Now that one is really tricky.
Controls. For the Genre is better than most, but if I was going to actually rate it overall all I would say controls are average to above average.
The controls were playable, but not great. The big problem is that the game used too many buttons, and still didn't have enough buttons. In a way the game controls worse than Eternal Darkness for that reason, but the game is also doing much more than ED ever did.
Level design is tricky...because you say fast forward but to discuss level design you have to actually go into the past.
I will say Metal Gear Solid on the PS had pretty poor level design actually...but it was because limitations of the games...not having FPS and such hurt some of the design, and there was definite design choices made because of this limitation.
Jump to Twin Snakes and now you have the exact same level design, but more options and less options. The biggest one is First Person Aiming. Now, the level design which was built around the Limitations of the first game are just too easy. The game was just not built around those added elements and it showed.
I still believe Twin Snakes is the superior game compared to the Original Metal Gear Solid, but that doesn't mean much. I believe that the Metal Gear series really became great in 2 and 3.