Author Topic: I hope "Secret Rings" doesn't suck...  (Read 90011 times)

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Offline GoldenPhoenix

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RE:"Secret Rings" doesn't suck...
« Reply #375 on: February 24, 2007, 09:03:14 PM »
Well I played the game for a bit longer and I can say my opinion has improved a bit (I may give it a 7/10 now), I still don't like the back up controls but I'm getting the hang of the turning and jumping, not to mention later worlds are better (Dinosaur world was the one I disliked the most even though I love dinos!). In regards to content, I personally prefer a more complex game every now and then along with more casual games.

When it pertains to SR, some of the challenges seem very forced and not all that much fun, just, well tedious. I've never been big on "Collect all the coins", or "blow up such and such" unless it is well integrated into a platformer. In addition to that I feel the is too much on rails for its own good, more than once I wanted to explore and it forced me down a predetermined track. So ok with all that said I'll admit maybe I was bit too harsh, but my opinion still stands that I hope the tilt features aren't utilized as a main form of control and instead companies go for the more intuitive route. I would have much rather seen a game that handled the "fast" stages like Sonic Adventure did though, those were some awesome designs that handled the "rails" quite well you felt like you were free to explore even if at times it was an illusion (Gosh I need to play that game again).

P.S. I actually like the voice work in the game lol. It is 50xs better than Elebits and it really isn't that bad, kind of like Sonic Adventure.
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Offline zakkiel

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RE: "Secret Rings" doesn't suck...
« Reply #376 on: February 25, 2007, 03:23:29 AM »
Quote

TP was almost as disjointed as Sonic, in my opinion.
Huh? I can see what this might mean as a criticism of a platformer built around speed (lots of forced stops, maybe) but of Zelda? It's like complaining about Goldeneye's leveling treadmill. It just makes no sense, Captain!  
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Offline Amodaus1

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RE:"Secret Rings" doesn't suck...
« Reply #377 on: February 25, 2007, 03:30:19 AM »
Tp was good. Best zelda ever? No, because all 2D zeldas are better, in my opinion, than all those 3D zeldas.

Is it the best 3D zelda? i think so.

Can you compare Sonic to Zelda? No, they're not the same type of game. Different audience, different style. I'm a sonic hater though, so thats why i'm just painting them as different rather than creating an arguement, cause i'll just end up bashing sonic, because i think sonic games suck, period. Yes, even the genesis ones.  

Offline Kairon

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RE:"Secret Rings" doesn't suck...
« Reply #378 on: February 25, 2007, 06:25:15 AM »
Hmm... okay, maybe TP is disjointed in a different way than Sonic... but I still invite you to quote me on this when I write up my TP critique sometime later.

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Offline Smash_Brother

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RE:"Secret Rings" doesn't suck...
« Reply #379 on: February 25, 2007, 01:18:53 PM »
Quote

Originally posted by: GoldenPhoenix
Well I played the game for a bit longer and I can say my opinion has improved a bit (I may give it a 7/10 now), I still don't like the back up controls but I'm getting the hang of the turning and jumping, not to mention later worlds are better (Dinosaur world was the one I disliked the most even though I love dinos!). In regards to content, I personally prefer a more complex game every now and then along with more casual games.


I was actually going to suggest that you put a bit more time into it because not only do the controls literally become better with upgrades but they do take time to properly learn.

I'm on the 5th world, I believe, and I find that the gameplay comes to the point where you NEED to use his jump stop to force Sonic to the ground so he can jump and clear another obstacle.

Once you combine the mid-air forward charge with the jump cancel, it makes for some very interesting terrain which you must cover. It begins to require some pretty interesting timing on the part of the player to leap over a chasm, jump cancel onto another platform, then leap off, charge, jump cancel onto the next platform.

It's quite satisfying to pull off, I must admit, and while I haven't finished the game yet, I've yet to have any severe control issues which didn't lessen as I became better at the game.
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Offline Smash_Brother

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RE:"Secret Rings" doesn't suck...
« Reply #380 on: February 26, 2007, 08:55:31 AM »
OMG, OUT OF CONTEXT QUOTE OPPORTUNITY!!!!!

Quote

Originally posted by: GoldenPhoenix I actually like...the game (Sonic and the Secret Rings) lol. It is 50xs better than Elebits...


MuAHAHAHAHA!
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Offline vudu

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RE:"Secret Rings" doesn't suck...
« Reply #381 on: February 26, 2007, 09:38:10 AM »
OMG, OUT OF CONTEXT QUOTE OPPORTUNITY!!!!!
Quote

Originally posted by: Smash_Brother
I ... dr ... i ... n ... k ... ... p... ee.
MuAHAHAHAHA!
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Smash_Brother

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RE: "Secret Rings" doesn't suck...
« Reply #382 on: February 26, 2007, 09:44:34 AM »
1. Unlike yours, I didn't have to work hard for my quote.

2. VG loves Elebits and dislikes SR, hence why the comparison is meant to tease her.

3. How do you know I DON'T drink pee? I might be throwing back a bottle of golden nectar as I'm typing this...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline vudu

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RE:"Secret Rings" doesn't suck...
« Reply #383 on: February 26, 2007, 09:52:54 AM »
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Smash_Brother

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RE: "Secret Rings" doesn't suck...
« Reply #384 on: February 26, 2007, 12:36:23 PM »
Actually, there are some far worse videos which came up as links after that one...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline therat

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RE: "Secret Rings" doesn't suck...
« Reply #385 on: February 26, 2007, 04:06:14 PM »
i had fun playing it, learning curve is only slightly steep, my friend rented it, i MAY buy it at one point

Offline therat

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RE: "Secret Rings" doesn't suck...
« Reply #386 on: February 26, 2007, 04:06:19 PM »
i had fun playing it, learning curve is only slightly steep, my friend rented it, i MAY buy it at one point

Offline Ceric

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RE: "Secret Rings" doesn't suck...
« Reply #387 on: February 27, 2007, 03:57:10 AM »
Ok for everyone who has played WiiPlay and Secret Ring.  How does it compare to the controls and like of the Crotchet Cow Racing Mini-game in WiiPlay.  Thats the only game that my Wife willing plays on my Wii on her own.  So I was wondering if Secret Ring handled much like that and if I could get her into it.
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Offline Koekoenutt

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RE: "Secret Rings" doesn't suck...
« Reply #388 on: February 27, 2007, 05:20:52 AM »
I wouldn't really say that Sonic has problems moving left and right, especially with all the upgrades. You don't need to tilt your controller forward in Sonic, becuase he is always mostly going forward. There is definatly a huge incline in difficulty in Sonic compared to any Wii game right now, and some levels are easy and some are really frustrating. The game is fun, when it's not frustrating, but some parts of the game make you go backwards, and in this respect, the controls really fall flat. It really isn't so bad once you get him moving backwards, but sometimes.. hell often.. it's a pain to just make him start moving backwards the instant you want him to. I also have a problem with jumping, and while most people say it isn't to bad, and it really isn't.. I think they could have worked things out just a tad better. Jumping at the exact time and height you want in this game takes practice, and don't expect to get it down right away. Think that is the most frantic part about the controls, moving backwards and jumping, and you don't jump like you do in the Cow Racing game on WiiPlay. You tap 2 button to do a short, longer jump. When you hold down 2, You do a slide that slows you down tremendessly until later on when you level up, and even then it still does.. but comes in my helpful later. Longer you hold the slide, the higher you will jump. The thing that I hated about jumping, was that you have to flick the controller forward to attack and do his forward slide in the air. Granted, it becomes a habit and not trouble at all.. but sometimes I wish I could do the air glide instead of attacking.. and really that is all in my timing and having to wait till the targets go from red to green, but think it would flow a lot better if it was seperate. I also tend to forget about the brake button, which you will have to learn to use for one of the later boss fights.

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Offline Koekoenutt

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RE: "Secret Rings" doesn't suck...
« Reply #389 on: March 01, 2007, 03:49:29 PM »
Has anyone else wanted to throw their controller across the room in frustration while playing this game? Im on the last World, and before I do that, Im trying to do all the things I couldn't do in the Worlds beforehand.. and some of these missions are just soo frustrating. It's a good game and all, but man.. The difficulty in some of these are crazy. These Stealth Runs are killing me towards the end. There there is that one mission where you can't collect any coins and they put like 25 all at the end, which to me was kind of a lame edit of the level for the mission, took me awhile to practice that one down.  
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Offline Kairon

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RE: "Secret Rings" doesn't suck...
« Reply #390 on: March 01, 2007, 04:10:51 PM »
Definitely hardcore. I AM DEAD SET on NOT replaying this game for any sort of achivements at all after(if) I beat it. For fun and speed, yes. But I value my sanity far too much to delude myself into thinking I can survive hardcore challenges like the one you just described.

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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
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Offline GoldenPhoenix

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RE:"Secret Rings" doesn't suck...
« Reply #391 on: March 01, 2007, 04:18:34 PM »
Quote

Originally posted by: Kairon
Definitely hardcore. I AM DEAD SET on NOT replaying this game for any sort of achivements at all after(if) I beat it. For fun and speed, yes. But I value my sanity far too much to delude myself into thinking I can survive hardcore challenges like the one you just described.

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I think you mean cheap and poorly designed challenges instead of hardcore.
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Offline GioGio

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RE: "Secret Rings" doesn't suck...
« Reply #392 on: March 01, 2007, 04:29:05 PM »
I just completed the game twice tonight. First a quick run-through to get to the first Djinn fight, and then I went back to get the world rings to get the obligatory "Last Story".

The only really annoying challenge was the flying dragon-ruins-thing level. I probably won't replay that area anytime soon, but I really loved all the other worlds. It was like a crazy rollar coaster from Hell, heh.  

Offline Kairon

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RE:"Secret Rings" doesn't suck...
« Reply #393 on: March 01, 2007, 04:41:47 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Definitely hardcore. I AM DEAD SET on NOT replaying this game for any sort of achivements at all after(if) I beat it. For fun and speed, yes. But I value my sanity far too much to delude myself into thinking I can survive hardcore challenges like the one you just described.

~Carmine "Cai" M. Red
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I think you mean cheap and poorly designed challenges instead of hardcore.


*glances at Kid Icarus*

Aren't they the same thing?

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Koekoenutt

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RE: "Secret Rings" doesn't suck...
« Reply #394 on: March 01, 2007, 05:20:43 PM »
I have to admit that some of the stages are poorly designed and seems like they put stuff in there to frustrate you and not as a challenge... or else it would flow a little better. I just beat the game now, and watching the credits. I'm going to go back and play most of the levels.. but that Collect Zero Rings in the Pirate Bay level.. I just can't beat it. I know you have to hit the button on the left right at the end to spring up, but just not getting any coins is ridiculous. I've only recieved one silver medal so far and no gold.. but I haven't really play old levels with power ups or really tried for time trails. A lot of the stages are fun, and most of the ones that are frustrating are fun too but just piss me off to much occasionally. It's amazing to me that the "Don't Get Hit Once" levels are way easier than "Don't Kill an Enemy" levels. One of the later ones that actually made me post my last statement really pissed me off. Sometimes you have to go threw those rings that toss you and have to do it right at the right timing, or else you kill an enemy and lose. Ironically, after complaining about it here, I beat it right after.

The first time I did the Djinn fight I had problems with for some reason when I went to slow mode in one-on-one part, I would flick the controller and it wouldn't pick it up.. Got really frustrated but was actually pretty easy boss for being like the last guy. I thought the the Ifrit boss in Evil Foundry was probably the hardest and most frustrating boss in the game, and making use of your brake is really needed. I haven't done any of the Head-To-Head missions in any but the first world yet either. The one in the Dinosaur Jungle level really pissed me off with those cacti in the middle and really just pissed me off, so I haven't tried any of the other ones yet. I've beaten all the missions so far up until the last boss besides the Head-To-Heads and that No Coin one in Pirate Bay. Im going to try to finish the rest, but I'm definatly trading this game in for C&C 3 when it comes out, since I have no money and need to trade in a game to up my GameStop credit on my card. Played the Demo the other day and think that will be my next big computer game, already bored of Company of Heroes. Although March holds some good titles for the Wii, but I might hold off until Super Paper Mario for a new Wii game. Hopefully by that time I will have a job again, lol.  
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Offline Kairon

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RE:"Secret Rings" doesn't suck...
« Reply #395 on: March 01, 2007, 05:36:04 PM »
spoilers! Spoilers! SPOILERS!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Smash_Brother

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RE: "Secret Rings" doesn't suck...
« Reply #396 on: March 01, 2007, 06:40:46 PM »
Yeah, use [ spoiler] [/spoiler ] minus the spaces in the brackets.

I've been playing more of it (since I had to put it down for a busy week) and I must say the game ranges from times which are tedious to times which are absolutely brilliant.

When Sonic is moving full clip and you're dodging large obstacles and leaping over spikes, just barely avoiding these hazards, the game is awesome. The speed is what makes this game great, everything else is just details (though the party games are better than most give them credit for).
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline GioGio

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RE: "Secret Rings" doesn't suck...
« Reply #397 on: March 01, 2007, 06:54:37 PM »
@KoeKoeNut:

You can still collect rings during zero-ring missions, you just need to loose them before the goal.

Offline Koekoenutt

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RE: "Secret Rings" doesn't suck...
« Reply #398 on: March 01, 2007, 07:08:53 PM »
Yeah, Im sorry about that, I wasn't thinking at the time. I went back to edit and put spoiler text on the parts that could have been. All the stuff I mentioned really were just little knicks that didn't add up to anything in the game but annoyances, so really I'm not to sure what part you guys thought was the spoilers, so I tried going back and doing what I thought was reasonable. Sorry again! I guess I need to work on my Forum Manners, huh? lol

GioGio, I understand that and actually do that for the rest of those type of missions. It's just the end of the one on Pirate Bay where you can't get hurt and there are a lot of coins. Have to constantly cancel jump and make sure you are PERFECT. Then you fall off the edge on the left so you hit the button that makes you spring into the Goal Line without getting any coins. I know exactly what to do, and it's frustrating that I can't pull it off. I just can't do that part in the Pirate Bay World, and think it was sloppy and lazy level design.  
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Offline D_MaN87

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RE: "Secret Rings" doesn't suck...
« Reply #399 on: March 03, 2007, 08:46:35 AM »
I rented the game a few days ago, and have had a few days to play through it.  Im into the fourth world.  I do think its the best sonic since sonic adventure (the first dreamcast one), i still think the controls kill any fun I can have with it.  The world its in is great, as are the graphics.  But the unresponsiveness of the controls really makes me feel more frusteration then anything.  By no means do i plan to give up on the game until I beat it, but I just am disappointed, and i suppose expected more.  If there is a part 2 ever, I hope they can fix the controls for the otherwise fine game.
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