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Messages - Jonnyboy117

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1
TalkBack / Re: John Plays Every Star Fox Game
« on: April 17, 2016, 07:05:47 AM »
That intro clip with the NWR logo is radical. Congrats on completing your epic journey!

2
Podcast Discussion / Re: Episode 469: Sneaking into Danny Bivens' Room
« on: March 28, 2016, 07:46:18 PM »
I really enjoyed the discussion of fakes, rumors, and hype. It's probably all about to enter a new phase, with Nintendo's fiscal year ending in a few days and their forecasts for the next one due in mid-April. Seems like they will have to reveal some basic on NX at that time to justify including it in their revenue forecasts, which would be horrible otherwise due to declining interest in Wii U and 3DS.


One thing I kept thinking about during that whole segment -- where are the NX fan sites? Is that really a bygone era?

3
TalkBack / Re: DS Games To Be Downloadable On 3DS Through My Nintendo
« on: March 16, 2016, 10:03:16 PM »
I'm so glad this is finally happening. I mean, it's too bad the implementation isn't more graceful, but doing that would probably require an intimate knowledge of the system architecture and access to the firmware that we just can't expect Nintendo to possibly

4
TalkBack / Re: New Splatfest Rules Make Western Debut This Weekend
« on: March 14, 2016, 07:58:15 PM »
This sounds like it could penalize those of us who never play ranked.

5
TalkBack / Re: Fire Emblem and the 'Way Games Should be Played'
« on: March 09, 2016, 09:30:52 PM »
One thing I've learned over the years of writing and talking about video games is that there can be a fine line between encouraging people to try something and suggesting their ignorance if they haven't yet. Evan_B raises some interesting points about the recent additions outside of battle scenes, which are semi-mandatory, and we can have a healthy debate over the way the franchise has changed over so many years. However, I think Nintendo and Intelligent Systems have decided wisely that easier options still retain enough, if not all, the true Fire Emblem essence for most people who might be inclined to use those settings. On the other hand, anyone who prefers the classic (high) difficulty or wants to crank it up even higher with the Conquest and Revelation campaigns has lost nothing. So what we have reached with Fates is Nintendo going after both ends of the continuum to reach the broadest possible spectrum of players. No one loses, and it's selling better than ever.

6
Podcast Discussion / Episode 190: A Night in Sarasa Land
« on: November 04, 2015, 08:09:15 AM »

The Themesters sneak out of a foreign country with some bootleg music tracks.

http://www.nintendoworldreport.com/connectivity/41422/episode-190-a-night-in-sarasa-land

Welcome to Connectivity 190.

This week we have returned with another instalment of Themesters. Nicholas Bray, Perry Burkum and Jonathan Metts, listen, discuss and play some musical tracks and covers from the Game Boy game, Super Mario Land 2: 6 Golden Coins.

The musical covers for this episode come all the way from Sarasa Land, the country that was used as the location in the original Super Mario Land. Perry sneakily recorded these live performances on his phone so that we could bring these recordings to you all.

Connectivity has joined twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, feel free to ask questions, they may show up in the show!

Send us your listener mail by clicking here.

Thanks for listening.


7
Podcast Discussion / Episode 450: Tone Down Your Exorcising
« on: October 25, 2015, 06:59:28 AM »

It's fine to be enthusiastic about your work, but stop shooting the walls.

http://www.nintendoworldreport.com/rfn/41363/episode-450-tone-down-your-exorcising

The prophesy has been realized, at the Four-Hundred Fiftieth Transit of the Podcast Moon against the face of the Release Planet a fifth shall descend upon them.

Dr. Metts joins James, Jon, Greg, and Guillaume to celebrate Episode 450. As celebration, James planned a totally conventional episode, featuring New Business and a conversation about the latest NX rumors!

As a guest, Jonny leads of with a review of what he's been doing with his newly-found free time. He's just started Yoshi's Woolly World, but he teams up with Gui and Greg to school James and Jon on getting fluffy. His thoughts on Rock Band 4 trigger a conversation of the broader ecosystem of plastic instruments. Guillaume has impressions of Indie ghost-killing, time replaying, game Extreme Exorcism. It turns out anything worth doing is worth doing EXTREME. Jon returns to PS2-classic Shadow of the Colossus.The crew uses this opportunity to shamble up the topic of focused game design and what makes these games work in their own way. Greg is also engaged in an exorcism, with the GBA Virtual Console kart racer Konami Krazy Racers. Remember when Konami wasn't above using their fantastic back-catalog, in unconventional ways, in order to make a buck? Don't answer that. Lastly, James provides an update on The Legend of Legacy. This update mostly comes in the form of a verbal GameFAQ; prep your tank character.

After a creepy Now Playing, the fivesome dissects the latest NX news, as reported by The Wall Street Journal. Development kits are out, new chips are in, and a normally verbose podcast finds a new level of verbosity and naval gazing.

After a two week break, we're returning to Listener Mail next week. It's been a while, so fire up your email and send us your comments or questions. We're especially interested in your thoughts about our NX conversation and the future of the Nintendo ecosystem.

Lastly, we're refreshing the logo we use to promote Radio Free Nintendo. Send your submissions to our mailbag. Note, all submissions must be scalable to at least 1400x1400 pixels. We've already got a number of cool ideas; you guys are awesome.


8
TalkBack / RFN Super Mario Maker Challenge: New Capes on the Block
« on: September 22, 2015, 12:35:46 PM »

Jonny makes James a stage, and James spends an eternity trying to remember how capes work.

http://www.nintendoworldreport.com/video/41201/rfn-super-mario-maker-challenge-new-capes-on-the-block

The announcement of Super Mario Maker foreshadowed a new kind of asymmetric multiplayer: stage maker vs stage builder. Its release called Radio Free Nintendo, and its esteemed cast, to action. New host James asked former host Jonny to make and document the creation of a stage, and he would similarly document its conquest. That was the plan, at least. It turns out that James doesn't know how to use the cape from Super Mario World.

Warning: harsh language.

Stage: "New Capes on the Block"
Course ID: 444C-0000-0052-5C5D

You can hear RFN talk more about Super Mario Maker in Episode 445: I Made a Stage with Boos in It..


9
TalkBack / Re: RFN RetroActive Jr. Poll: Mario Games not in Maker
« on: September 12, 2015, 03:12:44 PM »
The main draw of Power Tour is the RPG mode and, well... you know. I don't think Smash Bros. on N64 has much to offer in light of all the subsequent versions, and I've never heard much of anything good about Mario Party Advance. So, it's an easy choice for me! Mario Pinball is a total oddity that was never really followed up, and it makes sense as a single-player game that could generate some good discussion with how it twists familiar Mario elements into mechanics that are older than video games themselves.

10
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 02:08:49 PM »
I don't think any hi-res (480i) mode N64 games are supported by Wii or Wii U Virtual Console. I do think they would probably look very good. Anyway, my point is that Rare Replay shows you can emulate N64 games to look good on HDTV. Blast Corps, Jet Force Gemini, and Conker all look great on XB1, and I don't think that's because Wii U is underpowered.

11
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 12:52:19 PM »
It's totally possible to make N64 games look great in HD. Just look at Rare Replay.

12
Podcast Discussion / Re: Episode 442: You Got to Have a Fall Guy
« on: August 31, 2015, 09:01:16 PM »
Super Mario Kart

13
TalkBack / Re: The Bridge (Wii U) Review
« on: August 22, 2015, 12:55:32 PM »
This looks awesome. Been a while since I bought a new indie game on Wii U, but that may have to change now!

14

Super Mario Game of the Year Maker.

http://www.nintendoworldreport.com/video/40956/nintendo-news-report-remember-remember-the-11th-of-september

Hey everybody! Time for news!

This week, Alex, Donald, and special guest Dr. Jonny Metts talk about Super Mario Maker, Pandora's Tower, Unity on New 3DS, July NPDs, and that MercurySteam Metroid game.


15
This game's title is painful.

16
Podcast Discussion / Episode 439: Grapple Dem Tears
« on: August 09, 2015, 09:31:29 AM »

The sun may set in the west, but the hover tank rises in the east.

http://www.nintendoworldreport.com/rfn/40918/episode-439-grapple-dem-tears

Last week, Jonny announced his plan to retire from Radio Free Nintendo after over seven years as the show's producer and host. While certainly it weighs on the show, the crew pulls together to put out one last show for the road, including the Retroactive Jr. for Blaster Master.

As its his last episode as host, Jonny kicks off a history-focused New Business. He starts with impressions of the recently released for download Kirby's Return to Dreamland. He follows up with the retro collection, Rare Replay, now available on Xbox One. Guillaume roots through his the property of his girlfriend's parents to find their copy of Mario Kart: Double Dash. He then puts his new thiefing skills to use in the retro RPG Dragon Fantasy. James continues the hits during the Nintendo of America: Too Hot for Summer Tour 2015 with import impressions of banana-giant god game Doshin the Giant (you can see more of that here). Lastly, not to be left out of this exploration of gaming's past, Jon has impressions of Journey, recently re-released on PS4.

After the break its time for the first ever Retroactive Jr. Nintendo may have selected Blaster Master but the crew has a lot to say about this tank platforming, isometric on-foot shooting, frog rescuing NES game. Highlights include: discussion of gameplay mechanics, the weird localized plot, your posts and emails, comments on Blaster Master from Nathan Fouts of Mommy's Best Games, and a dramatic reading. Thanks to all those that participated and played along with us.

After one final break comes the moment the entire show is building towards: the Doctor gives his "15 minute" farewell address to the RFN community. In true RFN form, it takes 45 minutes. If you needed a reminder, we're always going to be RFN. And, we'll always owe Jonny a huge debt of gratitude for his role in making RFN what it is.

We'll be back next week with a new host, a new old friend in chair 4 (and climbing, unless Jon gets his act together), and the same RFN that we thank you for listening to every week. Send us your emails with any questions or comments you have, and we may use them in the show! And as always, thanks for listening. Its our listeners that have made it possible for us to do this for the better part of the decade.


17
Podcast Discussion / Re: Episode 438: Spiritual Predecessor
« on: August 03, 2015, 03:28:41 PM »
I think it'll be similar to Colbert adjusting his persona on the Late Show.

18
Podcast Discussion / Re: Episode 438: Spiritual Predecessor
« on: August 03, 2015, 02:44:19 PM »
RFN is a friendly home for "beyond insane" Nintendo fans.

19
Podcast Discussion / Episode 438: Spiritual Predecessor
« on: August 02, 2015, 08:46:17 AM »

Online games and news from Japan take the spotlight in this three-dude episode.

http://www.nintendoworldreport.com/rfn/40868/episode-438-spiritual-predecessor

You know it's going to be a weird one when James starts off with Samba de Amigo for Wii. Yes, it's the terrible sequel to Sega's beloved Dreamcast rhythm game, except this one was developed by Gearbox and doesn't work. Next up is Jonny, who has ventured deeper into Monster Hunter 4 Ultimate and also started Ori and the Blind Forest... on his new Xbox One. That should really help with the backlog. Jon is up last with a return to Destiny, and yet, we do find some common ground between that online experience and Nintendo's own Splatoon.

After the break, we round up several fairly fresh news topics that seem to be focused on Japanese games. You'll hear about the latest updates and optional content for Smash Bros. and Splatoon. There's the complicated announcement of Dragon Quest XI for 3DS, PS4, and... NX? How about those latest Super Mario Maker details! Would you be interested in bizarre Kickstarter exploits for Mighty No. 9 and Red Ash? Well then, maybe the best we can offer is Final Fantasy Explorers coming to the West.

Don't forget to play and comment on the classic Blaster Master for RetroActive Jr. -- time is running out! Also, be sure to catch the important announcement at the end of this episode. We'll see you next week, and the email link is here if you feel like giving us something to talk about when Guillaume returns.


20
Podcast Discussion / Re: Episode 437: Yoshi the Harbinger
« on: July 28, 2015, 11:37:34 AM »
Good, the damn podcast can edit itself.

21
Podcast Discussion / Re: Episode 436: Federation Farce, RFN Edition
« on: July 23, 2015, 01:46:04 PM »
When James calls something stupid, he usually means it as a compliment. Not so with me, but I can like a game in spite of its stupidity, sometimes.

22
Podcast Discussion / Episode 436: Federation Farce, RFN Edition
« on: July 19, 2015, 02:57:00 PM »

We can't talk about this subject anymore.

*Similarities to other podcasts are purely "Coincidental"

http://www.nintendoworldreport.com/rfn/40772/episode-436-federation-farce-rfn-edition

Guillaume is out this week, presumably honing his survival instincts deep in the Yukon. In his place; Jonny, Jon, and James are joined by GameTrailers Managing Editor (and Planet GameCube staff alum) Daniel Bloodworth. During the intro, James announces the surprisingly gracious Virtual Console gods have bestowed Blaster Master (NES) for our new "RetroActive Jr." feature. There's already a forum thread open, and we won't wait long to discuss this one, so drop off some goodies!

The show proper opens with happy memories of the late Nintendo President and CEO Satoru Iwata; Dan carries memories of Mr. Iwata's time heading up HAL into New Business, with a revisit of Kirby's Adventure, and plays Witcher III for a second time. Next up, Jon finally joins the Splatfest with his impressions of Splatoon. How does the fan of online multiplayer shooters take to Nintendo's first foray into the field? Jonny follows with a look at the frenetic Hyrule Warriors for Wii U, the methodical Monster Hunter 4 Ultimate for 3DS, and the finally available Drive Club PS+ edition for PS4. Lastly, James catches up with 2005's DS adventure game Trace Memory.

Following Now Playing, it's time for yet another Radio Free Nintendo presents: The Lord's of Thunder Round. Rapid-fire email topics include: investing in a New 3DS, the value proposition of Ocarina of Time 3D, third-party Amiibo characters, the future of Fire Emblem, Pokémon Shuffle, video game composers, and the game that cannot be named.

Thanks to Dan Bloodworth for joining us. To see more of Dan, check out GameTrailers.com, the GT YouTube channel or GT's Twitch stream. Be sure to check out the BackTrack episode covering the music of Chrono Cross.

While we don't spend a lot of time on it, you can hear more from James on the passing of Satoru Iwata in this week's Nintendo News Report. He joins Donald Theriault, and Alex Culafi for an open conversation about the man and his legacy. In tribute, he sports a three-piece suit.

To see more of Jonny, along with NWR Director Neal Ronaghan, check out the GameTrailer's E3 stream in which the two of them breakdown Nintendo's announcements and presentation.

Lastly, be sure to check out the episode of Jonny's music podcast, Discover Music Project, that inspired the this week's email on video game composers. He and Radio Trivia's Michael "TYP" Cole explore the catalog of Hirokazu "Hip" Tanaka - composer of many of Nintendo's most recognizable tunes.


23
Podcast Discussion / RFN RetroActive (Jr.) #33: Blaster Master
« on: July 19, 2015, 08:23:12 PM »
Sometimes, when you leave luck to heaven, things turn out pretty well. That was certainly the case when we left RetroActive up to Nintendo's iron hand, and they provided... the beloved, unique, awesome Blaster Master! This NES classic from legendary developer Sunsoft is available from ye olde Virtual Console on no less than three different platforms: Wii, Wii U, and 3DS. For the originalists, the NES cartridges should be easy to find -- Blaster Master was quite a popular game in its day.


Please use this forum thread to discuss the game, and remember, we'll be looking for great posts to be quoted on an upcoming episode of Radio Free Nintendo!

24
Podcast Discussion / Episode 435: Discovery of a Superb View
« on: July 12, 2015, 02:43:55 PM »

An expert guest helps us preview some new games and revisit some old ones, mostly from Japan.

http://www.nintendoworldreport.com/rfn/40737/episode-435-discovery-of-a-superb-view

RFN 435: Discovery of a Superb View

Intro - Jon's out, but Syrenne is here! Cool emails coming up later.

NEW BUSINESS

Syrenne: Xenoblade, Fire Emblem
James: SMB3, World, Yoshi
Gui: SMT Soul Hackers
Jonny: Roundabout vs. KKK

BREAK - NOW PLAYING

LISTENER MAIL - rfn@nwr

-------------------------------------------------------------------------
buttle writes:
I've also tried to go back to both the original Pikmin and the NewPlay Control and I find them almost unplayable.  Pikmin 3's controlsare so good, it's incredibly difficult to go back.

I would LOVE it if they remade the 1st two Pikmin's with Pikmin 3'scontrols.  But I certainly don't have my hopes up.

For a 100% fruit speed run (without glitches) 12 days is the goal.And doing 9 days while getting limited fruit can be a nice warm up.I've done this tons of times, and yes it has cut into my time forplaying other games.

If you have fun I would be MORE than happy to give the basic formula Iuse for the 12 days but for now, I'm just thankful that Pikmin 3 isstill part of the conversation at RFN.
-------------------------------------------------------------------------
Tyler writes:
Do you feel that Nintendo is releasing too many Zelda games? From 2011 through 2016 there will have been Ocarina of Time 3D, Skyward Sword, Four Swords Anniversary Edition, Wind Waker HD, A Link Between Worlds, Hyrule Warriors, Majora's Mask 3D, Tri Force Heroes, Hyrule Warriors All-Stars, and Zelda Wii U. While of course not Mario levels of exposure, is Nintendo running the risk of taking away Zelda's event status?
-------------------------------------------------------------------------
Zup writes:
"Help us stop this atrocity of a game from bearing the beloved Metroid franchise name and make Nintendo halt production on it."

This is a quote from a petition that already has 12,000 signatures on it. While I understand the disappointment of Metroid fans (I was hoping for a side-scrolling sequel to Metroid Fusion myself) don't you think this is a bit over the top? Do you think this is a reasonable response to the Metroid Prime: Federation Forces announcement? And, of course, most importantly, which of you will be signing this petition?
-------------------------------------------------------------------------

Outro - rfn@nwr, RetroActive!!!, thanks Syrenne!, (MonoChrono plug)


25
Podcast Discussion / Re: Episode 434: Dr. Wario's Snake Oil
« on: July 11, 2015, 03:40:42 PM »
That quote is pretty far from what I originally heard. I wonder if he was walking it back strongly? Or maybe the original quote was wrong.

Been playing more MonHun. I beat the Great Jaggi twice and have some of that armor set now. I'm still doing some tutorial quests for things like fishing and egg-stealing, which have been very useful at showing me the parts of the game I never want to do again. The hunting is all I've enjoyed so far.

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