Check out info on Prism Break, Bash, Terrafin, and Dino-Rang.
Prism Break
Type: Earth
How to get: Individual, 3-Pack (w/ Boomer and Voodood), Individual (Series 2)
Variations: LightCore Prism Break (Series 2)
Prism Break looks like he should be a physical powerhouse, but he's really not. Using a combination of summoned crystal shards and an energy beam, he shoots off a beam that ricochets around in crazy fashion, damaging enemies. His only effective close range attack involves him summoning crystals to come out of the ground around him.
- Starting Abilities
- Energy Beam (A button; Fire an energy beam)
- Summon Crystal Shard (B button; summon crystal shards to damage enemies and refract Energy Beams)
- Initial Upgrades
- Super Crystal Shard (Crystal Shards do more damage)
- Crystal Eruption (Z button; Summon ring of crystals around you)
- Emerald Energy Beam (Energy Beam does more damage)
- Chained Refractions (Energy Beams split again when they pass through a second Crystal Shard)
- Crystaleer Path
- Massice Crystal Eruption (Crystal Eruption does more damage)
- Triple Crystal Shard (Summon three Crystal Shards at once)
- Crystalline Armor (Ups defense)
- Prismancer Path
- Golden Diamond Energy Beam (Energy Beam does more damage)
- Triple Refracted Beam (Energy Beam splits into three beams when refracted)
- Focused Energy (Energy Beam has more range)
- Soul Gem Ability: Shard Soul Prison (Crystal Shards form at defeated enemies; found in Crystal Eye Castle)
Bash
Type: Earth
How to get: Individual, 3-Pack (w/ Eruptor and Chop Chop), Legendary 3-Pack (w/ L. Chop Chop, L. Spyro)
Variations: Legendary Bash, Iridescent Blue Bash (Toys R Us Exclusive)
Bash is a dragon who likes to roll around and damage things. He also has a big tail that he uses for whipping enemies. He does other stuff with rocks. His tail has a spiked ball at the end. It's pretty cool.
- Starting Abilities
- Tail Swipe (A button; swings tail in full 360 degree arc)
- Rock and Roll (B button; rolls around in ball form attacking enemies)
- Initial Upgrades
- Tennis Tail (deflect projectiles with Tail Swipe)
- Iron Tail (Tail Swipe does more damage)
- Summoning: Stone Protection (Summons rock walls; use Tail Swipe to launch rocks from them)
- Double Roll (Roll lasts twice as long)
- Granite Dragon Path
- Mace of Destruction (Tail Swipe does more damage)
- Summoning: Stone Uppercut (Stone Protection does more damage)
- Gaia Hammer (Charge ability added to Tail Swipe)
- Pulver Dragon Path
- Pulver Roll (Roll does more damage)
- Earthen Force Roll (Roll does more damage; ignores enemy attacks)
- Continental Boulder (Roll increases Bash's size)
- Soul Gem Ability: Triceratops Honor Guard (Ups defense; found in Stonetown)
Terrafin
Type: Earth
How to get: Pirate Seas Adventure Pack, Individual (Series 2)
Variations: Series 2
Terrafin rejects his assumed Water heritage for the Earth element. He comes from the Dirt Seas, where he swam in dirt, doing dirty things as a dirt shark. He's a monster in battle, though, with devastating punches and bellyflops. He even has mini-sharks that eat enemies.
- Starting Abilities
- Punch (A button; duh)
- Earthswim (B button; Burrow underground and then emerge to do a bellyflop)
- Initial Upgrades
- Brass Knuckles (Punch does more damage)
- Mega Bellyflop (Bellyflop does more damage)
- Feeding Frenzy (Z button; spawns mini-sharks that burrow and latch onto enemies)
- Multi Target Punches (Punches hit more enemies)
- Sandhog Path
- Master Earth Swimmer (increased speed while burrowing)
- Homing Frenzy (Mini-sharks do more damage)
- Razorfin (Fin does damage while burrowing)
- Brawler Path
- Pugilist (Improves Punch combos)
- Spiked Knuckles (Punch does more damage)
- Frenzy Shield (Launch mini-sharks at enemies)
- Soul Gem Ability: Surface Feeder (Collect power-ups underground; found in Pirate Seas)
- Wow Pow Ability (Only Available in Series 2 Figures): Dive Burrow (While in the air for a bellyflop, press the B button to dive back underground)
Dino-Rang
Type: Earth
How to get: Individual (Wave 2), 3-Pack (w/ Zap and Hex)
Variations: Silver Dino-Rang
Dino-Rang appears to be a Skylanders made for Nintendo World Report's dinosaur-loving staffer Zach Miller. He is a dinosaur who throws boomerangs, and likes bringing dino-justice to ne'er-do-wells. Do you think dino-justice could be a legal term?
- Starting Abilities
- Stone Boomerangs (A button; throw boomerangs)
- Boomerang Shield (B button; throw boomerangs around self in a circle)
- Initial Upgrades
- Basalt Boomerangs (Boomerangs do more damage)
- Boomerang Finesse (Control boomerangs in the air)
- Stonefist Traps (Z button; Summon two rock traps from the ground)
- Dervish Shield (Boomerang Shield does more damage, blocks projectiles)
- Grand Boomerang Master Path
- Volcanic Glass Boomerangs (Boomerangs do more damage)
- Dancing Boomerangs (Boomerangs bounce off of walls)
- It's All in the Wrist (Boomerang Shield lasts longer)
- Earthen Avenger Path
- Quad Stonefist Trap (Summon four Stonefist Traps)
- Obsidian Armor (Ups defense)
- Fist Trap Funeral (Enemies defeated by boomerangs spawn Stonefist Traps)
- Soul Gem Ability: Sticky Boomerangs (Boomerangs pick up treasure, food, power-ups; found in Dark Water Cove)