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Originally posted by: PartyBear
In Melee, the hookshot simply went through anyone you hit with it in the air, and I doubt the clawshot's auto-aim is going to track soft targets at all.
I have not played Melee in quite along time, almost a year, so I do not remember how links hookshot reacted in the air. I remembered it retracting as soon as it hit someone, but if it goes through them then my sleep-deprived worries are completely unfounded, and I am proven even more wrong.
By the way, I never thought that the clawshot homed in on soft targets (I never thought I would be using that term in describing the play mechanics of SSB

), I just meant that if a player knows where the Clawshot will be fired at then they could jump out and interrupt it, again though, that was using my assumption that the hookshot retracted as soon as it hit someone when used in the air.
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Originally posted by: Professional 666
All these Brawl screens have a 4:3 aspect ratio.
Brawl fails the widescreen revolution.
-2.5 in graphiks
A 16:9 SSB would have too much screen to keep track of everything going on in my opinion.
Personally I think that widescreen is a big farce. It was only created by the ailing movie industry back when TVs first became big to make sure that movies would either not be able to be shown on a TV or that they would have to be messed with in order to be shown at all (not to mention laws in the U.S. that kept broadcaster from showing letterbox versions because broadcasters had to use the whole screen), thus a way of forcing people into the Cinemas. I still prefer to watch movies the way they were filmed, be that 16:9, 4:3, or any other of the varying aspect ratios, but I believe, and some studies show (although I cannot find a source on the net even though I have read it before in many places), that a more square aspect ratio is more conducive to human sight then a more rectangular one.
Besides that though, the needs of the game (or movie for that matter), both functional and artistic, should be taken into account before an aspect ratio is decided upon. Widescreen should not just be thrown in because it is the current "in" thing with the "HD Revolution", it should only be used if the game can use and/or need it.
Well those are most of my views on widescreen, just do not get me started on the rest of the "HD Revolution".