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Messages - Jonnyboy117

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Podcast Discussion / Re: RFN RetroActive #37: LEGO City Undercover
« on: October 11, 2016, 10:09:06 AM »
I'm generally trying to avoid buying games right now, but I will make an exception for RetroActive and download this one at the Nintendo Selects price. It will be the first Lego game I've ever bought and maybe the first I've played more than a demo or for an hour with friends.

Dragon Quest 7 is chock full of TARDIS houses, by the way.

I read that interview before we recorded, and it doesn't say the game has been canceled for Wii U -- just that it's unlikely at this point.


All games should be pinball games.

The NFL season is in full-swing, so Greg had to take a sabbatical in order to observe the proceedings. The outcome was predictable. In his stead we are joined by Dr. Jonathan Metts, giving this episode a very 2014 sort of feel.

The good doctor starts New Business with impressions of Picross 3D Round 2, the block-eliminating, life-consuming puzzler. Jonny is in deep, and he's going to need to chisel his way out. He then shares thoughts on RIVE, the final game from Toki Tori developer Two Tribes. He's having a lot of fun with the PS4 version, and with a Wii U version on the way it's worth keeping an eye on. He concludes his New Business with a look at Nesbox, an NES emulator officially available on the Windows 10 store and Xbox One. Meanwhile, Jon assesses the validity of Metroid experiences with his thoughts on Metroid Prime Pinball for Nintendo DS. Is this the best Metroid game in decades? Yes. As we established in last week's Listener Mail, Guillaume is getting old so he now hates games; as a consequence he also hates Mega Man Legends on the PlayStation. Okay, "hate" is a strong word, but he has thoughts on the downside of towns in 3D games. James concludes New Business with a statement on Phoenix Wright: Ace Attorney - Spirit of Justice, before turning his full attention to his recent upgrade to a New 3DS (regular).

After the break, it's Listener Mail. This week's topics include: release date delays, homebrew and piracy on 3DS, and storytelling in gaming. You can have us brew you a story via our inbox.

We have a winner in our RetroActive Open World poll: LEGO City: Undercover! We'll open up the comment thread soon. We don't have a date for this one, but it will be at least a few weeks. We'll be taking next week off, so we should have a date to announce when we return, but don't wait for us to get started.

TalkBack / Re: The Great September 3DS Flood
« on: September 07, 2016, 04:13:11 PM »
Not so bad for me. I'm getting DQ7 of course, and I'm waiting to see on Gunvolt 2 and River City.

Podcast Discussion / Re: Episode 491: Apocalypse Direct
« on: September 06, 2016, 07:50:31 PM »
It's probably best to avoid the Batman games on Wii U, since Lindy is in the credits for at least one of them. (He worked at WB Games at the time and of course never discussed their products on RFN.)

Podcast Discussion / RFN Special: Calling Dr. Metts
« on: August 14, 2016, 07:00:03 AM »

While the cat's away, the doctor will…talk on a podcast, obviously.

With the dog days of summer drawing to a close, it was time for the RFN team to take some time off this week, but Greg decided to use this occasion as an excuse to get back in touch with an old friend: Dr. Jonathan Metts. It's now been a year since Jonny stepped down from his duties as RFN host, and so the conversation begins with a look at how his much-anticipated NWR book project has been progressing, and also how his gaming habits have changed over the past twelve RFN-free months.

Next, Greg solicits Jonny's thoughts and opinions on a multitude of gaming topics, including The Legend of Zelda: Breath of the Wild, Star Fox Zero, Dragon Quest VII, ReCore, and of course No Man's Sky, the spacefaring PS4 exclusive that Jonny's had his upturned eyes on for some considerable time now. Also in the "Entirely Predictable" column: Metroid looms large in the conversation, with the impending launch of Federation Force, the passing of the 30th anniversary of the franchise's debut, and the emergence of AM2R—a fan-created, Zero Mission-style remake of Metroid II: Return of Samus that's made quite an impression in a short period of time. Finally, Greg can't let Dr. Metts go without picking his brains on all those NX rumours that have been dominating the Nintendo news scene of late, and their implications for the future of the company he's spent half his life covering online.

Normal service resumes next week; if you have a question that isn't for Dr. Metts, please send it to us in an email.

TalkBack / Vintage Review: Metroid Prime
« on: July 23, 2016, 07:50:37 AM »

Journey back with us and experience Metroid Prime for the first time.

Journey back with us to a time before YouTube and before video reviews were really a thing, as we dig classic reviews out of our archives and polish them up for a new generation of gamers. These aren't modern reviews of retro games. These are true, period perspectives. You'll find no nostalgia goggles here.

The original review from 2002 can be found here, and our new video can be viewed below.

Podcast Discussion / Special: NWR Book Interview with Max Lake
« on: June 11, 2016, 04:14:11 PM »

Things get real on the latest interview in this special podcast mini-series.

Welcome to a series of special podcasts, hosted by your friends at Radio Free Nintendo. Former podcast host and website director Jonathan Metts is sharing his extensive interviews with current and former staff members from Nintendo World Report [the very site you are now reading, which is also still widely known as Planet GameCube (which is one of the long-term prices we've had to pay for the privilege of changing our name at the peak of our popularity).] These interviews are part of his research for an upcoming book about the long-running website, focusing on its vast array of dedicated, all-volunteer creators. This paragraph is painfully thorough because I want to reuse it for each subsequent release from this series, which is planned to continue throughout 2016!

This interview features Max Lake, the last Editor-in-Chief of our website. Max left his fingerprints all over early-era Nintendo fansites before landing at ours. You'll hear many detailed stories, including how he leaked the Super Smash Bros. Melee secret characters, writing rumors for Louie the Cat, and that time we got bad service at Denny's. There's a thorough account of another writer's infamous, embarrassing "Miyamoto-Sama" incident... redemption included. We also dug into the troubled saga of Max's E3 2001 video to understand what went wrong, and how the aftermath led to the end of Max's tenure at PGC and the beginning of longstanding personal problems. He doesn't withhold regrets or complaints, but we both explored this painful part of his life in the hope of finding silver linings and even reconciliation.

By the way, the entire E3 2001 video is now viewable as a playlist on our NWR TV channel on YouTube.

If you haven't already, subscribe to Radio Free Nintendo with the links above to automatically receive all upcoming interviews in this series.

Podcast Discussion / Episode 474: The Day the Music Was Abandoned
« on: May 01, 2016, 02:41:10 PM »

Nintendo's uninspiring financial briefing didn't deter half of team RFN from their responsibilities.

Nintendo had their annual investors' briefing this week, and with it came a run of news that dramatically reset expectations for the next year. No NX at E3. Nothing but Zelda at E3. No Zelda (or NX) until March 2017. Fire Emblem and Animal Crossing going mobile. Corporate oversight is tweaked. It would be easy to compare this to the infamous past episode The Day the Music Died, and we did. However, not all of our dedicated hosts were nearly so dedicated as to do their duty in the face of such harrowing news. Greg skipped off to watch the NFL Draft (an annual holiday in England). Meanwhile, Jon rededicated himself to the pursuit of fraternity. James and Gui were forced to let former host Jonny Metts back in the house, putting aside long-simmering feelings of betrayal in order to best deliver you the insight you expect from this show. The entire first segment tries to make sense of all the news, candy-coating everything with some positive conversation on Nintendo's latest Humble Bundle.

The news really turned the show on its head this week, because after the break is New Business. Jonny finally gets to talk Xenoblade Chronicles X with James and Gui. Sadly, it sounds like he intends to give up the game before saving humanity; it's an incredibly selfish attitude to take. He then offers some suggestions for what his former colleagues should be playing. Guillaume flies solo with his thoughts on Star Fox Zero. He's had more time to find his inner fox than Greg had last week, so his positive impressions are based on a larger cross-section of the game. James is still on Bravely Second, but even 30+ hours in he's still not sure why anyone would want to make a direct sequel to a JRPG. He also misses Ringabell. Who wouldn't?

It's time for our Castlevania RetroActive. The voting has closed, and the RFN listeners have sided with team Little Girl: our next game is Castlevania: Rondo of Blood. You can get it on the Wii Virtual Console. We will be doing our RetroActive segment sometime before E3. The comment thread is now open.

Have a question, suggestion, feedback, end music suggestion, or press release about nonsense we'd never care about? You can send it directly to our inbox. We've already received quite a bit of email about the news of the last week, but we're always looking for different perspectives, so get on sending it our way!

TalkBack / Re: John Plays Every Star Fox Game
« on: April 17, 2016, 07:05:47 AM »
That intro clip with the NWR logo is radical. Congrats on completing your epic journey!

Podcast Discussion / Re: Episode 469: Sneaking into Danny Bivens' Room
« on: March 28, 2016, 07:46:18 PM »
I really enjoyed the discussion of fakes, rumors, and hype. It's probably all about to enter a new phase, with Nintendo's fiscal year ending in a few days and their forecasts for the next one due in mid-April. Seems like they will have to reveal some basic on NX at that time to justify including it in their revenue forecasts, which would be horrible otherwise due to declining interest in Wii U and 3DS.

One thing I kept thinking about during that whole segment -- where are the NX fan sites? Is that really a bygone era?

TalkBack / Re: DS Games To Be Downloadable On 3DS Through My Nintendo
« on: March 16, 2016, 10:03:16 PM »
I'm so glad this is finally happening. I mean, it's too bad the implementation isn't more graceful, but doing that would probably require an intimate knowledge of the system architecture and access to the firmware that we just can't expect Nintendo to possibly

TalkBack / Re: New Splatfest Rules Make Western Debut This Weekend
« on: March 14, 2016, 07:58:15 PM »
This sounds like it could penalize those of us who never play ranked.

TalkBack / Re: Fire Emblem and the 'Way Games Should be Played'
« on: March 09, 2016, 09:30:52 PM »
One thing I've learned over the years of writing and talking about video games is that there can be a fine line between encouraging people to try something and suggesting their ignorance if they haven't yet. Evan_B raises some interesting points about the recent additions outside of battle scenes, which are semi-mandatory, and we can have a healthy debate over the way the franchise has changed over so many years. However, I think Nintendo and Intelligent Systems have decided wisely that easier options still retain enough, if not all, the true Fire Emblem essence for most people who might be inclined to use those settings. On the other hand, anyone who prefers the classic (high) difficulty or wants to crank it up even higher with the Conquest and Revelation campaigns has lost nothing. So what we have reached with Fates is Nintendo going after both ends of the continuum to reach the broadest possible spectrum of players. No one loses, and it's selling better than ever.

Podcast Discussion / Episode 190: A Night in Sarasa Land
« on: November 04, 2015, 08:09:15 AM »

The Themesters sneak out of a foreign country with some bootleg music tracks.

Welcome to Connectivity 190.

This week we have returned with another instalment of Themesters. Nicholas Bray, Perry Burkum and Jonathan Metts, listen, discuss and play some musical tracks and covers from the Game Boy game, Super Mario Land 2: 6 Golden Coins.

The musical covers for this episode come all the way from Sarasa Land, the country that was used as the location in the original Super Mario Land. Perry sneakily recorded these live performances on his phone so that we could bring these recordings to you all.

Connectivity has joined twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, feel free to ask questions, they may show up in the show!

Send us your listener mail by clicking here.

Thanks for listening.

Podcast Discussion / Episode 450: Tone Down Your Exorcising
« on: October 25, 2015, 06:59:28 AM »

It's fine to be enthusiastic about your work, but stop shooting the walls.

The prophesy has been realized, at the Four-Hundred Fiftieth Transit of the Podcast Moon against the face of the Release Planet a fifth shall descend upon them.

Dr. Metts joins James, Jon, Greg, and Guillaume to celebrate Episode 450. As celebration, James planned a totally conventional episode, featuring New Business and a conversation about the latest NX rumors!

As a guest, Jonny leads of with a review of what he's been doing with his newly-found free time. He's just started Yoshi's Woolly World, but he teams up with Gui and Greg to school James and Jon on getting fluffy. His thoughts on Rock Band 4 trigger a conversation of the broader ecosystem of plastic instruments. Guillaume has impressions of Indie ghost-killing, time replaying, game Extreme Exorcism. It turns out anything worth doing is worth doing EXTREME. Jon returns to PS2-classic Shadow of the Colossus.The crew uses this opportunity to shamble up the topic of focused game design and what makes these games work in their own way. Greg is also engaged in an exorcism, with the GBA Virtual Console kart racer Konami Krazy Racers. Remember when Konami wasn't above using their fantastic back-catalog, in unconventional ways, in order to make a buck? Don't answer that. Lastly, James provides an update on The Legend of Legacy. This update mostly comes in the form of a verbal GameFAQ; prep your tank character.

After a creepy Now Playing, the fivesome dissects the latest NX news, as reported by The Wall Street Journal. Development kits are out, new chips are in, and a normally verbose podcast finds a new level of verbosity and naval gazing.

After a two week break, we're returning to Listener Mail next week. It's been a while, so fire up your email and send us your comments or questions. We're especially interested in your thoughts about our NX conversation and the future of the Nintendo ecosystem.

Lastly, we're refreshing the logo we use to promote Radio Free Nintendo. Send your submissions to our mailbag. Note, all submissions must be scalable to at least 1400x1400 pixels. We've already got a number of cool ideas; you guys are awesome.

TalkBack / RFN Super Mario Maker Challenge: New Capes on the Block
« on: September 22, 2015, 12:35:46 PM »

Jonny makes James a stage, and James spends an eternity trying to remember how capes work.

The announcement of Super Mario Maker foreshadowed a new kind of asymmetric multiplayer: stage maker vs stage builder. Its release called Radio Free Nintendo, and its esteemed cast, to action. New host James asked former host Jonny to make and document the creation of a stage, and he would similarly document its conquest. That was the plan, at least. It turns out that James doesn't know how to use the cape from Super Mario World.

Warning: harsh language.

Stage: "New Capes on the Block"
Course ID: 444C-0000-0052-5C5D

You can hear RFN talk more about Super Mario Maker in Episode 445: I Made a Stage with Boos in It..

TalkBack / Re: RFN RetroActive Jr. Poll: Mario Games not in Maker
« on: September 12, 2015, 03:12:44 PM »
The main draw of Power Tour is the RPG mode and, well... you know. I don't think Smash Bros. on N64 has much to offer in light of all the subsequent versions, and I've never heard much of anything good about Mario Party Advance. So, it's an easy choice for me! Mario Pinball is a total oddity that was never really followed up, and it makes sense as a single-player game that could generate some good discussion with how it twists familiar Mario elements into mechanics that are older than video games themselves.

Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 02:08:49 PM »
I don't think any hi-res (480i) mode N64 games are supported by Wii or Wii U Virtual Console. I do think they would probably look very good. Anyway, my point is that Rare Replay shows you can emulate N64 games to look good on HDTV. Blast Corps, Jet Force Gemini, and Conker all look great on XB1, and I don't think that's because Wii U is underpowered.

Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 12:52:19 PM »
It's totally possible to make N64 games look great in HD. Just look at Rare Replay.

Podcast Discussion / Re: Episode 442: You Got to Have a Fall Guy
« on: August 31, 2015, 09:01:16 PM »
Super Mario Kart

TalkBack / Re: The Bridge (Wii U) Review
« on: August 22, 2015, 12:55:32 PM »
This looks awesome. Been a while since I bought a new indie game on Wii U, but that may have to change now!


Super Mario Game of the Year Maker.

Hey everybody! Time for news!

This week, Alex, Donald, and special guest Dr. Jonny Metts talk about Super Mario Maker, Pandora's Tower, Unity on New 3DS, July NPDs, and that MercurySteam Metroid game.

This game's title is painful.

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