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Messages - Jonnyboy117

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I think the streams have all the zany action you are looking for! I'm working on an article to collect them all.

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Plus a dozen or so hours of live streams that we are putting on YouTube! Links will be posted today.

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Podcast Discussion / Episode 400: A Little Help from My Friends
« on: September 28, 2014, 04:04:00 PM »

Here it is, the long-awaited milestone episode recorded in a professional studio, live and in person!

http://www.nintendoworldreport.com/rfn/38575/episode-400-a-little-help-from-my-friends

We always try to do something special for these milestone episodes, but 400 is our most ambitious episode ever. It's over three hours of game discussion, born out of a wild weekend full of playing and streaming games together at Jonny's home in Colorado. We played great games, weird games, and horrible games, and you'll hear about tons of them in a distended New Business segment right up front. The first chunk of this big episode also includes a couple of feature discussions on Nintendo's use of classic characters, plus our most idealistic hopes for the next Nintendo system(s).

During the break, you'll hear a special message from our friends at Nintendo Free Radio, then a direct thank you to each person who donated to make this whole event possible.

In the last segment, we talk about not one but three MiniRetroActive games selected by donors. Then, we play "Secret Santa" by recommending games based on each other's tastes. This gigantic episode concludes with just a little navel-gazing (as requested), which is really just a chance to look back on what the show means to us and how it has become a major part of our lives. We hope it's a fun and positive part of your life, too! Thanks so much for listening, interacting, donating, and just being the greatest audience we could ever imagine.

We may take next week off to recover from the intensity of this trip, but RFN will be back very soon. Please consider chipping in a thoughtful email to keep the discussion going well beyond 400! Also, check back in a day or so for the complete list of YouTube links to watch our weekend gaming hijinks -- with full audio commentary from the entire RFN crew! It's like having several bonus hours of the podcast, except you also get to watch us play all these crazy games.


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Podcast Discussion / Re: Episode 399: TVii Sen'SeY
« on: September 22, 2014, 07:43:13 AM »
I think Fez is a fun and stylish game. It's okay if you disagree, but I still recommend it to Nintendo fans because of the influences and because a lot of people enjoy that game when they play it.

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Podcast Discussion / Episode 399: TVii Sen'SeY
« on: September 21, 2014, 12:46:06 PM »

One week prior to the big anniversary, we discuss TVii (really), the Smash Bros. 3DS demo, and much more!

http://www.nintendoworldreport.com/rfn/38560/episode-399-tvii-sensey

This final episode of RFN Season 3 begins with important and exciting news about one of our favorite guest stars and why he probably won't be back anytime soon. It's a happy reason!

It doesn't happen often, but Jon Lindemann starts New Business with his surprise at the rock-solid Super Smash Bros. for 3DS demo, which everyone else played too. James follows up on Layton x Wright by strongly recommending the DLC scenes. Jonny tries the Theatrythm Final Fantasy: Curtain Call demo and also suggests the perfect companion experience to Fire Emblem: Awakening. Guillaume wraps the segment with his advanced impressions of Azure Striker Gunvolt, plus the demo (or maybe accidental purchase) of Wooden Sen'SeY, the lone Wii U game in this 3DS-heavy edition of New Business.

There's just a pair of emails in this abbreviated episode, but they're both unusual topics. The first is about TVii, the confounding failed attempt to get people watching television while also doing... something... on the GamePad. Listen for a wild live demonstration! The other question is about Crush 3D and just how similar it is (or isn't) to Fez. I bet even Sega can't believe we are talking about Crush 3D in the year 2014, but there it is. As we're always saying, you can write an email to RFN about nearly any topic! If we have something to say about it, we'll probably do so on the podcast.

It won't feel real until everyone is standing in Colorado, but we really are just a few days out from the epic Episode 400 weekend, thanks to all of you! Be sure to check the front page of NWR, the NeoGAF thread, and our social media accounts to be alerted when our live streams are starting. We're going into the studio on Sunday afternoon and hope to get the big show out for you that evening or maybe the next day. EXCITE!!!


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Podcast Discussion / Episode 398: Mildly Violent Immolation
« on: September 14, 2014, 08:36:06 AM »

This week's episode is overloaded with brand new games and a brand New 3DS.

http://www.nintendoworldreport.com/rfn/38506/episode-398-mildly-violent-immolation

Last week's episode was a big one for us, but we promised at the end to come back with an earful of games discussion and a look at the New 3DS hardware... so that's exactly what you get! New Business is slam-packed with new and/or interesting game, including Guacamelee on Wii U, the charming Fez, Layton x Wright, Sherlock Holmes in Dai Gyakuten Saiban, Azure Striker Gunvolt, and yes, even Destiny. There's something for everyone in this lineup!

A full-length Listener Mail segment gives a chance to chat about the New 3DS models -- finally! We also consider which older 3DS games could benefit from the new hardware. The last email forces us to look at Ubisoft's slow, maybe irreversible retreat from Wii U support after crafting one of the best launch titles. As always, we love hearing from you and would like to talk about topics of your choosing, so step right up to that email form!


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Podcast Discussion / Re: Episode 397: RFNware Shop Channel
« on: September 11, 2014, 06:29:04 AM »
You're already back to unrealistic outcomes. Think more along the lines of market pressures. And I don't mean boycotts, as most people don't seem to even comprehend that term, much less have the resolve to implement one.

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Podcast Discussion / Re: Episode 397: RFNware Shop Channel
« on: September 10, 2014, 07:23:21 PM »
By the way, what I wrote above will surely annoy some people, because ideologues abhor pragmatism. But I'm still right.

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Podcast Discussion / Re: Episode 397: RFNware Shop Channel
« on: September 10, 2014, 07:21:32 PM »
Reasonable people can agree that media outlets should disclose substantial conflicts of interest, e.g. intertwined business interests. Trivial public endorsements ("Check this out!") and mere acquaintances do not meet that threshold.


So then, if most of us agree on the end goal, the question remains of how to achieve that goal. Little or nothing of what I've seen associated with that hashtag represents a productive means to do so, and much of it entirely undermines the common goal by warping the agenda to nefarious motives (sexism, etc.) or outright breaking the laws of nations and of common decency and respect.


The substantive argument here is exactly what Karl poses in his editorial, which should not be controversial at all: What are we supposed to do about it? I've yet to see anyone construct a realistic, respectful plan nor provide the organizational skills to make it actually happen. And so nothing will happen, except that everyone gets pissed off at each other, and a few people of varying emotional stability quit the business. The movement is doomed already -- your best bet is a reboot some other time, with far better quality control and an actual public relations strategy. You know, like a real social movement.

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Podcast Discussion / Re: Episode 397: RFNware Shop Channel
« on: September 08, 2014, 07:36:36 PM »
I don't know a ton about Patreon, but it seems like a service where you are really supporting someone's work on the basis of who they are, rather than what they might produce in the future. That may lead to smaller numbers of supporters vs. a service like Kickstarter, and in the case of independent developers and gaming writers, a lot of their friends who might support something like that (even as a symbolic trading of back-rubs) are likely to be other independent developers and/or gaming writers. So when I hear that a PR rep backs a writer's Patreon, that sounds like friends supporting each other. I don't think anyone honestly thinks a $5 donation can influence coverage... but yes, it can have the appearance of impropriety, especially when (by definition) you are not even paying for a product.

Kickstarter is much more of a gray area, and we had a good discussion about this between recording RFN segments last week. I firmly believe that Kickstarter is not an investment platform, because you legally cannot see a financial return on money pledged to those projects. So that's what it's not. What it is, depends on the kind of project you're backing and how much you put into it. For video games, I never back anything over the "get the game" level. So yes, it is a de facto pre-order. Normally, I don't support the concept of pre-ordering games because scarcity is no longer a real issue, and because it's more advantageous to the consumer to hold your money until the game is actually available (and subject to critical analysis, among other things). Pre-ordering a retail game doesn't even really support the game's development, which is often very advanced or even complete by the time pre-orders are available, not to mention that your down payment is just being held by a retailer (in escrow!) and will never been seen by the developer or publisher. However, pre-ordering a game on Kickstarter has a tangible effect on that game's likelihood of being completed. If I see an interesting game listed there, it makes sense to throw a nominal bit of money over to some small developer to help bring that game to fruition.

Ethically, I don't see this usage of Kickstarter as being any different than a game reviewer pre-ordering something at retail. You might pre-order a game that you're assigned to review, if you're concerned about getting it immediately upon release to help make your coverage timely, or if you need to review exclusive pre-order bonus content, or for other legitimate reasons. All it means is that you intend to buy that game. It doesn't necessarily bias you towards or against the game in any way. If the game ultimately sucks, hey guess what, you paid for it the same as all your readers who may feel exactly the same way. So I don't see how any of this invalidates or even throws shade on a member of the media.

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TalkBack / Re: Next Level Games Worked on a Metroid Game Concept
« on: September 08, 2014, 06:57:07 PM »
Not loving that art style, but I would like to see Next Level or PRETTY MUCH ANYBODY make a Metroid game.

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Podcast Discussion / Episode 397: RFNware Shop Channel
« on: September 07, 2014, 10:19:10 AM »

Dan Adelman is our special guest for an intense look at establishing WiiWare, DSiWare, and the eShop. Plus: we discuss the effects of Phazon within the games media in Listener Mail.

http://www.nintendoworldreport.com/rfn/38434/episode-397-rfnware-shop-channel

We don't often have full-on interviews or new guests on Radio Free Nintendo, because it's asking a lot of these people to deal with our strict recording schedule and the relatively complex procedures needed to make the show sound good every week. This time, it was absolutely worthwhile. Our special guest is Dan Adelman, the independent development consultant who recently left Nintendo of America after nine years of work on digital distribution platforms. It so happens that we on RFN have spent the last eight years obsessing over the mysterious workings of those same platforms and shop portals. Dan couldn't talk much about Virtual Console (we'll keep trying) but he answered freely and at length our very specific questions on everything from the WiiWare file size limit (40 megabytes!) to the evolution of Nintendo's digital storefronts and how backwards policies eventually got changed through the maze of Nintendo's bureaucracy. We think you'll find his answers enlightening and fascinating, as we did throughout the interview. Dan is now a freelance consultant for independent developers who need business help -- check out his website for more information, or ping him on Twitter (@Dan_Adelman). The guy knows what he's doing, as you'll hear.

It's back to just the four of us in part two, but we stay on the industry talk train with an in-depth edition of Listener Mail. Just one topic this week, but it's a big one that consumed the remainder of this episode. A listener is concerned about corruption within the gaming media and asks us to tell all. No problem! Note: Our discussion is removed from sex stories, crowd-sourced harassment, hashtag wars, etc. It's just about standards of ethics, disclosure, and professional relationships across the industry. We aren't calling out anyone, except maybe ourselves.

We'll swing hard back into game discussion next week, so keep that in mind when you write an email for the show! And of course, huge thanks again to Dan Adelman for spending so much time answering our obsessive questions.


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TalkBack / Re: Burden of the Silent Majority
« on: September 05, 2014, 07:44:02 AM »
Good discussion so far -- it helps to have a longer form of interaction than Twitter to discuss complex issues, and it speaks highly of our community that most of these comments are multiple paragraphs and consider multiple viewpoints, weighing the merits, comparing data points. That's the kind of healthy, contemplative, responsive dialogue that I believe Karl was seeking.

I answered his original query in Twitter, but it looks like many of you still don't use that, which is too bad because Twitter is so much fun (most of the time). Basically what I said is that we should all strive to be good examples for our peers and for anyone who might see what we put in the Internet. We should act like ourselves, like humans, on the Internet and always remember that other users are also people. We shouldn't say anything here that we wouldn't say to someone in real life, because for many people, the Internet is their real life (or part of it). I can't make trolls drop their shield of anonymity, but anyone truly interested in engagement on ethical topics, social topics, or just good discussion in general will greatly benefit from presenting him or herself as a rational person who listens to what others say and continuously evaluates internal beliefs to consider these other perspectives.

So that's my treatise on personal conduct online. How we behave ourselves is more important and less volatile than shaming other people, which is itself not much of a conversation starter. How am I going to convince someone of a reasonable point of view when the opening line is "Hey you loser, that's wrong!"

As for the issue of ethics and corruption in gaming media, which I consider a completely separate subject that deserves a sober analysis free from the very intense, emotional topic of online harassment, we recorded a lengthy discussion on the matter for RFN 397. I hope the long format of a podcast also allowed us to delve into the topic and address some concerns that a few of you may have. Please check that out in a few days. The word "Quinn" is not uttered.

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Podcast Discussion / Re: Episode 148: Podcast of the Pudding Brains
« on: September 02, 2014, 02:59:51 PM »
Here's what I wrote for Scott to introduce the Magus theme (didn't get it to him in time for the show):

It starts with the black wind howling. As your arch enemy fades into view, synth organ chords announce that gothic horror is verily upon our heroes. They are facing a man who would destroy the world, a man flung from his own time and with nothing left to lose. As swords are drawn and spells prepared, the driving rhythm kicks in for a battle that you may not survive. It's easy to forget that Magus is established as the final boss, the ultimate enemy, and his musical theme helps sell that illusion to the first-time player. It's my favorite piece of video game music from my favorite video game.

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Podcast Discussion / Episode 396: Always Be Leaking
« on: August 31, 2014, 07:11:14 AM »

We're back to prune backlogs and examine a rare set of leaks from Nintendo.

http://www.nintendoworldreport.com/rfn/38397/episode-396-always-be-leaking

Other than intercontinental pro football discussion, most of us spent the week off playing lots of games and, generally speaking, we all made some progress on our backlogs. Gui starts off with Shadow of the Ninja from the NES days, plus an interesting indie game called The Fall that just dropped on Wii U's eShop. Jonny has a whole grab-bag and spends a least a few minutes each on Gone Home, Wario Land 3, Rogue Legacy, SpecOps: The Line, and even the notorious "PT" demo. Lindy takes us into an opposite direction with Madden 15 (you know, the fifteenth Madden game...) and even a bit of Demon's Souls. James wraps up the New Business with his long-awaited impressions for Persona 4, and we beg the question of whether it is weird. Answer: YES.

The final segment begins with a feature discussion about Mario Kart 8's DLC plan and what it may say for other Nintendo games, especially the new Smash Bros. Then we have time for a single but rather deep email topic: leaks. We've seen a few of them lately, whereas Nintendo has historically been very tight. Why is this happening now, and could it affect Nintendo's strategy? You'll have to listen to find out what we think! We have some great emails that got bumped to next time, and you can add to the fun by sending in your own question or topic for the RFN crew.


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TalkBack / Re: Best Buy, Amazon Offering Hyrule Warriors Pre-Order Bonus
« on: August 24, 2014, 02:57:56 PM »
This retailer-specific stuff is so terrible. I hope they at least give out a password to unlock all of them later, well after launch.

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TalkBack / Re: Disney Infinity is Now Free to Download
« on: August 23, 2014, 07:13:45 PM »
I'm still not interested in this kind of game, but this is a smart approach by Disney and Nintendo.

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It's Dark Void Zero all over again! What an awesome deal, if the games are as great as we all hope.

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Podcast Discussion / Re: Episode 395: Freaking CEOs
« on: August 20, 2014, 10:22:18 AM »
Ya-hey, la da da da

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Podcast Discussion / Re: Episode 395: Freaking CEOs
« on: August 20, 2014, 07:20:19 AM »
As you might guess, I've learned to deal with the easy jokes.

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Podcast Discussion / Re: Episode 395: Freaking CEOs
« on: August 18, 2014, 10:04:03 PM »
It's where I live. Actually, I priced out flights for each of us to meet up in each of the four home city, and mine was tied for lowest total airfares with James's city. Since my area is more of a destination in general, i.e. a lot of people would like to visit Colorado some day for various reasons, I volunteered to host. Also, I know that my apartment is large enough to host us comfortably, so I felt this choice would also let us avoid hotel costs. Finally, having done a Crosstawk "Cross-Con" here last year, I knew that a weekend in my city would probably be agreeable for all involved, myself included. It's just an awesome place to be with friends.

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Podcast Discussion / Episode 395: Freaking CEOs
« on: August 17, 2014, 01:24:00 AM »

Hear our early reactions to the funding success, plus lots of discussion about Nintendo games, Sega games, classic games, Japanese indie games, and massively multiplayer online role-playing games.

http://www.nintendoworldreport.com/rfn/38296/episode-395-freaking-ceos

Last week we announced the RFN 400 campaign, and this week we're already celebrating its success. This show opens with a few minutes of basking in the generosity of our listeners, as well as more info about what happens next. Then, we get an unusual start to New Business with a conversation that starts as Guillaume's wrap-up thoughts on the book Console Wars. That quickly evolves into our own angles on how Sega performed in the 90s, leading to several minutes of what Jonny calls "Radio Free Sega".

Gui brings it back to Nintendo with his long-awaited (and surprising!) impressions of Rayman Legends on Wii U. The next topic comes from Jon, and that's Cybernator (SNES) on Virtual Console. This one may not be a classic, but it's a rather interesting example of that generation's mech sidescroller fad. That provides a lovely segue to James, who's got the modern equivalent in Armored Hunter GUNHOUND EX and also checks out flashy, zany new shoot-em-up Astebreed, both from the lesser known Japanese indie scene. New Business finally concludes with Jonny's further exploration of The Mysterious Murasame Castle, plus his first real exposure to the MMORPG thing with an outsider's perspective on the first several hours of Final Fantasy XIV: A Realm Reborn.

The remainder of the show is Listener Mail, and the two selections for this week include a look back at Link Between Worlds, how to control (or at least live with) your game backlog, and what bizarre franchise crossover is coming next. Please keep the great emails coming, and start getting excited for an awesome Episode 400!


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TalkBack / Re: RFN 400: The Campaign
« on: August 13, 2014, 10:00:56 PM »
This week has been overwhelming and, well I guess the word is gratifying. Thank you so much. We're going to say it a lot more times.

Currently, we are VERY close to fully funded, at which time I am closing the campaign because it's not open-ended. There are no stretch goals. If you would like a reward, please don't wait to donate (or increase your donation -- we'll total then up!).

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TalkBack / Re: RFN 400: The Campaign
« on: August 11, 2014, 06:33:29 AM »
Ah thanks for catching that oversight, Ceric! The $2000 was a placeholder while I crunched the numbers, and then I forgot to update it with the estimated total. Luckily, it appears GoFundMe allows for revising that goal.

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TalkBack / Re: RFN 400: The Campaign
« on: August 10, 2014, 05:19:39 PM »
Greg ain't the travelin' type, but I will certainly invite him to call in with us. Other friends, too!


As for a deadline, we don't have to set one with GoFundMe, so I decided to keep that flexibility. However, we are naturally constrained by the projected recording date and the inevitable rise of airfares. I hope we will be able to book travel in the next couple of weeks or so. We could withdraw donations without closing the campaign, which might let us proceed with the most urgent costs even if the target hasn't quite been reached yet. Again, the general idea is to do as much as we can with the money that is donated, so we can cut back on some of the plans if funding doesn't go all the way. Travel is the top priority, since I believe it will be the greatest impact on the anniversary episode's quality and form.

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