Author Topic: Metroid Prime 3 Revolutionized  (Read 375496 times)

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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1475 on: September 16, 2007, 03:01:53 PM »
MP3 was a let down in the end, there I said it =)

It was still fun.

Offline Kairon

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RE: Metroid Prime 3 Revolutionized
« Reply #1476 on: September 16, 2007, 03:16:13 PM »
Yeah, that's what I felt too Mashiro. Not too much of a let down, but it just didn't live up to the awesomeness it had elsewhere, especially the beginning!
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Offline Kenology

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RE:Metroid Prime 3 Revolutionized
« Reply #1477 on: September 16, 2007, 04:01:27 PM »
Alright, so when are we all gonna trade friend vouchers?
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Offline stevey

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RE: Metroid Prime 3 Revolutionized
« Reply #1478 on: September 16, 2007, 04:15:23 PM »
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Offline Mashiro

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RE:Metroid Prime 3 Revolutionized
« Reply #1479 on: September 16, 2007, 04:16:02 PM »
Quote

Originally posted by: Kairon
Yeah, that's what I felt too Mashiro. Not too much of a let down, but it just didn't live up to the awesomeness it had elsewhere, especially the beginning!


Agreed. The beginning of the game definitely deserves props.

Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1480 on: September 16, 2007, 04:26:26 PM »
The game was filled with win: the beginning sequence, the bosses, the artistic design, the controls, the rock-solid 60 FPS, the lore entries, the enemies, the characters, the title screen, etc. You know they did something right when one of the biggest complaints was that the doors were sticky.

The levels were great. Even the relatively vanilla Norion looked great and felt right. Phaaze was nice, too (at least what I saw of it, with one eye constantly watching that stupid Phazon gauge).

I think one of the things that makes the relative difficulty of the bosses go down as the game progresses is the fact that you can go and find so many more optional energy tanks.

One more question...does anyone know if you have red and blue credits left over after buying everything? Or do you need to get every single red and blue bonus to get all the stuff?
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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1481 on: September 16, 2007, 04:30:01 PM »
Well that complaint and the horrible ending and no connection with the AU to Mother Brain what-so-ever in the storyline . . .. But yes the game is primarily filled with win =) just small things could have made the end to the series that much more awesome but still all in all one hell of a good game.

Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1482 on: September 16, 2007, 05:13:51 PM »
Bill, please realize that MP3 can't be as perfect as Smash Brothers Melee.
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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1483 on: September 16, 2007, 05:21:54 PM »
Smash Bros. Melee isn't perfect, but it sure was better than Power Stone 2. Oh snap.

Edit: For the record, very few games are "perfect" and the only game through all this time I could consider real perfection is Super Metroid and maybe Super Mario 64 (though as time has gone on . . . I feel it's not as perfect as it was when I originally played through it way back in 1996).

Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1484 on: September 16, 2007, 05:24:51 PM »
Given that the game was originally supposed to have been a launch title, I wonder what would have happened if they had rushed it out last year.
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Offline mantidor

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RE:Metroid Prime 3 Revolutionized
« Reply #1485 on: September 16, 2007, 05:41:13 PM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Kairon
Yeah, that's what I felt too Mashiro. Not too much of a let down, but it just didn't live up to the awesomeness it had elsewhere, especially the beginning!


Agreed. The beginning of the game definitely deserves props.


The beginning was horrible I couldn't wait for it to end :P.

So I beated the boss omega ridley, and I can see the complains about difficulty, it was definitely easy. Being Ridley, such an important character, I think it also affects the perception on difficulty, he was hell in Super Metroid and Prime 1, but he has become weaker and weaker with fusion, zero mission and now Corruption. Then again I played on normal so that means I have at least two more encounters with him in the future with more challenge, and I can't wait for them

Now I'm heading towards the last missions, sadly all good things come to an end.

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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1486 on: September 16, 2007, 05:47:57 PM »
Not to be a downer there Mantidor but the boss fight you speak of in Super Metriod really wasn't hell . . . he can be somewhat tricky if you are lacking some missile and super missile expansions but he's really not that bad.

I'm really surprised you didn't like the beginning, the whole Ridley factor was extremely cool and the fight at the end was quite fun as well but to each his own I guess.

Also good point UERD about the whole delay thing . . . though maybe it should have been delayed a little longer for a better ending . . . no I'm not letting it go >.> lol.

Offline Adrock

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RE: Metroid Prime 3 Revolutionized
« Reply #1487 on: September 16, 2007, 08:32:50 PM »
The part where Dark Samus splits into 2 the first time and does that acrobatic kick-flip in slow-motion was quite possibly the hokiest thing in any videogame ever

The game didn't really use the controller speaker. I still feel like a microphone would have been a better choice.

And I'd still like to see a 3D Metroid in 3rd person.

Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1488 on: September 16, 2007, 08:34:22 PM »
I had an idea a LONG time ago, that Nintendo could do a 2.5D Metroid, where the main adventuring and levels are in a 2D area, while the boss fights and some special areas were done in pure 3D.
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Offline Kairon

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RE: Metroid Prime 3 Revolutionized
« Reply #1489 on: September 16, 2007, 08:51:33 PM »
Well... let's just say that I'm skeptical about whether Metroid could be done in third person. I'm skeptical... and so is Miyamoto.
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Offline PaLaDiN

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RE:Metroid Prime 3 Revolutionized
« Reply #1490 on: September 16, 2007, 09:03:52 PM »
I loved the ending. I got attached to the other hunters, so I guess that factors in. Being corrupted and then killed without a chance for redemption is a horrible way to die...
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Offline Svevan

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RE: Metroid Prime 3 Revolutionized
« Reply #1491 on: September 16, 2007, 09:05:38 PM »
HEY. I just got this game. I turned off the frigging hints. Why am I still getting hints? Lame.

Someone clue me in: does the hints function only turn off game progression hints, and not control hints?
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Offline GoldenPhoenix

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RE:Metroid Prime 3 Revolutionized
« Reply #1492 on: September 16, 2007, 09:22:04 PM »
Quote

Originally posted by: Kairon
Well... let's just say that I'm skeptical about whether Metroid could be done in third person. I'm skeptical... and so is Miyamoto.


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Offline Bill Aurion

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RE:Metroid Prime 3 Revolutionized
« Reply #1493 on: September 16, 2007, 10:27:18 PM »
Quote

Originally posted by: Mashiro
Wait wait wait.

So you're saying Metroid Prime 3 is perfect Bill? Come on get off it, any complaints I have listed are more than valid. This isn't to say the game SUCKS because of these faults but they are faults none the less. The game isn't perfect.

Considering nitpicky things like story (which wasn't any less Metroid-y than any other Metroid game) and ending (again, do your rose-tinted glasses deceive you?  Since when have Metroid endings been drawn-out epic dramas?  How you could expect anything more than a Metroid ending is beyond me...) don't affect my enjoyment of a game, Prime 3 is perfect...(Which automatically makes it a better game than Super Metroid, which isn't... )    
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Offline Mashiro

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RE:Metroid Prime 3 Revolutionized
« Reply #1494 on: September 16, 2007, 11:37:53 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mashiro
Wait wait wait.

So you're saying Metroid Prime 3 is perfect Bill? Come on get off it, any complaints I have listed are more than valid. This isn't to say the game SUCKS because of these faults but they are faults none the less. The game isn't perfect.

Considering nitpicky things like story (which wasn't any less Metroid-y than any other Metroid game) and ending (again, do your rose-tinted glasses deceive you?  Since when have Metroid endings been drawn-out epic dramas?  How you could expect anything more than a Metroid ending is beyond me...) don't affect my enjoyment of a game, Prime 3 is perfect...(Which automatically makes it a better game than Super Metroid, which isn't... )


Sorry bud but you're the one with rose tinted glasses on. Prime 3 isn't perfect.

Who cares if previous entries in the metroid series weren't really story driven (even though I feel they were to an extent), the Prime series (especially 3) sets itself up to have these story elements that should explain certain things in the series. Furthermore, none of the previous Metroid games were really a trilogy. So in that regards Prime should be treated differently and I have done just that, treated it differently. For a trilogy it has a lame ass ending.

Super Metroid wraps things up nicely and hell it gives WAY more character to the metroid hatchling than Dark Samus. A game that took 3 games to wrap up story wise should have had a more story driven ending. When everything else in the series is so lore driven with lore scans and such how the hell do you not link the AUs to the Mother Brain? It's weak and you know it.

Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1495 on: September 17, 2007, 12:14:40 AM »
"Sorry bud but you're the one with rose tinted glasses on. Prime 3 isn't perfect."

Sorry bud, but it seems you don't understand the meaning of "rose-tinted glasses"...

"When everything else in the series is so lore driven with lore scans and such how the hell do you not link the AUs to the Mother Brain? It's weak and you know it."

Considering there is a Mother Brain before Prime 3, it should be fairly obvious that the GF produced AUs off the basis of what was the original Mother Brain that the Chozo created...Other than that, it pretty much was fanservice...

You keep trying to link things around your own definition of what a "trilogy" is, and Retro clearly didn't care about that aspect...Which is good...
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Offline PaLaDiN

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RE:Metroid Prime 3 Revolutionized
« Reply #1496 on: September 17, 2007, 12:49:22 AM »
Eh. Prime 3 was perfect for me too. I loved the story: Dark Samus was a lot more sinister, and they made it obvious that Mother Brain was the Space Pirates' AU (remember, Samus had already fought Mother Brain by that point in the timeline), and I especially loved the minimalist exposition. Some things you just don't need to explain thoroughly and hit people over the head with... especially in this game, where in spite of everything happening around her and the scope of her mission and all the people involved Samus still forms no connections, still relies on herself and still ends up alone.

I love the ending more the more I think about it. She's just killed three of her rivals/acquaintances (it's pretty obvious they've worked together before, and established some measure of friendly rapport) for succumbing to this thing that she had a hand in shaping and that almost overwhelmed her. Her reaction is to drift off, regress for a while, enjoy the pretty scenery, quietly give them some thought, then get back to work. She doesn't even shed a tear. It's a clean, simple ending and I'm not sure what people's issue with it is.
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Offline mantidor

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RE:Metroid Prime 3 Revolutionized
« Reply #1497 on: September 17, 2007, 03:33:30 AM »
Quote

Originally posted by: Svevan
HEY. I just got this game. I turned off the frigging hints. Why am I still getting hints? Lame.

Someone clue me in: does the hints function only turn off game progression hints, and not control hints?


The only difference I got was that the map showed little "?"s above the rooms. This is something I don't like about the game. Since you are under federation orders, some of this hints made sense, like land in certain place, hunt down someone, etc. but the damn AUs leading you directly towards items was just terrible.




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Offline Stogi

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RE: Metroid Prime 3 Revolutionized
« Reply #1498 on: September 17, 2007, 04:32:24 AM »
Yes, I was a bit annoyed as well with the "missions." I was also a bit annoyed about the ending, but after I thought about it, I really didn't need any thing more.

Really, I just wish the final boss was harder (I was playing veteran mode mind you). And really, it was easier because it was so routine. In fact, the last couple bosses/enemies were all routine. I liked the fact that they all had steps to beat them and that really livened things up in the first battles, but the last battle and mini-battles just reused aspects in which to defeat them. None of the bosses made me re-think them really.

That said, I still had a blast killing every single one of them especially that first major boss on Bryyo and that "boss" where you get the Nova Beam.

The only thing I'm really bitching about is the lack of use of all of my abilities in the last battle. Why couldn't they make me use the Multi-Missile, or the spider-ball? What about the grappling hook's other functions? I WANTED MY SWINGING BOSS FIGHT DAMN IT! Other than that, sh!t was bomb yo.  
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1499 on: September 17, 2007, 09:08:52 AM »
^ You forget that the weak complained about Echoes' difficulty or that they weren't able to beat the last boss.  Nintendo listened to the fans, and made MP3 WORSE in its year of delay.

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