Author Topic: Too Human Trilogy: Exclusive for 360  (Read 113522 times)

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Offline Kairon

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RE:Too Human Trilogy: Exclusive for 360
« Reply #225 on: July 10, 2007, 08:15:48 PM »
Too Human E3 2007 Trailer

Some of the animation definitely bears Silicon Knight's style, and also some of the amateurish-over-the-top-slowdown-is-cool stuff too.

Oh, and VERY nordic. They basically think of this game as a high-tech retelling of Norse mythology, so imagine this entire trailer in terms of Grendel.
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Offline Bloodworth

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RE: Too Human Trilogy: Exclusive for 360
« Reply #226 on: July 10, 2007, 09:14:22 PM »
We've got a version up now, and the HD should be coming along soon too.
http://www.gametrailers.com/player/21482.html
I'm excited.
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Offline Bloodworth

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RE: Too Human Trilogy: Exclusive for 360
« Reply #227 on: July 10, 2007, 09:30:22 PM »
Also the name on the sword is Fenrir  Yes, I can read that.
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Offline Adrock

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RE: Too Human Trilogy: Exclusive for 360
« Reply #228 on: July 10, 2007, 09:45:39 PM »
Hmm, gameplay footage would've been nice. Last year's footage was so-so and I heard the game has been coming along nicely and has been improved much since last shown. There's just nothing here to suggest that it has. Cut-scenes don't impress me. I'm not playing the cut-scenes.

Offline Mashiro

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RE: Too Human Trilogy: Exclusive for 360
« Reply #229 on: July 10, 2007, 11:36:35 PM »
Meh I stopped about midway through the robot fight. Pretty CG but am I the only one who though this was a complete rip off of Devil May Cry? Though Too Human has been in debelopment since what the PS1 so yeah I dunno.

Gameplay would have been nice.

Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #230 on: July 11, 2007, 12:05:00 AM »
When he scraped Fenrir along the ground as he ran? I turned to my brother and said, "Why do people scrape their swords along the ground like that?" Yeah, total DMC4 moment.
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Offline Mashiro

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RE:Too Human Trilogy: Exclusive for 360
« Reply #231 on: July 11, 2007, 12:15:29 AM »
Quote

Originally posted by: Kairon
"Why do people scrape their swords along the ground like that?"


It's what all the cool kids do!

Offline Ceric

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RE: Too Human Trilogy: Exclusive for 360
« Reply #232 on: July 11, 2007, 02:35:07 AM »
I think the idea is that if its done correctly you can sharpen your edge a little.  Though an actual swords master should weigh in on this.

On the trailer.  I think at the very least it was done using the in-game engine.  There are some inconsistency that would have been ironed out with a full CGI.

Also Bloodworth and Crew has a gameplay trailer up.  It looks to me like Single Player PSO with fast weapon switching.
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Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #233 on: July 11, 2007, 06:43:50 AM »
Ah, but is it REAL-TIME Weapon Change?
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Offline bustin98

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RE:Too Human Trilogy: Exclusive for 360
« Reply #234 on: August 07, 2007, 06:07:35 PM »
I just downloaded the trailer off the market place. I totally looks different on tv than on a pc screen. Sounds a little different, too, but that might be my setup (or lack thereof). First complaint off the bat, that raven looks like crap flying through the sky. Either do it right or get rid of it. It looked fine sitting on a window sill though. Second, the bar has some additional rough animations. The dancers, the dude with the beard.

I tell you what, from where I sit I don't see the excuse of a 'next-gen' machine to do this game. OH but we need normal mapping, dynamic light sources, dirt maps, bump mapping, more memory to hold hi-res textures, and increased polygon counts. And look what its gotten you. A herky jerky piece of oft-delayed software which contains a story that could really be told on any machine.

As much of a fan of Gears of War and Halo3 I am, the few games that do graphics right still do not impress upon me that the bigger, more expensive consoles are truly needed nor are the developers able to fully grasp what to do with them.

Other than the graphics, what does Gears of War do that couldn't be done on the original Xbox? Same with any other game out there?

You developer studios are forcing this idea of 'bigger is better' down everyone's throats and it won't be long before we either choke on it or get sick and puke in your faces.

I guess what I'm really sick of is the lies. The 'spin'. Every time someone opens their mouth to proclaim their game isn't possible on any other system I'm already past the point of listening. Why not just come out and say 'We dumped a sh*tload of money in new machines and we have to justify that purchase by being able to create a library of elements that can be displayed at 1080p'.

I know its long held that new cycles of consoles is what drives the industry forward, but do you see that in theater? In music? In any other form of entertainment? Nintendo is proving a point and I hope the industry is paying attention.

Offline NinGurl69 *huggles

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RE: Too Human Trilogy: Exclusive for 360
« Reply #235 on: August 07, 2007, 06:17:16 PM »
Welcome to 2005.
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Offline bustin98

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RE:Too Human Trilogy: Exclusive for 360
« Reply #236 on: August 07, 2007, 06:34:35 PM »
Thats the point, right? After 2 years the same faults are apparent.

Offline ShyGuy

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RE: Too Human Trilogy: Exclusive for 360
« Reply #237 on: August 07, 2007, 06:44:25 PM »
Drop yo track Dennis!

Offline NinGurl69 *huggles

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RE:Too Human Trilogy: Exclusive for 360
« Reply #238 on: August 07, 2007, 07:37:42 PM »
Quote

Originally posted by: bustin98
Thats the point, right? After 2 years the same faults are apparent.


It was more along the lines of the fact that the whole HD/graphical push has shot itself in the foot.  And many of us saw this before 360 was even out.
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Offline UERD

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RE: Too Human Trilogy: Exclusive for 360
« Reply #239 on: August 09, 2007, 01:20:04 PM »
Speaking of which, Epic is apparently counter-suing. Gramesplort has an article about it here: http://www.gamespot.com/news/6176435.html
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Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #240 on: August 09, 2007, 01:25:21 PM »
So... are we glad that Nintendo split with SK left just like how we're glad that Nintendo split ways with Rare?
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Offline GoldenPhoenix

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RE:Too Human Trilogy: Exclusive for 360
« Reply #241 on: August 09, 2007, 01:31:34 PM »
Quote

Originally posted by: Kairon
So... are we glad that Nintendo split with SK left just like how we're glad that Nintendo split ways with Rare?


At least Nintendo was able to get Rare and Silicon Knights to release a game every couple of years.
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Offline UERD

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RE: Too Human Trilogy: Exclusive for 360
« Reply #242 on: August 09, 2007, 01:38:27 PM »
Quite frankly, I doubt that SK would be using the Unreal 3 engine if they had been developing for Wii.
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Offline bustin98

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RE:Too Human Trilogy: Exclusive for 360
« Reply #243 on: August 09, 2007, 02:39:08 PM »
Since SK isn't using the UR3 engine anymore, the game would probably be further ahead than it is now if it was going to the Wii.

Though now Epic is counter-suing SK, it will be an interesting battle, especially if Microsoft decides to step in to ensure their investment doesn't go up in smoke.

Offline Ceric

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RE: Too Human Trilogy: Exclusive for 360
« Reply #244 on: August 10, 2007, 02:23:00 AM »
I'm assuming that SK lost if they are being counter-sued.
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Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #245 on: August 10, 2007, 07:31:18 AM »
No, it's still ongoing. Counter-sueing is a sort of "OH YEAH!? WELL TAKE THIS" move.
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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
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Offline ThePerm

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Re: Too Human Trilogy: Exclusive for 360
« Reply #246 on: May 01, 2008, 04:01:28 PM »
So, I went and checked out some new footage for Too Human, and they made this fictional documentary about some Norwegian Media groups excavation of some ancient technology. Which, is totally knocking off Transformers, Dennis Dyack introduces the video like its real, which is kind of annoying. It just feels like people manipulation. At one time I wanted to work at Sk, but I'm not sure if I would apply when out of school(2 months) with the direction the company is going.

My ideas are too good to get squandered, and I might do films instead.
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Offline matt oz

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Re: Too Human Trilogy: Exclusive for 360
« Reply #247 on: May 04, 2008, 09:10:30 AM »
X-Play had new gameplay footage from Too Human every night this week.  The part that interested me most was the different class system and how their combat style differs.  A guy from SK used one enemy as an example of how the different classes would go about defeating it, and there seemed to be a lot of different strategies involved.  I'm sure not every enemy will be like that, but what they showed look very promising.
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Offline Spak-Spang

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Re: Too Human Trilogy: Exclusive for 360
« Reply #248 on: May 05, 2008, 11:40:24 PM »
This game looks to have the exact same flaws as Eternal Darkness had.

Animation and character design is weak, and combat system looks rather boring to me...just like Eternal Darkness.  Good options and everything was in place for it to be fun...but it just fell flat...I think it is a combination of speed and control for Eternal Darkness, and from what I saw on X-Play I wasn't impressed.

Basically, there class system was basically, use a gun and take out its legs from afar, or build yourself up for close combat action, or a combination of both.  It was like all the typical combo happy action games recently that Devil May Cry helped Spawn.  Except slower.

And I have no doubt this game will have a good story, but I am getting tired of these "good stories" basically being strange blends of history in futuristic settings with silly convenient plot devices to tie the two together. 

Offline Bill Aurion

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Re: Too Human Trilogy: Exclusive for 360
« Reply #249 on: May 05, 2008, 11:43:51 PM »
The billion classes and stat changers/enhancers/boosters are a bit of a turn-off to me, so hopefully it's simpler than it looks...
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