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Messages - Jonnyboy117

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Podcast Discussion / Re: Episode 391: Like Crabs in a Bucket
« on: Today at 08:40:10 AM »
Not sure I've played the original, but it sounds very similar to Midway's Super Off-Road, which can be found on the Midway Arcade Treasures collections for various recent systems.

Podcast Discussion / Episode 391: Like Crabs in a Bucket
« on: July 20, 2014, 10:04:00 AM »

After doing this for years you would think everyone would have built up a camaraderie, but in the end everyone's just trying to be the first to escape.

As Jonny raced home from the airport, the SS Radio Free Nintendo pulled out of harbor with Captain James at the helm. Joined by First Mate Gui and Cabin Boy Jon, they managed to safely traverse the dangerous seas of New Business. James continues his voyage into the legal system with the fan translation of Ace Attorney Investigations 2 and then pulls into the familiar waters of the Wind Waker HD. Guillaume then charts a course for Herc's Adventure, a follow-up from the creator of Zombies Ate My Neighbors, and Game & Wario, his free Club Nintendo Platinum reward. Finally, Jon looks at the rather limited selection of the Club Nintendo Gold Rewards before talking us into the halls of Super Castlevania IV.

After the break the seas get a bit rougher for our brave crew. An examination of Nintendo's recent patent filings is followed by a spirited discussion of which Nintendo executive is the biggest "beefcake." The crew reenters the stable seas with questions about our love of Nintendo and Summer Games Done Quick. Finally, for our last email, the intrepid ship is boarded by Dr. Jonathan Metts - just in time for a discussion on how to make podcast conversation sound organic.

Podcast Discussion / Re: Episode 390: Internal Swords
« on: July 16, 2014, 09:22:51 PM »
James and I have both played The Last Story to completion and are big fans. It was my #1 game of that year!

Podcast Discussion / Episode 390: Internal Swords
« on: July 13, 2014, 05:41:09 AM »

We want to tell you about a handful of Nintendo games!

First, the bad news: we recorded a short episode this week. It's just how things worked out. On the other hand, we have a really nice array of New Business games, and in an uncommon coincidence even for our show, this lineup is all Nintendo games. (Check the related content links on the right sidebar to follow up on each one.) You even get more in-depth Xenoblade flattery, and it's not even the same guy as last week! So, please enjoy our weekly impressions, and send an email about which games and topics you'd like to hear on upcoming shows!

TalkBack / Re: Sega Producer: No Plans for Wii U Virtual Console
« on: July 12, 2014, 08:15:28 PM »
Too bad, as there are quite a few good GBA titles from Sega that would be worth releasing on Wii U Virtual Console (and eventually to 3DS, I hope). Same goes for their DS lineup, whenever that finally launches outside Japan.

TalkBack / Re: Japanese Nintendo Direct Coming July 11
« on: July 10, 2014, 07:05:30 PM »
Third-party 3DS, eh? So probably won't be an American version for this one.

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 10, 2014, 04:08:04 PM »
Oh, and I want to say to everyone who has written nice things about the show, my colleagues, or me -- thank you. It means a lot more than you realize. And to anyone who has criticized us -- thank you too. It can be very helpful, and I appreciate that you care enough to say something when you're not happy with the show.

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 10, 2014, 04:00:58 PM »
Not your fault! We chose to read it on the show. It was a good question and a worthy topic. Lately, I've been drawn more to potentially controversial emails on the show because I like jumping into a conversation when I don't know where it will go.

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 10, 2014, 02:12:51 PM »
I'll sign that petition!

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 10, 2014, 12:34:47 PM »
Text message I sent to a friend recently:

"Past couple years I've realized that people see me as professorial no matter what I do, and I might as well use it. Hopefully don't come across as a know it all most of the time"

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 10, 2014, 11:10:42 AM »
You've got that story all kinds of wrong. I watched DBZ for years in high school before NWR even existed.

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 10, 2014, 10:52:44 AM »
You'll hear a lot from Jon on 390, talking about a very popular Nintendo game!

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 10, 2014, 09:32:21 AM »
What truly frustrates me is that I've tried very hard to be a firewall against James's outright hatred of tournament-style Smash. I've tried to be open-minded, learn from the many listeners who have written about it, and explore different aspects of it on the show. I attended and gave extensive coverage of the Invitational at E3. In he past few months, RFN has given tournament-style Smash more coverage than any other large gaming podcast maybe ever has. I actually agree with most of what you wrote above and have tried to represent that on the show. Yet the more we discuss the topic, the more we get **** upon. It seems there is no way to win. You don't seem satisfied with anything I do to try giving this interesting subject more exposure on the show. Half the RFN crew requested, just last night, that we never talk about Smash Bros ever again. That's how fucking fed up they are with all this. But I'm not going to censor out the year's biggest release just because a few people get crazy upset whenever it comes up.

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 09, 2014, 04:51:43 PM »
Pile it on, guys!

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 09, 2014, 02:34:21 PM »
Hey ResettisCousin, when you broadcast thousands of hours of your own thoughts, some small percentage is going to be misunderstood no matter what. The rest, I will own up to my own limitations and try to communicate better. I'm an amateur and can always improve.

As for subtext -- I avoid it as much as possible. I'm never intentionally speaking in code or trying to convey hidden messages. Most of my frustration at being misunderstood comes from people reading subtext where there is none. As Jon has often noted, I'm honest to a fault. I will tell you exactly what I think, even if it's not polite to do so. No reason for me to be subtle.

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 08, 2014, 04:19:02 PM »
If you want to take things out of context like that, you could probably find much worse things that we've all said. My language was admittedly harsh, but I was speaking in the abstract -- not to listeners, but more broadly, to all gamers and people, including myself. Don't criticize that of which you know nothing. It's life advice that we can all work on.

Podcast Discussion / Re: Episode 389: Best Practices
« on: July 07, 2014, 03:02:25 PM »
We are not bashing, only disagreeing on certain points. Well, James is bashing but he does that to everything.

This conversation, quite frankly, wasn't about competitive Smash. I appreciate your perspective on the matter, which is valid and additive to the discussion, but our focus on other aspects of the issue was an intentional choice rather than an oversight. If we'd actually gone into the details of tournament play, I'm sure the wired/wireless issue would have come up. However, for us on the show and the vast majority of Smash players, the need for wires is actually a detriment. That's why many people looked at the GC adapter and wondered if it would support WaveBirds, and if Nintendo might even reproduce the WaveBird on this occasion. (I'm not really convinced that the "we lost the mold" story is factual but admittedly haven't done much research into it.)

Yes, the wired format of the GameCube controller might give it advantages over the Pro, for certain players. However, that is not a unique feature to the GC controller. If Nintendo actually cared about providing the best possible controller for Smash Bros, they would fix things like the Z button and C-stick and D-pad. The fact that they are releasing an old controller, which already has some minor issues with the single game supporting it on this platform, indicates that they are mainly just trying to please a set of people who are accustomed to a certain thing despite its limitations. That's why I used the word pandering. It feels good to be pandered to, so you should enjoy it. Just don't get pissed when we call a spade a spade.

Podcast Discussion / Episode 389: Best Practices
« on: July 06, 2014, 07:28:34 AM »

Weird assortment of games in New Business leads to weird assortment of stories and questions in Listener Mail!

This episode is notable for an odd assortment of New Business games and an overall rowdy tone, due in part to Skype problems that made it hard for us to coordinate a friendly conversation. So... enjoy?!? James is first with his long-awaited thoughts on Super Mario 3D World, and he even mixes in a little Shovel Knight post-mortem. Guillaume tries Xenoblade for the third time, and it seems to be clicking this time. Jonny gushes about Resogun, the PS4 arcade shoot-em-up that just got new updates and DLC. Although he's considered our resident FPS expert, Jon has never really tried the Battlefield series, and what better place to start than the newest entry that is still dogged by bugs and balance issues? Wrapping up, we swing back to James for his bewildered description of Electroplankton: Rec Rec from DSiWare. Bonus: Hear his absolutely horrifying audio creation during the break!

Listener Mail is always a treat for us, because we love hearing from fans and engaging in whatever topics you want to hear. The gracious contributions this week include Transformers (and other enjoyable-but-"bad" games), the best GamePad titles for families, the unshakable curse of GameCube controllers, and the pleasures/hazards of listening to podcasts... in the shower? No matter where and how you listen to RFN, we'd love to hear from you! Join the email caucus today.

Podcast Discussion / Re: Episode 139: Shovel Pun
« on: July 01, 2014, 06:03:16 AM »
Glad you liked it! The NWR search function might help a little, but the easiest way to find all the Space Q&A segments is at Crosstawk. I always cutout that part and release it separately about one week after it runs on Connectivity. On the website, it's listed under Crosstawk Presents (used for special/irregular shows).

Podcast Discussion / Re: Episode 388: Visitation Rights
« on: June 30, 2014, 07:26:00 AM »
I wasn't talking about the "make a Unite Hand!" QTEs but rather the ones where you need to jump right before a monster destroys your footing, or when you need to make a ladder to reach some place while missiles are raining down over the area and randomly land on you. There are many such moments, in which the game offers little or no explanation of why you're failing over and over, and that's just in the first handful of levels that I've seen. W101 is a classic example of a game that cares more about looking cool than playing well. It has a lot of good qualities, but it's hard for me to appreciate them when I'm so confused and frustrated most of the time I'm playing it.

Podcast Discussion / Episode 388: Visitation Rights
« on: June 29, 2014, 04:58:50 AM »

You wish us to talk even more about Shovel Knight and E3? MEKKA-LEKKA-HI, MEKKA-HINEY-HO

Desperately trying to regain normalcy after all the recent disruption, the RFN crew is back to talking games and answering emails. Shovel Knight makes its second appearance in as many weeks, but we go much deeper now that three of us are playing this lovely game. Buckle in for half an hour of shovel talk, focusing heavily on "retro" game design! Jonny finally gets to talk about The Wonderful 101, and his reaction to this overlooked Wii U exclusive is mixed. Jon's audio was lost for this segment, but you would have heard him talking about Mario Kart 8 a little more. And Guillaume offers another dose of Tomodachi Life, this time detailing its approach to StreetPass (listen for a Fraggle Rock reference).

We promised lots of Listener Mail, and it does provide the bulk for this episode. It begins with a powder keg of an email about E3, Miyamoto's "new IPs," and the role of enthusiast media at a show where the companies provide their own coverage. Next is a hilarious, cautionary tale from a listener who got antsy about spoilers at the worst possible moment. Next is an observation about the increased female representation in Nintendo's games, development teams, and corporate staff. The show wraps with a helpful reminder about the Digital Deluxe Program and questions about whether the bonus plan should be extended.

Please keep the emails coming -- write your own question or comment for the RFN team! Also, be sure to check out Jonny's appearance on Connectivity for another Space Q&A with Scott, plus the return of Box Office Poison with several new episodes full of the summer movie hits and ex-RFN voices!

Podcast Discussion / Re: Episode 139: Shovel Pun
« on: June 29, 2014, 06:12:30 AM »
Bayonetta is already a pre-existing IP. Some of us have played the first one and don't care for it much.

As for the role of media, especially at an event like E3, there's a lot more discussion of that on the new RFN as well. Might provide a different angle for you.

Podcast Discussion / Episode 139: Shovel Pun
« on: June 28, 2014, 08:49:06 AM »

Listener mail, a whole lot of Shovel Knight love, and a new space bonus segment!

Hello and welcome to episode 139 of Connectivity! Don't tell the other episodes, but I really love this one.

Kicking the show off, Alex, Zach and Scott answer your listener mail. The guys answer questions about the future of E3, their favorite Game Boys, multiplayer-focused games and a whole lot more.

After that, Zach, Andy, Neal and Alex discuss Shovel Knight, the Kickstarter-backed indie game from Yacht Club Games. This retro-inspired platformer has quickly become a critical darling, and the gang goes over what makes Shovel Knight so unique. Best of all, this segment is spoiler-free up until the last 10 minutes or so, and plenty of warning is given before veering into spoiler territory.

After the show, Scott and Jonny return with a new space bonus segment. This week, Jonny discusses his secret favorite space-related topic: space suits! Jonny discusses the history and evolution of space suits while reminding us that being able to survive out in space is equally amazing and terrifying.

Be sure to click here to send us your listener mail, whether you've got thoughts about Shovel Knight, questions for Jonny about space and space suits, or any other thing to share. We'll see you next week!

Podcast Discussion / Re: Episode 387: Exit Plan
« on: June 23, 2014, 07:27:31 AM »
Hey ClexYoshi, I'm not sure if you are joking or serious, but no offense was intended. What are you referring to, specifically?

Podcast Discussion / Episode 387: Exit Plan
« on: June 22, 2014, 07:02:05 AM »

Regrouping after E3, we have several new games, a real solution to Jon's Mario troubles, and a debrief on the big event and its effect on Nintendo's image going forward.

We had two separate shows last week (with Jon appearing on both -- a streak, indeed) but it's good to regroup this time for a chance to fully digest what happened at E3 last week. First, though, we have tons of games to discuss! Guillaume has the bookends, starting with the brand new Shovel Knight. Jon completes a Wii U Transfer and rediscovers Super Mario Bros. 3 thanks to an adequate controller (fair warning to original 3DS owners). He also surprises us with Mario Kart 8, and we'll be playing a lot more of this one on the net! James goes hardcore with Etrian Odyssey IV, maybe in preparation for Persona Q? Jonny has quick-fire impressions of Pushmo World and finds little reason to recommend Metal Gear Solid: Ground Zeroes.

There was actually so much New Business this week that we had to wrap around the break to ensure adequate time for Tomodachi Life, which both Gui and Jonny have been experiencing (with quite different results). Thereafter, we do return to E3 2014 for an overall look at the proceedings, especially Nintendo's surprisingly forceful presence. We're not sure if the buzz will help Wii U turn a corner, but it's all good news for those of us who already own the system or plan to buy it for Smash.

A full Listener Mail segment is coming next time, and we're going to reserve extra time to catch up on some great E3 emails (and otherwise). However, there was one user-submitted question that had to be addressed this week. Is Capcom really for sale? James drops some knowledge. Chip in your own comment or question for an upcoming mailbag segment!

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