I realized I kind of painted a false picture with my last post. I made it seem like Dyack is for long cut-scenes and Levine is against them. In fact, Dyack is not necessarily for long cutscenes (Eternal Darkness didn't really have any, at least. Twin Snakes did - but then, that was remake.) And Levine is not just against long cutscenes - he's against cutscenes, period. He thinks story should be completely optional.
Also, I said that Dennis said something like 'Yes, Too Human has RPG elements - but it also has a bit of this genre and a bit of that genre.' I should have watched the videos again before posting. What he actually said was something like 'these games are action-adventures, like God of War, but they also have RPG elements, and elements from other genres.'
Anway. I agree with you adrock, that Dyack is saying his game has elements from all these different genres because he wants to cast the net as wide as possible. I also agree that long cut-scenes are no fun.