Author Topic: Too Human Trilogy: Exclusive for 360  (Read 113515 times)

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Offline GoldenPhoenix

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Re: Too Human Trilogy: Exclusive for 360
« Reply #250 on: May 05, 2008, 11:48:07 PM »
This game looks to have the exact same flaws as Eternal Darkness had.

Animation and character design is weak, and combat system looks rather boring to me...just like Eternal Darkness.  Good options and everything was in place for it to be fun...but it just fell flat...I think it is a combination of speed and control for Eternal Darkness, and from what I saw on X-Play I wasn't impressed.

Basically, there class system was basically, use a gun and take out its legs from afar, or build yourself up for close combat action, or a combination of both.  It was like all the typical combo happy action games recently that Devil May Cry helped Spawn.  Except slower.

And I have no doubt this game will have a good story, but I am getting tired of these "good stories" basically being strange blends of history in futuristic settings with silly convenient plot devices to tie the two together. 

You forgot ED was freaken GREAT!
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Offline Spak-Spang

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Re: Too Human Trilogy: Exclusive for 360
« Reply #251 on: May 07, 2008, 03:44:06 PM »
Nope.  GP.  ED was overrated.  HIGHLY OVERRATED.  The game had a boring, overly complicated story.  It had average gameplay mechanics and level design.

And it was overall average...maybel slightly above average.

And this gets to the point of several games that are highly praised as being overrated...while several games that are truly great get overlooked in this industry. 

Offline NinGurl69 *huggles

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Re: Too Human Trilogy: Exclusive for 360
« Reply #252 on: May 07, 2008, 03:48:41 PM »
"It had average gameplay mechanics and level design"

So where does the REmake stand?
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Offline Spak-Spang

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Re: Too Human Trilogy: Exclusive for 360
« Reply #253 on: May 07, 2008, 04:01:53 PM »
Resident Evil Remake? 

Average gameplay control...to actually subpar gameplay control.

Level Design is actually pretty good, except for the insanely stupid puzzles that every Resident Evil game has.

So whether you agree with my opinion or not...I know it is my opinion...but at least I am consistant.


Offline NinGurl69 *huggles

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Re: Too Human Trilogy: Exclusive for 360
« Reply #254 on: May 07, 2008, 04:03:02 PM »
Now let's fast-forward:

Metal Gear Solid Twin Snakes
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Offline Kairon

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Re: Too Human Trilogy: Exclusive for 360
« Reply #255 on: May 07, 2008, 04:29:33 PM »
As far as I love ED, it was over-rated. It was well done, but the gameplay wasn't as transcendant as the cut scenes.
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Offline Spak-Spang

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Re: Too Human Trilogy: Exclusive for 360
« Reply #256 on: May 07, 2008, 04:37:16 PM »
Now that one is really tricky.

Controls.  For the Genre is better than most, but if I was going to actually rate it overall all I would say controls are average to above average.

The controls were playable, but not great.  The big problem is that the game used too many buttons, and still didn't have enough buttons.  In a way the game controls worse than Eternal Darkness for that reason, but the game is also doing much more than ED ever did.

Level design is tricky...because you say fast forward but to discuss level design you have to actually go into the past. 

I will say Metal Gear Solid on the PS had pretty poor level design actually...but it was because limitations of the games...not having FPS and such hurt some of the design, and there was definite design choices made because of this limitation.

Jump to Twin Snakes and now you have the exact same level design, but more options and less options.  The biggest one is First Person Aiming.  Now, the level design which was built around the Limitations of the first game are just too easy.  The game was just not built around those added elements and it showed.

I still believe Twin Snakes is the superior game compared to the Original Metal Gear Solid, but that doesn't mean much.  I believe that the Metal Gear series really became great in 2 and 3. 

Offline GoldenPhoenix

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Re: Too Human Trilogy: Exclusive for 360
« Reply #257 on: May 14, 2008, 12:53:32 AM »
Well a "firm" release date has been set for August 19th of this year.

http://xbox360.ign.com/articles/872/872669p1.html

Looks like I have yet another game to preorder, though sadly we'll all mostly be dead by the time the trilogy finishes.
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Offline IceCold

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Re: Too Human Trilogy: Exclusive for 360
« Reply #258 on: May 14, 2008, 11:34:19 PM »
Oh Silicon Knights.. this is the one thing that I really, really want that's not on the Wii.
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Offline Bill Aurion

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Re: Too Human Trilogy: Exclusive for 360
« Reply #259 on: May 14, 2008, 11:51:12 PM »
Local co-op being ripped out is a huge downer...This game better hope there's nothing else to play in August!
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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #260 on: May 15, 2008, 05:28:54 PM »
Co-op is still there, but with 2 player.
I don't understand why this game would even need co-op. You are a god, Baldur, and you need help because?

Offline DAaaMan64

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Re: Too Human Trilogy: Exclusive for 360
« Reply #261 on: May 15, 2008, 05:32:12 PM »
Well thats simple,
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Offline Bill Aurion

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Re: Too Human Trilogy: Exclusive for 360
« Reply #262 on: May 15, 2008, 05:37:35 PM »
Oh, I thought co-op was limited to Xbox Live...If not, I take back my interest...
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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #263 on: May 15, 2008, 06:04:04 PM »
From the 2 previews that I've just re-read neither go into detail on the choice of local or online co-op, but from the impression they give and the fact that to me the game seems split-screen unfriendly then I am assuming like you that it is indeed only online co-op. However, if you play co-op, you better had finished the game solo first because it will not have any story cutscenes:
"Though you can hop in and begin playing with a friend online right from the start, Dyack told us that he personally would recommend playing it by yourself on the first run through. That's because the game removes all of the story and cutscenes from the co-op game to keep the action moving..." - IGN
My prior post was based on my lone viewing of a video with Dyack and some other guy talking about co-op.

Edit: lol, I can't find that video I speak of, and to boot the one on GameTrailers has Major Nelson and Dyack confirming that it is Co-op over XBox Live.
« Last Edit: May 15, 2008, 06:11:45 PM by Caliban »

Offline DAaaMan64

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Re: Too Human Trilogy: Exclusive for 360
« Reply #264 on: May 15, 2008, 06:30:40 PM »
From the 2 previews that I've just re-read neither go into detail on the choice of local or online co-op, but from the impression they give and the fact that to me the game seems split-screen unfriendly then I am assuming like you that it is indeed only online co-op. However, if you play co-op, you better had finished the game solo first because it will not have any story cutscenes:
"Though you can hop in and begin playing with a friend online right from the start, Dyack told us that he personally would recommend playing it by yourself on the first run through. That's because the game removes all of the story and cutscenes from the co-op game to keep the action moving..." - IGN
My prior post was based on my lone viewing of a video with Dyack and some other guy talking about co-op.

Edit: lol, I can't find that video I speak of, and to boot the one on GameTrailers has Major Nelson and Dyack confirming that it is Co-op over XBox Live.

lollololol Why not just allow the start scene to SKIP cut scenes.  That makes no sense!  It'll probably change though.
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Offline Bill Aurion

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Re: Too Human Trilogy: Exclusive for 360
« Reply #265 on: May 15, 2008, 08:14:10 PM »
Edit: lol, I can't find that video I speak of, and to boot the one on GameTrailers has Major Nelson and Dyack confirming that it is Co-op over XBox Live.

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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #266 on: May 15, 2008, 08:30:17 PM »
I'm sorry, lol, I really am.

Offline ShyGuy

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Re: Too Human Trilogy: Exclusive for 360
« Reply #267 on: June 30, 2008, 07:06:06 PM »
Watched the intro cinematic on gametrailers. Not for me.

Offline GoldenPhoenix

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Re: Too Human Trilogy: Exclusive for 360
« Reply #268 on: June 30, 2008, 07:17:07 PM »
I preordered the game today so I'm better than EVERYONE here.
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Offline NinGurl69 *huggles

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Re: Too Human Trilogy: Exclusive for 360
« Reply #269 on: June 30, 2008, 07:24:09 PM »
ahahahahha Too Human is just in time to find out the era of hardcore cinematic games is already over.
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Offline Urkel

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Re: RE:Too Human Trilogy: Exclusive for 360
« Reply #270 on: June 30, 2008, 08:15:57 PM »
Am I the only one thinking: Trilogy = Three 10 hour long games?

Hah. I called it.

Epic, my ass.
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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #271 on: July 01, 2008, 12:19:08 AM »
@Urkel: Mass Effect wasn't that epic either, and it turned out to be quite good anyway with alot of replay value. Who knows if Too Human might have alot of replay value in its own way.

Offline Adrock

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Re: Too Human Trilogy: Exclusive for 360
« Reply #272 on: July 01, 2008, 12:25:58 AM »
Game length doesn't make a game epic. For example, I found Ocarina of Time far more engaging than Twlight Princess despite taking less than half the time to complete. Truth is, if a game is too long or tries to hard too create a sense of epic-ness (not sure that's a word, but it works nonetheless), it becomes the opposite of what it's trying to accomplish.

It's certinaly possible that Too Human will not be all Dyack hoped it would be though it is his fault for pimping it so hard. If you're going to brag say that Miyamoto and Kojima taught you so much about game design then your game better be somewhere in the ball-park of a Miyamoto or Kojima quality game or else you're going to look like a jackass.

I'm still looking forward to the game though. I think it's going to be quite good, at least as good as Eternal Darkness was (not AAA, but good enough to want to keep playing to the end).

Anyway, the 2 best parts of that preview:

Quote
Eternal Darkness had an excellent camera, which in 2003 was like finding a unicorn.

Quote
It's ironic, considering that one of my favorite "sanity effect" tricks that (ahem) Eternal Darkness pulls on you is when the game suddenly stops after a few hours and you see a message that reads something like, "Thank you for playing! Continue your adventure in Eternal Darkness 2, coming soon." Five years later, Too Human does the same thing -- except seriously.

Offline GoldenPhoenix

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Re: Too Human Trilogy: Exclusive for 360
« Reply #273 on: July 01, 2008, 12:42:54 AM »
Kojima and Miyamoto in the same sentence makes me shutter.
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Offline Adrock

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Re: Too Human Trilogy: Exclusive for 360
« Reply #274 on: July 01, 2008, 12:57:49 AM »
Shudder?

Kojima might not have accomplished as much as Miyamoto has but then again, no game designer has come close. Not Will Wright. Not Sid Meier. Not John Carmack. Not Peter Molyneux. Not Shinji Mikami. Not Keji Inafune and so on and so forth. Is it really anyone's fault that they're not Miyamoto?