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Originally posted by: Ceric I think it lose some of its charm slower. Also I'm going to say this now and you can get offended if you want but if you only play final destination then I consider you a loser. If they wanted flat levels they all be flat. I'm sure it's a tournament thing but it makes this whole thing feel artificial. Though mark my words when brawl comes out if most of the levels are flat like that I'm going to have a rant so long and incoherent it won't be funny. <rest left out for not wanting to be banned or morale decapitating the developement before they release the game and give me a reason for them to deserve it>
I don't just play final D, and the level variety is one of the aspects which makes any SSB worth playing. I was immensely pleased with the sheer number of levels in Melee except for a few cases of the "flat stage + 3 platforms" layout being used a bit too often.
I just don't think the emphasis should be on reflex over strategy and timing. The original SSB favors players who know how to watch their opponents to see when they expose their weak points (like after finishing an up+b, for example). The strategy comes from trying to force your opponent into that situation and, IMHO, made SSB what it was.
Melee obviously favors the same, but the timing windows are drastically smaller because the game moves drastically faster. Likewise, properly defending yourself is more difficult because everything happens much faster than it did in the original.
From the sounds of it, this was not Sakurai's intention, and the fact that he went so far as to mention that the game speed will be adjusted is further indication of this.
Ideally, however, the game should have a "speed adjustment" setting which changes the game speed to your desired setting. That way players who want to play the game on ultra-turbo mode can do so but those who would like something which feels more like the original SSB could have that too.
They already did this in Hyper/SloMo and practice modes in Melee. There's no reason why a speed selector couldn't be part of the main game as well.
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finally, my reflexes aren't godly but I've gotten used to melee's speed... anything slower will just seem... well.. too slow. I might like to try it out to see how quick I can be, but ultimately I love the game the way it is.
This is one more reason I'm glad they're slowing it down a bit: I'm 25 now and I'm not getting any younger. My reflexes can only get worse from here on in and I'd like to be able to enjoy Brawl for as long as possible.
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I have to agree with the majority here. We're not trying to pick on you, but what you're looking for won't necessarily make the game more fun. (That's what counts; fun.)Most of us don't really like fighting games. That's why we like Super Smash Bros so much.
That's fair. I only suggest balance and adjustment of the game speed because I DO feel it will make the game more enjoyable. A lot of the regular SSB players I know were turned off by Melee due to its focus on speed over strategy.
To be honest, one of the reasons I loved the original so much was due to the fact that, unlike "Street Fighter SuperMegaTurboAlphaIII", SSB's combat was paced and as such put more strategy into the game.
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Most of us just want a fun game--give us crazy (and nostalgic) levels, cool weapons, some new fighters, maybe a couple extra single player modes and we'll be happy.
Ironically, that's all I wanted from the SSB sequel: more stuff, same EXACT engine.
I have reasonable hopes for Brawl simply because Sakurai has expressed interest in bringing the game back to its roots a bit. I not hoping for SSB 2.0, but some minor tweaks and balancing of existing characters and Brawl could replace SSB as my favorite.