Author Topic: Metroid Prime 3 Revolutionized  (Read 375413 times)

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Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1525 on: September 17, 2007, 04:33:29 PM »
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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1526 on: September 17, 2007, 05:13:32 PM »
Exactly my point UERD (in regards to how the preview channel played up some points to the game, like the AUs and the PED suits and nothing comes of either story wise.

Also I don't like how normal mode is being thrown around as the easy mode and such.

This should also be considered a negative against the game as it shows poor balance. Normal mode should be just that, normal. Not super easy. Not "you have to play on veteran to pan out some of the balancing problems" and such. It should be NORMAL.  

Offline PaLaDiN

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RE:Metroid Prime 3 Revolutionized
« Reply #1527 on: September 17, 2007, 07:40:44 PM »
The thing is that MP2 was deliciously normal for me. But I guess all the review complaints made them tone normal's difficulty down a little.

You should have guessed from the fact that Veteran mode was available from the beginning, unlike the other two games.

The backtracking was perfect for me... I backtracked voluntarily to find all the secrets and finish each planet as thoroughly as possible before going to the next. Each time I got a major upgrade called for re-exploration of all the other planets... I finished the Valhalla right after getting the Nova beam, and I laughed at the marine's warnings on Norion right after getting the plasma.  
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Offline Stogi

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RE: Metroid Prime 3 Revolutionized
« Reply #1528 on: September 17, 2007, 11:29:24 PM »
Playing on Veteran made me real hesitant to play MP3 on Hypermode. Towards the later half of the game, I found the best way to dodge a barrage of attacks from SPs was to quickly side-step left and right almost as if you were oscillating. The quicker you moved back and forth, the less you got hit. All the while, I'm frantically tapping the "A" button as fast as I can. Both of these maneuvers killed my thumbs. As I progressed, my thumbs got better at handling the stress plus the nova beam made killing SPs a one shot deal, but there would be times earlier where I just couldn't deal.

I'm sure this is much worse in HyperMode.
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Offline decoyman

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RE: Metroid Prime 3 Revolutionized
« Reply #1529 on: September 18, 2007, 04:24:00 AM »
Mashiro, I don't think many of us around here are normal... (I mean that in the best possible sense )

The normal person in the Wii world is not necessarily an experienced gamer, nor is he/she someone who necessarily played the first Prime games. I believe this choice in difficulties was based on the Wii's userbase, which includes lots of new gamers (as in, new to Nintendo and/or new to games period).

Besides all that, there's the anecdotal evidence that I found Veteran in Prime 3 to be harder than Prime 2's default difficulty. And I'm not the only one who found Veteran to be pretty challenging (see KashogiStogi right above me). Should they have called Normal "Easy" instead? It's kind of a gray area, I think. Maybe Prime 2's default difficulty fell somewhere between Prime 3's "Normal" and "Veteran." That would seem to be my opinion, so I think what they've done is fine.  

So, maybe Normal's too easy for you. But are you a veteran of the franchise? Maybe you should have chosen, I don't know, Veteran, then. The last thing we want to do is scare off someone who may be trying this kind of game out for the first time.

You know, really, WE'RE ARGUING OVER A STUPID WORD. "Normal" is the lowest on the difficulty scale. We should all understand that, as gamers, if we're looking for a challenge, we should just start out on Veteran.
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Offline Stogi

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RE: Metroid Prime 3 Revolutionized
« Reply #1530 on: September 18, 2007, 04:43:58 AM »
Well said. And your right, that's exactly why the used the word "Veteran."
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Offline jakeOSX

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RE: Metroid Prime 3 Revolutionized
« Reply #1531 on: September 18, 2007, 06:00:37 AM »
not sure if this is meantioned before...

but i was in the ship and typed in samus's code (no good reason) and a voice came on speaking japanese. no subtitle, no translation, so not sure what it was...

(probably a recipe for cookies)

Offline Stogi

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RE: Metroid Prime 3 Revolutionized
« Reply #1532 on: September 18, 2007, 06:13:42 AM »
There are secret codes. You should of seen a Metroid symbol appear.
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Offline Magik

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RE:Metroid Prime 3 Revolutionized
« Reply #1533 on: September 18, 2007, 12:37:40 PM »
Quote

Originally posted by: KashogiStogi
Playing on Veteran made me real hesitant to play MP3 on Hypermode. Towards the later half of the game, I found the best way to dodge a barrage of attacks from SPs was to quickly side-step left and right almost as if you were oscillating. The quicker you moved back and forth, the less you got hit. All the while, I'm frantically tapping the "A" button as fast as I can. Both of these maneuvers killed my thumbs. As I progressed, my thumbs got better at handling the stress plus the nova beam made killing SPs a one shot deal, but there would be times earlier where I just couldn't deal.

I'm sure this is much worse in HyperMode.


It is.  


Offline Mashiro

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RE:Metroid Prime 3 Revolutionized
« Reply #1534 on: September 18, 2007, 12:54:21 PM »
Quote

Originally posted by: decoyman
Mashiro, I don't think many of us around here are normal... (I mean that in the best possible sense )

The normal person in the Wii world is not necessarily an experienced gamer, nor is he/she someone who necessarily played the first Prime games. I believe this choice in difficulties was based on the Wii's userbase, which includes lots of new gamers (as in, new to Nintendo and/or new to games period).

Besides all that, there's the anecdotal evidence that I found Veteran in Prime 3 to be harder than Prime 2's default difficulty. And I'm not the only one who found Veteran to be pretty challenging (see KashogiStogi right above me). Should they have called Normal "Easy" instead? It's kind of a gray area, I think. Maybe Prime 2's default difficulty fell somewhere between Prime 3's "Normal" and "Veteran." That would seem to be my opinion, so I think what they've done is fine.  

So, maybe Normal's too easy for you. But are you a veteran of the franchise? Maybe you should have chosen, I don't know, Veteran, then. The last thing we want to do is scare off someone who may be trying this kind of game out for the first time.

You know, really, WE'RE ARGUING OVER A STUPID WORD. "Normal" is the lowest on the difficulty scale. We should all understand that, as gamers, if we're looking for a challenge, we should just start out on Veteran.


Maybe there should have been a beginner setting then!

Anyway good points all around.

Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1535 on: September 18, 2007, 03:30:51 PM »
To be honest, I think this might have been covered a while back, but I still think Nintendo should have done a much better job advertising this game. A lot more is riding on the success of Prime 3 than simply sales revenue- for example, third-party willingness to devote resources to develop 'hardcore' games, as well as proving the superiority of the Wii's first-person controls to people who might not otherwise be interested in the console.

By the way, two of the 'secret message' translations can be found here
"I'm looking for shrunken heads w/ DVD playback options. I figure I can hang them in my car like dice. Will you help me?"
- thatguy

"Can you shoot out customizable fireballs? Then why should your Mii be able to?"
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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1536 on: September 18, 2007, 03:37:18 PM »
But hasn't it been said that Prime 3 is selling well?

Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1537 on: September 18, 2007, 03:41:55 PM »
But I think it could be selling a lot better!
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1538 on: September 18, 2007, 04:14:23 PM »
Not a chance!
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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #1539 on: September 18, 2007, 06:18:01 PM »
finished!

Those videos in the preview channel were such a REAL tease, some wasted opportunities there I was expecting the PED federation troopers to go insane on me, but nope, nothing, indeed it seems they cut some things out, which is a shame, we will never know anyway, not to mention the no appearance of mother brain or some hint about her, as I said, what a tease! literally!

 
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Offline bustin98

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RE:Metroid Prime 3 Revolutionized
« Reply #1540 on: September 18, 2007, 07:36:10 PM »
I agree, Mantidor. I was hoping for the same thing. I'm not finished yet, but its looking more and more likely that its not happening.

And I agree with Uerd. It is an important title as it will show 3rd parties that action games, if done correctly, can do well on the Wii.

Offline Maverick

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RE: Metroid Prime 3 Revolutionized
« Reply #1541 on: September 18, 2007, 10:14:33 PM »
Isn't it already selling extremely well and showing them just that?
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Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1542 on: September 19, 2007, 05:38:57 AM »
It could always be selling better :P.

I beat Mogenar on Hyper Mode today, after one and a half freaking hours. Whee!!


- Apparently you can shoot a missile at his mouth to freeze his face and stun him.
- If you (ab)use Hyper Mode correctly, you can kill his Phazon Boots without taking a single point of damage all three times.
- The battle switches from 'hard' to 'easy but tedious' at the end. He does this pattern where he shoots three magic hands in a row, which give off about 150 total energy, so you can always stay near the maximum.
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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #1543 on: September 20, 2007, 08:37:51 AM »
I really wanted to see corrupted Samus better, but we only got a glimpse in the helmet reflection... maybe it was for the best.

And I can't believe I missed the crateria remixed music, I really can't identify it even after listening closely O_o

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Offline JonLeung

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RE:Metroid Prime 3 Revolutionized
« Reply #1544 on: October 06, 2007, 05:47:47 PM »
Bosses in Hyper Difficulty so far? Piece of cake, I've already faced them once before. (Some were even easier than before, Rundas was a joke.)

But groups of Space Pirates? Not so much.

I'm stuck at the part on Bryyo where you have to destroy the turrets so that the gunship can come in and bomb the shield generator. Only problem is, there are a bunch of Space Pirates around that first one. I have all five Energy Tanks that I can have by this point. Even if I do make it into the first turret room with near-full health (by first spending twenty minutes going in and out of the other room where the containers respawn so I can get health from them after getting rid of the two Pirates in the next room), it's quickly drained as I use Hypermode to waste the Pirates or else take damage while I'm trying to get under there to yank the stupid thing out. And there isn't a whole lot of cover in that room, so I keep moving, but sometimes I'm jumping towards another Pirate who shoots like ten shots during a jump and by the time I land, that's another whole Energy Tank gone.

I did manage to destroy the turret twice. The first time, I headed backwards to go back to the save point, only to be wasted by a pirate along the way. The second time just now, I made it all the way back to the door that had locked - only to find that it's still locked! (And then I got wasted by the Pirates in that room too, of course.) They won't let me go back to save and/or restore my health - so I'm expected to survive, and well enough that I can continue moving forward? Nuts!

Maybe I need to work on my shooting skills, but I think it's stupid that the difficulty level ramped up so suddenly here.

Any tips for, well, shooting and surviving?

Offline anubis6789

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RE: Metroid Prime 3 Revolutionized
« Reply #1545 on: October 06, 2007, 09:11:30 PM »
Having not read every post in this thread some of this may be a retread, but did anyone else find that the voice acting really takes away from the experience, and I do not just mean bad voice acting, I mean the voice acting in general. I would have just preferred subtitles with moving mouths and maybe gibberish language like in Twilight Princess, with the exclusions of the AUs and the HUD/Ship because their voices are barely human, and Samus' game over scream. Voice acting would be my biggest gripe in the game, it just takes away more then it adds in my opinion.

I am also with everyone who is upset that they did not use a lot of the possible plot lines that they could have, such as the PED Marines possibly becoming corrupt, and a connection between Mother Brain and the AUs, not to mention the fact that you go to the freaking Pirate home world and nothing is revealed about their society or history or anything. And could someone explain to me what the hidden ending was trying to show, I mean whose ship was that, and what significance does it have to the greater story?

Another gripe that I did have is with the seeming uselessness of collecting Ship missile upgrades, but after reading here that they can be used in more places than just where the story needs them to be used, it makes a lot more sense, and I feel kind of stupid for not trying it myself. Can the Ship's missiles destroy those floating phazon spheres who's name I cannot remember? I hated those things.  
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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #1546 on: October 07, 2007, 08:00:53 AM »
I don't think the phaazites can be destroyed with the ship, because it specifically says only phazon-based weaponry can destroy them, I haven't try it though

I didn't have a problem with the voice acting, and I thought it was fine, since I'm not a native speaker maybe I can't recognize bad acting easily, but I really think it was great.

My first play was through normal and now that I'm in veteran I was able to do Rundas and Mogenar even faster, still the part of that turret is hard, the only advice I can give is to watch the pirates patterns closely, when do you kill one does he inmediatly respawns or the game waits until you've take them all to respawn them in group? also when they are pulling the levers the can be easily targeted and dispatched.

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Offline Kairon

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RE: Metroid Prime 3 Revolutionized
« Reply #1547 on: October 07, 2007, 08:40:48 AM »
Oh darn, THE TURRET! Now I remember what you guys are talking about. Geez, I hate phazon pirates soooo much because of that place.
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Offline mantidor

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RE:Metroid Prime 3 Revolutionized
« Reply #1548 on: October 08, 2007, 03:16:50 AM »
I noticed only recently that the bases in the dioramas are shaped like metroids, I feel so dumb to not have seen that before.
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Offline Kenology

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RE:Metroid Prime 3 Revolutionized
« Reply #1549 on: October 08, 2007, 04:16:11 AM »
Ok, I just beat the game for the first time.  I have some questions about the Chozo Observatory:

1.  Is it possible to launch a satellite for the Pirate homeworld at all?

2.  Can the rest of the projections be activated on Hyper Mode?  I noticed there were about 16 - 18 bomb slots.  Also, there were projections for Tallon IV and Aether.[/spolier]

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