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Mikintosh wrote:
As much as I like satire, I don't think Brawl's the right opportunity for it (except maybe in small amounts, which I'm sure Sakurai can provide).
I think it's a perfect opportunity. Smash Bros. doesn't really lend itself to a serious storyline. It's almost like they're going for something Kingdom Hearts-esque, which is, at times, unintentionally silly because I can't take Mickey Mouse shrouded in a black cloak seriously. I get the same feeling from Mario in the new clip as he strikes a pose and runs at the bomb. Then lines like, "Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But... When someone...or something...breaks those rules, the world will pay a terrible price..." just sound hokey to me. Everything revealed so far about The Subspace Emissary has been so over-the-top, but without any hint that it's done on purpose.
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UERD wrote:
I think it'll be both whimsical and serious. Didn't the guy say he wanted to try character development this time round?
Maybe they're going for both, but nothing so far suggests that it is. And you can have character development without the melodrama. In fact, I'd say it's preferred.
Just to clarify, though, my current opinion of the storyline isn't going to spoil the game for me. I'm sure I'll enjoy the game either way. I'm just particular when it comes to plot. If a story doesn't engage me, it's that much harder for me to get enthralled by the experience. I'm not a fan of cutscenes in videogames, but especially if the story is lame. I'll still give it the benefit of the doubt, but every update on Adventure mode so far isn't making it easy.