block to download new, user-created levels. He clicked on the block, connected and downloaded all user-created levels within two or three seconds. Because the created levels are just coordinate data, there's no assets to be downloaded and everything is therefore downloaded in the blink of an eye. EA has big plans in store the online mode. Users will be able to trade levels directly with friends, but also receive periodic blasts from the publisher, all without ever leaving the main menus. But how will people know who made which level? What confuses me is how, say, Maxi knows that I sent him a stage if I didn't tell my game that he is my friend?
The box art pretty much defines ugly.
Quote from: pap64 on March 19, 2009, 11:28:54 PMQuote from: GoldenPhoenix on March 19, 2009, 10:54:26 PMHere is the explanation:QuoteThere are no friend codes to speak of. Rather, the title connects so quickly to EA's servers that the process is practically invisible to the end user. Rahimi demonstrated this truth to us by flipping through some of the stage selection screens, all of which now feature a clickable block to download new, user-created levels. He clicked on the block, connected and downloaded all user-created levels within two or three seconds. Because the created levels are just coordinate data, there's no assets to be downloaded and everything is therefore downloaded in the blink of an eye. EA has big plans in store the online mode. Users will be able to trade levels directly with friends, but also receive periodic blasts from the publisher, all without ever leaving the main menus. But how will people know who made which level? What confuses me is how, say, Maxi knows that I sent him a stage if I didn't tell my game that he is my friend?It may use EA Nation like their sports games.
black fairy tales are better at sports
"It reminds me of old 8/16-bit game boxes for some reason."It's that big ass yellow bar on the side.
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.
The original is down to $30 now, I'm thinking of buying it again. 4 days ago was its one-year anniversary, so it may perhaps be rather fitting...
Insanolord is a terrible moderator.
and limitless non-advertising?Go EA?
Quoteand limitless non-advertising?Go EA?Not to mention they forgot this existed and comes out the same day.
This game is out already too? Spielberg never told me about this.