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Messages - Jonnyboy117

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TalkBack / Vintage Review: Metroid Prime
« on: July 23, 2016, 07:50:37 AM »

Journey back with us and experience Metroid Prime for the first time.

Journey back with us to a time before YouTube and before video reviews were really a thing, as we dig classic reviews out of our archives and polish them up for a new generation of gamers. These aren't modern reviews of retro games. These are true, period perspectives. You'll find no nostalgia goggles here.

The original review from 2002 can be found here, and our new video can be viewed below.

Podcast Discussion / Special: NWR Book Interview with Max Lake
« on: June 11, 2016, 04:14:11 PM »

Things get real on the latest interview in this special podcast mini-series.

Welcome to a series of special podcasts, hosted by your friends at Radio Free Nintendo. Former podcast host and website director Jonathan Metts is sharing his extensive interviews with current and former staff members from Nintendo World Report [the very site you are now reading, which is also still widely known as Planet GameCube (which is one of the long-term prices we've had to pay for the privilege of changing our name at the peak of our popularity).] These interviews are part of his research for an upcoming book about the long-running website, focusing on its vast array of dedicated, all-volunteer creators. This paragraph is painfully thorough because I want to reuse it for each subsequent release from this series, which is planned to continue throughout 2016!

This interview features Max Lake, the last Editor-in-Chief of our website. Max left his fingerprints all over early-era Nintendo fansites before landing at ours. You'll hear many detailed stories, including how he leaked the Super Smash Bros. Melee secret characters, writing rumors for Louie the Cat, and that time we got bad service at Denny's. There's a thorough account of another writer's infamous, embarrassing "Miyamoto-Sama" incident... redemption included. We also dug into the troubled saga of Max's E3 2001 video to understand what went wrong, and how the aftermath led to the end of Max's tenure at PGC and the beginning of longstanding personal problems. He doesn't withhold regrets or complaints, but we both explored this painful part of his life in the hope of finding silver linings and even reconciliation.

By the way, the entire E3 2001 video is now viewable as a playlist on our NWR TV channel on YouTube.

If you haven't already, subscribe to Radio Free Nintendo with the links above to automatically receive all upcoming interviews in this series.

Podcast Discussion / Episode 474: The Day the Music Was Abandoned
« on: May 01, 2016, 02:41:10 PM »

Nintendo's uninspiring financial briefing didn't deter half of team RFN from their responsibilities.

Nintendo had their annual investors' briefing this week, and with it came a run of news that dramatically reset expectations for the next year. No NX at E3. Nothing but Zelda at E3. No Zelda (or NX) until March 2017. Fire Emblem and Animal Crossing going mobile. Corporate oversight is tweaked. It would be easy to compare this to the infamous past episode The Day the Music Died, and we did. However, not all of our dedicated hosts were nearly so dedicated as to do their duty in the face of such harrowing news. Greg skipped off to watch the NFL Draft (an annual holiday in England). Meanwhile, Jon rededicated himself to the pursuit of fraternity. James and Gui were forced to let former host Jonny Metts back in the house, putting aside long-simmering feelings of betrayal in order to best deliver you the insight you expect from this show. The entire first segment tries to make sense of all the news, candy-coating everything with some positive conversation on Nintendo's latest Humble Bundle.

The news really turned the show on its head this week, because after the break is New Business. Jonny finally gets to talk Xenoblade Chronicles X with James and Gui. Sadly, it sounds like he intends to give up the game before saving humanity; it's an incredibly selfish attitude to take. He then offers some suggestions for what his former colleagues should be playing. Guillaume flies solo with his thoughts on Star Fox Zero. He's had more time to find his inner fox than Greg had last week, so his positive impressions are based on a larger cross-section of the game. James is still on Bravely Second, but even 30+ hours in he's still not sure why anyone would want to make a direct sequel to a JRPG. He also misses Ringabell. Who wouldn't?

It's time for our Castlevania RetroActive. The voting has closed, and the RFN listeners have sided with team Little Girl: our next game is Castlevania: Rondo of Blood. You can get it on the Wii Virtual Console. We will be doing our RetroActive segment sometime before E3. The comment thread is now open.

Have a question, suggestion, feedback, end music suggestion, or press release about nonsense we'd never care about? You can send it directly to our inbox. We've already received quite a bit of email about the news of the last week, but we're always looking for different perspectives, so get on sending it our way!

TalkBack / Re: John Plays Every Star Fox Game
« on: April 17, 2016, 07:05:47 AM »
That intro clip with the NWR logo is radical. Congrats on completing your epic journey!

Podcast Discussion / Re: Episode 469: Sneaking into Danny Bivens' Room
« on: March 28, 2016, 07:46:18 PM »
I really enjoyed the discussion of fakes, rumors, and hype. It's probably all about to enter a new phase, with Nintendo's fiscal year ending in a few days and their forecasts for the next one due in mid-April. Seems like they will have to reveal some basic on NX at that time to justify including it in their revenue forecasts, which would be horrible otherwise due to declining interest in Wii U and 3DS.

One thing I kept thinking about during that whole segment -- where are the NX fan sites? Is that really a bygone era?

TalkBack / Re: DS Games To Be Downloadable On 3DS Through My Nintendo
« on: March 16, 2016, 10:03:16 PM »
I'm so glad this is finally happening. I mean, it's too bad the implementation isn't more graceful, but doing that would probably require an intimate knowledge of the system architecture and access to the firmware that we just can't expect Nintendo to possibly

TalkBack / Re: New Splatfest Rules Make Western Debut This Weekend
« on: March 14, 2016, 07:58:15 PM »
This sounds like it could penalize those of us who never play ranked.

TalkBack / Re: Fire Emblem and the 'Way Games Should be Played'
« on: March 09, 2016, 09:30:52 PM »
One thing I've learned over the years of writing and talking about video games is that there can be a fine line between encouraging people to try something and suggesting their ignorance if they haven't yet. Evan_B raises some interesting points about the recent additions outside of battle scenes, which are semi-mandatory, and we can have a healthy debate over the way the franchise has changed over so many years. However, I think Nintendo and Intelligent Systems have decided wisely that easier options still retain enough, if not all, the true Fire Emblem essence for most people who might be inclined to use those settings. On the other hand, anyone who prefers the classic (high) difficulty or wants to crank it up even higher with the Conquest and Revelation campaigns has lost nothing. So what we have reached with Fates is Nintendo going after both ends of the continuum to reach the broadest possible spectrum of players. No one loses, and it's selling better than ever.

Podcast Discussion / Episode 190: A Night in Sarasa Land
« on: November 04, 2015, 08:09:15 AM »

The Themesters sneak out of a foreign country with some bootleg music tracks.

Welcome to Connectivity 190.

This week we have returned with another instalment of Themesters. Nicholas Bray, Perry Burkum and Jonathan Metts, listen, discuss and play some musical tracks and covers from the Game Boy game, Super Mario Land 2: 6 Golden Coins.

The musical covers for this episode come all the way from Sarasa Land, the country that was used as the location in the original Super Mario Land. Perry sneakily recorded these live performances on his phone so that we could bring these recordings to you all.

Connectivity has joined twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, feel free to ask questions, they may show up in the show!

Send us your listener mail by clicking here.

Thanks for listening.

Podcast Discussion / Episode 450: Tone Down Your Exorcising
« on: October 25, 2015, 06:59:28 AM »

It's fine to be enthusiastic about your work, but stop shooting the walls.

The prophesy has been realized, at the Four-Hundred Fiftieth Transit of the Podcast Moon against the face of the Release Planet a fifth shall descend upon them.

Dr. Metts joins James, Jon, Greg, and Guillaume to celebrate Episode 450. As celebration, James planned a totally conventional episode, featuring New Business and a conversation about the latest NX rumors!

As a guest, Jonny leads of with a review of what he's been doing with his newly-found free time. He's just started Yoshi's Woolly World, but he teams up with Gui and Greg to school James and Jon on getting fluffy. His thoughts on Rock Band 4 trigger a conversation of the broader ecosystem of plastic instruments. Guillaume has impressions of Indie ghost-killing, time replaying, game Extreme Exorcism. It turns out anything worth doing is worth doing EXTREME. Jon returns to PS2-classic Shadow of the Colossus.The crew uses this opportunity to shamble up the topic of focused game design and what makes these games work in their own way. Greg is also engaged in an exorcism, with the GBA Virtual Console kart racer Konami Krazy Racers. Remember when Konami wasn't above using their fantastic back-catalog, in unconventional ways, in order to make a buck? Don't answer that. Lastly, James provides an update on The Legend of Legacy. This update mostly comes in the form of a verbal GameFAQ; prep your tank character.

After a creepy Now Playing, the fivesome dissects the latest NX news, as reported by The Wall Street Journal. Development kits are out, new chips are in, and a normally verbose podcast finds a new level of verbosity and naval gazing.

After a two week break, we're returning to Listener Mail next week. It's been a while, so fire up your email and send us your comments or questions. We're especially interested in your thoughts about our NX conversation and the future of the Nintendo ecosystem.

Lastly, we're refreshing the logo we use to promote Radio Free Nintendo. Send your submissions to our mailbag. Note, all submissions must be scalable to at least 1400x1400 pixels. We've already got a number of cool ideas; you guys are awesome.

TalkBack / RFN Super Mario Maker Challenge: New Capes on the Block
« on: September 22, 2015, 12:35:46 PM »

Jonny makes James a stage, and James spends an eternity trying to remember how capes work.

The announcement of Super Mario Maker foreshadowed a new kind of asymmetric multiplayer: stage maker vs stage builder. Its release called Radio Free Nintendo, and its esteemed cast, to action. New host James asked former host Jonny to make and document the creation of a stage, and he would similarly document its conquest. That was the plan, at least. It turns out that James doesn't know how to use the cape from Super Mario World.

Warning: harsh language.

Stage: "New Capes on the Block"
Course ID: 444C-0000-0052-5C5D

You can hear RFN talk more about Super Mario Maker in Episode 445: I Made a Stage with Boos in It..

TalkBack / Re: RFN RetroActive Jr. Poll: Mario Games not in Maker
« on: September 12, 2015, 03:12:44 PM »
The main draw of Power Tour is the RPG mode and, well... you know. I don't think Smash Bros. on N64 has much to offer in light of all the subsequent versions, and I've never heard much of anything good about Mario Party Advance. So, it's an easy choice for me! Mario Pinball is a total oddity that was never really followed up, and it makes sense as a single-player game that could generate some good discussion with how it twists familiar Mario elements into mechanics that are older than video games themselves.

Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 02:08:49 PM »
I don't think any hi-res (480i) mode N64 games are supported by Wii or Wii U Virtual Console. I do think they would probably look very good. Anyway, my point is that Rare Replay shows you can emulate N64 games to look good on HDTV. Blast Corps, Jet Force Gemini, and Conker all look great on XB1, and I don't think that's because Wii U is underpowered.

Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 12:52:19 PM »
It's totally possible to make N64 games look great in HD. Just look at Rare Replay.

Podcast Discussion / Re: Episode 442: You Got to Have a Fall Guy
« on: August 31, 2015, 09:01:16 PM »
Super Mario Kart

TalkBack / Re: The Bridge (Wii U) Review
« on: August 22, 2015, 12:55:32 PM »
This looks awesome. Been a while since I bought a new indie game on Wii U, but that may have to change now!


Super Mario Game of the Year Maker.

Hey everybody! Time for news!

This week, Alex, Donald, and special guest Dr. Jonny Metts talk about Super Mario Maker, Pandora's Tower, Unity on New 3DS, July NPDs, and that MercurySteam Metroid game.

This game's title is painful.

Podcast Discussion / Episode 439: Grapple Dem Tears
« on: August 09, 2015, 09:31:29 AM »

The sun may set in the west, but the hover tank rises in the east.

Last week, Jonny announced his plan to retire from Radio Free Nintendo after over seven years as the show's producer and host. While certainly it weighs on the show, the crew pulls together to put out one last show for the road, including the Retroactive Jr. for Blaster Master.

As its his last episode as host, Jonny kicks off a history-focused New Business. He starts with impressions of the recently released for download Kirby's Return to Dreamland. He follows up with the retro collection, Rare Replay, now available on Xbox One. Guillaume roots through his the property of his girlfriend's parents to find their copy of Mario Kart: Double Dash. He then puts his new thiefing skills to use in the retro RPG Dragon Fantasy. James continues the hits during the Nintendo of America: Too Hot for Summer Tour 2015 with import impressions of banana-giant god game Doshin the Giant (you can see more of that here). Lastly, not to be left out of this exploration of gaming's past, Jon has impressions of Journey, recently re-released on PS4.

After the break its time for the first ever Retroactive Jr. Nintendo may have selected Blaster Master but the crew has a lot to say about this tank platforming, isometric on-foot shooting, frog rescuing NES game. Highlights include: discussion of gameplay mechanics, the weird localized plot, your posts and emails, comments on Blaster Master from Nathan Fouts of Mommy's Best Games, and a dramatic reading. Thanks to all those that participated and played along with us.

After one final break comes the moment the entire show is building towards: the Doctor gives his "15 minute" farewell address to the RFN community. In true RFN form, it takes 45 minutes. If you needed a reminder, we're always going to be RFN. And, we'll always owe Jonny a huge debt of gratitude for his role in making RFN what it is.

We'll be back next week with a new host, a new old friend in chair 4 (and climbing, unless Jon gets his act together), and the same RFN that we thank you for listening to every week. Send us your emails with any questions or comments you have, and we may use them in the show! And as always, thanks for listening. Its our listeners that have made it possible for us to do this for the better part of the decade.

Podcast Discussion / Re: Episode 438: Spiritual Predecessor
« on: August 03, 2015, 03:28:41 PM »
I think it'll be similar to Colbert adjusting his persona on the Late Show.

Podcast Discussion / Re: Episode 438: Spiritual Predecessor
« on: August 03, 2015, 02:44:19 PM »
RFN is a friendly home for "beyond insane" Nintendo fans.

Podcast Discussion / Episode 438: Spiritual Predecessor
« on: August 02, 2015, 08:46:17 AM »

Online games and news from Japan take the spotlight in this three-dude episode.

You know it's going to be a weird one when James starts off with Samba de Amigo for Wii. Yes, it's the terrible sequel to Sega's beloved Dreamcast rhythm game, except this one was developed by Gearbox and doesn't work. Next up is Jonny, who has ventured deeper into Monster Hunter 4 Ultimate and also started Ori and the Blind Forest... on his new Xbox One. That should really help with the backlog. Jon is up last with a return to Destiny, and yet, we do find some common ground between that online experience and Nintendo's own Splatoon.

After the break, we round up several fairly fresh news topics that seem to be focused on Japanese games. You'll hear about the latest updates and optional content for Smash Bros. and Splatoon. There's the complicated announcement of Dragon Quest XI for 3DS, PS4, and... NX? How about those latest Super Mario Maker details! Would you be interested in bizarre Kickstarter exploits for Mighty No. 9 and Red Ash? Well then, maybe the best we can offer is Final Fantasy Explorers coming to the West.

Don't forget to play and comment on the classic Blaster Master for RetroActive Jr. -- time is running out! Also, be sure to catch the important announcement at the end of this episode. We'll see you next week, and the email link is here if you feel like giving us something to talk about when Guillaume returns.

Podcast Discussion / Re: Episode 437: Yoshi the Harbinger
« on: July 28, 2015, 11:37:34 AM »
Good, the damn podcast can edit itself.

Podcast Discussion / Re: Episode 436: Federation Farce, RFN Edition
« on: July 23, 2015, 01:46:04 PM »
When James calls something stupid, he usually means it as a compliment. Not so with me, but I can like a game in spite of its stupidity, sometimes.

Podcast Discussion / Episode 436: Federation Farce, RFN Edition
« on: July 19, 2015, 02:57:00 PM »

We can't talk about this subject anymore.

*Similarities to other podcasts are purely "Coincidental"

Guillaume is out this week, presumably honing his survival instincts deep in the Yukon. In his place; Jonny, Jon, and James are joined by GameTrailers Managing Editor (and Planet GameCube staff alum) Daniel Bloodworth. During the intro, James announces the surprisingly gracious Virtual Console gods have bestowed Blaster Master (NES) for our new "RetroActive Jr." feature. There's already a forum thread open, and we won't wait long to discuss this one, so drop off some goodies!

The show proper opens with happy memories of the late Nintendo President and CEO Satoru Iwata; Dan carries memories of Mr. Iwata's time heading up HAL into New Business, with a revisit of Kirby's Adventure, and plays Witcher III for a second time. Next up, Jon finally joins the Splatfest with his impressions of Splatoon. How does the fan of online multiplayer shooters take to Nintendo's first foray into the field? Jonny follows with a look at the frenetic Hyrule Warriors for Wii U, the methodical Monster Hunter 4 Ultimate for 3DS, and the finally available Drive Club PS+ edition for PS4. Lastly, James catches up with 2005's DS adventure game Trace Memory.

Following Now Playing, it's time for yet another Radio Free Nintendo presents: The Lord's of Thunder Round. Rapid-fire email topics include: investing in a New 3DS, the value proposition of Ocarina of Time 3D, third-party Amiibo characters, the future of Fire Emblem, Pokémon Shuffle, video game composers, and the game that cannot be named.

Thanks to Dan Bloodworth for joining us. To see more of Dan, check out, the GT YouTube channel or GT's Twitch stream. Be sure to check out the BackTrack episode covering the music of Chrono Cross.

While we don't spend a lot of time on it, you can hear more from James on the passing of Satoru Iwata in this week's Nintendo News Report. He joins Donald Theriault, and Alex Culafi for an open conversation about the man and his legacy. In tribute, he sports a three-piece suit.

To see more of Jonny, along with NWR Director Neal Ronaghan, check out the GameTrailer's E3 stream in which the two of them breakdown Nintendo's announcements and presentation.

Lastly, be sure to check out the episode of Jonny's music podcast, Discover Music Project, that inspired the this week's email on video game composers. He and Radio Trivia's Michael "TYP" Cole explore the catalog of Hirokazu "Hip" Tanaka - composer of many of Nintendo's most recognizable tunes.

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