Author Topic: Too Human Trilogy: Exclusive for 360  (Read 113622 times)

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Offline hudsonhawk

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RE: Too Human Trilogy: Exclusive for 360
« Reply #150 on: April 17, 2006, 11:14:42 AM »
PD also had that brilliant gesture system for switching weapons.  I've never understood why every console FPS doesn't use something like that.

Offline Kairon

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RE:Too Human Trilogy: Exclusive for 360
« Reply #151 on: April 17, 2006, 11:19:30 AM »
Quote

Originally posted by: Spak-SpangI dunno how often in Halo and other games...I would be walking and all of a sudden be looking at the ground or sky in a fire fight, because I just couldn't get the controls to aim right.


Yeah, that's exactly what happens to me every 30 seconds in Goldeneye and sometimes even Halo, instead due to my own personal inability to adapt to using an analog stick to move in an FPS.

/shrug

This inability to use dual analog controls can't be used as objective criticism really, but it's a huge nagging point for me when I have to play Halo. Nag nag nag.

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Offline Spak-Spang

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RE: Too Human Trilogy: Exclusive for 360
« Reply #152 on: April 17, 2006, 11:38:34 AM »
I dunno.

I have the problem in Halo...but not as much in TimeSplitters.  I think it is because Halo's level design has much more terrain changes...that you have to look up/left just to turn...and even look up to be able to move forward.  That is a problem in my book.  

Yeah, I am nagging and B*tching...but you know isn't that what message boards are for?

Offline NinGurl69 *huggles

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RE: Too Human Trilogy: Exclusive for 360
« Reply #153 on: April 17, 2006, 02:48:04 PM »
I'm ticked off with TimeSplitters Future Perfect in that the vertical aiming/sweeping is slower than the horizontal sweeping.  Ruins my control rhytm.
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Offline KDR_11k

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RE: Too Human Trilogy: Exclusive for 360
« Reply #154 on: April 18, 2006, 07:09:43 AM »
I can control Metal Arms just fine, even hit the rockets properly...

Offline NinGurl69 *huggles

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RE: Too Human Trilogy: Exclusive for 360
« Reply #155 on: April 18, 2006, 08:37:03 PM »
In my foggy memory I remember Goldeneye's single player relying on repetitive textures and repetitive architecture (PD's pathways were still convoluted, but the architectures were noticeably more distinct).  I gave up after seeing too many black & white space shuttles.  And I was never a fan of fps multiplayer deathmatching.

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Offline Spak-Spang

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RE: Too Human Trilogy: Exclusive for 360
« Reply #156 on: April 19, 2006, 05:32:28 AM »
Pro 666:  You know I don't remember that, but it could very well be the case.  All I remember was playing through the game and really enjoying the stealth experience.  It was noticably there...but not overwhelmingly complicated.  

I think some games are advancing stealth elements too much to where it just isn't fun anymore.  

Perfect Dark bordered that fine line.  Most levels were ok...but several of them were just frustrating with the stealth.  

Offline Djunknown

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RE:Too Human Trilogy: Exclusive for 360
« Reply #157 on: April 26, 2006, 07:10:41 PM »
After a few pages of off-topic nostalgia, here' a new nugget courtesy of IGN

Quote

In addition to the game's vast single-player game, Silicon Knights has endeavored to bring a meaty online aspect to Xbox 360 owners. Too Human enables up to four players to jump online and romp through the single-player adventure in full four-player cooperative mode. You can play individually or cooperate with friends for aerial combos, stronger enemies, and team-based attacks.


Multiplayer. Yay! Sounds vaguely familiar to X-men Legends and the ilk. SK is definately going all out on this one.
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Offline Djunknown

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RE:Too Human Trilogy: Exclusive for 360
« Reply #158 on: April 29, 2006, 08:05:18 PM »
While we're still in 'Wii' shock, Denis Dyack has set up shop with IGN.

Check out the developer's blog here.

I like this particular snippet here:
Quote

Many people may have heard me mention “Engagement Theory” in the past. “Engagement Theory” is the guiding principle behind Silicon Knights and how we construct our games. Here it is below: Engagement >= Content + Game Play + Technology + Art + Audio
This is a universal theory of game construction, if you will. We strongly believe that the five elements of content, game play, technology, art and audio combine into something that is greater than the sum of its parts. The resulting combination should be a thoroughly engaging experience.


The interesting part is that they mention 2 staff members with Phd's, and have nothing to do with gaming. Yet somehow, it makes sense for what SK is trying to with their projects.
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Offline KDR_11k

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RE: Too Human Trilogy: Exclusive for 360
« Reply #159 on: April 29, 2006, 10:14:50 PM »
It also explains the bland gameplay.

Offline wandering

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RE: Too Human Trilogy: Exclusive for 360
« Reply #160 on: April 30, 2006, 05:21:55 AM »
I completely agree with their engagement theory. Games aren't about the gameplay, or graphics, they're about the overall experience.

That's not to say I don't find ED games a little weak in terms of gameplay or a little derivative in terms of story. But, when I'm a famous game designer (before I become a beloved US president, and, eventually, ruler of the world) what ED is describing is sort-of how I plan on going about it.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Hostile Creation

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RE: Too Human Trilogy: Exclusive for 360
« Reply #161 on: May 02, 2006, 01:15:54 PM »
Gameplay footage:
http://www.bytesector.com/data/news_item.asp?newsID=4232

Looks just about as terrible as ED, if not worse.  The camera is awful.
Graphics seem nice, terrible quality of the video aside.  Animation is kinda awkward, stiff, same as with Eternal Darkness.
SK's impressing me less and less.  I really liked the revisiting of the changed settings in Eternal Darkness, and the story was pretty cool for a game.  Gameplay was bearable.  But I'm not sure this has any sort of worthwhile story behind it.

As of now, I'm going to figure it's crap.  Maybe they'll impress me somehow later.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline NinGurl69 *huggles

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RE: Too Human Trilogy: Exclusive for 360
« Reply #162 on: May 02, 2006, 03:14:01 PM »
Looks like another Devil May Cry clone with a worse camera plus funky footwork.  At least when people walked/ran in ED they looked relatively smooth, until you made sudden changes in direction.
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Offline PaLaDiN

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RE: Too Human Trilogy: Exclusive for 360
« Reply #163 on: May 02, 2006, 03:51:01 PM »
What happened?

I remember this one movie that was completely awesome, and now this?
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline Kairon

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RE:Too Human Trilogy: Exclusive for 360
« Reply #164 on: May 02, 2006, 04:41:36 PM »
It doesn't look bad guys. It's shaping up to be some sort of Link-esque free-roaming actiony game.

I could see it being hailed solidly as a significant AAA title.

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A glooming peace this morning with it brings;
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Offline Hostile Creation

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RE: Too Human Trilogy: Exclusive for 360
« Reply #165 on: May 02, 2006, 04:46:44 PM »
"I could see it being hailed solidly as a significant AAA title."

Yeah, like GTA.  Don't make me laugh.  The graphics look decent.  The gameplay looks miserable.  Sorry
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #166 on: May 02, 2006, 05:06:23 PM »
Since when has gameplay, or lack of, stopped the people of that particular console from proclaiming the game a critical darling? All you need to do is look at Eternal Darkness and the lingering respect it still holds among Nintendo-dedicated sites to see that mediocre gameplay isn't an unpardonable sin among biased observers.

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Edit: Better example: The critical hailing of Dark Cloud for the PS2. That game SUCKED!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Djunknown

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RE:Too Human Trilogy: Exclusive for 360
« Reply #167 on: May 02, 2006, 07:37:43 PM »
Quote

For our preview, we were given an extremely early and fairly buggy beta with just one level and weapon set to play with.


Because we all know buggy betas turn into the final product..[/sarcasm]

Quote

This, we thought, would be something which would frustrate play more then enhance it, but after 20 minutes of playing, we were proven wrong. Initially, we still had the urge to manually manoeuvre the camera angles, but at the end of our time with Too Human , we didn't even notice that we could not manipulate our view.


This whole 'Look ma, no hands' approach to the camera is most likely going to make or break the game. But when's the last time you had fun jiggling the camera (no comments from the peanut gallery..)?

Quote

The game has dead-simple controls, similar in style to The Mark of Kri , where all fighting is done simply by pointing the analog stick in the direction you want to hit.


Simple is good... Is it going for easy-to-learn, tough-to-master routine?

The artwork is passable. Reminds me of Chronicles of Riddick in a good way.
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Offline mantidor

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RE: Too Human Trilogy: Exclusive for 360
« Reply #168 on: May 03, 2006, 06:36:25 AM »
ED rocked, the gameplay only sucks if you see it as an action game, it was more like a puzzle game. And the theme was awesome. I always wonder if N-space goes xbox exclusive we'll see the same kind of bashing for geist.



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Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #169 on: May 03, 2006, 08:42:02 AM »
I'll bash geist right now if you want me to... and Battalion wars as well!

Seriously, I do agree that ED was more of a puzzle / adventure -ish game. Except look at the state of that puzzle/adventure genre today. Monkey Island, why have you Forsaken me?

Maybe if Silicon Knights had been truer to the sense of the game as a traditional adventure game, then ED would've gotten bashed more because more people would see what it is and be turned off by the gameplay. Look, I LOVE the genre, but it certainly isn't going to get much love from mainstream gaming press as anything more than a niche genre.

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Hostile Creation

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RE: Too Human Trilogy: Exclusive for 360
« Reply #170 on: May 03, 2006, 04:12:56 PM »
"ED rocked, the gameplay only sucks if you see it as an action game, it was more like a puzzle game."

ED did rock, I liked it.  But as you say, it wasn't action-oriented, whereas this game certainly appears to be, and the gameplay looks just as bad.

As for Geist, it already sucks enough on Gamecube.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline nemo_83

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RE:Too Human Trilogy: Exclusive for 360
« Reply #171 on: May 05, 2006, 03:12:21 PM »
I played Eternal Darkness last night; I think I'll play it again tonight.  I keep thinking about how cool this game would be on Revolution.  It would allow me to cast my spells faster I believe.
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Offline eurai

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RE:Too Human Trilogy: Exclusive for 360
« Reply #172 on: May 07, 2006, 09:38:01 PM »
Am I entirely alone in my thinking of Eternal Darkness as a largely lackluster affair that, while conceptually sound, was realized terribly in its gameplay?  Too Human doesn't look to me as though it'll fare any better.  Silicon Knights have seemed since their temporary enlistment by Nintendo to be a company that runs with ideas but doesn't know how in the hell to properly implement them in settings that make them fun.  Both Eternal Darkness and Metal Gear Solid: The Twin Snakes are based upon games of much smaller scales (the N64 version of ED and the PSX version of MGS, respectively) but failed in their upconversions, for the most part, to become truly next-generation games; the environments of Eternal Darkness boasted N64-level design (environments, effects, enemy repetition) that -- to me, anyway -- detracted immensely from what was supposed to be the strength of its presentation (never mind its arrogant narrative) and Metal Gear Solid was hardly updated beyond its cosmetics and now-ridiculous cutscenes (those upgrades that were made to its gameplay, like first-person gunplay, seemed poorly incorporated into the game's unchanged environments).

Let Microsoft have Too Human; as long as Silicon Knights remain as full of themselves as they were during the prior generation, I doubt that those without Xbox 360s will be missing very much.

Offline couchmonkey

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RE: Too Human Trilogy: Exclusive for 360
« Reply #173 on: May 08, 2006, 07:21:37 AM »
Um, eurai, did you even read the rest of the posts?  It seems like 3/4 of the people on here are complaining about Eternal Darkness.

Personally, I enjoy Eternal Darkness.  The controls are imperfect, but still way better than Resident Evil (before 4, that is) and the puzzles are decent.
That's my opinion, not yours.
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Offline Arbok

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RE: Too Human Trilogy: Exclusive for 360
« Reply #174 on: May 08, 2006, 07:26:08 AM »
I loved Eternal Darkness, can't see why people are complaining about it here. If there was one thing that was lackluster, it was the graphics, but those were easy to overlook.
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