Here is the thing, though. I agree with what Ian Sane and Ceric said about the single player mode of SSB. But you guys have to remember that the original SSB featured a lackluster single player campaign, to the point where many bashed the game due to the lack of single player options. But it became a multiplayer sensation, almost rivaling Mario Kart. So even with the weak single player side SSB sold so in this case it wasn't the single player that sold the game. So S_B is not that far off when he said that they need to focus on multiplayer first and foremost. After all when they showed screenshots of the game they always showed a 4 player fighting mayhem screenshot, not a single player experience.
Although I agree that completely ditching the single player is a VERY silly idea. S_B, just because the series is a multiplayer franchise it doesn't mean it shouldn't feature a good single player campaign. Not all of us can arrange 4 player battles and we WILL spend most of our time playing the single player campaign.
This is how I see it:
Original SSB: Great controls, great concept and excellent multiplayer-Terrible single player campaign
SSB Melee: A lot of extras, an expanded single player campaign-Unbalanced fighting engine-too much emphasis on speed than skill.
Ideally, the third SSB game should have a deep, balanced fighting engine and a lot of multiplayer options without having to sacrifice the single player campaign. In other words, balanced gameplay. Call it the Mario Kart DS principle. That game featured an expanded single player campaign and it still had killer multiplayer.
I agree about ditching the trophies, though. They were nice to look at the first couple of times, became worthless afterwards.