Author Topic: Too Human Trilogy: Exclusive for 360  (Read 114390 times)

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Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #125 on: April 14, 2006, 12:22:42 PM »
THAT I DO worry about... SK has high ambitions.... and well... on that matter it would be better for me to stay silent.

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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
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Offline wandering

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RE:Too Human Trilogy: Exclusive for 360
« Reply #126 on: April 16, 2006, 12:16:26 AM »
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No camera control? What the? As if I didn't have enough reasons to think this will turn out bad in the first place...

The lack of decent automatic camera, to me, is the biggest problem with 3rd person 3d games today.

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And we all know how well that worked for Grabbed by the Ghoulies

Well, I'm not entirely sure, but I think the analog-stick attacks aren't direction-based, so this should be entirely different. Entirely.

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Okay, then how about most of the areas seen so far being as generic as sci-fi can get?

No, that's Halo.
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Offline Artimus

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RE: Too Human Trilogy: Exclusive for 360
« Reply #127 on: April 16, 2006, 08:23:13 AM »
I think the game looks good.

Offline Nephilim

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RE:Too Human Trilogy: Exclusive for 360
« Reply #128 on: April 16, 2006, 09:44:37 AM »
Quote

Well, I'm not entirely sure, but I think the analog-stick attacks aren't direction-based, so this should be entirely different. Entirely.

proberly most likly alot like ps2 3rd person beat em ups, esp the team ninja ones
tap it a direction for a attack, thing is that tapping it for combos is a pain and something you need to get use to

Offline Bill Aurion

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RE:Too Human Trilogy: Exclusive for 360
« Reply #129 on: April 16, 2006, 02:55:21 PM »
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Originally posted by: wandering
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Okay, then how about most of the areas seen so far being as generic as sci-fi can get?

No, that's Halo.

A friend of mine was confident that this was Halo...It would have fooled me too!
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Offline Spak-Spang

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RE: Too Human Trilogy: Exclusive for 360
« Reply #130 on: April 16, 2006, 03:50:56 PM »
Bill:  Geez, even knowing it wasn't Halo...I thought it was Halo.

Seriously...why do people like Halo so much?  The game is very generic, the weapons are boring, your characters control like they are walking through Malases (really slow), and the environments are completely generic.  Not even the flight and driving mechanics are very fun.

It's like people see it as the greatest game ever, because it was the only game that justified owning a Xbox for like 2 years it was out.


Offline IceCold

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RE:Too Human Trilogy: Exclusive for 360
« Reply #131 on: April 16, 2006, 03:59:24 PM »
It doesn't even have bots..
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Offline Kairon

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RE:Too Human Trilogy: Exclusive for 360
« Reply #132 on: April 16, 2006, 04:42:59 PM »
Halo is the Goldeneye of our days.

*ducks*

~Carmine M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Spak-Spang

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RE:Too Human Trilogy: Exclusive for 360
« Reply #133 on: April 16, 2006, 05:43:39 PM »
Kairon:  

If you mean that it defined a generation of gaming with decent yet highly overated gameplay and a pretty descent multiplayer experience.  I would probably completely agree with you.

However, I must say, I played Goldeneye and beat it all the way through SEVERAL TIMES...and I have yet to complete more than 5 levels between Halo and Halo 2 from boredom.

So although your describtion is accurate...comparing the two games isn't fair because one (Goldeneye) is obviously still much better than the other. (Halo.)

I still wish Nintendo could find away to get Goldeneye on the Revolution for the sake of keeping all Nintendo published games available for the Revolution.  I won't miss it too much.

Though, Bunker and Silo are two of the most memorable experiences of my gaming life.

Other highlights include:

Beating Mario 3
Beating Link to the Past
Renting Mortal Kombat Mythologies for the sake of understanding bad game design
The entire experience of Super Mario World 2: Yoshi's Island


Offline bustin98

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RE:Too Human Trilogy: Exclusive for 360
« Reply #134 on: April 16, 2006, 06:02:32 PM »
Halo is the Goldeneye of its day. Afterall, Goldeneye is still the Goldeneye of my day. And its more that Halo 2 is the more Golden. Makes me yern for Goldeneye Online multiplayer through the Revolution. Come on Zoonami, give us a shocker of an announcement.

Offline NinGurl69 *huggles

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RE: Too Human Trilogy: Exclusive for 360
« Reply #135 on: April 16, 2006, 08:13:56 PM »
Zoonami's dead.
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Offline wandering

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RE: Too Human Trilogy: Exclusive for 360
« Reply #136 on: April 16, 2006, 08:24:48 PM »
Warfare is the Way of deception.

Therefore, if able, appear unable,

if active, appear not active,

if near, appear far
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Offline ShyGuy

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RE:Too Human Trilogy: Exclusive for 360
« Reply #137 on: April 16, 2006, 11:23:53 PM »
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if near, appear far


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Offline hudsonhawk

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RE: Too Human Trilogy: Exclusive for 360
« Reply #138 on: April 17, 2006, 06:48:59 AM »
At the risk of further derailing the thread, I think that the love of the Halo's stems from their multiplayer.  Halos 1 and 2 were the definitive multiplayer games of the generation, just as Goldeneye was before that.  It's smooth, well-balanced, and just plain fun.  I'm sure if I could go back and total up the number of hours I spent playing multiplayer Halo or online Halo 2 it would be in the multiple hundreds of hours.  

In terms of historical importance, what Goldeneye did to console FPS's and multiplayer, Halo2 did for online.  Halo2's matchmaking service is absolutely brilliant and should be a model of how to do online multiplayer.  It's widely varied, fairly ranked, and generally very quick.  

I personally like the single player in the Halo games, but obviously it isn't for everyone.  It has a great sense of spectacle - the set pieces just feel huge and intricate.  It feels like a playing a blockbuster movie, I can't put my finger on what it is that makes it feel that way, it just does.

I know it's fashionable to hate on the Halo's, but it's a very good game.  As good as the hype?  Maybe not, but few "hallowed" games are (GTA and Metal Gear, I'm looking in your general direction).

Offline Spak-Spang

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RE: Too Human Trilogy: Exclusive for 360
« Reply #139 on: April 17, 2006, 07:55:02 AM »
Hudson:  This is where I completely disagree.  I have played Halo multiplayer, and I found it completely inferior to both Goldeneye and Perfect Dark.

The speed was too slow, and the games balance is not nearly as great as people believe.  Every single time I have played Halo or Halo 2 multiplayer I have wished I was was playing another game.  I guess it is just my opinion but I don't want to play a game where I have no chance of turning around before getting killed by a player right behind me.

Also the single player mode is horrible.  It is literally moving in a huge world to the next "set" that you will fight several creatures in, and then move to the next set.  It doesn't feel like a living breathing world at all.  

Only once or twice during the Halo levels was I really wowed with a sense of scope and intense gameplay.  

Offline Kairon

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RE:Too Human Trilogy: Exclusive for 360
« Reply #140 on: April 17, 2006, 08:12:28 AM »
I don't care whether you think that Halo is better or worse a game than Goldeneye. But surely you can see that Halo and goldeneye can be compared in that they both did nothing relatively new, but relatively well, on a console where such an experience was relatively non-existent.

I'd love to discuss Halo's appeal and significance as a game, BUT that is relatively off-topic. Please save that discussion for another thread.

Back to SK and Too Human: I think that there is a very real chance that SK will output a good quality game. After all, they HAVE been within the vicinity of the great Shigeru Miyamoto, and they HAVE touched the magical MGS code. At the same time that I've got very serious concerns about their ability to deliver, I wonder if I will actually be pleasantly surprised...

~Carmine M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Artimus

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RE: Too Human Trilogy: Exclusive for 360
« Reply #141 on: April 17, 2006, 08:35:35 AM »
Goldeneye did a lot new, it was the premiere console FPS.

Offline Kairon

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RE:Too Human Trilogy: Exclusive for 360
« Reply #142 on: April 17, 2006, 09:01:01 AM »
Halo did a lot new. It had infinite lives for casual players so they could beat the game, and extensive online or lan-play on a console.

Halo was the premiere console multiplayer FPS.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Artimus

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RE: Too Human Trilogy: Exclusive for 360
« Reply #143 on: April 17, 2006, 09:08:26 AM »
I used premiere time-wise, not importance-wise.

Goldeneye was the FIRST major FPS on a 3D home console.

Halo might of had some new features and weapons, but those aren't 'important'. The only slightly new thing it did was Live, and that's not overly important either.

Besides, TimeSplitters is more fun multiplayer wise. Halo is so slow. Not to mention the missions are boring and repetitive...And the single player is criticized in every single review of the game I've read.

Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #144 on: April 17, 2006, 09:18:12 AM »
Yay, I'm now arguing Halo's worth.

I don't care about your subjective opinions over whether Halo is good or not. But if you will agree with me that Halo compares to Goldeneye in terms of importance, then we can clearly see why the game has as much draw over semi-hardcore and hardcore gamers alike today.

For the record, I own neither Time Splitters nor Halo. Nor do I own any stock in any of the companies in any way connected to those two games. Nor do I particularly care for either game. I found Time Splitters uninspiring and I find Halo a bore 99% of the time thanks to both its general game design and the inevitable Jack-Ass inspired antics of my friends who play it.

~Carmine M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Spak-Spang

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RE: Too Human Trilogy: Exclusive for 360
« Reply #145 on: April 17, 2006, 09:20:37 AM »
Kairon:  I do agree with you the importance of Goldeneye and Halo in terms of their release for its generation of games.


Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #146 on: April 17, 2006, 09:24:18 AM »
Why, thank you Spak-Spang!

Honestly, I needed a little pick-me up after being forced to remember having wasted hours of my life sitting their bored out of my wits having to watch some irrationally enthusiastic friends ram their ghosts/banshees again and again up the scorpion tank's gun turret in the hope of getting the darn thing onto the invisible top of the level.

Oh look, they did it, after trying for 2 hours. Whoop-de-doo. How fun.

~Carmine M. Red
Kairon@aol.com

Edit: Now I need another pick-me up after describing the tedium and pointlessness. This time I'll resort to drinking... Hi-C juice boxes!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Spak-Spang

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RE: Too Human Trilogy: Exclusive for 360
« Reply #147 on: April 17, 2006, 09:44:13 AM »
Well.  My friends and I played Goldeneye so much.  They mastered the pop around a corner and headshoot somebody for instant death in 0.78 seconds.  

Yeah, I only took them like 1 month of constant play of Multiplayer (or so it seemed) to do it...

and once they mastered it, it took the entire fun out of playing multiplayer games.


Offline Kairon

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RE: Too Human Trilogy: Exclusive for 360
« Reply #148 on: April 17, 2006, 10:58:02 AM »
I'm almost afraid to admit this, but I prefered Turok 2's multiplayer to Goldeneye's (because Goldeneye didn't let me use T2 controls, so I was basically running around like a headless chicken, to this day I STILL HATE USING AN ANALOG STICK TO MOVE AROUND IN AN FPS! THIS GOES FOR YOU TOO HALO!) and PD's (because PD was just...lacking something compared to Goldeneye)...

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Spak-Spang

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RE: Too Human Trilogy: Exclusive for 360
« Reply #149 on: April 17, 2006, 11:07:39 AM »
Kairon:  I can understand liking Turok 2 better, because it gave you MUCH more freedom of movement and targeting.  I just could never control games that way, and I really hate having to use the look to basically change direction to move forward.  My brain just doesn't wrap around that concept.  For that reason I have hated PC shooters, Halo, and several other games.  

I was able to handle Time Splitters because it was so fast and enjoyable to play with friends.  

This is one reason I am so excited about the Revolution, because I believe the controller will simplify the controls of FPSers to a new science.  

I dunno how often in Halo and other games...I would be walking and all of a sudden be looking at the ground or sky in a fire fight, because I just couldn't get the controls to aim right.

Perfect Dark bested Goldeneye in multiplayer but the single player mode got too complicated and the level design wasn't as tight.  (Except for the first level.  That was a pretty great experience.)