Check here for info on Gill Grunt, Zap, Slam Bam, and Wham-Shell.
Gill Grunt
Type: Water
How to get: Skylanders: Spyro's Adventure Wii Starter Pack
Variations: Series 2 Gill Grunt
Gill Grunt is one of the three console starters and, similar to Spyro, features more ranged attacks. His Harpoon Gun is a great long-range weapon, and his Power Hose is better for taking out swarms around you, since it has a sizable and easy-to-maniupulate spray area.
- Starting Abilities
- Harpoon Gun (A button; shoots harpoons)
- Power Hose (B button; sprays water)
- Initial Upgrades
- Barbed Harpoons (increases harpoon damage)
- High Pressure Power Hose (increases hose damage and knockback)
- Harpoon Repeater (increases reload speed of harpoons)
- Water Jetpack (Z button; self explanatory)
- Harpooner Path
- Quadrent Harpoons (increases harpoon damage)
- Piercing Harpoons (harpoons go through enemies)
- Tripleshot Harpoon (shoot three harpoons at once)
- Water Weaver Path
- Reserve Water Tank (hose/jetpack never run out of water)
- Boiling Water Hose (increases hose damage)
- Neptune Gun (hose launches exploding starfish)
- Soul Gem Ability: Anchor Cannon (super powerful harpoon attack; found in Treetop Terrace)
- 3DS Abilities: Harpoon Gun (starting; shoots harpoon), Sea Spray (starting, shoots stream of water), Rising Tide (level 2; adds hover ability that damages enemies underneath), Bubble Burst (level 5, charged harpoon gun fires three harpoons at once), Ice Flow (level 8; icy shot that damages and freezes enemies), Mystic Seeker Scroll (20% health bonus; found in Glacial Slopes)
Zap
Type: Water
How to get: Individual, 3-Pack (w/ Hex and Dino-Rang)
Variations: Glow-in-the-dark Zap
Raised by electric eels, Zap is a dragon who can use water and electricity to nullify his foes. Along with electrical water surges and lightning bolts, Zap can also leave behind a trail of water that becomes an electrical current if anyone walks in it.
- Starting Abilities
- Lightning Breath (A button; spits out electricity)
- Sea Slime Slide (B button; slides around on sticky slime that entraps enemies)
- Initial Upgrades
- Electro-Slime (Sea Slime becomes electrified by Lightning Breath)
- Stay Awhile (Sea Slime stays electrified longer)
- MegaVolt (increases Lightning Breath damage)
- Wave Rider (Z button; summon a great wave)
- Tesla Dragon Path
- Lightning Strikes Twice (Lightning Breath bounces off of enemies and objects)
- Electric Wave (Wave Rider does more damage)
- Tesla Storm (3000; increases Lightning Breath damage)
- Slime Serpent Path
- Strength in Numbers (create more Sea Slimes)
- Charged with Punishment (automatically electrify Sea Slimes)
- More Electro'd Slime (enemies take more damage in Sea Slime)
- Soul Gem Ability: Love for the Sea (regenerate health in water; found in Leviathan Lagoon)
- 3DS Abilities: Ball Lightning (starting; shoots a ball of electricity), Washout (starting, fires wave of water), Electric Spout (level 2; leave behind electric waterspouts while sprinting), Chain Lightning (level 5, Ball Lightning bounces after hitting enemy), Tide Pull (level 8; waterspouts last twice as long), Mystic Seeker Scroll (20% damage bonus; found in Icelight)
Slam Bam
Type: Water
How to get: Empire of Ice Adventure Pack, Individual (Series 2), Legendary 3-Pack (Series 2 w/ Ignitor and Jet-Vac)
Variations: Legendary Slam Bam (Series 2), Series 2
Slam Bam is a four-armed yeti. Awesome, right? It gets better. He surfs and eats snow cones. Also, he uses his four arms to beat up baddies.
- Starting Abilities
- Yeti Fists (A button; use four arms to punch things)
- Ice Prison (B button; ranged attack that sends an ice prison out that can trap enemies)
- Initial Upgrades
- Three's A Charm (have three ice prisons active at once)
- Arctic Explosion (Ice Prisons explode when punched)
- Yeti Ice Show Slide (Z button; slide on the ground)
- Ice Knuckles (punches do more damage)
- Blizzard Brawler Path
- Brawler Combos (use an Ice Hammer to vary your punches)
- Ice Mace (punches do even more damage)
- Blizzard Battle Armor (increased defense)
- Glacier Hit Path
- Deep Chill Ice Coffin (Ice Prisons do more damage)
- Glacier Tactics (Ice Prisons increase in range and speed)
- Work of Ice Art (Ice Prisons last longer)
- Soul Gem Ability: Yeti-Cooling Factor (can surf faster; wears shades; found in Empire of Ice)
- Wow Pow Ability (Only Available in Series 2 Figures): Sleigh Me! (Hold Z button to ride on a sleigh)
- 3DS Abilities: Chilled Punch (starting; punch with ice fists), Ice Pillar (starting, summon an ice pillar to attack enemies and protect yourself), Snowblower (level 3; Destroy Ice Pillar and send an ice cloud to damage enemies), ???? (level 7), ??? (level 9)
Wham-Shell
Type: Water
How to get: N/A
Variations: Crystal Wham-Shell
Abilities: N/A
Wham-Shell is a mace-wielding lobster who is angry that his home was attacked by trolls looking for oil. So, his fierce battle tendencies are justified.
- Starting Abilities
- Malacostacan Mace (A button; swing a big mace)
- Starfish Bullets (B button; shoot starfish out of said big mace)
- Initial Upgrades
- Starfishicus Giganticus (Charge Starfish attack for more power)
- King's Mace (Increased mace damage)
- Starfishicus Superioralis (Starfish attack does more damage)
- Poseidon Strike (Z button; create an electric field that damages enemies)
- Captain Crustacean Path
- Crustacean Combos (increased mace damage)
- Mega Trident (increased mace damage)
- Mace of the Deep (increase Poseidon Strike damage)
- Commander Crab Path
- Triplicate Starfish (shoot three starfish at one time)
- Semi-Eternal Punishment (adds homing to starfish)
- Nightmare Huggers (Starfish attach to enemies)
- Soul Gem Ability: Carapace Plating (increase defense; found in Oilspill Island)
- 3DS Abilities: Crab Crunch (starting; attack with mace), Shooting Starfish (starting; shoot a starfish), ????? (level 4), ???? (level 7), ???? (level 10), Mystic Seeker Scroll (20% damage bonus; found in Whipwind Mountains)